Amir0x said:Fuck me would you do that? I'd buy eighteen copies.
Or don't have too much fail=death platforming during combat. One of my favorite aspects of Uncharted 2 was the mix of platforming, melee and gun combat in the multiplayer modes. The campaign seemed to segregate those aspects a bit more.AniHawk said:well then don't have them during (intense) firefights. make the challenge all about the platforming and problem-solving.
Yes, by my standards at least. The game goes a long way to ensure that the set pieces are bigger and more insane. I just wish I hadn't spoiled so many of them in those trailers. Still some incredible surprises though, in terms of those.Amir0x said:that was some reveal too
anything that tops U2's falling building/train levels?
Don't tell me what they are, just if in your estimation they existed. That train level was so amazing compared the train levels in most games.
EloquentM said:look not but three posts above yours and you'll find the answer
arne said:you do realize that in Jak, the way to ratchet up the difficulty in some of the platforming was basically just to reduce the timing for you to make a successful jump until it was almost impossible right?
-__- the post I was referring you to seems to have been deletedSegnit said:Cherry picking are we? Ok, let me put it in a more diplomatic way, why do some fans feel that there has been foul play with the very positive scores so far?
arne said:because dying sucks. and totally cheap mechanics that lead to dying multiple times because you didn't get the timing right suck more. but we also want to create tension.
i'm being extremely reductive, but that's kind of the gist.
AniHawk said:to be fair, jak and daxter was actually a platformer, and uncharted is not, although uncharted has platforming in it. i don't demand high-quality platforming from uncharted, because i don't expect it.
Has more to do with the criticisms than the scores, and actually sparked up a really interesting discussion.Segnit said:Cherry picking are we? Ok, let me put it in a more diplomatic way, why do some fans feel that there has been foul play with the very positive scores so far?
arne said:so what you're asking for is us to bring in Jak levels of platforming difficulty?
Combichristoffersen said:Or make a new Jak. Like the first one. Tell Sony they need to use all those millions they aren't using on funding a new MediEvil or Motor Toon Grand Prix on something, so it should be a new Jak. Like the first one.
Remember, it should be like the first one.
arne said:you do realize that in Jak, the way to ratchet
That was sly of him.Zeliard said:wuaha
arne said:okay, make another game like Jak 2. got it. thanks. be back in a couple of years.
arne said:okay, make another game like Jak 2. got it. thanks. be back in a couple of years.
upJTboogie said:Has more to do with the criticisms than the scores, and actually sparked up a really interesting discussion.
I agree with making it harder on the higher difficulty levels. The platforming parts become far less interesting the second or third times through, especially since the difficulty of the shooting sections is higher. Making them a bit harder would go a long way to keeping them interesting.Amir0x said:Right, I'm not expecting Mario. I just want to die when I time things wrong or if I'm too slow (at least, the window for such things should be smaller to allow skill to take over)
or at least I'd take it in crushing difficulty mode
Segnit said:Indeed it has
As for the criticisms, what's wrong with them?
Which criticisms leveled against Uncharted 3 are not valid?
I'm arguing that on principle, marking down a game due to linearity is entirely valid. Same goes for marking down a game for reduced interactivity.
No one is upset right now unless your referring to the reactions much earlier in the thread.Segnit said:Indeed it has
As for the criticisms, what's wrong with them?
Which criticisms leveled against Uncharted 3 are not valid?
I'm arguing that on principle, marking down a game due to linearity is entirely valid. Same goes for marking down a game for reduced interactivity.
I'm sure some bad writers wrote some bad reviews, why be upset about it if you don't care about median scores?
arne said:because dying sucks. and totally cheap mechanics that lead to dying multiple times because you didn't get the timing right suck more. but we also want to create tension.
i'm being extremely reductive, but that's kind of the gist.
Segnit said:Please keep the discussion civil buddy. Thank you
In case it wasn't evident what I was saying, let me rephrase kind sir.
- Strictly linear design in games by definition means the exclusion of open world elements.
- A pure sandbox design (ala Minecraft) excludes linear and sometimes thrilling set-pieces.
- Game design that incorporates both linear and open world elements has the most potential.
Also games by their very nature need to get more interactive as tech gets better and time goes by.
Now since there is no pact between reviewers on what a perfect score is or who gets to review which game according to who's tastes, a reality emerges at the higher echelons of the league. The reality is that top tier games need to have a central vision that does not alienate or exclude a large segment of the reviewing world.
