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Media Create Sales: Week 17, 2014 (Apr 21 - Apr 27)

Takao

Banned
That really depends on how far into the future you are talking because if there's no Vita successor and Bamco wants portable versions of their games for the extra money then they wouldn't be able to just go PlayStation.

There are some very successful Tales games on iOS/Android. Once Sony's done with Vita, that's likely where a good chunk of NB's Vita support will go.
 

Soriku

Junior Member
People said the same of Tales, yet the 3DS vs. PSV sales were comparable.

If you're comparing Abyss and the Vita Tales, one is a port of a popular game and the others are remakes of mildly popular ones. Either way the sales of both aren't good metrics for the sales Namco would expect from a mainline Tales game on PS3 (500k+ at least).

That really depends on how far into the future you are talking because if there's no Vita successor and Bamco wants portable versions of their games for the extra money then they wouldn't be able to just go PlayStation.

I'm mainly just talking about future mothership titles, which would likely be on a console. And I don't see why Namco would bother with a simultaneous portable version going by their history.

There are some very successful Tales games on iOS/Android. Once Sony's done with Vita, that's likely where a good chunk of NB's Vita support will go.

That's where their portable support is going right now, since it's not like Namco has another Vita Tales in the works that we know of. Though there's still Reve Unitia on 3DS which is a port of a mobile game.
 
So you expect it to do better everywhere. Good luck.

I meant around 2 million. Give or take a 100k or so.


FF13 actually did pretty well so that may be pretty hard for SE to pull off.

I think it will be the combination of many factors:

1) Versus was hugely anticipated
2) The lack of AAAA RPG's
3) KH may appeal to a wider crowd

One of the biggest factors though is how its received critically which I have no idea.
 

Hindl

Member
It's almost like I'm fully aware of this, but I don't believe either MK8 or SSB4 will do more than provide a short term bump that will make up for their previous deficits.


also ironic how the one with the biggest fanboy goggles is the one talking about glass houses

I think that MK8 and Smash will provide a really big bump for this year, then sales will fall off a cliff. I can see MK8 boosting sales through June and maybe even a little into July, and then they'll settle at optimistically ~15K a week. Then Smash will provide another boost. But that'll just make this time next year even more depressing with the YoY decline...
 

Arzehn

Member
Wasn't Namco's LTD expectation for SAO 150k? They must be very happy with this result, almost got it in the first week. Goes to show that smaller but more active hardware userbase can still keep the industry afloat.

It's a little disappointing the Vita didn't get much of a bump though. Next month looks pretty weak for it.
 
Actually, I think at least part of that is that kids wanted to play Minecraft, and their parents let them use their 360 while they're not playing CoD and Madden. I don't think parents went rushing to buy 360's just so their kids could play Minecraft.

Eh agree to disagree. Personally I think that Minecraft has sold quite a few 360's by this point in time. Yes people would certainly utilize already bought systems but I still think it's had a noticeable positive effect on 360 sales.

I do doubt Minecraft will have much of an effect on PS4/XB1/PSV hardware sales though as it will be available on so many more easily digestible platforms at that point in time so the effect will be diffused

I've said it before, and I'll say it again: All that needs to happen is for a device like the Fire TV to get competent versions of Madden, FIFA, and Call of Duty, and the great migration to mobile in the West will begin.

Hmm I don't see the incentive for EA or Activision to want that though. The mobile industry is hyper competitive and hyper price sensitive. Are you suggesting you want these big publishers to turn these games into FTP or what? Maybe they sell them at $9.99 a pop instead of $60 and no used game sales?

If publishers wanted to transition to mobile like that they could, I feel they worry they'd lose their natural competitive advantage from being a large publisher in the mobile scene
 

Metallix87

Member
If you're comparing Abyss and the Vita Tales, one is a port of a popular game and the others are remakes of mildly popular ones. Either way the sales of both aren't good metrics for the sales Namco would expect from a mainline Tales game on PS3 (500k+ at least).

Irrelevant. That's a goalpost move if I've ever read one. They still sold comparably, despite the 3DS release being a port, and the Vita releases being full-on updates.
 

