Gamerguy84
Member
Yea absolutely loved Beat Saber and thus looks like the next level for that.It’s crazy good. I’d recommend playing on easy first, just to get a feel for it. I haven’t had this much fun with a game for years.
Yea absolutely loved Beat Saber and thus looks like the next level for that.It’s crazy good. I’d recommend playing on easy first, just to get a feel for it. I haven’t had this much fun with a game for years.
I played a VR at some open area show one time with my daughter and it wasn't anything fancy - basically we both put on headsets and played this sort of archery game where we were on moving platform for a while and enemies came at us or below us, etc, but it was very immersive despite the graphics and felt good to play. Not sure what headset this even was, but after that we both really wanted to get a headset. Problem being of course that we need two of them.
Reading through some of the VR threads on here make me want it even moar.. My pal is convinced the Valve's set is the way to go - but I'm still pretty noob about all this. Is PSVR the way to go? I'm torn up here. Almost got some for Christmas, but it's just so expensive for two and I still haven't even committed to a Ps5 unit quite yet.
I think i know what you are talking about from your description " I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision" and there is no consumer product out there yet that solves this in VR, there are solutions but nothing widely available for consumers yet.Ok, so heres my first impressions from a first time VR user...
The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.
I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.
I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....
3 things stand out:
1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.
2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.
3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.
They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.
So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
I think i know what you are talking about from your description " I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision" and there is no consumer product out there yet that solves this in VR, there are solutions but nothing widely available for consumers yet.
Basically, it is impossible for you to focus on anything closer than infinite distance (i think it's from 2m to infinity to be precise) in VR, the lenses set your focus point, so yes, as a limitation of tecnology, you cant focus on closer objects, they can be still readable and clear but always out of focus.
I don't have a PSVR2, but reading your complain made me think you needed some clarification on this, because it's something that should be expected to be a thing if you know how stuff works on VR.
Edit: if you are talking about the FoVeated reendering, this shouldnt be a problem, your eyesight works just like the FoVeated reendering feature, you only have high resolution on the center of your vision so unless the eyetracking it's not working, you shouldnt even notice the drops on resolution that the feature does, then again, "double vision" sounds more like you are complaining about how the focus works on every VR headset, until we get something with variable focus.
then it must be it, check this video of tested touring the Meta lab, in the time stamp there is a short clip demostrating the problem and then a couple of minutes later there is some hands on with some prototypes that try to tackle this and other stuff.You might be describing what I'm referring to. For example, I just tried the demo for Horizon. I noted that if I hold my glove in the centre of my field of vision, it's blurry, I can't focus on the details. It has the same focus as the background which is to say, it appears blurry and not sharp, like 720p resolution or something. Like my brain is telling me that this object should be in focus but no matter what I do with my eyes it never clicks in so to speak. This then causes a disconnect with my brain that feels like my vision when I've just woken up or rub my eyes.
So, I think the PSVR2 has turned me into a VR convert. I want to experience more content in VR so I'm thinking of jumping on the PCVR bandwagon. The Meta Quest Pro just dropped $500 in cost, so I've got my eye on that one for the better lenses and controllers it has over the Quest 2.
If you own a high-end VR headset, how would you say your PSVR compares?
I'm hearing October for the Quest 3? Even then, I don't think it'll necessarily be better than the Pro (though likely a better value). Also sounds like the new Valve one could be a ways away.I would wait until Quest 3 or see what valve does next.
So, I think the PSVR2 has turned me into a VR convert. I want to experience more content in VR so I'm thinking of jumping on the PCVR bandwagon. The Meta Quest Pro just dropped $500 in cost, so I've got my eye on that one for the better lenses and controllers it has over the Quest 2.
If you own a high-end VR headset, how would you say your PSVR compares?
then it must be it, check this video of tested touring the Meta lab, in the time stamp there is a short clip demostrating the problem and then a couple of minutes later there is some hands on with some prototypes that try to tackle this and other stuff.
The focus distance to the screens are about 1-2 meters away from what I understand.I am near-sighted and use lenses or glasses to improve my viewing of distant objects.
