Arne-
Before someone reads my post and thinks I'm trolling UC3, I just want to reiterate that I love UC3, and it is my GOTY. However, the game isn't without its flaws and ND needs to take a long look at their next game. Nevertheless, here's my take-
1. My biggest problem with UC3 is the clunk.
a. The psuedo-QTE, nine hit, jam the O button, watch the stiff animation, repetitive- melee system needs to die a horrible death. UC2's melee system served its purpose, and it did it well. This is where ND is venturing into Insomniac territory where they have something good, but fuck it up by imitating others (Halo/COD in their case, Batman in yours).
b. Shooting mechanics have been given recoil which is completely unrewarding. If a seasoned veteran like me is having issue with killing someone, than imagine how the mass market reacts. I've watched two of my friends play the game where they both have exclaimed, "Why aren't I hitting the guy!!?"
c. Some of the animations are stiff and over the top. Without spoiling, Chapter 2 really comes to mind. I understand that ND prides itself on animation quality, but some of the animations were half baked and led me to seriously question why you would even put a. them in the game.
d. Platforming needs a nice coat of paint. I find myself wanting Nathan to jump to a specific area of the level, yet he is hung up on geometry and moves his hand to an area I don't want him to. Its awfully irritating.
2. The visuals are top tier, and UC3 is the best looking console game, however, no one can deny, there should have been more polish in many scenes.
a. Trying to be as spoiler free as possible, but
.
had almost no facial detail. Also, the way characters' mouths move when they talk is strange, especially looking at teeth that make them look like vampires. Drake, Chloe, Sully, and Elena all look outstanding.
b.
had some terrible texture work in places. Both of these areas needed more time in the oven.
3. I love the way narrative is handled in Uncharted 3. However, I'll agree with most people and say
was a little too much hand holding. I don't mind having my hand held, however, I want to feel a sense of gratification for it.
Before someone reads my post and thinks I'm trolling UC3, I just want to reiterate that I love UC3, and it is my GOTY. However, the game isn't without its flaws and ND needs to take a long look at their next game. Nevertheless, here's my take-
1. My biggest problem with UC3 is the clunk.
a. The psuedo-QTE, nine hit, jam the O button, watch the stiff animation, repetitive- melee system needs to die a horrible death. UC2's melee system served its purpose, and it did it well. This is where ND is venturing into Insomniac territory where they have something good, but fuck it up by imitating others (Halo/COD in their case, Batman in yours).
b. Shooting mechanics have been given recoil which is completely unrewarding. If a seasoned veteran like me is having issue with killing someone, than imagine how the mass market reacts. I've watched two of my friends play the game where they both have exclaimed, "Why aren't I hitting the guy!!?"
c. Some of the animations are stiff and over the top. Without spoiling, Chapter 2 really comes to mind. I understand that ND prides itself on animation quality, but some of the animations were half baked and led me to seriously question why you would even put a. them in the game.
d. Platforming needs a nice coat of paint. I find myself wanting Nathan to jump to a specific area of the level, yet he is hung up on geometry and moves his hand to an area I don't want him to. Its awfully irritating.
2. The visuals are top tier, and UC3 is the best looking console game, however, no one can deny, there should have been more polish in many scenes.
a. Trying to be as spoiler free as possible, but
Young Drake, Marlow, and Talbot look disappointing compared to ND's standard
Marlow and Talbot
b.
Syria, Chateu (the forest's floor), and some of the underground segments
3. I love the way narrative is handled in Uncharted 3. However, I'll agree with most people and say
the desert