World of Goo, Katamari Damacy, Cut the Rope are all fine games, but they do not appeal to a wide enough demographic to rise to historic heights. And the fact of the matter is that those games are all small enough that they could be included as minigames in a larger triple A production and still not impact the overall reception enough.
The Uncharted type of game that has a tight focus, more linear gameplay and reduced interaction does not incorporate pluralism or complementarity. The scores are reflecting that.
oh jesus fuck christ no.arne said:okay, make another game like Jak 2. got it. thanks. be back in a couple of years.
arne said:it's a combination of factors. one of which is why is U3 being called out for these things that other games are not. what can we learn from that perception or how others are handling the same challenges we face? another is, which you answered a couple of pages back i think, the "why now" when we've established what kind of games the uncharted series is. why not before. heck i mentioned i had this particular criticism for U1 (which was also echoed by fans and press i think). and so forth.
Jak 3>Jak and Daxter=Jak 2mysticwhip said:Jak 2>Jak 3> Jak and Daxter
The Xtortionist said:Perhaps because UC3 seems to focus more on platforming/adventuring than previous UC titles? Haven't played the game but that's just what I've heard.
If you don't mind me asking, what other games are getting a pass for similar gameplay?
Massa said:Well, Call of Duty gets a pass every year.
KingK said:The Jak games were my favorite series last gen. ND should make Jak 4 as their last project on PS3, and then make a new adventure game ip in the vein of Zelda for PS4, followed by Uncharted 4.
do it arne.
arne said:one of which is why is U3 being called out for these things that other games are not.
U3 is being held to a higher standardarne said:it's not that they are invalid, which again I've been very careful to point out that I don't feel these criticism are invalid, or that the reviews are erroneous.
it's a combination of factors. one of which is why is U3 being called out for these things that other games are not. what can we learn from that perception or how others are handling the same challenges we face? another is, which you answered a couple of pages back i think, the "why now" when we've established what kind of games the uncharted series is. why not before. heck i mentioned i had this particular criticism for U1 (which was also echoed by fans and press i think). and so forth.
The Xtortionist said:Disagree. Unlike Uncharted, 95% of what you're doing Call of Duty is combat, and there's no hand-holding to be seen on higher difficulties. The average player would get endlessly fucking destroyed on Veteran.
If by pass you mean being rated lower and becoming less anticipated every yearMassa said:Well, Call of Duty gets a pass every year.
The Xtortionist said:Disagree. Unlike Uncharted, 95% of what you're doing Call of Duty is combat, and there's no hand-holding to be seen on higher difficulties. The average player would get endlessly fucking destroyed on Veteran.
Yoboman said:If by pass you mean being rated lower and becoming less anticipated every year
Jarmel said:World at War was a PhD class in pain.
Rez said:I'm kind of interested in how Naighty Dog work when moving into each new game in a series. Do you guys consider certain elements sacred cows of a franchise, or is everything potentially on the cutting board?
The Xtortionist said:Disagree. Unlike Uncharted, 95% of what you're doing Call of Duty is combat, and there's no hand-holding to be seen on higher difficulties. The average player would get endlessly fucking destroyed on Veteran.
BruceLeeRoy said:I believe his argument is that COD does the exact same thing every year and gets to be called original and re-defining!
Yes, what do you think we are talking about?madmaxx350 said:You mean by the press, right?
BruceLeeRoy said:I believe his argument is that COD does the exact same thing every year and gets to be called original and re-defining!
BruceLeeRoy said:I believe his argument is that COD does the exact same thing every year and gets to be called original and re-defining!
Yoboman said:If by pass you mean being rated lower and becoming less anticipated every year
Riposte said:Not on NeoGAF it does.
BruceLeeRoy said:I believe his argument is that COD does the exact same thing every year and gets to be called original and re-defining!
arne said:it's not that they are invalid, which again I've been very careful to point out that I don't feel these criticism are invalid, or that the reviews are erroneous.
it's a combination of factors. one of which is why is U3 being called out for these things that other games are not. what can we learn from that perception or how others are handling the same challenges we face? another is, which you answered a couple of pages back i think, the "why now" when we've established what kind of games the uncharted series is. why not before. heck i mentioned i had this particular criticism for U1 (which was also echoed by fans and press i think). and so forth.
Zane said:Well, the way I felt during the game was this (I wrote the Wired review): Uncharted 1 was a fresh and new experience. Uncharted 2 improved on that by a gigantic amount. It blew minds because we had never seen those sort of really amazing setpieces before. Or at least, nothing on the scale of what U2 had to offer. What I felt with U3 is that it didn't really offer anything new and fresh. U1 and U2 did.