jeremy1456
Junior Member
to Americans? clearly, it might as well not even exist anymore
I don't see how this is particularly relevant though
I was just pointing out a gaping flaw in Dave's logic.
to Americans? clearly, it might as well not even exist anymore
I don't see how this is particularly relevant though
Read the whole thread, or at least follow the quote chain upwards.So what you're saying is the Vita has a garbage software lineup?
Off topic a little but it did only sell 10k in the NPD. Since 'success is earned based on software' I mean.
You're comparing apples and oranges. The PS3/4 games you listed came out at the same time. Meaning PS4 owners didn't have to wait for their version.lol why don't we elaborate:
DQX: Retail: 570k Wii ---- 80k WiiU
Compare that to:
MG GZ: 200k PS3 ---- 110k PS4
YI: 220k PS3 ---- 120k PS4
Oh and WiiU had an install base of 850k
Yeah sure, $350 is an insanely low price. Anyone would pay that to play 2 games.NSMBU and Wii Party U were both given in bundles at an insanely low price. The bundles accounted for like 600k of their sales.
No it's not if you compare equivalents. For the examples you list here we don't have any comparable titles on PS4.Why don't we look at something like Wii Fit. I think we all know why.
Also why not use Taiko WiiU? How does that hold up against previous iterations?
All those franchises have seen severe to notable decline from making the transition over to WiiU.
There are more examples too, like Pikmin 3 and Donkey Kong.
The transition from PS3-PS4 is evidently better and shows no such sign.
You're nitpicking but if you're really so hellbent on this listwarring back and forth I didn't bring up using you using Xillia sales from 2011 rather than Xillia 2/Symphonia HD or adding Vita sales to FFX HD.lol why don't we elaborate:
DQX: Retail: 570k Wii ---- 80k WiiU
Compare that to:
MG GZ: 200k PS3 ---- 110k PS4
YI: 220k PS3 ---- 120k PS4
Oh and WiiU had an install base of 850k
NSMBU and Wii Party U were both given in bundles at an insanely low price. The bundles accounted for like 600k of their sales.
Why don't we look at something like Wii Fit. I think we all know why.
Also why not use Taiko WiiU? How does that hold up against previous iterations?
All those franchises have seen severe to notable decline from making the transition over to WiiU.
There are more examples too, like Pikmin 3 and Donkey Kong.
The transition from PS3-PS4 is evidently better and shows no such sign.
You're comparing apples and oranges. The PS3/4 games you listed came out at the same time. Meaning PS4 owners didn't have to wait for their version.
A more suitable comparison would be the DQX add on which sold about 130 000 each on Wii and Wii U, meaning it has a ratio of 1:1, compared to roughly 2:1 in favor of the PS3 going by your examples.
Yeah sure, $350 is an insanely low price. Anyone would pay that to play 2 games.
On the other hand, NSMBU sold about as much unbundled as Knack did bundled. NSMBU more than doubled its unbundled sales and will keep selling over the Wii U's lifetime, same won't be true for unbundled Knack.
No it's not if you compare equivalents. For the examples you list here we don't have any comparable titles on PS4.
ruth of the matter, PS4 is selling worse than both the Wii U and the PS3. The PS3 also had few games, less than the PS4 actually. And it cost more. Still it is starting to outperform a PS4 with MGS, Yakuza and FFXIV.
FFX Hd : 550k
MGS GZ: 310k+
RE6: 850k+
GTAV: 700k+
Tales of Xillia: 650k
Yakuza Ishin: 350k
These aren't yesterdays franchises and unlike your list, the franchises do best on consoles.
Those are sales on a reasonably healthy PS3 userbase. With the PS4 struggling there's a high risk of sales also seeing declines the same way Nintendo franchises have declined on the Wii U. Absense of midtier will also hurt the console. Some of the major franchises have already been dropping btw:
[PS3] World Soccer Winning Eleven 2014 - 3.366 / 286.367
[PS3] Gran Turismo 6 - 4.598 / 326.604
Of course you don't think so, but I bet you also didn't think the PS4 would perform as bad, if not worse, than the Wii U.I don't think the decline is going to be anywhere as bad.
I'm somewhat curious whether the unannounced info-dump will be successful in driving interest outside of their core audience (who already have the system and don't need much convincing to get the game anyway). Presumably, they'll also be doing some promotion through traditional media buys, I haven't really seen any locally though.
Of course you don't think so, but I bet you also didn't think the PS4 would perform as bad, if not worse, than the Wii U.