That probably means I don’t have to wear them in the headset, right? Since my eyes will only be focussing on the screen which is near my eyes?
Yeah the point 2 sucks, mura/screendoor what ever you call it, is just too Bad.Ok, so heres my first impressions from a first time VR user...
The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.
I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.
I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....
3 things stand out:
1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.
2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.
3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.
They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.
So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
I think for all those people who are having issues with blurriness etc with VR this is the sort of thing that'll probably solve it... At a cost no doubt, designed for the individual and not the masses
the HDR setup looks crazy, like pluggin a high tension powerline to your face .Thanks for posting that video! Very interesting stuff all of it, didn’t realize Meta was that far ahead with research, some of the things they showed of beta things possibly arriving in a couple generations were wild. 20K nits headsets phew!
Heh yup I was worried for the poor journalist when he turned to view directly into the light.the HDR setup looks crazy, like pluggin a high tension powerline to your face .
And this is why vr will never dominateEyelashes. Seriously, your eyelashes carry oils that come from your skin. As well as any dust/debris/dirt that may have gotten in your eye otherwise.
with the included buds it does, but not with the pulse.
Give us your impressions later. I'm considering buying this game one day.Just brought Synth Riders thanks to you lot. Cheers, wallets crying now.
put your face very close to 4K tv and tell me that it looks same as looking from a couch, because that's what you expecting from PSVR2 and yes it is eyes pressed up against aI feel a bit duped to be honest and I wish reviewers were more accountable with how they represent this technology. Like I said in my previous post, I think it's fine to call it crisp and clear if that's followed up with a "in relation to older hardware" because it certainly doesn't look anything like a 4K TV or anything like that, it looks like I have my eyes pressed up against a 720p monitor.
Me too, I keep reading impressions of people having their best VR moment in this game. Specifically with the DLC. I wasn't interested at first, but it seems to impress people more than I'd have expected from a rhythm game, then again, that is the success story to Beat Saber in a nutshell so I shouldn't be surprised.Give us your impressions later. I'm considering buying this game one day.
It's like digital crack. 10/10, would recommend. Banging tracks, looks great, nice little workout. One of those "Go on, one more go" games.Give us your impressions later. I'm considering buying this game one day.
There's like a 1001 potential causes of ghosting in almost every modern game on the market. VR assembly adds one or two more - but this description isn't really giving any clues if it's related to VR/hardware setup or it's just the way game looks & renders out of the box.3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.
You'll need your corrective lenses. It's funny how the screen is right in front of your eyes but the way the lenses focus it's actually far away. I have to wear my contacts or glasses. I'm interested in getting the custom prescription inserts when those are available because my contacts dry out so fast when playing VR and my glasses are not very comfortable to wear at the same time.I am near-sighted and use lenses or glasses to improve my viewing of distant objects.
That probably means I don’t have to wear them in the headset, right? Since my eyes will only be focussing on the screen which is near my eyes?
I’ve never played beat sabre, so I don’t know how it compares, but Synth Riders is amazing. Also, I wouldn’t normally listen to this kind of music, but in context of the game, the tunes are perfect and I’ve found myself shaking my booty on multiple occasions. The controllers are really good as well and are never to blame for me making any mistakes. I also love how you get a little rumble every time you hit a note, and then get a continuous rumble for the longer notes - it really helps with the immersion.Me too, I keep reading impressions of people having their best VR moment in this game. Specifically with the DLC. I wasn't interested at first, but it seems to impress people more than I'd have expected from a rhythm game, then again, that is the success story to Beat Saber in a nutshell so I shouldn't be surprised.
Thanks for sharing, I guess it won't be long before I buy it I think a title like this one would be really cool to introduce friends to VR too.It's like digital crack. 10/10, would recommend. Banging tracks, looks great, nice little workout. One of those "Go on, one more go" games.