SmokyDave

Member
C'mon Smoky, show the 3DS a little luv.

It wants to become your friend.
I showed mine a little love over the weekend. I charged it up and played some Luigi's Mansion 2. I don't thoroughly despise the machine, I just feel it's a regressive piece of hardware and that its utter domination of Japan wasn't a positive thing for me as a handheld gamer.

(Edited out a misplaced apostrophe).
 

Soriku

Junior Member
Irrelevant. That's a goalpost move if I've ever read one. They still sold comparably, despite the 3DS release being a port, and the Vita releases being full-on updates.

Alright...so what? You don't think a Tales game for Nintendo's next handheld would be able to push Xillia 1/2 numbers do you?
 

Metallix87

Member
Hmm I don't see the incentive for EA or Activision to want that though. The mobile industry is hyper competitive and hyper price sensitive. Are you suggesting you want these big publishers to turn these games into FTP or what? Maybe they sell them at $9.99 a pop instead of $60 and no used game sales?

If publishers wanted to transition to mobile like that they could, I feel they worry they'd lose their natural competitive advantage from being a large publisher in the mobile scene

I don't think they need to go that low. Picture it: The game costs $20, and is fueled by micro-transactions for map packs, weapon packs, roster updates, whatever.

Alright...so what? You don't think a Tales game for Nintendo's next handheld would be able to push Xillia 1/2 numbers do you?

If it were a proper mainline title that was well received critically, I think it would be possible.
 

Chris1964

Sales-Age Genius
It's a little disappointing the Vita didn't get much of a bump though. Next month looks pretty weak for it.

Every system will suffer after Golden Week and we'll start again with "dead Japan" but I have the impression Vita and PS4 will suffer most.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
There are some very successful Tales games on iOS/Android. Once Sony's done with Vita, that's likely where a good chunk of NB's Vita support will go.

Mmmh...I doubt games like God Eater, specific Tales of titles, Swords Art Online, Digimon and the ones that are currently shared with PS3 will make the jump to iOS that easily, since they're the kind of games not that well suited to mobile platform due to controls and mechanics. I can see other mobile specific games for sure, but most of the "main/semi-main" efforts will still be on traditional consoles.
 

Sandfox

Member
There are some very successful Tales games on iOS/Android. Once Sony's done with Vita, that's likely where a good chunk of NB's Vita support will go.
The only support the Vita has gotten are remakes and I don't expect anymore of those for iOS anytime soon.
I'm mainly just talking about future mothership titles, which would likely be on a console. And I don't see why Namco would bother with a simultaneous portable version going by their history.
Yeah, I'm not expecting mothership titles to leave the PS3/PS4 unless they're being ported.
I meant around 2 million. Give or take a 100k or so.




I think it will be the combination of many factors:

1) Versus was hugely anticipated
2) The lack of AAAA RPG's
3) KH may appeal to a wider crowd

One of the biggest factors though is how its received critically which I have no idea.

The game is still a ways off and we barely know anything about it so we'll see.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
I showed mine a little love over the weekend. I charged it up and played some Luigi's Mansion 2. I don't thoroughly despise the machine, I just feel it's a regressive piece of hardware and that its utter domination of Japan wasn't a positive thing for me as a handheld gamer.

Great, glad to hear :)

I'm not fan of the hardware as well; however, the software have been great as of late. Have you tried Legend of Zelda: A Link Between Worlds yet? I know last year you had your eye on it.
 
I don't think they need to go that low. Picture it: The game costs $20, and is fueled by micro-transactions for map packs, weapon packs, roster updates, whatever.

I could see them developing such games for things like FireTV, AppleTV 2014, Google's next offering but that'd be about the scope of the focus. Activision has released COD games on mobile before and I don't think they do anything of note really. Yes they don't put some incredible developers behind making the game but I really don't think you can transition a "twitch" shooter to a platform where 95% or greater of your potential customers won't be using a dedicated controller. There is a serious gap in gameplay capabilities between mobile and a more dedicated gaming platform. I'm not even sure how compelling FireTv would be as it will also suffer from the majority of the user base not owning a controller for it

I think what will happen is big publishers will get better at making mobile focused games and slowly taper off console/PC focused games if that's where they see the money. I don't think you can just transition game types that were big on consoles/PC to mobile succesfully
 

Soriku

Junior Member
If it were a proper mainline title that was well received critically, I think it would be possible.

