I'm absolutely loving playing GT7 with a pad on my sofa and I don't see any of those issues, the game is crystal clear except for looking out the side window at the scenery you'll spot ghosting but it's not distracting as I'm usually driving and checking out where the guy behind me is so don't notice it, playing with a proper seat/wheel combo would take this game to the next level for me.Ok, so heres my first impressions from a first time VR user...
The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.
I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.
I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....
3 things stand out:
1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.
2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.
3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.
They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.
So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
Stick with RE8 cause once you hit that castle.. oh my, by far my best experience in VR, exploring that fully realized gorgeously detailed castle was an absolute delight and utterly terrifying, the boss fight is incredible.I grabbed a skull cap as mentioned earlier in the thread and gave it a try today, it definitely improved the comfort and stability for me. I'm probably still making it too tight, I had the lines from the cap running over my face instead of the lines from the headset tonight. I'll get it figured out eventually. Calibration is really getting better. I feel like the adjustment screen where you set the IPD and see if the headset is centered is so much blurrier to look at than the passthrough floating text and actual games but still useful in finding the vertical position fast. But even lower resolution games like RE8 look so much better than the damn Cinema mode home screen, hopefully there's something they can do about that eventually.
I also finally made it through the first Lycan assault in RE8 and almost in to the castle. God I don't know how I will ever finish this game, but a little at a time I guess. The Lycan jump scare stuff isn't as scary as I thought at least, and you can still explode their heads which is always fun, I just am not a fan of scripted gameplay where you just need to survive for X minutes. Hopefully the vast majority of RE8 is set enemies that don't respawn, but if not, there's always RE4 in the near future.
Moss is so much better than I expected too. It's going to be my sit down game for now, with Horizon and RE8 the standing ones. It's just so much more immersive for me to be able to looks all around me up and down and move the camera accordingly so for now I definitely prefer standing in first person games.
The VR2 system really works well. Tracking gives no issue, the sense controllers are nice with the weapons giving resistance on the triggers like the shotgun, and all the rumble is good too. It's been such a nice entry in to VR for me!
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.
The blue circles move with the headset.There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.
Ok, so heres my first impressions from a first time VR user...
The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.
I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.
I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....
3 things stand out:
1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.
2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.
3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.
They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.
So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
Stick with RE8 cause once you hit that castle.. oh my, by far my best experience in VR, exploring that fully realized gorgeously detailed castle was an absolute delight and utterly terrifying, the boss fight is incredible.
Your headset may be broken. My dashboard is extremely clear and I have perfect vision.Ok, so heres my first impressions from a first time VR user...
The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.
I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.
I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....
3 things stand out:
1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.
2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.
3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.
They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.
So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
If you're getting blur and double vision looking at your dash, your headset is not correctly set up (or defective).Ok, so heres my first impressions from a first time VR user...
The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.
I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.
I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....
3 things stand out:
1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.
2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.
3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.
They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.
So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
Really? I absolutely loved the demo! Felt like being at the theme park on one of those interactive experience rides. Had so much funI played the star wars demo and didn't do much for me. Is the full game any better?
I really disliked it as well. It's also the only VR game that has ever given me slight motion sickness.Really? I absolutely loved the demo! Felt like being at the theme park on one of those interactive experience rides. Had so much fun
For children, Tentacular is exactly what you want. My nephew has a blast with it. I also bought him Cosmonius High, which he enjoys, but Tentacular amuses him sooooo much.Just got mine. Will wait to unbox during the weekend while i stock up on games.
I've got GT7. Plan to buy Pistol Whip and possible Job Simulator or Kayak (need stuff the kids can play too).
Tempted to go for Pavlov after reading comments from @Rac3r.
Any other must haves?
I wonder if Tentacular is a nice little game to introduce VR to some friends that never had experienced it. It sounds really nice, but maybe too childish?For children, Tentacular is exactly what you want. My nephew has a blast with it. I also bought him Cosmonius High, which he enjoys, but Tentacular amuses him sooooo much.
It’s actually quite fun, kids have fun just being weird yet there’s stuff for adults.I wonder if Tentacular is a nice little game to introduce VR to some friends that never had experienced it. It sounds really nice, but maybe too childish?
