A Human Becoming
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From my numbers, not yet:Did 360 pass Wii?
360 ~41.4 million vs ~41.7 million Wii
From my numbers, not yet:Did 360 pass Wii?
From my numbers, not yet:
360 ~41.4 million vs ~41.7 million Wii
I stand corrected I guess. But at April 2011 when PSP hit 70M software sales were 298M which is a tie-ratio of around 4.25 which isn't that high. I don't know what the final count is. But the problem for Vita I would say was the multimedia features being redundant in the smartphone world and not the quality of games. Price is probably an issue as well but the target audience is not conducive to portable gaming.
The reason Nintendo can go 5 generations(maybe 10 generations) of bad consoles and be just fine is because they don't 'man up' and take losses. Taking big losses would mean they might only be able to survive 2 or 3 generations. It's better to pick your battles and there'd be a better payoff taking risks with the new hardware than taking risks with big pricecuts on the Wii U.
Nintendo are projecting 9M Wii Us by next April which would be 2.5 years after launch or halfway through the lifecycle. Double that gets you to over 18M. The planned lifecycle might also have been 6 years. Iwata has stated that they are not going to abandon the Wii U and they'll be busy launching QOL in 2015. I think it's fair to assume that they'll provide at least reasonable support for the system in 2016.
Currently Wii U is at 6M. If you have the following:
2014: 3.8M
2015: 3.8M
2016: 2M
That would take it to 15.6M. Wii U sales in the west have already accelerated this year and currently it only has 1 big game. Towards the end of this year it will have least 3 big games. It might be able to get to 20M even without Nintendo doing anything too dramatic. If they have a new hit IP or two then that could push it to 25-30M. Existing IPs should be enough for them to get past 15M.
I don't really see any scenario in which Nintendo sells 20 million WiiU. You're supposing sales could actually accelerate after this year where nintendo is projecting about 3 million Wii Us shipped.
Edit: its possible Nintendo finds that one big game, of course.
double post, c'mon sonI think that caveat is generally assumed in these discussions. Nintendo could find that big game for the Wii U to recover to more viable sales levels. Or to return the 3DS to growth. Sony could save the Vita with one big game. Microsoft could surge ahead globally if they find that one big game for the XBO. Or one big game outside their ecosystems could send them all tumbling down. It's hard to account for serendipity though.
Assuming another three FYs for the Wii U it would need a pretty unusual sales curve to reach 20M.
utterly absurd
utterly absurd
so is 2016's, but that's another matter
Why?
Because 2014 has WiiU's two biggest sellers: MK and Smash.
I don't think there's any retail titles announced for the system beyond CY14? And even in this year, outside of the two aforementioned titles, there are about 3 or 4 (?) retail releases slated for the system?
That's pretty standard for Pre-E3 lineups.
Post E3 if that holds true is a different story, but to state Nintendo being able to maintain poor sales (which 250k average WW per month are) is "utterly absurd" is reaching.
That's pretty standard for Pre-E3 lineups.
Post E3 if that holds true is a different story, but to state Nintendo being able to maintain poor sales (which 250k average WW per month are) is "utterly absurd" is reaching.
Wii U sales haven't averaged 250k WW a month. You might get that number by dividing its current LTD sales by the 19 months it has been on the market, but that number is heavily skewed by Nov/Dec 12 launch window sales.
NPD average:
Holiday 2012 average: 444K
2013 non-holiday average: 51K
Holiday 2013 average: 352K
2014 non-holiday average: 48K
Which is like 88k per month average starting in Jan 13 after launch. EU sales are a good deal worse than that. What is Japan sitting at?
So price cuts dont move hardware, and the WiiU wont be in a better positon to lower prices 24 months into market rather than 18?
I did some maths....
PS4 Nov > 1.14m (US) to 2.1m (WW) = 54%
PS4 Dec > 2.00m (US) to 4.2m (WW) = 48%
PS4 Jan > 2.27m (US) to 5.3m (WW) = 43%
PS4 Feb > 2.54m (US) to 6.0m (WW) = 42%
PS4 Mar > 2.91m (US) to 7.0m (WW) = 41%
PS4 Apr: 3.11m (US) to 7.4m (WW) * using 42%
PS4 Apr: 3.11m (US) to 7.6m (WW) * using 41%
PS4 Apr: 3.11m (US) to 7.8m (WW) * using 40%
Price cuts don't really move sustained hardware for bomba systems.
but 2015 will have Zelda and Mario Galaxy 3 and Metroid DreadBecause 2014 has WiiU's two biggest sellers: MK and Smash.
Wii is a dead corpse poo eating crap fist shit explodaton fireball diaper sandwichoshit catorce
From my numbers, not yet:
360 ~41.4 million vs ~41.7 million Wii
Would you by chance have the numbers for the PS3's LTD? I thought I saw it posted earlier in the thread but after skimming through the last 20~ pages, I couldn't find anything.
I think its fair to say the WiiU is unprecedented; it seems a lot of people would consider it as a secondary 'only for nintendo games' system at a lower price point.
Whether the Wii can move 3.8 million a year for 2 years isn't obvious, but to say it is utterly absurd is imo incorrect.
I think the biggest problem we were having was that thinking (that) one single software can make a great change on [GameCube] hardware sales. But we have come to realize by now that the circumstances have changed. No single software can do it, but rather, Nintendo, or more specifically GameCube, does need a great variety of different software which must be put into the market at appropriate intervals. Nintendo has to concentrate on something which is really unique to Nintendo.