Well I highly disagree. Hearts on DS was an internal effort but it still only sold 250k. It also seemed well received by users going by Amazon JP (four stars, comparable to Vesperia PS3 and Graces F).

The Tales fanbase has been playing on PlayStation for a long time. I don't see a Nintendo handheld managing to push Xillia games numbers. If Namco believed there was a large enough fanbase on Nintendo's handhelds, we'd probably be seeing more than just Reve Unitia coming to the 3DS.
 

Metallix87

Member
I could see them developing such games for things like FireTV, AppleTV 2014, Google's next offering but that'd be about the scope of the focus. Activision has released COD games on mobile before and I don't think they do anything of note really. Yes they don't put some incredible developers behind making the game but I really don't think you can transition a "twitch" shooter to a platform where 95% or greater of your potential customers won't be using a dedicated controller. There is a serious gap in gameplay capabilities between mobile and a more dedicated gaming platform. I'm not even sure how compelling FireTv would be as it will also suffer from the majority of the user base not owning a controller for it

I think what will happen is big publishers will get better at making mobile focused games and slowly taper off console/PC focused games if that's where they see the money. I don't think you can just transition game types that were big on consoles/PC to mobile succesfully

Once they have the model in place, you'll see consumers running to buy controllers for these games. It just makes more sense for the casual fratcore consumer who basically only buys one or two shooters and one or two sports games each year. The system is cheaper, they "save money" because of the cheaper initial price, and they can take it with them on the go with any Android device they already own.

Well I highly disagree. Hearts on DS was an internal effort but it still only sold 250k. It also seemed well received by users going by Amazon JP (four stars, comparable to Vesperia PS3 and Graces F).

The Tales fanbase has been playing on PlayStation for a long time. I don't see a Nintendo handheld managing to push Xillia games numbers. If Namco believed there was a large enough fanbase on Nintendo's handhelds, we'd probably be seeing more than just Reve Unitia coming to the 3DS.

Hearts was limited by the technology. It was not a comparable experience to what was on the PS3 or, heck, even the PS2 and Gamecube.

I also think Reve Unitia is just a test of the waters before the next big handheld Tales game hits the system. It probably won't be a mainline title, but it'll be something more noteworthy than the games the 3DS and Vita have seen thus far from that franchise.
 

Wynnebeck

Banned
I showed mine a little love over the weekend. I charged it up and played some Luigi's Mansion 2. I don't thoroughly despise the machine, I just feel it's a regressive piece of hardware and that its utter domination of Japan wasn't a positive thing for me as a handheld gamer.

(Edited out a misplaced apostrophe).

Right there with you. I pulled it out a few days ago to putz around in Pokemon and then put it back into its dusty cubby until I get another urge to play. The high prices for games ensure I won't be playing it much either.
 

heidern

Junior Member
Disagree strongly on this front. I reckon it'll be up about 20% or more if Smash does launch this year. Honestly, in Japan I think Wii U will hit the gamecube's total (4 Mill) by the time it is killed off.

Wii U is at 1.7M. It'll probably get to between 2.2-2.5M by the end of this year. If they gain any kind of momentum they could get clost to 4M just by the end of next year.

I disagree with FF dropping. its the 13 series and FFX Hd proved that. Iirc FF13 did 1.9 million, FFX did 2.3 million.

I think mainline FF's will stick to around 2 million.

My point was that just as franchises decline, new IP's and other franchises grow. Especially when it seems like Western games are getting more popular in Japan such as GTA. However, now that dev costs are going up, pubs are being less risky and so the birth of new IP's doing exceedingly well for the pubs is quite rare.

With a strong PS4 I'd say FF would probably do around 1.5M. With a weak PS4 it could be a fair bit lower than that. I also think Square might not care that much since they are probably focused on the western market for mainline FF.
 

