They turned him from meh into a God of War. Total night and day conversion.Tried excaliber for the first time in a while for the 2nd sortie today. Now I see why everyone runs around spamming it lol
They nerf stuff at the absolute fringe. Like somebody figuring out to get Nyx's absorb to do a million points of damage. But the vast majority of the time they're buffing powers and making them more useful.Eh they nerf shit all the time. Javelin was nerfed, mesa, saryn etc. Plus the constant new grind/time walls, making enemies perfectly accurate, their horrible level scaling making solo play damn near impossible at high tier, killing any loopholes(except draco lol) when ppl find an efficient way to farm etc.
They turned him from meh into a God of War. Total night and day conversion.
I've been loving all of the Warframe reworks. Instead of nerfs DE has been making everybody more useful and more powerful. And yeah, just more simple fun to wreck with.
Some reworks I'd still like to see:
* Buff Trinity's energy vampire and make the target invincible for the duration, or treat it the same way her Well of Life works (by shooting at the target). Whenever I use energy vampire either my teammates kill them or my own sentinel does. Needs the same love what was applied to Nyx's mind control.
* Limbo's third power should be something new, and those buffs a standard part of rift-walking.
* Redo Zephyr's dive bomb. Its way too situational and even when fully buffed and augmented it only stuns enemies. Thats way too small an effect for the work that goes into pulling it off.
* Rework Banshee entirely. Her ultimate has the same problem as Zephyr's dive bomb - lots of sound and fury but signifying not much. She's one of the cooler looking frames, and the idea of playing with sound and shockwaves is a good one.
And since this post i now a wish list, I'll end this with my biggest gripes for the game on the whole that I think need fixing:
* For the love of all that is holy fix the way weapon mods are treated between Warframes and their Sentinels. I can't slot the same mod into both a warframe weapon and the sentinel weapon in a loadout, but I also can't tell when looking at the mods which one is used and which isn't. This is one of those small annoyances that regularly pops up and you have to wonder how in the world its still there after all of this time.
* Get rid of Argon, seriously. I already play the unholy fuck out of this game, why does DE require me to do so in large bursts within 24 hour periods? Why do they care as long as I'm playing, grouping up and buying platinum on occasion? Just make it a rare resource in the void and get rid of its half-life crap. Its scummy, scammy, and for the life of me I don't know why the game needs it.
* Simplify Kubrows and replace the fixed upkeep costs. I know they want Kubrows to keep players coming back but there's got to be a better way of going about it then all the credit sinks and stasis crap. I made a Kubrow last year, and when I was asked to pony up 75K in credits for upkeep I immediately shot the fucker into space.
She's still out there I think.
Those are very small gripes in what I consider my game of the generation though. Its beyond silly how ambitious DE has been with improving and expanding upon every aspect of the game, and how much Warframe makes the competition look slow, content sparse, risk averse and stingy. To give an example, I don't know if I've ever seen an update to a game's core mechanics as wildly successful and fun and that changes up every aspect of the game as much as Parkour 2.0. To give another small example we also have a nice selection of free emotes, *cough*
And for a game I've enjoyed untold hundreds of hours of, I'm continually impressed at how often and how much it can still surprise. Seriously, I was left speechless just a few days ago ;p
So here's to DE and the Warframe community enjoying some well deserved rest and happy holidays
I had no idea. Thanks!FYI for energy vampire if you kill the target it releases all the energy you would have gotten while waiting for the pulses so you aren't losing anything there.
I dunno I did 50+ ceres runs to get the bp/helm. Only took 17 for the first 2 parts. RNG gonna RNG.
Tried excaliber for the first time in a while for the 2nd sortie today. Now I see why everyone runs around spamming EB lol
They turned him from meh into a God of War. Total night and day conversion.
I've been loving all of the Warframe reworks. Instead of nerfs DE has been making everybody more useful and more powerful. And yeah, just more simple fun to wreck with.
