Yep. It certainly does to me.
The artstyle has def changed away from phtogrammetry level realism back to a common japanese stylized style similar to Tekken. Looks like alot of fhe texture work was hand painted. Its a shame.
almost all engines were heavily overhauled and upgraded at the outset of the last gen just to be downgraded severely later
AnvilNext 2.0: Unity> Syndicate Origins, Valhalla | RS: Patriots [unreleased] > RS: Siege E3 Reveal > RS: Siege Final release
Snowdrop: The Division 1> The Division 2
IW: COD2019 > COD2022
RE Engine DMCV, RE2 > RE3, RE4
Chrome Engine: Dying Light 1 > Dying Light 2
Glacier Engine Absolution> Hitman1
Frostbite: BF4[levelution] > BF 2042
Northlight: Quantum Break > Control
Luminous Engine: FF15 > Forespoken
UE3 [MODDED] : AK > SS
all that potential ignored and wasted in the trivial pursuit of quick cash grabs and appeasing framerate/ pixel counters.
The Matrix Demo was so phenomenal-looking that one would not notice or even care about drops in res/fps because the only place where any such minimal reductions [if any] are truly justified, it is that game.
but people have games like Forespoken with horrible engines shoved down their throats as "next-gen gorgeous" and delude themselves into thinking "wow this would not be possible on a PS4 because,...particles!"
as if we didn't have complex particles systems last-gen [SW:BF][The Order1886]
don't get me wrong I am not blaming anyone for liking that game's visuals, how/why could I? but please do not blame us for not wanting to lower our standards either.