Uno Venova
Banned
Man who keeps changing the title with awful edits.
arne said:The greatest trick the devil ever pulled was convincing the world he did not exist.
i make no sense
how did me wading in here with some personal curiosity and answering some questions and trying to figure stuff out turn into me asking for feedback? most of you don't even have the game!
arne said:what's interesting when you bring up arkham city is maybe something worthwhile for us to take from - they have the exact same thing, only you don't see a button on screen. it's just the lightning bolts around the head of the guy you need to hit Y to counter. That would be a challenge since how do we accurately telegraph that you need to counter in a more realistic sense? so i guess we went really game-y with it by giving you the button press, but the mechanics are the same for that particular bit
Gamers are a story-starved lot. Case in point: the success of 2009s Uncharted 2: Among Thieves. Its zippy storyline and witty, conflicted characters proved potent enough to make gamers forgive what were, even then, outdated gameplay mechanics.
In Uncharted 3: Drakes Deception, the story still zips and characters are still conflicted, but targeting is as twitchy as ever, bad guys still require three or four shotgun blasts to the head before theyre deterred, and the games star, Nathan Drake, still has no clue whatsoever about how to crouch. Two years after Thieves, Uncharteds gameplay mechanics and conventions are no longer dated; theyre borderline archaic.
Curufinwe said:New lowest score: a C from the AV Club.
http://origin.avclub.com/articles/uncharted-3-drakes-deception,64220/
Definity said:I have an extra code for the amazon pre-order bonus. Quote this post and it's yours.
You completely misunderstood that post. The point wasn't I want lots of various set pieces that lead to the next pivotal point, it's that set pieces suck ass, and I don't want any of them. I don't think UC does it notably worse or better than their peers, they just do it way more, and it's boring.Ra1den said:This is unreasonable in a series such as Uncharted. If an entire sequence is scripted to occur after said floor collapses, what do you expect them to do, create an alternate sequence that would trigger when you avoid the pitfall thanks to this newfound knowledge?
What a waste of development time and resources for something that doesn't even make any sense. Sure YOU know there is a pitfall there, but Drake has no clue, and the idea is that you are experiencing the game through him.
Moreover, why not apply your logic to a million other unavoidable situations in games. Remember that elevator ambush in MGS? If you die there once, you know its an ambush, and you should be able to avoid it, right?
StuBurns said:You completely misunderstood that post. The point wasn't I want lots of various set pieces that lead to the next pivotal point, it's that set pieces suck ass, and I don't want any of them. I don't think UC does it notably worse or better than their peers, they just do it way more, and it's boring.
StuBurns said:You completely misunderstood that post. The point wasn't I want lots of various set pieces that lead to the next pivotal point, it's that set pieces suck ass, and I don't want any of them. I don't think UC does it notably worse or better than their peers, they just do it way more, and it's boring.
The term "set piece" is so broad that I don't even know what it means to avoid them. You have to have levels, right? If a level is a set piece, and a set piece is a level, what kind of situations do you expect to play through, if you can call none of them "set piece"?StuBurns said:You completely misunderstood that post. The point wasn't I want lots of various set pieces that lead to the next pivotal point, it's that set pieces suck ass, and I don't want any of them. I don't think UC does it notably worse or better than their peers, they just do it way more, and it's boring.
BrutalSn4ke_911 said:
NullPointer said:Brutal
Sn4ke_911 said:
Tom chick strikes again.Sn4ke_911 said:
Post it tommorow, gotta keep those daily U3 threads alive.Sn4ke_911 said:
Yeah he was also the reviewer for AV Club. Btw can give a link for that?buhdeh said:Not sure if it has been posted but I was watching Reviews on the Run and one of the hosts gave this game a 6.5 lol
I suggest we don't give this Dishonest website any hits.Sn4ke_911 said:
Sn4ke_911 said:
Always-honest said:I suggest we don't give this Dishonest website any hits.
IonicSnake said:As others have said, my biggest problem is the aiming. It doesn't feel nearly as smooth as it did in Uncharted 2.
Yep, came here to post pretty much the same thing. Not sure whose idea it was to "fix" the aiming from 2, but you did it wrong!IonicSnake said:As others have said, my biggest problem is the aiming. It doesn't feel nearly as smooth as it did in Uncharted 2.
What the hell? Really?! Why would they do this?Snuggler said:The aiming is definitely borked, but my biggest problem is now the complete removal of unlockables from the game. It's something that is pretty rare this gen, with DLC and cheese mints and what not replacing that kind of stuff. I loved unlocking all of the weapons, skins, cheats, filters and so on in the first two games, it's seriously disappointing that the system is removed entirely from UC3. So far it seems like a great game, but that puts a major damper on my interest in returning to it.
Rez said:What the hell? Really?! Why would they do this?
Rez said:What the hell? Really?! Why would they do this?
Some of you may have already gotten the jump on the Fortune Hunters Club (downloadable from the PlayStation Store) which entitles you to the first four multiplayer map packs, as well as the first three multiplayer skin packs. To celebrate the release of Uncharted 3, those 3 multiplayer skins are now available to download! Fortune Hunters Club folks are able to grab these skins now for free! If you havent purchased Fortune Hunters Club, you can still purchase access to it to save over 45% on Uncharted 3 DLC; or if you prefer, you always have the option to purchase the multiplayer skins individually, or in packs.
If youre a fan of the Uncharted series then theres plenty to like in this weeks lineup, including soundtracks for all three games in the franchise, a behind-the-scenes look at Uncharted 3 in this months episode of Qore, as well as 31 add-ons (ranging from $0.49 to $9.99) for this epic title.
Snuggler said:The aiming is definitely borked, but my biggest problem is now the complete removal of unlockables from the game. It's something that is pretty rare this gen, with DLC and cheese mints and what not replacing that kind of stuff. I loved unlocking all of the weapons, skins, cheats, filters and so on in the first two games, it's seriously disappointing that the system is removed entirely from UC3. So far it seems like a great game, but that puts a major damper on my interest in returning to it.
I'm going to go use my $24.99 on a tea-table so that I can upend it. That sucks.Snuggler said:http://blog.us.playstation.com/2011/11/01/playstation-store-update-211/
apparently those resources have been put towards building "value" for the Uncharted 3 Season Pass
Sn4ke_911 said:Agreed.
[mg]http://images3.wikia.nocookie.net/__cb20100830011126/uncharted/images/thumb/9/98/Doughnut_Smiley_Face.JPG/800px-Doughnut_Smiley_Face.JPG[/img]
R.I.P
Rez said:I'm going to go use my $24.99 on a tea-table so that I can upend it. That sucks.
BahahaSn4ke_911 said:
Papercuts said:To be sorta fair, arne said in a thread(I think the OT?) that the unlockable stuff isn't in because of technical restraints, but that doesn't lessen the blow of losing such a big part of the game. Especially when you go into MP right after putting in the online code to even get through the paywall and see a bunch of models load off the disc onto your game with a shopping cart by them.
mirror world and no gravity make sense but weapon select and infinite ammo ?how could they break the game?Papercuts said:To be sorta fair, arne said in a thread(I think the OT?) that the unlockable stuff isn't in because of technical restraints, but that doesn't lessen the blow of losing such a big part of the game. Especially when you go into MP right after putting in the online code to even get through the paywall and see a bunch of models load off the disc onto your game with a shopping cart by them.
they said game breaking bugs keep piling up.daxter01 said:mirror world and no gravity make sense but weapon select and infinite ammo ?how could they break the game?
Meisadragon said:Yeah he was also the reviewer for AV Club. Btw can give a link for that?