A Human Becoming
More than a Member
legend166 said:So Vanquish is a super mega bomba.
No that's Tony Hawk.
legend166 said:So Vanquish is a super mega bomba.
jling84 said:Umm... you may consider that getting worse before getting better, but to me I hope this never changes. The day that the industry all of us GAFers love and cherish decides to only make what the market "wants" is the day I give up gaming.
Imagine if the movie industry only made what the market "wanted". We would get nothing but blockbuster summer action flicks and romantic comedies all year round.
I am assuming that your definition of "what the market wants" is defined by the number of copies a game sells.
I don't even know if they do that much. Weren't they reluctant to let IW leave WWII? When was the last time they put a lot of money into developing and marketing a new IP that hasn't already proved itself?kame-sennin said:Yea, I understand that. My main point is that COD Black Ops made $650 million in 5 days. An executive planning to change course has to prove to her employers that her new strategy can bring in that type of money, otherwise the strategy is not going to work.
I don't think any of the managers at Activision want to hear that Brain Training is the future of the company. No one could have predicted the success of Brain Training before it released because there were no games like it on the market. Compare that to the huge amounts of data we have for the FPS genre. Further, most games made in the vein of Brain Training have not done as well. Even Nintendo made only one sequel. That means that a new game type has to be developed in order to match the sales levels of Brain Training, which again leads to the problem of no available data. Kaijima brought up the 'packaged goods' style of management, and it's important in this context. Activision sells video games the way Dove sells soap. They do market research and look at the data available, and then invest heavily in designing a product that is tailored to the current market needs. Radical experimentation based on hypothetical demand - even at low cost - does not fit into that strategy. And even for companies that are good at it, it is not a reliable means of making the kind of earnings a company like Activision needs.
miladesn said:To make it more useful:
Castlevania PS3
Naruto PS3
Wii Party ~150k
Kirby Wii ~100k
Castlevania 360
Naruto 360
Rock Band 360
Rock Band PS3
Enslaved PS3
NBA Jam Wii ~50k
Pro Evolution Soccer PS3
Enslaved 360
Vanquish PS3
FIFA 11 Wii
Vanquish 360
Rock Band Wii
Pro Evolution Soccer 360
Combined SKU
10. WWE 225k
XX. ????
XX.Casltevania
XX.Naruto
XX.Wii Party ~150k
15. Rockband 3 140k
XX. Kirby 100k
Some conclusions:
Naruto > RockBand 3 > 140k
Castlevania PS3 > 150k
Castlevania < 225k (#10 on chart)
Castlevania 360 > 50k
ICallItFutile said:No that's Tony Hawk.
Not to mention 90% of them have a shelf live of maybe 2-3 weeks. Granted this is a direct result of so many games coming out.legend166 said:I think what it all comes down to is there are simply too many games, focused at too small a market.
Try as they might (and they certainly try), the male 16-35 set simply cannot support all the games they are releasing. Even in what's considered a relatively slow month in October, you've got:
Vanquish
Enslaved
Castlevania
Fallout: New Vegas
EA: MMA
NBA 2K11
Sure, there's definitely a wide variety of tastes amongst males 16-35, but at the end of the day, there's 6 games which are basically confined to a single demographic.
And that's a slow month. So when people talk about spreading releases out through the year, I agree, but you're always going to hit something. There's just too many games.
Zoe said:Was it? I was under the impression that they were fairly similar.
legend166 said:I think what it all comes down to is there are simply too many games, focused at too small a market.
Try as they might (and they certainly try), the male 16-35 set simply cannot support all the games they are releasing.
Ceebs said:Not to mention 90% of them have a shelf live of maybe 2-3 weeks. Granted this is a direct result of so many games coming out.
hatchx said:Surprising that Rock Band 3 did the worse on wii.
Next month will be very telling.
X26 said:lots of great games not doing too hot lately...but on the bright side atleast it means some nice deals during the holidays
Dr. Zoidberg said:I've felt this way for quite some time. There are new games that I would buy and play but cannot because they are putting so many out and have been doing that so long that I have a backlog to last me the rest of my natural life.
kame-sennin said:Yea, I understand that. My main point is that COD Black Ops made $650 million in 5 days. An executive planning to change course has to prove to her employers that her new strategy can bring in that type of money, otherwise the strategy is not going to work.
