sloppyjoe_gamer
Member
And whats with the fucking groaning when he moves through branches? Is he gonna vocally grunt and oof all the time like Aloy?
Try to turn off cursor lock.Anyone else having their mouse cursor stuck in the middle of the screen? I'm using a controller on PC and the cursor doesn't go away.
Anyone try it on their steam deck?
I did for a minute . It played but was doing gltchy pixel stuff with the graphics so I just shut it down.
Thanks for testing this.so I played it on PC and plugged in my Dualsense, and the deadzone there is way smaller than on Xbox.
I'll download the PS5 version later and compare there.
the deadzone on PC is actually pretty small, the bigger issue I found there is a sensitivity curve that seems to be extremely on the precision side of things.
your turn speed for like half the stick there is basically snail speed and at the last 20% it goes to overdrive.
so for like 20% of the inner stick you barely even move your aim at max sensitivity.
I thought it was just me but yeah the controls are messedI gave up during the town fight, this shit is absolutely unplayable indeed.
and it's even worse when you played the original which has ridiculously precise aiming especially for its time.
it's literally half the stick that's a deadzone
Maybe Im overeacting but seriusly looks worse than re2r, low resolution even in resolution mode and drops below 50, not sure what happend here, looks like low budget effort from capcom. Tested on ps5.
Maybe Im overeacting but seriusly looks worse than re2r, low resolution even in resolution mode and drops below 50, not sure what happend here, looks like low budget effort from capcom. Tested on ps5.
Console games lately have been great looking, but this looks so much better on my 3080 it's not even funny. What the heck is going on with the console version?
It also helps that I just got myself a beautiful new Alienware Ultrawide, but it's not as if my LGC9 which the PS5 is hooked to is a slouch either.
I've been complaining about PC ports for a while now, but the PC version here is vastly superior from what admittedly little I've seen.
(Edit) I had left lense distortion and chromatic aberration on PS5 by mistake. Disabling helps... a little.
Just finished it on an i3 4170 and GTX 960. Run like shit, but oh boy is it fun!
Runs decently on my RTX 4090 rig...and looks quite nice. Only issue is that I'm seeing stutters. I hope this is not because of DRM.
Thanks for testing this.
SOOOOOOOOOO,
I now played all 3 versions, PC, Xbox SX, PS5.
the deadzone is way bigger on Xbox for some reason.
I am literally sitting on my TV changing outputs from PC, to Xbox, to PS5, to compare the different versions.
on PC it seems like a 5% deadzone, on PS5 it seems slightly bigger, like maybe 7%....
ON XBOX HOWEVER... 10% minimum if not 15%
and this feels exponentially worse due to the weird reaction curve.
it's a reaction curve that ramps up really slowly and then suddenly shoots to high speed at about 80% stick movement.
so you have a really slow moving aim at the center half of your stick, you barely notice it moving until 20% in, in combination with a deadzone that is not great at best and really bad at worst (on xbox)
to fix this entirely they would need to
A: give different reaction curve options like Linear and 2 different precision ones (best would be a slider but barely anyone does that)
B: add a deadzone setting that I can turn all the way to 0 if I want to
C: give options for how big the outer circle is where the camera suddenly shoots into overdrive.
I highly doubt that A and C will ever happen, but there is hope for B
I had stutters at the beginning but then none until the end. maybe a small hitch here and there, but that could be my VRAM filling up to much with RT on lol
PSA
Don't lower the camera acceleration. Unlike most other games with the setting, here if you turn the camera acceleration low, it greatly slows down the camera turning entirely.
It's terrible if you lower it.
I'm not a tech whore, but it looked and ran great to my untrained eyes on PS5. Enemies and smarter and beefier, the Village is changed but it's in subtle natural feeling ways, like adding more paths from front to back. I will say that it plays enough like the original that I get thrown off after stunning an enemy and pressing X to run up and melee them, only to stand around like I'm touched instead because default controls are MODERNIZED. That and the new features take some time to incorporate into muscle memory, but it's neat as hell that these new options are available. Game is dripping with atmosphere, too.
It will probably get fixed and may work with a different proton version. Lots of games that work in the deck work because valve themselves come in and patch things up. I am sure the full version will likely ship with the proper proton settings.I just ordered a Deck cause I won't have access to my PC/PS5 for a little while .
Lets hope the full game patched up remedies some of these errors.
Same thing which I've said few days ago here. Also after playing it, I feel 100% vindicated.Maybe Im overeacting but seriusly looks worse than re2r, low resolution even in resolution mode and drops below 50, not sure what happend here, looks like low budget effort from capcom. Tested on ps5.
The ground stab move is definitely a nice improvement.
I just turned on the original. First thing I did was headshot, kick them to the ground, then run over and slash their legs to kill them and save ammo. This accomplished the same thing faster and with a more realistic animation.how exactly? it adds literally nothing and just takes you out of the moment for an animation that does the same thing as knifing someone in the original... which you also still can do...
I don't see this as an improvement
I just turned on the original. First thing I did was headshot, kick them to the ground, then run over and slash their legs to kill them and save ammo. This accomplished the same thing faster and with a more realistic animation.
I know. The head stab is cooler than the slashes. Its one addition I like so far.it doesn't tho, you can still slash them on the ground in the remake, all they added is an animation that you can sometimes do when their health is low
Hey, Megaman Battle Network collection was there, and it was the best thing so far for meThe only thing worth in that awful stream.
Ready when they are. Because...still nothing here.
First thing I noticed, glad I’m not the only one. Looks awful.
Enjoyed the demo overall tho. Half this thread screaming LITERALLY UNPLAYABLE is just classic gamer hyperbole.
The 'better' hair looks notably worse lol
The two story house still triggers the chainsaw enemy to appear early. I put two grenades on him and the bell rang really quick to end the encounter. Random thoughts:
-Leon's hair is weird...not sure how to explain it.
-I really don't like the change to the initial Ganado encounter.
-The lead up to the initial village sandbox is really truncated and somehow even more linear.
-Overall tone is much darker and has a moodier atmosphere.
-Not really a fan of the gunpowder mechanic making its' way into this remake.
-The pistol seems to have a nice punch. Would really love to try out the riffle and red9.
Yeah, I cranked everything up and it was a very smooth experience. Played with an Xbox controller and had no issue. I'd love to play the demo more, but once is enough for me. I'm already so damn hyped and release is right around the corner. I love the RE Engine so much.silky smooth for me on pc...capcom does it again. man re engine looks amazing with all teh settings cranked up.
I also am not a fan of the changed beginning. I have no idea why they made it so claustrophobic and why they changed the first encounter to be a damn cutscene...
modern game devs out here thinking they need to turn everything into a cutscene for that "CinEmATIc" feel
even the jump out the window is a damn cutscene in this... like wtf?
Are you basing that off the preview in the menu? In game I think it's a giant improvement
Low quality
The window jump is also a point of no return. I kind of get what they were going for with the Ganado as you encounter him again after you think he is dead, but it just doesn't work for me. Also, the trapped dog being missing (or maybe just dead leaving you with no agency) is a weird change.
Doesn't have pin sharp IQ but it looks reasonably good for a cross-gen game.