shinra-bansho
Member
I was actually trying to get at specific demographic markets. I don't believe hardware plays no part in driving appeal at a generational transition. But setting that aside and focusing on software, yes, if we're talking in broad strokes "People who want to play the games on it." But who are these people that the software in question is meant to drive demand, to create a sufficient value proposition.For people who want to play the games on it, for which it first actually needs games people want to play. Don't know if you're trying to ask about "who wants a touchpad input device to play" or something, but if so, it's not about the hardware. It's about the games. The entertainment. The hardware is just a means to an end. Unless the hardware makes people not want to use it (e.g. headaches from Virtual Boy), the hardware part is only relevant in if it allows the particular game to be made on it.
Again, who are these mainstream purchasers. 15-35 year old males? 35+ females and their under-15 children? 15-35 year old females? 35+ers?For Wii U, it first needs games, because it first needs to be desirable to the mainstream purchasers. I don't think it actually is there, yet. If the games come without a price cut, there'll be some increase until the ones who wanted those games and were willing to pay that price are used up.
In a similar vein, which part of an adoption curve are we really looking at, when we see how the Wii U is selling? Because when I see the present sales, I don't see a system driving the beginnings of a new hardware cycle.
The (theoretical) price of entry is the same as the PS1, PS2 and 360; it's lower than what the 360 was generally selling for as the "tard" pack was apparently unpopular. I'm not really sure why it matters that it's a Nintendo system.However combining the games (to make the system actually desirable) with a big price cut (there's nothing reasonable about a Nintendo system at $350, from my viewpoint, as it's not what Nintendo has historically been at), opens up a much larger pool of buyers that would actually have a chance to be sustained with more software (which makes the system desirable to more at that price) before needing to cut price again later.
With Wii, it was a phenomenon. The pool who wanted Wii Sports was huge, as most everyone who played it wanted in. The $250 price of Wii Sports was reasonable for them. NSMBU for $350 is not, from my viewpoint.
And, sure, I agree lowering the price obviously opens up the product to a greater pool of potential buyers, but price was a very obvious inhibitor of sales for the PS3, for good reason. I don't see how $300, or even $350, should be a major impediment to sales unless, as I alluded to above and have alluded to before, the system is not selling as a new generation of hardware, but simply competing for late generation adopters.
The Wii had a nominal price of $250, but we know it was going for much more.