kame-sennin said:I don't think any of the managers at Activision want to hear that Brain Training is the future of the company. No one could have predicted the success of Brain Training before it released because there were no games like it on the market. Compare that to the huge amounts of data we have for the FPS genre. Further, most games made in the vein of Brain Training have not done as well. Even Nintendo made only one sequel. That means that a new game type has to be developed in order to match the sales levels of Brain Training, which again leads to the problem of no available data. Kaijima brought up the 'packaged goods' style of management, and it's important in this context. Activision sells video games the way Dove sells soap. They do market research and look at the data available, and then invest heavily in designing a product that is tailored to the current market needs. Radical experimentation based on hypothetical demand - even at low cost - does not fit into that strategy. And even for companies that are good at it, it is not a reliable means of making the kind of earnings a company like Activision needs.
jling84 said:Fixed to apply to me and probably most of GAF.
wrowa said:Brain Training hardly was a small game. The marketing budget alone was more expensive than the development costs of many games.
iammeiam said:Is PS3 outselling 360 on multiplat titles a common thing now? I thought it usually went the other way, but here it's PS3 on top for Castlevania, Enslaved, PES, Naruto, and Vanquish.
LosDaddie said:The industry will be fine once it figures out what the market actually wants. Devs & pubs are, unfortunately, still finding this out, IMO. The business philosophy of "Infinite Growth" is just not sustainable.
I think Gamasutra hit the nail on the head:
The business model needs to change (obviously). Every game cannot be projected (on a budgetary basis) to have multi-million unit sales, or else it's a bust. That's unreasonable and financially unhealthy. Just because $60 is the standard doesn't mean every game needs to be that price. DLC has been nice, but I think it's time publishers start experimenting with pricing as well. Let's see how a movie-licensed game fares at $40 initially, or maybe how an annual game, like NCAA Football, performs at $40 too.
The market has expanded to the point where having smaller teams develop smaller games for XBLA/PSN/MobileDevices can be profitable. Again, the business philosophy of "Infinite Growth" is just not sustainable. Not every game is going to be a AAA / blockbuster game with CoD/Halo-level sales.
Mooreberg said:The GamaSutra quote that LosDaddie posted pretty much sums it up. Publishers have to stop deluding themselves that every game has the potential to be the next Call of Duty. Even if the quality is there (and for some of the games that are under performing, it is) you need brand recognition. You also have to keep in mind that competing with a time sink game is difficult. Even with great reviews and good marketing, people know that splitting their time between five shooters that have leveling systems means they won't get very far in any of them. It is probably going to take a catastrophically poor COD game for people to hop off of that bandwagon. The annual releases don't seem to be a problem for most customers.
legend166 said:I think what it all comes down to is there are simply too many games, focused at too small a market.
Try as they might (and they certainly try), the male 16-35 set simply cannot support all the games they are releasing. Even in what's considered a relatively slow month in October, you've got:
Vanquish
Enslaved
Castlevania
Fallout: New Vegas
EA: MMA
NBA 2K11
Sure, there's definitely a wide variety of tastes amongst males 16-35, but at the end of the day, there's 6 games which are basically confined to a single demographic.
And that's a slow month. So when people talk about spreading releases out through the year, I agree, but you're always going to hit something. There's just too many games.
Opiate said:I strongly agree with this.
Complaining about Activision, to me, is very much like complaining about Wal Mart. People don't like the practices, but both companies are the natural and ultimate evolution of how consumers have shaped the market place. Consumers, mind you.
In retail, most people (i.e. those that shop at Wal Mart) have little concern for decor or presentation or even the durability of their products: they want the products they want, right now, as cheaply as possible. The ultimate result of that consumer behavior: retail gradually evolves over the course of 100 years, culminating in the creation of Wal Mart, a gigantic company whose entire purpose is to present the products people want as cheaply as possible with no frills.
Similarly, "hardcore" gamers seem to want big, epic (and expensively produced) games. That's why the term "AAA" has gained such common use: because people tend to want event-style launches of major, critically acclaimed, "blockbuster" productions. The end result is companies like Activision, which focus exclusively on a few, major, "AAA" products and pare away all the rest.
Gaming isn't quite as evolved as retail is, now (Wal Mart is so highly evolved that I can't imagine them being superceded, but Activision still could be). But the same natural evolution of the production chain is clear: just as Wal Mart is what most American consumers ultimately wanted out of a retail chain, most "core" gamers want Activision. Both companies ruthlessly and relentlessly cater precisely to the wants of their consumers.
Don't like Wal Mart? Stop demanding everything be ridicously cheap and convenient, no matter the cost. Don't like Activision? Stop asking for big, extremely expensive "AAA" productions. Because both companies are mostly the end result of the consumer's values, not the other way around.
gundamzeta209 said:I think the domination of FPS on consoles is just a natural evolution of online multiplayer gaining popularity in the living room.