Some reworks I'd still like to see:
* Buff Trinity's energy vampire and make the target invincible for the duration, or treat it the same way her Well of Life works (by shooting at the target). Whenever I use energy vampire either my teammates kill them or my own sentinel does. Needs the same love what was applied to Nyx's mind control.
* Limbo's third power should be something new, and those buffs a standard part of rift-walking.
* Redo Zephyr's dive bomb. Its way too situational and even when fully buffed and augmented it only stuns enemies. Thats way too small an effect for the work that goes into pulling it off.
* Rework Banshee entirely. Her ultimate has the same problem as Zephyr's dive bomb - lots of sound and fury but signifying not much. She's one of the cooler looking frames, and the idea of playing with sound and shockwaves is a good one.
And since this post i now a wish list, I'll end this with my biggest gripes for the game on the whole that I think need fixing:
* For the love of all that is holy fix the way weapon mods are treated between Warframes and their Sentinels. I can't slot the same mod into both a warframe weapon and the sentinel weapon in a loadout, but I also can't tell when looking at the mods which one is used and which isn't. This is one of those small annoyances that regularly pops up and you have to wonder how in the world its still there after all of this time.
* Get rid of Argon, seriously. I already play the unholy fuck out of this game, why does DE require me to do so in large bursts within 24 hour periods? Why do they care as long as I'm playing, grouping up and buying platinum on occasion? Just make it a rare resource in the void and get rid of its half-life crap. Its scummy, scammy, and for the life of me I don't know why the game needs it.
* Simplify Kubrows and replace the fixed upkeep costs. I know they want Kubrows to keep players coming back but there's got to be a better way of going about it then all the credit sinks and stasis crap. I made a Kubrow last year, and when I was asked to pony up 75K in credits for upkeep I immediately shot the fucker into space.
She's still out there I think.
Those are very small gripes in what I consider my game of the generation though. Its beyond silly how ambitious DE has been with improving and expanding upon every aspect of the game, and how much Warframe makes the competition look slow, content sparse, risk averse and stingy. To give an example, I don't know if I've ever seen an update to a game's core mechanics as wildly successful and fun and that changes up every aspect of the game as much as Parkour 2.0. To give another small example we also have a nice selection of free emotes, *cough*
And for a game I've enjoyed untold hundreds of hours of, I'm continually impressed at how often and how much it can still surprise. Seriously, I was left speechless just a few days ago ;p
So here's to DE and the Warframe community enjoying some well deserved rest and happy holidays
They have a ton of solutions to slow progression but your point about Argon's inability to be stockpiled is very well taken. That does give it a quality other resources don't have, but it means taking the player's progress and making it disappear, which is the worst feeling.Argon exists in the game literally to slow down player progression. They don't want players to be able to stock pile stuff for future builds.
They turned him from meh into a God of War. Total night and day conversion.
I've been loving all of the Warframe reworks. Instead of nerfs DE has been making everybody more useful and more powerful. And yeah, just more simple fun to wreck with.
Some reworks I'd still like to see:
* Buff Trinity's energy vampire and make the target invincible for the duration, or treat it the same way her Well of Life works (by shooting at the target). Whenever I use energy vampire either my teammates kill them or my own sentinel does. Needs the same love what was applied to Nyx's mind control.
* Limbo's third power should be something new, and those buffs a standard part of rift-walking.
* Redo Zephyr's dive bomb. Its way too situational and even when fully buffed and augmented it only stuns enemies. Thats way too small an effect for the work that goes into pulling it off.
* Rework Banshee entirely. Her ultimate has the same problem as Zephyr's dive bomb - lots of sound and fury but signifying not much. She's one of the cooler looking frames, and the idea of playing with sound and shockwaves is a good one.
And since this post i now a wish list, I'll end this with my biggest gripes for the game on the whole that I think need fixing:
* For the love of all that is holy fix the way weapon mods are treated between Warframes and their Sentinels. I can't slot the same mod into both a warframe weapon and the sentinel weapon in a loadout, but I also can't tell when looking at the mods which one is used and which isn't. This is one of those small annoyances that regularly pops up and you have to wonder how in the world its still there after all of this time.