Why are you ignoring digital sales even when they're known? And even without them, the ratio still is better on Wii U compared to PS4.Oh yeah I forgot about that. DQX expansion did 117k on Wii and 70k on WiiU. Thats much better.
Knack sold 0 for all it's worth. It sold on the back of the launch.The bundle had 3 games at the extra price of 3k yen.
Just like how no one will take you seriously if you said Knack's a big IP, it sold 450k+, no one will take you seriously if you say Wii party U was a big hit it sold 700k.
Who even said that? Problem is, when will they arrive? How many will come to the PS4? And how bad will the damage be by the time it takes for them to arrive?Well thats kind of my point. Its premature to say the franchises I listed are yesterday's franchises.
If the PS3 could sell without games, why can't the PS4 with games? The decline is evident.The PS3 and WiiU are outselling the PS4 for now. Doesn't mean they will continue outselling it. All those games you mentioned are also on the PS3, so its clear why they didn't sell as many PS4's.
Of course you don't think so, but I bet you also didn't think the PS4 would perform as bad, if not worse, than the Wii U.
Why are you ignoring digital sales even when they're known? And even without them, the ratio still is better on Wii U compared to PS4.
Vinnk said his students were excited for Wii Party U. If that game can sell close to 6 digit numbers even before the holidays, without any bundles, you can be sure it contributed more to the Wii U sales than Knack did.
My point is, the Wii U sold because of holiday purchases and the games available. The PS4 sold on launch hype, not because of Knack.
So it's funny how you were downplaying the role of the bundled Wii U games when your repeated mantra was really describing the high selling PS4 launch game.
Who even said that? Problem is, when will they arrive? How many will come to the PS4? And how bad will the damage be by the time it takes for them to arrive?
A decline is a decline. Any prospect of things looking up will be held back by the general decline.
Of course the PS4 sales will get better at some point. But will they ever be very good, and compared to what?
And if we're talking about this year, I think the Wii U has a very good shot at beating the PS4 YTD. It all depends on how fast the PS4 will get exclusive high quality content like Deep Down. And even with DD, the Wii U could beat the PS4 this year.
And if we're talking about this year, I think the Wii U has a very good shot at beating the PS4 YTD. It all depends on how fast the PS4 will get exclusive high quality content like Deep Down. And even with DD, the Wii U could beat the PS4 this year.
are we looking at the same current YTDs?
PS4 is already nearly at 550k, I doubt it'll collapse to the point where it can't hit 1 million, not that I think Wii U will even touch that mark in the first place
Wii U makes most of its sales during the holidays.
Wii U did 900k YTD last year and it's already down 25% or 30% depending on which tracker you use, MK8/SSB4 will probably only bring it even in the end
MK8 will boost sales during a period when the Wii U sales were already very low in 2013 and both SSB4 and MK8 will only add to the general holiday boost.
It remains to be seen how much these two titles can improve sales yoy. And how the PS4 sales will develope in the next months. We'll see.
I don't think the decline is going to be anywhere as bad.
I can see some franchises have declined. We also have new IP that have performed well such as Dragons Dogma and Souls.
Yokai watch is the next big thing in Japan
I severely overestimated the launch but ever since I've pretty much thought its going to be just like PS3. I expect an YTD of 1-1.3 million.
I think there's no chance of that. It's now going below PS3 sales, despite a cheaper price point.
Wii U did 900k YTD last year and it's already down 25% or 30% depending on which tracker you use, MK8/SSB4 will probably only bring it even in the end
The gampad does not offer anything new to the consumer.Which other videogame console comes with a tablet?
Divesting in a losing project is different.Why on earth do you think Sony cares about ceding the tiny part of a shrinking handheld market that they occupy. Sony are divesting Vaio, they're spinning out television likely for eventual divestment. But handhelds are clearly a sacred cow.
You can be the only one with blinders on who's surprised when Sony don't announce a successor if you want I guess.
People from glass houses should not throw stones.It's Phoenician_Viking. The word Nintendo immediately sets him on a blind rage.
Price isn't really the PS4's issues like it was with the PS3
The gampad does not offer anything new to the consumer.
They both had the same issue: Lack of relevant software. The PS4 has a pricing advantage, though, yet that's resulted in even less sales overall.
It's almost as if the home console market in Japan is not the same as it was 8 years ago, almost
It's almost as if the home console market in Japan is not the same as it was 8 years ago, almost
Wii U did 900k YTD last year and it's already down 25% or 30% depending on which tracker you use, MK8/SSB4 will probably only bring it even in the end
I think you don't understand what the above poster meant by most of its sales in the holidays. In the last 6 weeks, the Wii U nearly sold half of its yearly sales (about 350K iirc). Since the Wii Party U/NSMBU bundle I think it sold around 400K until the end of the year.
