Why do PS3 owners buy WRPGs at such a lower rate than 360 owners?
It's an interesting phenomena that has happened with Dragon Age, Fallout, Oblivion/Skyrim, and now even more drastically with Amalur.
Why do PS3 owners buy WRPGs at such a lower rate than 360 owners?
It's an interesting phenomena that has happened with Dragon Age, Fallout, Oblivion/Skyrim, and now even more drastically with Amalur.
Why do PS3 owners buy WRPGs at such a lower rate than 360 owners?
It's an interesting phenomena that has happened with Dragon Age, Fallout, Oblivion/Skyrim, and now even more drastically with Amalur.
What always separated RPG's from a lot of other games where the story telling. In the late 90's and early 00's a lot of people would always say FF 7,8,9,10 or other RPG was as good as any movie. What gave RPG's the head start when it came to story was that the gameplay was very start and stop so they could insert the cut-scenes without disrupting the flow.
But now all genres have caught up in terms of story telling and telling a story through gameplay. No one really says playing FF13 or any RPG was as good as any movie. Games like UnCharted have taken over that mantel.
FF hasn't been the leader in presentation for almost a decade and it hasn't been anything great in terms of gameplay either. Its a good RPG but the gimmick of excellent presentation and predominant gameplay for the genre is over. Other RPG's have better gameplay other genres have better presentation.
Same reason PS3 owners buy JRPGs at a higher rate than 360 owners?
I also feel like, starting with FFX, the series started to devolve into something that was far less appealing to western audiences. The focus on the cheeseball melodrama, characters that looked like circus freaks, presenting women in such a vulnerable light...it just seems like FFX took the series in a radical direction from the past that simply didn't jive with the west.
I really wish they'd go back to their roots a bit.
I also feel like, starting with FFX, the series started to devolve into something that was far less appealing to western audiences. The focus on the cheeseball melodrama, characters that looked like circus freaks, presenting women in such a vulnerable light...it just seems like FFX took the series in a radical direction from the past that simply didn't jive with the west.
I really wish they'd go back to their roots a bit.
Is there any real indication of that outside of FF? Then again, are there any multi platform JRPGs that came out at the same time on both systems? I can only think of some minor stuff like Resonance of Fate.
I just found it kind of weird since PS3 owners clearly embrace other western games on a similar level with 360, but the WRPGs always sell far, far better on 360.
I do not feel the same way at all. While I didn't dislike it, I found the game rather average. It's very unfortunate that I finally starting having some fun with the game in late postgame (only to be done in by killing turtles over and over and making turtle soup). It focused more on the stuff I didn't place a lot of importance on in an FF and somewhat lacked variety, and thus it ended up being middling for me. I've played a lot of other (Japanese-developed) RPGs this generation on both consoles and portables and enjoyed them far more than I did FFXIII.I don't understand the critical attitude towards Final Fantasy.
I loved FF13. I think people who did not enjoy it, are people who simply do not enjoy the same JRPG experiences anymore.
I wish I could say the same. CSB (Command Synergy Battle - the name of FFXIII's system) isn't one of my favourite systems in FF, unfortunately. :/The battle system in XIII and XIII-2 is one of the best turn-based battle systems I have ever experienced.
Quite a few people have said that; don't know if it's the format..or something.
It looks to me like this:
(^image^)
Don't know if it looks different to others.
Hardware
Xbox 360 - 262K
Nintendo Wii - 228K (-50%)
PlayStation Vita - 225K (PR Math)
Nintendo DS - 135K
Press Releases
I don't understand the critical attitude towards Final Fantasy.
I loved FF13. I think people who did not enjoy it, are people who simply do not enjoy the same JRPG experiences anymore.
Honestly, looking at how beautiful the Vita screen is for quality 2D content, I'm amazed we haven't heard about more 2D games.
A new Castlevania or Final Fantasy in 2D with stunning artwork would look spectacular on the machine, and I'd enjoy that a lot more than in 3D and it'd take a lot less longer to make.
Studios need to embrace 2D far more.
20-50 cut is a bit meh on the main boxes imo if thats what they do go for, but the kinect bundle cuts are pretty huge, 150 off across the board should definatley get some serious attention.
Kinect bundles are only $50 off.
It is like 10 bucks cheaper.I didn't even know you could still buy the original Wii Fit.
Well, first we had KotOR, Fable, and Morrowind on the Xbox 1, and then Oblivion and Mass Effect rather early on the Xbox 360.
We followed up with timed exclusive DLC for Fallout 3 and a year of exclusivity for Mass Effect 2.
Through this, I feel they kind of built the audience there.
No one that liked Syndicate wanted to play Syndicate. I think they should have at least kept the squad system. Maybe even made it semi-turn based with an order system.why did syndicate bomb so bad; you'd think after all these years, there'd be demand?
why did syndicate bomb so bad; you'd think after all these years, there'd be demand?
I think it's more like the series started taking too long to come out at a reduced quality. FFX sold well and was well received everywhere, same with XI and XII. It's only this gen they've started failing.I also feel like, starting with FFX, the series started to devolve into something that was far less appealing to western audiences. The focus on the cheeseball melodrama, characters that looked like circus freaks, presenting women in such a vulnerable light...it just seems like FFX took the series in a radical direction from the past that simply didn't jive with the west.
I really wish they'd go back to their roots a bit.
Well, first we had KotOR, Fable, and Morrowind on the Xbox 1, and then Oblivion and Mass Effect rather early on the Xbox 360.
We followed up with timed exclusive DLC for Fallout 3 and a year of exclusivity for Mass Effect 2.
Through this, I feel they kind of built the audience there.
I can't wrap my head around FF13-2 bombing so bad. It is a much better game than FF13. Why didn't it sell?
I can't wrap my head around FF13-2 bombing so bad. It is a much better game than FF13. Why didn't it sell?
Amular > FF13-2 by a wide margin. How do people feel about that?
Question: how reliable is the 225K listed in the OP for Vita debut? I mean, I know that it is a PR math, I would just like to know how big is the range of possible mistake
I can't wrap my head around FF13-2 bombing so bad. It is a much better game than FF13. Why didn't it sell?
Because people who played FFXIII promptly went 'well, that's it, Final Fantasy. You lost me'.
And never looked back.
This.
Even if the follow up is a much better game, people rarely return to a franchise if the prior game is awful.
This.
Even if the follow up is a much better game, people rarely return to a franchise if the prior game is awful.
I can't wrap my head around FF13-2 bombing so bad. It is a much better game than FF13. Why didn't it sell?
I can't wrap my head around FF13-2 bombing so bad. It is a much better game than FF13. Why didn't it sell?
Shame about Syndicate since it's probably the best fps campaign+co-op since halo reach.
Really? Online co op too? That right there might have sold me on this one at the bomba rate of 20.