Yeah I have tried this out and if you are close enough to a 4K TV that it covers your entire vision then the pixelation is basically the same as I see in my Quest 2. The previews were a bit dishonest, I was thinking maybe the OLED made the pixels less obvious somehow as they were saying there was no screendoor effect when I knew there was on my similar if not higher PPD Quest 2.put your face very close to 4K tv and tell me that it looks same as looking from a couch, because that's what you expecting from PSVR2 and yes it is eyes pressed up against a720p4K monitor and magnified thru lenses. it's your own fault for expecting quality as playing from couch looking at 4K tv no one elses i think you should know better how vr tech works before buying.
I've not played beat sabre, but was looking forward to giving it a whirl on PSRV2. A few people said Synth Riders was not only a very good tide over, but arguably the better game. Glad I gave it a go.Thanks for sharing, I guess it won't be long before I buy it I think a title like this one would be really cool to introduce friends to VR too.
Just one last question, have you tried Beat Saber in any other VR before? They are direct competitors, right? Maybe I will wait to decided which one I buy when BS is available. The soundtrack of BS might be more... comercial?
I'm sure overtime this issue will be solved. My problem has come from the fact that you can't demo this hardware before you buy. No one I know owns this thing and they don't setup demo stations in store. I almost feel like they do this because people wouldn't be as impressed as the marketing or influencers make you think it is. I bought this headset with no prior experience in VR but I would say my decision was pretty heavily influenced by people saying how crisp and clear this thing was. There's no way to demonstrate the actual quality of the picture inside the unit without just going all in, which I regret a bit now.
I feel a bit duped to be honest and I wish reviewers were more accountable with how they represent this technology. Like I said in my previous post, I think it's fine to call it crisp and clear if that's followed up with a "in relation to older hardware" because it certainly doesn't look anything like a 4K TV or anything like that, it looks like I have my eyes pressed up against a 720p monitor.
I dont mean to sound negative I just feel a bit annoyed that I led myself down this road, it was an expensive experiment that I feel has backfired on me.
I would probably wait for the quest 3. It’s going to have better hardware than the pro and you can use those pro controllers with standard quests. Hopefully they also add DisplayPort capability so we can do wired hookups with no compression.So, I think the PSVR2 has turned me into a VR convert. I want to experience more content in VR so I'm thinking of jumping on the PCVR bandwagon. The Meta Quest Pro just dropped $500 in cost, so I've got my eye on that one for the better lenses and controllers it has over the Quest 2.
If you own a high-end VR headset, how would you say your PSVR compares?
PistolWhip > Synthriders IMO.Give us your impressions later. I'm considering buying this game one day.
I dont mean to sound negative I just feel a bit annoyed that I led myself down this road, it was an expensive experiment that I feel has backfired on me.
I’m quite sure we can safely say that the Quest 3 will not have better hardware than the pro. You think that their 1100 dollar device will be worse than their next budget device?I would probably wait for the quest 3. It’s going to have better hardware than the pro and you can use those pro controllers with standard quests. Hopefully they also add DisplayPort capability so we can do wired hookups with no compression.
Open yer eyes, if you don't see em stop worrying about emWhat would be the best way for me to check if there is an stuck/dead pixels on my unit?
Thanks.
what video?Funny that’s the same guy who said some videos before that that no one will buy a PSVR2 because price
Sorry my bad, the video title on YouTube plus a pic of Linus, the video itself is not Linus but some kind of noob .what video?
I'm sure overtime this issue will be solved. My problem has come from the fact that you can't demo this hardware before you buy. No one I know owns this thing and they don't setup demo stations in store. I almost feel like they do this because people wouldn't be as impressed as the marketing or influencers make you think it is. I bought this headset with no prior experience in VR but I would say my decision was pretty heavily influenced by people saying how crisp and clear this thing was. There's no way to demonstrate the actual quality of the picture inside the unit without just going all in, which I regret a bit now.
I feel a bit duped to be honest and I wish reviewers were more accountable with how they represent this technology. Like I said in my previous post, I think it's fine to call it crisp and clear if that's followed up with a "in relation to older hardware" because it certainly doesn't look anything like a 4K TV or anything like that, it looks like I have my eyes pressed up against a 720p monitor.
I dont mean to sound negative I just feel a bit annoyed that I led myself down this road, it was an expensive experiment that I feel has backfired on me.