arne said:
There's an interesting thing concerning the criticism to U3 (and the Uncharted franchise) that's been interesting to notice during the past week-plus
it's almost like one of our core gameplay philosophies - that of that we want to take full control away from the player as little as possible, is working against us (as far as reviews).
it's like we give you a little bit of control where traditionally we may not (escaping from a wall of water, walking through the desert) and then you, as a game player, want more. it opens the door to the question: why am i being "pushed" through this sequence when i should be given more freedom?
there's something about what we do in the game, through gameplay, that seems to make people want uncharted to be an open world game or a much more open world game. and it makes it hard to ignore our linear, scripted moments, compared to other titles that do very similar things.
i personally don't know how to take it sometimes. we can do what we do because it's such a tightly paced, controlled, linear experience.
Hi Arne, good to see you in here to get opinions from your fans. You can't please everyone so don't try. You've got a great template for a game here and I wouldn't change a thing. There are plenty of other games where you can get an open world experience, but nothing can really give you the uncharted experience. People love Nate and Sully and Elena, they love getting to the next cut scene to find out what happens next. I love all the shoot outs. I don't really play first person shooters due to the motion sickness so this is really fun for me. To me Uncharted is a shooter that has a relatable story. If I have to complain about something its probably the platforming stuff, but i guess that's set in stone now.... oh well I hope you can change it for U4.
In terms of open world vs linearity, its frustrating i know to hear the comments coming in, but there's always someone who's going to swing the other way. I think its fine to reduce the amount of options one player has when you get a chase scene or something climatic, thats the point, to focus in on that spectacle.
I guess when people write a review, they write it based on how they feel at that point in time and U3 may have not been what they were expecting or wanted. There's plenty of times when I've seen a movie a second time and liked it so much more because I know where its coming from. I wouldn't go out of your way to please outliers like that, the best thing you can do is read the comments here as people play the game, its the fans of your game that will buy your next game!
Finally there's nothing wrong with your core design, a game needs to be challenging, and the shooter aspects provides those challenges. The puzzle bits were a bit too easy and throwaway in U2, but I know you wanted to get people through the entire game. Silent Hill 2 does a good job of having the same puzzles but with harder difficulty.
oh and arne - Im still a huge fan of the first Uncharted (more than U2), I just love the way you fully explored the island environments or what a deserted island might be like and the whole thing had a more charming story. In U2 the big set pieces were great but there was a lot of globe hopping.
wouwie said:
The only freedom we had in UC1 and 2 was to tackle the game, limited as it might have been, in our own way and at our own pace. If i wanted to explore and enjoy the beautiful scenery, i could do that. If i wanted to tackle a shoot-out in my own way, laying in cover for hours (so to speak), i could do that. If i wanted to plan a strategy, i could do that. This was the strength of UC1 and UC2. While linear and scripted, the player still had some choice in how he wanted to play the game.
In UC3, you are taking that last bit of freedom away. Currently at Chapter 15, i've encountered at least 4 or 5 situations (if not more), where i had no choice other than to run as fast as i could because "it was a setpiece that was meant to blow me away". It might be fun and impressive once or twice (as was the case with UC2) but it's getting annoying after so many times.
ND also took away the freedom of strategy in the shoot-outs. Since enemies insist on coming after you (probably so we definately should check out the new melee system that is in the game), there isn't any tactics/cover/planning involved. You just try to shoot faster than they do and run around a lot in between.
In a quest to wow and "do better than UC2", ND has taken away that last bit of freedom that was in UC1 and 2, namely the freedom to play the game according to personal preference. In that sense, UC1 and 2 were far less linear and guided than UC3. By doing this, i feel like you took away a big chunkc of the actual gameplay and as such, UC3 is getting closer and closer to watching a movie and pressing buttons at the right time. With UC3, i'm one step closer to feeling like a spectator more than a gamer. As such, i think i would have enjoyed it as much (or even more) looking at someone else playing the game.
I think what you say has merit, though i have to play it for myself to see how far down the linear track it has gone. As I said its the shooter elements that are the game's core design and it was fine before, I hope they haven't changed it too much, I still like the massive arenas and big shoot outs.