Wii U YTD in 2013 before bundling (10/31/2013): 446.314
Wii U 2013 YTD = 880K.
Currently the Wii U in 2014 has sold 200,273 as opposed to 263,112. I think Mario Kart 8's release alone could wipe out that YoY decline at least for the short term.
Also FYI:
Wii U YTD at this time last year (4/29-5/5): 273.685
Wii U YTD on 6/30/2013: 317.354
It was selling pitifully during May and June last year. Once again I think MK8 alone could close the gap for that reason as well.
Those franchises did well but not amazing. Remains to be seen how much staying power they have. Onimusha used to be big back in the day for example.
Final Fantasy has been dropping and may well continue seeing as Square will likely target it towards the west. And when is it coming out? Same with Kingdom Hearts? Resident Evil? GTA is probably three or four years away. It's not much use if the system gets a reputation of having no games and dies in the meantime.
I disagree with FF dropping. its the 13 series and FFX Hd proved that. Iirc FF13 did 1.9 million, FFX did 2.3 million.
I think mainline FF's will stick to around 2 million.
sörine;110101045 said:I also think there's room for some of those franchises to transition to handhelds better than they have before. In most of those cases the reason they did better on consoles previously is because that's where all the effort went. Tales is an example of a franchise that I think Namco fumbled bigtime with handhelds previously by not putting a big budget mainline title on PSP. MGS and KH did great on PSP when given a "full" effort, so has 3D Mario on 3DS and I think most of us are expecting the same for Smash Bros. PS4's struggling sales with no sign of recovery soon may give 3rd parties pause and make some take another look at Vita to transition to instead for Japan oriented efforts like Tales or Yakuza.
The next Yakuza is in the works and it's likely for PS4.
I don't see Namco using the Vita as a option for mainline Tales titles. If anything they'd just stick to PS3 for a while longer, as that's where the fanbase is currently anyway. I doubt it'll get to the point where years later the PS4 isn't viable for these titles at all.
I disagree with FF dropping. its the 13 series and FFX Hd proved that. Iirc FF13 did 1.9 million, FFX did 2.3 million.
I think mainline FF's will stick to around 2 million.
My point was that just as franchises decline, new IP's and other franchises grow. Especially when it seems like Western games are getting more popular in Japan such as GTA. However, now that dev costs are going up, pubs are being less risky and so the birth of new IP's doing exceedingly well for the pubs is quite rare.
Whether PS4 has many games for its 2015 lineup and future remains to be seen and I'm not going to make any assumptions or predictions.
It won't go to Vita, but the 3DS's successor is a possibility, if it's powerful enough.
Not when the fanbases for these games are likely to stick to PlayStation.
You don't consider the "FF13 series" to be mainline titles?
I'm curious to see how FFXV does given that its coming off of FFXIII, started off as a spin off and doesn't play like the other FF titles.
Not when the fanbases for these games are likely to stick to PlayStation.
They are mainline, but after FF13 its clear many FF fans did not like the series hence the severe decline. Oh and this a WW trend as well. FFX HD outsold LR WW. Iyts clear the FF brand is still very strong, just disassociate it with the 13 series.
I expect FFXV to do 2 million for instance.
That really depends on how far into the future you are talking because if there's no Vita successor and Bamco wants portable versions of their games for the extra money then they wouldn't be able to just go PlayStation.
I expect FFXV to do 2 million for instance.
I think it may do quite a bit better in the west than FF13.
I think it may do quite a bit better in the west than FF13.
I understand that, I'm merely pointing out that the people who thought that the PS4 would fare noticeably better than the Wii U have gotten the rude awakening I and several others predicted.
I'm honestly curious about the West in this regard, too, since I don't think the current level of PS4 sales will remain constant for much longer. Unfortunately, it's only a matter of time before we see just what kind of impact mobile gaming has had on all the markets.
What came first, the decline of the console market, or the PS3 starting that decline?
Hmm I honestly don't know how I feel about mobile's impact on home consoles elsewhere besides Japan. I strongly believe the a large portion of the Wii audience probably migrated to mobile gaming but I'm not yet convinced that the demographics for PS3 and 360 are so easily migrated. Minecraft still sells bucket loads continuously on the 360. This suggests that not only do children [or I suppose better put a younger audience] still desire a superior experience [as Minecraft is still available on mobile and sells very well there] but parents are willing to pay for it even with easily accessible versions available.
I'm glad those days are gone, to put it mildly. It wasn't a system that deserved such dominance.