Sandfox

Member
Well I highly disagree. Hearts on DS was an internal effort but it still only sold 250k. It also seemed well received by users going by Amazon JP (four stars, comparable to Vesperia PS3 and Graces F).

The Tales fanbase has been playing on PlayStation for a long time. I don't see a Nintendo handheld managing to push Xillia games numbers. If Namco believed there was a large enough fanbase on Nintendo's handhelds, we'd probably be seeing more than just Reve Unitia coming to the 3DS.

I'm not saying it would preform like Xillia but a 3D Tales game on a 3DS successor would probably be more popular than Hearts.

Also, I'll be shocked if any future Tales game sells like Xillia anytime soon.
 

Soriku

Junior Member
Hearts was limited by the technology. It was not a comparable experience to what was on the PS3 or, heck, even the PS2 and Gamecube.

I also think Reve Unitia is just a test of the waters before the next big handheld Tales game hits the system. It probably won't be a mainline title, but it'll be something more noteworthy than the games the 3DS and Vita have seen thus far from that franchise.

So was a game like DQ IX. It didn't seem to matter.

Technology alone isn't everything to the sales potential.

I'm not saying it would preform like Xillia but a 3D Tales game on a 3DS successor would probably be more popular than Hearts.

Also, I'll be shocked if any future Tales game sells like Xillia anytime soon.

Maybe, but I don't see it as a good replacement for console Tales.
 
Wii U is at 1.7M. It'll probably get to between 2.2-2.5M by the end of this year. If they gain any kind of momentum they could get clost to 4M just by the end of next year.



With a strong PS4 I'd say FF would probably do around 1.5M. With a weak PS4 it could be a fair bit lower than that. I also think Square might not care that much since they are probably focused on the western market for mainline FF.

We shall see. Sadly we won't know for a very long while.

I don't see how WiiU could increase YOY in 2015 when the two biggest system sellers just released in 2014.

I mean with the WiiU its a bit easier to predict the 2015 lineup since it lacks third party support and Nintendo has already announced a couple of 2015 games. I'm expecting AC:U and a Pokemon game and expect neither to have as much impact as MK and Smash.
 

Metallix87

Member
So was a game like DQ IX. It didn't seem to matter.

Technology alone isn't everything to the sales potential.

The Dragon Quest series was always one that was conservative with regards to pushing hardware power. The Tales series, in general, was not. It's comparable to GTA, IMO, which is why GTA on DS floundered, while on PSP it did not.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
I don't see FFXV coming anytime soon. 2016 is what I expect though I wish for a 2015 release.

Anyway yeah I do expect that.

It took three years until the PS3 achieved an install base of approximately 4 million. As such, SE was able to ship 2 million copies of FXIII.

Three years. Let that sink in for a moment.

PS4 seems to be in a much worse situation than PS3.
 
Once they have the model in place, you'll see consumers running to buy controllers for these games. It just makes more sense for the casual fratcore consumer who basically only buys one or two shooters and one or two sports games each year. The system is cheaper, they "save money" because of the cheaper initial price, and they can take it with them on the go with any Android device they already own.

I simply don't see that happening. Games designed for mobile from the ground up sell/generate the most revenue the best sans maybe Minecraft. I really don't think big publishers releasing a version of COD and Madden and Fifa on mobiles while there still exists console and PC versions will encourage the softcore to buy controllers for their mobile. They want the console experience and until mobile can offer that which I do think is a possibility at some point, those games aren't going to sell well on mobile.

Not trying to discount your opinion on console to mobile transition as its possible, I just don't see it as the most likely outcome for the softcore gamers at present is all.
 

Sandfox

Member
I was looking up Tales data and I really want to know who thought it was a good idea to release Vesperia and Hearts so close to each other.

Maybe, but I don't see it as a good replacement for console Tales.

I'm not saying it is because I think it will continue to sell better on consoles unless the console market starts to shrink even faster in Japan or something.
 

Soriku

Junior Member
The Dragon Quest series was always one that was conservative with regards to pushing hardware power. The Tales series, in general, was not. It's comparable to GTA, IMO, which is why GTA on DS floundered, while on PSP it did not.

