2013 has one more week than 2012, by the way.
DS sales are basically make believe, but NPD (and Media Create) can't prove me wrong since they won't divulge the numbers anyway. Ha!
Fantastic, maybe a 3rd row totaling how much they're down YoY?
2013 has one more week than 2012, by the way.
DS sales are basically make believe, but NPD (and Media Create) can't prove me wrong since they won't divulge the numbers anyway. Ha!
Cowen and Company said:Number one game BioShock Infinite sold 878,000 units on home consoles during the month, according to data supplied by Cowen and Company. The analysts now expect the game to be on track to sell 4.5 million units (including PC sales) for its first year on sale.
I wonder if those PC sales include sales from online services such as Steam. Because I don't think Steam releases numbers to anyone but the publishers. But I'm glad the game is doing great. A game heavy on story doing this well? I am glad.Now make a riskier game, Irrational!
They do not include sales from Steam or any other digital distribution outlet.
analysts dont?
It's a damn shame. The engineers who made the fucking thing did everything right.
2013 has one more week than 2012, by the way.
DS sales are basically make believe, but NPD (and Media Create) can't prove me wrong since they won't divulge the numbers anyway. Ha!
wow... Vita is selling 3x better in Japan than in America... that can't be right, can it?
It has a much better library in Japan than here, so..
There was also a pricecut in Japan
In this case the game was defined by the hardware, not the other way around like it happened for example with Mario 64.But it still would've been the game that drew people in. The hardware is just the medium to get the game into their hands.
donny, i had a clear idea of the game's multimillion sales in Japan, doesn't rest merit to my argument. Other motion games were well accepted and went on to sell million plus in Japan like Wii Play, Sports Resort or Wii Party for example. You should know this even better than i do since you seem to be very well informed in regards to sales. So the point remains, as long as a game that did a proper job of implementing motion controls was available at launch from Nintendo, the machine would've still become succesful.Somewhat related, Wii Sports sold 3.7m in Japan despite the fact it wasn't bundled.
ANd there you go donny other way to explain it, this one less pragmatic and more theorical. So you have the 2 flavors covered now.But then aren't you agreeing the actual game wasn't necessarily important. The sell was in actuality, motion control, communicated by the software title.
The hardware was required to deliver that concept, the software was required to communicate that concept. But the core concept, the selling point, was motion control and it resonated with consumers. Any piece of software communicating that concept well could have served in Wii Sports' stead.
Similarly, a list of specs doesn't really sell a new console to consumers, if it's selling on the premise of being a "next generation!!!!" system - an upgrade to their current system. But the hardware needs to be there to provide a basis for this argument, which needs to be communicated via software showing how it's an upgrade. And the core premise - an upgrade - must be something that people actually want.
If the core premise upon which the hardware is designed isn't something people want, no software title communicating that premise is going to sell the system. This goes for the tablet, this goes for the Durango and PS4. Nintendo Land is there to communicate the concept, but the core concept simply isn't broadly appealing.
But then aren't you agreeing the actual game wasn't necessarily important. The sell was in actuality, motion control, communicated by the software title.But it still would've been the game that drew people in. The hardware is just the medium to get the game into their hands.
I think creamsugar indicated it was over 600k so I'd say almost certainly.Do you guys think in the old format of individual skus that Gears of War: Judgment would have been the number 1 game for the month?
wow... Vita is selling 3x better in Japan than in America... that can't be right, can it?
3DS is the same way
And over charge for the propriety memory?
I'm sure they thought that would work out for them, but it apparently didn't.
And I will scratch my head when I think about Nintendo getting away without including a fucking ethernet port in their 2013 console. Companies do dumb shit to save money.
Good think for shareholders you aren't. How does any of those suggestions result in more money for SonY?
Sony has been doing that for a long time. Trying to sell Memory Sticks at inflated costs.
It's non essential, everyone has WLAN nowadays. Still annoying, but it was more of an issue with the Wii to be honest. No optical-out is also understandable (no HW mixing chip) yet frustrating.
Yeah, running a big gaming company isn't as easy as it looks. The Vita is in a tight spot, but Sony needs to focus on the PS4 (Which May Not Fail) so I suspect they just try to keep it on life support and hope for the best.
I think creamsugar indicated it was over 600k so I'd say almost certainly.
In this case the game was defined by the hardware, not the other way around like it happened for example with Mario 64.
donny, i had a clear idea of the game's multimillion sales in Japan,
Other motion games were well accepted and went on to sell million plus in Japan like Wii Play, Sports Resort or Wii Party for example. You should know this even better than i do since you seem to be very well informed in regards to sales. So the point remains, as long as a game that did a proper job of implementing motion controls was available at launch from Nintendo, the machine would've still become succesful.
