it's hilarious that most 'next-gen' titles are not even able to hold a candle to most games last-gen
makes one wonder why !?
most 3rd party games last-gen were at times, as beautiful if not better, than most 1st party games
for example, take
FF15, AC:U or the Division or any other good-looking game last-gen, stellar visuals but their successors don't even look half as good? why??
were there
financial constraints? No!
were later titles in any way more
complex? NO!
did they migrate to a different
engine? No!
did the entire engine
department quit at the same time? I don't think so
the
tech was already there, but as soon as the current-gen started,
we saw a huge decline in graphics and innovation [physics, animations, destruction
(GOD BF what became of you?)], particularly among these 3rd party titles.
as if they were relieved that now that they had more power available to them, they no longer had to try so hard
I used to defend them because COVID and scalpers did postpone the current gen
but after 3 years, there's no excuse for
a current-gen only title to look worse than its predecessor, if not next-gen
so like Slimy, I personally cannot narrow the reasons down to anything but
- complacency
- Companies' insistence on using terrible outdated/ underdeveloped engines
- forced release dates and rushed developments
- uneven allocation of resources to meet the expectations of too many people
- forced parity across all platforms
- Companies' lower standards and wrong policies [in favour of cash grabs]
- addiction to F2Ps: lower graphics, terrible music, 60fps needed for competitive gameplay, horrendous updates, etc. things that gamers/ devs are imposing on single-player games too
- studio's attitude of 'release first, fix later',
- Cross-gen development, gamepasses, and GaaS titles
- Some gamers' unrealistic expectations, as a result of the mindset of " my console is a PC and knows no compromises and it should run everything at 60fps/native 4K even without a proper DLSS-like solution regardless of what the game would actually benefit from; devs are scared to not meet gamers' expectations! they are stretched too thin and no longer have the decision-making liberty and the creative freedom that independent devs have because they have become slaves to companies whose policies are determined by sales figures and player surveys. we claim games are art and devs are artists! but we rarely give them the freedom to express themselves however they wish to. it's like telling a conductor to compose and perform at a certain pace and in a style that is to your particular liking
this is my [controversial] opinion, and I have reason to believe that it's true. so if you have a different view, please let me see things from your POV