flyinpiranha said:
Gaming has reached mass acceptance to a wide audience so of course we're going to see the more low brow games become popular, it's just meeting the need of a lowest common denominator. It doesn't mean the industry is failing or falling or coming to a bubble that is going to be burst.
Video and computer games as they are right now, are not entirely comparable to art, writing, music, or even film. The barrier for entry in creating video games with certain features is very high; the game industry is imitating the Hollywood model right now, because the closest comparison to games is making movies.
Anyone can write a great novel without any funding or requiring widespread success, or appeal to the lowest common denominator. The same goes for music; aside from getting some decent gear for certain kinds of music, the barrier for entry in making good music is really pretty low. A single person can, with a bit of equipment, make the world's greatest music, etc etc.
Film gets trickier; indie filmmakers are very similar to indie gamemakers in terms of the advantages of their agility, but the weaknesses of a limited budget and human resources. Indie filmmakers still have more advantages over gamemakers however - they get to film the world for free, and don't have to create it. Even if they need some effects work, that's getting cheaper and cheaper, and easier and easier, for a single guy or a small team to create on their own.
Computer games are a bitch, though. Sure, one guy can create Minecraft, or 2 guys can create World of Goo, and we shouldn't discount how profound that is. But certain genres of games are locked behind paywalls, in effect; it takes a lot of money, a lot of manpower, and a lot of time, to create those games. If you took all the "hollywood" cut scenes out of Vanquish, for example, even what was left purely in the playable parts of the game would be pretty expensive and time consuming to create and require more than a handful of people.
As each generation of games has come, the problem of cost and complexity has only increased, whereas maturing technology has made it /easier/ and often cheaper to be an artist, a writer, a musician, and even a filmmaker. For the time being, it seems that computer games are still at the mercy of significant financial backing if you want to get into anything 3D related that isn't a special case like Minecraft, or falling back on just using the tech to support an easier to create 2D genre such as Sonic Fan Remix.
But there's a kicker there; shifting audiences and tastes have pushed stuff that is easier for the little guy to compete in, to the fringe; what everyone (speaking generally) wants now, is the big 3D stuff. Unfortunately, it's not just "joe sixpack" or the lowest common denominator. As we've seen from five years of constant moaning about How Bad Wii Looks On My HDTV, hardcore gamers and enthusiasts also largely say that gaming without big budget technology and graphics is unacceptable. And that "mere 2D games" are now just "mini-games" that should cost five bucks and be put on a download service. In that sense, what Opiate said upthread is mostly true - enthusiast gamers have their own blame in the situation.
I personally know plenty of "hardcore" gamers who refuse to buy any Wii games no matter how good they are, because of Teh Graphix, and will spend their money instead of an HD console game that is /worse/ as a game, than something comparable on the Wii. Got into this exact conversation with someone in real life, in fact. Part of being "hardcore" for him was the audiovisuals and Nintendo was "fail" for not keeping up with "real gamers" with pretty graphics. Got him to try Red Steel 2. He said it was really awesome, and even said it was a better game than most of the first person shooters he'd played on Xbox360, but he wouldn't pay money for it. It was too low res. Meanwhile, he had all those HD first person shooters on his shelf.
There are way more enthusiast gamers like that out there than some might believe, and it has nothing to do with gaming having reached a broader audience. The core gamer has changed too.