Continuing with your example and going with it, then the Wii U with NIntendo Land should be an smashing success since it's a game that does a good job demostrating the capabilities of the hardware.
But this is not the case, Wii U's hook doesn't come even close to what the Wii offered in it's time. Hence why the repeat Wii strategy is failing here.
The hardware concept was what propelled the console and the best selling games where defined by it. ANyways, what you say is also right but not alwys the case. That's what im trying to explain here.
But then aren't you agreeing the actual game wasn't necessarily important. The sell was in actuality, motion control, communicated by the software title.
The hardware was required to deliver that concept, the software was required to communicate that concept. But the core concept, the selling point, was motion control and it resonated with consumers. Any piece of software communicating that concept well could have served in Wii Sports' stead.
And the core premise - an upgrade - must be something that people actually want.
If the core premise upon which the hardware is designed isn't something people want, no software title communicating that premise is going to sell the system.
This goes for the tablet, this goes for the Durango and PS4. Nintendo Land is there to communicate the concept, but the core concept simply isn't broadly appealing.
Yup. For my PS3 and 360 at least. Not like I was going to buy that stupid overpriced wi-fi add-on for the 360.
These numbers just go to show how worthless the "casuals" that make up the majority of the 360/PS3's userbase are. Casuals as in people that just buy and play CoD and Madden every year.
Tomb Raider would have probably sold the same amount when the 360 userbase was half the size it is now.
I agree with most of this, it all fits into what I think entails communicating the concept well though. Would something abstract have communicated the concept as well, no. Although, I don't know how much people actually cared about the Mii characters.No, not at all. That's ridiculous. Of course what game it was mattered. Refreshment.01 said "it could have been any other Nintendo game that applied the concept of motion controls well enough." "Well enough" was interpreted by me as implying a game that would've been as well received by the mainstream as Wii Sports. If his theory was that Generic Motion Game #3 with good controls was "well enough," but not necessarily something as widely loved by the public, then of course, the Wii wouldn't have sold out of the gate like it did. It also really helped that it was about immediately recognizable actions that almost anyone would be familiar with. That really was a key component to it resonating with the public. That's something Nintendo Land directly lacks, for example.
As there seems to be a failure to communicate here, it's just worth saying that it depends on your definition of "well enough." For example, I do not think that Boom Blox, though a fun concept in an abstract game world that used motion controls to a point, could've carried the Wii to the levels it did.
Wii Sports had
1) Immediately familiar real-world fun activities that could now be played anytime at home. (convenience)
2) Mii characters to bring a personal touch to the game. i.e. Seeing yourself and your loved ones playing the games on the TV was great fun. (personally identifiable)
3) Motion controls that made it easy to pick up and play for a novice but really shined when someone who had skills with the real-world activity tried using it, too. (easy to learn, difficult to master)
Could another game with as much inherent public appeal, thorough use of motion controls, and well-crafted design have carried the Wii in Wii Sports place? Very possibly, but it would not have just been any game that used motion controls "well enough" in the controls alone.
In a sense, I am. I use the term upgrade and games communicating said upgrade in the sense that the software communicates the idea of games not possible on the previous system - and that can only really be done if the hardware facilitates such software.No, not really. It is about the games. If the games they want are only available on that system, then their desire for the games is what will dictate their desire to purchase the system. If it doesn't have any unique games that they can't already get on their current system, then the mainstream will shrug their shoulders and buy games on the system they already have. Or if they don't have a system and the games aren't desirable, they'll just shrug it off as another thing they're not interested in.
Now, I don't think you're using the term in this way, but if by "upgrade" you meant new games they couldn't get anywhere else that they wanted, then yes, because it is about the games. Again, I don't think that's how you're trying to use the term, but I could be wrong.
As above, I agree it was the concept and the execution/communication of that concept, swinging one's arms to enact recognizable actions like to bowl or play tennis.Yes, exactly. If the games aren't appealing (in this hypothetical example because the premise the game is built on is not appealing), it doesn't matter what the hardware can/can't do (as far as games go).
I'm not going to weigh in on the tablet concept of the Wii U. It's not something that excites me, but I'm not everyone. If I get a Wii U, it'll be because I consider it worth whatever the cost is at that point to be able to play the games I'd want to play on it. It won't be because I just have to use a tablet controller, though. As said above, Wii's appeal to me wasn't just about the motion controls, but about the games with Wii Sports happen to be using those motion controls in an appealing way. Just swinging my arms around wasn't a selling point, though.