Not really...DQ VIII is easily one of the best looking and most impressive PS2 games. DQ IX isn't even a comparable experience to it, but it still did well.
 

Metallix87

Member
Not really...DQ VIII is easily one of the best looking and most impressive PS2 games. DQ IX isn't even a comparable experience to it, but it still did well.

VIII is the exception that proves the rule. Look at all the surrounding mainline games for proof of that.
 
It took three years until the PS3 achieved an install base of approximately 4 million. As such, SE was able to ship 2 million copies of FXIII.

Three years. Let that sink in for a moment.

PS4 seems to be in a much worse situation than PS3.

Fall 2016 is close enough to three years.

When did you say this? Before the ps4 launched and as recently as a few weeks ago you were still claiming it would outsell the ps4.

As of right now, I don't know. I'm sure I will change it too as more is known but right now I think it will stay around PS3 levels.
 

Soriku

Junior Member
VIII is the exception that proves the rule. Look at all the surrounding mainline games for proof of that.

All the ones before VIII are a PS1 game and NES/SNES games. It's hard to gauge how much the developers cared for graphics on such weak hardware.

DQ VIII was a massive improvement to VII though. Years later DQ IX came out and wasn't comparable at all.
 

Takao

Banned
After AAA gaming, AAAA jRPGs, bankrupting SE even faster :p

FFXV will be lucky to hit 1 million, let alone 2.

FFXV will be lucky to hit 1 million, let alone 2.

FFXV will be lucky to hit 1 million

lC0bIJn.jpg
 

Metallix87

Member
and you talked about moving goal posts earlier in the thread....
Not comparable. Again, there is one game that really pushed the envelope in terms of visuals.

All the ones before VIII are a PS1 game and NES/SNES games. It's hard to gauge how much the developers cared for graphics on such weak hardware.

The only one pre-VIII that might be considered a technical marvel for the hardware is VI, and even that is a stretch IMO.
 
So the ps4 will have a 4 million userbase 30 months from launch? A full 6 months before the PS3 while already lagging behind in sales?

It doesn't necessarily have to be at 4 million to ensure FFXV does better. It could have a higher tie ratio, FFXV may have better legs, really there are so many factors that its hard to even make a prediction but its just a gut feeling. It could very well be wrong.
 

jeremy1456

Junior Member
It doesn't necessarily have to be at 4 million to ensure FFXV does better. It could have a higher tie ratio, FFXV may have better legs, really there are so many factors that its hard to even make a prediction but its just a gut feeling. It could very well be wrong.

Do you think XIII and its sequels caused the fan base to shrink or grow?
 

sense

Member
Not comparable. Again, there is one game that really pushed the envelope in terms of visuals.



The only one pre-VIII that might be considered a technical marvel for the hardware is VI, and even that is a stretch IMO.

whatever fits your narrative man. carry on

Do you think XIII and its sequels caused the fan base to shrink or grow?

i personally think people nowadays have so much information at their fingertips that they can separate the good from the bad but i could be wrong. ff 13 was bad and people looked at the sequels as dlc and did not rightfully purchase it. i have hope for xv if it is good that it will bring back the franchise on track. good games will sell and some of them could sell due to good word of mouth as well and bring back people into the series.
 

Fularu

Banned
It doesn't necessarily have to be at 4 million to ensure FFXV does better. It could have a higher tie ratio, FFXV may have better legs, really there are so many factors that its hard to even make a prediction but its just a gut feeling. It could very well be wrong.
So a series known to be insanely frontloaded will somehow buck past trends and start having "legs"?

After the debacle that was FFXIII and sequels?
FFXV will probably sell (at least) that much on PS4 alone WW.
How's that relevant here? We're discussing japanese sales only.

I have no doubts FFXV will do 2 million WW
 
Do you think XIII and its sequels caused the fan base to shrink or grow?

Neither.

So a series known to be insanely frontloaded will somehow buck past trends and start having "legs"?

After the debacle that was FFXIII and sequels?

How's that relevant here? We're discussing japanese sales only.

I have no doubts FFXV will do 2 million WW

Eh?

FFX managed to sell 600K after its week 1 sales while FF13 did around 400k iirc.
 
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