* Get rid of Argon, seriously. I already play the unholy fuck out of this game, why does DE require me to do so in large bursts within 24 hour periods? Why do they care as long as I'm playing, grouping up and buying platinum on occasion? Just make it a rare resource in the void and get rid of its half-life crap. Its scummy, scammy, and for the life of me I don't know why the game needs it.
* Simplify Kubrows and replace the fixed upkeep costs. I know they want Kubrows to keep players coming back but there's got to be a better way of going about it then all the credit sinks and stasis crap. I made a Kubrow last year, and when I was asked to pony up 75K in credits for upkeep I immediately shot the fucker into space.
She's still out there I think.
Those are very small gripes in what I consider my game of the generation though. Its beyond silly how ambitious DE has been with improving and expanding upon every aspect of the game, and how much Warframe makes the competition look slow, content sparse, risk averse and stingy. To give an example, I don't know if I've ever seen an update to a game's core mechanics as wildly successful and fun and that changes up every aspect of the game as much as Parkour 2.0. To give another small example we also have a nice selection of free emotes, *cough*
And for a game I've enjoyed untold hundreds of hours of, I'm continually impressed at how often and how much it can still surprise. Seriously, I was left speechless just a few days ago ;p
So here's to DE and the Warframe community enjoying some well deserved rest and happy holidays
Anyway, I reached the point of ranking all weapon in the game, I didnt thougth I would reach that part of the game.
How are you only rank 15 if you have all weapons. I still need several. Or have you just not done the mastery tests?
Gotta admit some mild disappointment at the lack of interest in funding the antiserum injectors for the Jordas raid. Draknight and I funded them entirely, and I still have to farm 500 to build myself an injector.
Welcome back Cap! Text size hasn't changed AFAIK. My only tip for quests is to solo whatever you can and ask the clan for help with whatever you can't. Nerfs and buffs have pushed several frames in and out of the limelight. Nova and Loki are still amazing. Frost and Excal are significantly better than you remember. Rhino probably has gotten more stealth nerfs than any other frame. And there are tons of new mods that affect various frames in significant ways, with Transient Fortitude and Primed Continuity being probably the most consequential.
Folks may have noticed that we joined the V for Vendetta alliance. It may or may not last, and I'm open to feedback. They're an old school alliance with big aspirations, which may or may not turn into drama. I'll keep an eye on it and will act as a buffer, but in the meantime, we have another player pool without increasing resource costs. And I like their emblem.
Gotta admit some mild disappointment at the lack of interest in funding the antiserum injectors for the Jordas raid. Draknight and I funded them entirely, and I still have to farm 500 to build myself an injector.
Thanks Bro can I get a invite back into the Clan? I'm going to aim to play again but who knows. Nova was one of my Fav Frames and she got a buff huh? I guess now I have to collect all these new mods etc huh?
Sure.
Nova actually got a rework that you'd probably consider a nerf. You'll need to relook at her mods and give her lots of duration, but she is still epic IMO.
Excal, Frost and Saryn all got significant reworks as well.
Where can I see the notes? I have Frost Prime and Nova Prime. I got a nice amount of Frames frome before but atm I think I just don't have Mirage and up. How many new frames were added?
Thankfully you can practice mastery tests these days, though I'd prefer that capability to be attached to the Liset rather than at the Relays, as it'd be quicker and easier to change your loadout details and try again with fewer load screens.Was about to lose my shit at the MR 19 test but I totally remembered, glaives are in this game and pretty much killed most grinner on patrol without even leaving the start point. if I had the glaive prime, I would have been able to kill all of them without even leaving the spawn.
1. Craft KronenI would add to this, as a melee focused player, that they really need to take another pass at their melee system. Combos don't feel anywhere near rewarding enough and I usually just default to the combo thats easiest to spam with no pauses or holds. Pausing or holding during combos doesn't feel natural at all and a lot of the time don't feel rewarding either. I think they need to rethink this whole rhythm based melee system that they have going on.