- Satoru Iwata, 2003
"One game has the power to change everything."
- Satoru Iwata, 2013
"The fate of a video game system is often influenced greatly by the introduction of a single title."
- Satoru Iwata, 2014
wait...
360 - 41.2 million as of February 2014 NPD
PS3 - 25.7 million as of February 2014 NPD
Add March + April's numbers onto that and you get the current LTD.
360 sold 71k last month while the Wii sold ~17.5k.What is the 360 currently selling? Are we looking at Fall before the streams cross?
Aquarmarine is the best numbers waifu~
Price cuts don't really move sustained hardware for bomba systems. Why can't we just use the Gamecube's sales arc as a nice point of comparison?
BTW that would be tremendously generous to WiiU.
And lol, I wonder if 360 will never pass Wii now. That would be so hilarious after seeing that squawking from the peanut gallery every month. Assume a gap of 50k, it would close in 6 months...but I wonder if they both just asymptotically go to 0. Then again, the holiday should help 360 while Wii is a dead corpse poo eating crap fist shit explodaton fireball diaper sandwichoshit catorce
Textbook Dramatica 101.Holy wow is the industry going downhill.
How long until we hit Japan numbers?
Is it really standard? It strikes me that not even the newest Assassin's Creed for 360/PS3 is announced on Wii U (nor is CoD Advanced Warfare, but to be fair, Ghosts was also announced really late, so that one could conceivably be coming). I mean, if we're talking multi-plats, what do they have to look forward to? Batman will be missing this year, so will almost all multi-platforms. Watch_Dogs might hit by fall, but I'm still skeptical it comes out at all for Wii U. Outside of Skylanders, what kind of big publisher 3rd party support is it receiving from the likes of EA, Activision, Ubisoft, Take Two, Warner, etc? From what I can gather, it seems Activision is the only one supporting it with a few titles.
It is very telling that the last gen AC is not coming out, I'd take that as a signal Ubisoft is dropping support much like EA and others already have. I could, of course, be jumping the gun. Time will tell come E3.
Do you mean from a Nintendo first party perspective?That's pretty standard for Pre-E3 lineups.
Post E3 if that holds true is a different story, but to state Nintendo being able to maintain poor sales (which 250k average WW per month are) is "utterly absurd" is reaching.
I don't think there's any retail titles announced for the system beyond CY14? And even in this year, outside of the two aforementioned titles, there are about 4-6 (?) retail releases slated for the system?
Because 2014 has WiiU's two biggest sellers: MK and Smash.
Price cuts don't really move sustained hardware for bomba systems. Why can't we just use the Gamecube's sales arc as a nice point of comparison?
Given the weird announcement patterns for COD on Wii U I think it's too soon to conclusively say with one yet. It might get ported or it might not but past precedent indicates the former is still likely.NOT releasing on Wii U
- Call of Duty: Advanced Warfare
Even from that angle, games that are slated for late 2014, i.e. Bayonetta 2 and X, were announced well before release, late 2012 and January 2013.Do you mean from a Nintendo first party perspective?
Aquarmarine is the best numbers waifu~
I think its fair to say the WiiU is unprecedented; it seems a lot of people would consider it as a secondary 'only for nintendo games' system at a lower price point.
so Wii U is 1.5M LTD in the US? Japan and Europe are doing worse and it's 5.5M thereabouts WW? In which region did it sell those other consoles?
In all fairness that first quote was given by Iwata on opposite day. They totally just need one game
I tried to compile a list of all the big franchises and hotly anticipated new multiplatform IPs releasing this year. Let me know if I missed any.
I think you'll see a pattern.
UPCOMING MAJOR 2014 MULTIPLATFORM RELEASES
Releasing on Wii U:
- Watch Dogs (six months late)
- Disney Infinity 2.0
- Just Dance (not announced but probably coming to Wii U)
- Skylanders (same)
- Lego (same, if they do another one this year)
NOT releasing on Wii U
- Madden 15
- Call of Duty: Advanced Warfare
- Assassin's Creed: Unity
- Batman: Arkham Knight
- The Crew
- Far Cry 4
- EA Sports UFC
- Fifa (not announced but probably not since last year's didn't)
Going forward, I would not expect any multiplatform open world game, military shooter, sports game, or racing game to appear on Wii U. If it's for kids, publishers are still interested.
I wouldn't be too quick in assuming the system will even continue to enjoy particularly strong first party support that far into the future. Assuming Nintendo learned anything from the Wii-U and 3DS launches - which I admit, is almost as big an assumption as the one you're making - they're going to be pulling teams into development for whatever successor system they're prepping much earlier than they did for the Wii-U, and in greater numbers.
Avoiding a "games drought" for launch year requires development of games starting well before launch. You're likely to see a mass exodus of Nintendo development from the Wii-U even earlier than you did the Wii, now that they've grasped the turnaround time on modern development cycles. It's not only strategically sound, it's fiscally sensible, given that the small install base prevents them from making the sort of profit margins on software that normally keeps them churning out games for a system well through its life cycle.
Between that and the unprecedented lack of third party partnership, Wii-U releases are likely to fall off a cliff in a way we've honestly never seen before.
So price cuts dont move hardware, and the WiiU wont be in a better positon to lower prices 24 months into market rather than 18?
but 2015 will have Zelda and Mario Galaxy 3 and Metroid Dread
Mario Galaxy 3??
Smash alone will probably outsell all those games combined.