Remember Deus Ex HR is coming to Wii U, for some reason? Wonder how if it will fare better than NFS.
It's a 2 year late port that will likely have no advertising, in a series never on Nintendo platforms. It's coming in the same month of Lego Batman 2, another year late port, and Sniper V2, another year late port, and RE: Rev, another year late (albeit multiplatform) port.
Although, I don't know how much people actually cared about the Mii characters.
In a sense, I am. I use the term upgrade and games communicating said upgrade in the sense that the software communicates the idea of games not possible on the previous system - and that can only really be done if the hardware facilitates such software.
I don't think they necessarily need to be games they can't get anywhere else/on their current systems, so much as they need to be perceived as games they can't play on their current systems i.e. I don't think it would have mattered if (much crappier) versions of Gears of War or Bioshock had come out on the XBOX/PS2 as well, and similarly it won't matter that Destiny or Battlefield 4 come out on the PS3 and 360 as well; if Sony and/or Microsoft can communicate the idea that the "next gen" versions of these games are suitably beyond those older consoles' SKUs.
I'm not sure how you're defining mainstream, and whether your definition entails those generally at the forefront of new console adoption.
Do you think people would have transitioned to the PS1 from the SNES, if there was no communication of the idea that "these games aren't possible on your SNES"? Or to the PS2 from the PS1?
Creamsugar if you're still around can you continue the NPD tradition and list any Wii U SKUs that are over 100K? Obviously Lego CU hit it but I thought last month you said there was another title that was close to hitting it.
Maybe also do the same for Vita?
Wow! Is this worse than the Vita was at the same time after launch?10k is a fair round up, mind you...
Your generally looking around 6-8k sales for most games per month, outside a couple focused launch titles
Well as of last month:
February 2013 Top 15 Wii U Software NPD
1. New Super Mario Bros. U (LTD sales are >100k)
2. Sonic & All-Stars Racing Transformed (LTD sales are >100k)
3. Scribblenauts Unlimited (LTD sales are >100k)
4. ZombiU (LTD sales are >100k)
5. Call of Duty: Black Ops II
6. Just Dance 4 (LTD sales are >100k)
7. Batman: Arkham City Armored Edition
8. Skylanders Giants Wii U
9. Disney Epic Mickey 2: The Power of Two
10. Wipeout 3
11. Assassin's Creed III
12. ESPN Sports Connection
13. Marvel Avengers: Battle for Earth
14. SiNG PARTY
15. Rabbids Land
But I too would like to see an updated Wii U >100K list + a top-15 / top-20 list if possible!
Don't forget about the big price cut in Japan recently for Vita either.Both are doing terrible. Just because one is doing better than the other doesn't make one of them doing well.
Wifi gaming is fine, it's been fine on the PC for years and fine on Wii U. PS3 needs ethernet since it uses a very crappy wifi chip.
Nintendo should've made more Pickachu XLs
Pickachu XL + 500 = Vita
Vita: bundle ~ 64%
gowa bundle ~ 63k
bio: 360 67%, ps3 33%
tr: 360 54%, ps3 46%
Pickachu XL + 500 = Vita
Vita: bundle ~ 64%
gowa bundle ~ 63k
bio: 360 67%, ps3 33%
tr: 360 54%, ps3 46%
Pickachu XL + 500 = Vita
Vita: bundle ~ 64%
gowa bundle ~ 63k
bio: 360 67%, ps3 33%
tr: 360 54%, ps3 46%
There is the Animal Crossing XL in June.They could try more special editions, I guess, and postpone the price drop to the holiday season.
I'm actually astonished that BioShock 2 sold as much as it did...it nearly sold as much as Infinite.
I wonder if Take 2 thinks the sales are good...I mean, they're certainly not terrible.
Can't understand how Tomb Raider sales were disappointing, given how it was the series best?
I'm actually astonished that BioShock 2 sold as much as it did...it nearly sold as much as Infinite.
I wonder if Take 2 thinks the sales are good...I mean, they're certainly not terrible.
Can't understand how Tomb Raider sales were disappointing, given how it was the series best?
How much you want to bet Tomb Raider 2013 cost about as much as a few of the previous ones combined?I'm actually astonished that BioShock 2 sold as much as it did...it nearly sold as much as Infinite.
I wonder if Take 2 thinks the sales are good...I mean, they're certainly not terrible.
Can't understand how Tomb Raider sales were disappointing, given how it was the series best?