The combos themselves most definitely need more reach and (not sure how I can even put this) "chase down" or "forward movement" like in other action games like DmC or musou style games. Often times when doing a combo you won't move at all or take a step forward during swings for a lot of stances. In other games with melee when you swing your sword it automatically makes you move closer to the enemy a little. It makes it hard to keep a bead on enemies when they run away from you faster than you can hit them sometimes
Another part of the problem that also contributes to melee woes is the crap AI and their mostly shitastic pathing. Its hard to chase down enemies with combos when they're always fleeing or running in circles. The AI needs to be more aggressive. That might be a bad idea since I've noticed that the AI is quite a bit more accurate than they used to be. They spend way too much time looking uselessly for cover even when your right in their face for no good reason.
Where is the practice location?
And for some reason I can't go for test number 5. It won't show up.
And anyone know whether it's a bug that we can't drop collectors on earth since the last patch? It shows I completed 12/12 and i dropped them before, but since they added the bazaar, no more collector.
1. Craft Kronen
2. Use sliding spin attack
3. ???
4. Profit!
That shit melt anything it touch like butter (especially infested). The timing and range calculation involved with spinning attack makes melee more fun since I don't have many stance mods yet aside from heavy sword, and machette.
And seriously though, with the game only have one button assigned for all melee attack, taking cues from DW combo system would be a vast improvement
Worst part is you can't even do anything but basic swings unless you have a stance mod.
Since Warframe is PvE oriented (even more so now) I wonder why DE didn't go deep with their melee. If they afraid people would all go melee, it wouldn't happened because we have frames with low armor and low shield that relies more on their abilities. While variety in ranged weapon could be done on how they shoot, for melee it's not just enough to do it that way.It really limits the usefulness and potential of melee when everything has to be done around a single button. Mash button for basic combo. Hold button to switch to different combo branch, but not too long, because you might get an accidental charge attack. Pause instead of hold, for an completely indeterminate amount of time again, to get a different branch, or hold guard. Having buttons for light and hard attacks would simplify things greatly. With mods and some warframe powers, they can completely alter the timing and rhythm for said combos as well without warning.
Also, the combo system needs broken up a bit to be full of shorter, modular combos so players can piece them together in various ways, depending on the situation. Instead with this system, its kind of clunky.
Here's an example, say this stance you have has a great thrust attack (like stinger from DmC series) that allows you to cover distance to allow you to continue and maintain your combo chain. Well the way warframe works, you cant just do the thrust. You have to do a combo first, then branch off to that move. You've wasted alot of time just to get to the part of the combo you actually need, and the enemy you wanted to hit with that move may not even be in position to be hit by it anymore because of the 2 seconds you wasted flailing about. If the system allowed you to just do that move on its own, it would be much more useful in more situations. So now you can do short combo, kill one guy, thrust attack to nearby enemy, do another short combo, see shield osprey near by, immediately do aerial spin thingy move, three moas creep up from behind you, thrust attack or roll towards them do heavy, multi-hitting crowd control move to knock them all down. You can also give people the ability to use some of their energy pool to do move cancels with the channeling system, like the way it enhances guarding and attacking.
Since Warframe is PvE oriented (even more so now) I wonder why DE didn't go deep with their melee. If they afraid people would all go melee, it wouldn't happened because we have frames with low armor and low shield that relies more on their abilities. While variety in ranged weapon could be done on how they shoot, for melee it's not just enough to do it that way.
It's wishful thinking but I hope next major update they'll focused on melee while buffing some frames.
Just started playing this tonight. Only a couple hours in but yeah, I can see how this could get really addictive. :lol I'll probably ask to join the GAF clan once I play a bit more to get my bearings and get some more of the early story stuff done. Barring the unforeseen I think I'll probably end up sticking with this for a good bit.
Omg these spy sortie missions. Without Cypher use solo is a must. I haven't found a PUG yet that could get all 3.
I always run with 60+ cyphers just so I don't even think about using them if I have to. Still save them for emergencies though.Omg these spy sortie missions. Without Cypher use solo is a must. I haven't found a PUG yet that could get all 3.