It doesn't have any issue tracking or with the color of the walls, because it tracks using multiple IR (not normal RGB ones) cameras. Plus accelerometers, gyroscopes etc.I'm still having issues with the headset losing play area tracking. Very annoying. It seems PSVR2 is bad at tracking while walls...
Got it. If you know it a bit that helps when starting in VR. NMS can be very slow and even slower in VR. The start can be all kinds of overwhelming, I think especially if one would start the game in VR.Played it before on PC (normal, not VR) and loved it. But it has been a couple of years. Want to give it a shot in VR, partly because there are no other "flight sim" type games yet on PSVR2. I wonder if they would port Star Wars Squadrons for PSVR2.
On a side note, what do we have to do to get Powerwash Simulator for PSVR2? That’s a game that screams VR if I’ve ever played one.
Thanks for sharing your impressions about Tentacular.It’s actually quite fun, kids have fun just being weird yet there’s stuff for adults.
On a side note, what do we have to do to get Powerwash Simulator for PSVR2? That’s a game that screams VR if I’ve ever played one.
I absolutely love it. I think it's one of the best introductions there is.I wonder if Tentacular is a nice little game to introduce VR to some friends that never had experienced it. It sounds really nice, but maybe too childish?
Especially the new FF7 content! I want want to power wash Midgar! All of it!Got it. If you know it a bit that helps when starting in VR. NMS can be very slow and even slower in VR. The start can be all kinds of overwhelming, I think especially if one would start the game in VR.
Before you start a new game, go into options and change the things you want, because at the beginning there is a lot to learn and consider regarding survival, but you might remember that depending on when you played on PC.
Yeah, that HAS to happen. Only played around for an hour or two on Gamepass, but in VR it would actually be a good game to just chill out and clean shit
. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision
No it isn't and many users are reporting the same problem. Click the link you quoted.The first time you play in a new location you have to make a new first time playing area calibration to let it track and set your play area. That's all.
I'm planning to play in Creative Mode. No grind, unlimited resources. Just exploration at your own pace. The PSVR2 version has Creative Mode i hope ?Before you start a new game, go into options and change the things you want, because at the beginning there is a lot to learn and consider regarding survival, but you might remember that depending on when you played on PC.
It does have a creative mode.I'm planning to play in Creative Mode. No grind, unlimited resources. Just exploration at your own pace. The PSVR2 version has Creative Mode i hope ?
with the included buds it does, but not with the pulse.Gf is over so she's finally trying out PSVR2. I wanted to hear the Home Theater so I can hear what's going on in game, but I also want her to use the headphones. Is there a setting so that I can get the audio to pass through on both?
Its a rhythm game. I think it has both control options, I haven't played it on PSVR 2 yet, but I have played it before.Thumper looks kinda cool but it’s difficult to see how it plays in trailers. Is it a rhythm game? Does it control with the thump sticks or motion?
I'm very close to platinum, just 14 beacons I missed in the first playthrough for the final trophy. Although I was hoping to be able to fast travel within maps at the end of the game. Replaying each level including story, slow walking (even on fast), and tutorial pop ups again is a bit of a pain.I just platinumed call of the mountain. Man that "assault course" climbing challenge was tough
SW will be on disc. I preordered few days ago. 1H of April.Is the physical version of Saints and Sinners Retribution coming for PS5 on March 21st too or is it later?
Physical editions for PSVR and now PSVR 2 games is few and far between. For launch with PSVR 2 there was only Townsmen VR.
Horizon and Star Wars are very expensive and neither had physical. Annoying.
They keep moving because you move your eyes, which are already tracked
for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.
Just want to say how awesome this shit is.
I was kind of saving GT7 for VR because let's face it we knew it had to be coming, and I'm glad I did.
VR GT7 is a whole different world.
I gotta ask something though. How are my lenses getting dirty blurry spots when I use it? I take care to not touch any part of me with the lenses but I wipe them for the best picture every other tjme.
Finally YTd this. Just bought.Synth Riders is easily my fave game so far, but £60+ for the complete dlc pack is a big ask. I hope there is a sale at some point.
It’s crazy good. I’d recommend playing on easy first, just to get a feel for it. I haven’t had this much fun with a game for years.Finally YTd this. Just bought.