The same thing eventually happened on the PC in the 90's before MMRPGs came into existence. There were all kinds of different niche games on the PC during the 90s, but year after year, FPS online multiplayer began to crowd everything else out of the market.
Maybe FPS is just the perfect type of gameplay for Online Multiplayer gaming? Lag doesn't effect shooters as drastically as they can effect Flight Simulations or Fighting games. The genre is easy to jump into (unlike RTS or MMRPG) but the players still believe skill determines the winner, whether that is true or not. That formula makes for a great competitive scene.
The online FPS is going away soon. Doom came out almost 20 years ago.
jvm said:Just filed my bit with Gamasutra. I hope it will go up tomorrow ...oh, wait, that's today. Good gravy, I need some sleep.
Kittonwy said:It has less to do with lag and more to do with how many people you can fit on a map in a FPS versus other game types, individuals can lone-wolf, or team-up with friends, or antagonize their friends, the interactions are much more dynamic in a shooter environment, and you can have that without too much dedication while you're almost always rewarded with some sense of progression.
Leondexter said:Prove it. My impression was that the bulk of Brain Training's marketing drive was free, and Nintendo's historical streak of extreme frugality backs me up unless you can show me hard facts to the contrary.
It's also somewhat similar to Heavenly Sword and God of War 3. Especially the latter built the audience on PS3 for action games (with adventure elements).Stumpokapow said:Anyone want to take a stab at the massive sales discrepancy between CV PS3 and CV 360?
I'd guess that this is basically the result of Konami/MGS fans buying PS3s for MGS4, and the game's promotional campaign emphasizing Kojima's role in CV. Anyone disagree?
miladesn said:To make it more useful:
Castlevania PS3
Naruto PS3
Wii Party ~150k
Kirby Wii ~100k
Some conclusions:
Naruto > RockBand 3 > 140k
Castlevania PS3 > 150k
Castlevania < 225k (#10 on chart)
Castlevania 360 > 50k
Curufinwe said:TV ads are free now?
Stumpokapow said:Anyone want to take a stab at the massive sales discrepancy between CV PS3 and CV 360?
I'd guess that this is basically the result of Konami/MGS fans buying PS3s for MGS4, and the game's promotional campaign emphasizing Kojima's role in CV. Anyone disagree?
So far in the DMC/GoW genre in North America:Stumpokapow said:Anyone want to take a stab at the massive sales discrepancy between CV PS3 and CV 360?
I'd guess that this is basically the result of Konami/MGS fans buying PS3s for MGS4, and the game's promotional campaign emphasizing Kojima's role in CV. Anyone disagree?
It's worth noting that given what Vanquish sold, it's probably a sales difference of a few thousand units, so it's a bit harder to make larger scale calls off of that.Empty said:What about Enslaved and Vanquish doing better on PS3 than 360? Heavenly Sword fans buying Ninja Theory games could explain the former, but Vanquish doing better, especially after the issues with Bayonetta on PS3 potentially tarring Platinum Games' reputation on the platform, seems a bit weird. Maybe there is just a bigger group of fans of japanese games on that system, the people who bought it for MGS4, FFXIII and DMC4 early in its lifecycle.
oh, that's a mistake I meant to compare it with Kirby (100k) and total higher than 150k but I guess 50k is not accurate since Jam sold less than 50k, it's better than nothing I guess.Road said:You can't infer those PS3 and 360 sales for Castlevania because Wii Party "fell further short of his 150k prediction". It could have sold 120k for all we know.
legend166 said:I think what it all comes down to is there are simply too many games, focused at too small a market.
Try as they might (and they certainly try), the male 16-35 set simply cannot support all the games they are releasing. Even in what's considered a relatively slow month in October, you've got:
Vanquish
Enslaved
Castlevania
Fallout: New Vegas
EA: MMA
NBA 2K11
Sure, there's definitely a wide variety of tastes amongst males 16-35, but at the end of the day, there's 6 games which are basically confined to a single demographic.
And that's a slow month. So when people talk about spreading releases out through the year, I agree, but you're always going to hit something. There's just too many games.
jett said:Hawt dayum, Enslaved bombed hard. So much for Namco's plans of turning into an uber-franchise.
Take notes, Capcom. :lol
Poor, poor Vanquish.
Hawt dayum, Enslaved bombed hard. So much for Namco's plans of turning into an uber-franchise.
teruterubozu said:I doubt it. They're all still betting on the holidays. Full price until at least the spring.
Tiktaalik said:Wii Party sales aren't necessarily that bad. We have to look at the next two month's sales to get a feel for what it's going to happen with the title.