Yes. Japan is Media Create or Famitsu.Evilink said:Please excuse my gross ignorance(haven't read the thread) , but NPD numbers cover the Americas only?
Who covers Japan figures?
NPD Canada exists too, but the numbers in this thread are USA only.Evilink said:Please excuse my gross ignorance(haven't read the thread) , but NPD numbers cover the Americas only?
Who covers Japan figures?
Scrubking said:Yes. Japan is Media Create or Famitsu.
bcn-ron said:NPD Canada exists too, but the numbers in this thread are USA only.
Japanese sales are tracked by at least three different trackers (Famitsu/Enterbrain, Media Create and Dengeki). GAF has had weekly threads for that for a long time.
Evilink said:Thanks, I just wanted to be certain what I was looking at
It's strange for Wii to be doing so well in the west, and not in it's home turf...it just feels funny.
Wii Top 20 probably bottoms out pretty low.frankie_baby said:how the hell would not making the top 20 mean less than 15k sales? Yes its a possibility but i find that unlikely
Zachack said:Wii Top 20 probably bottoms out pretty low.
Also Anihawk said it sold less than Speed Racer. So probably well below 15k.
Also Anarcho-Consumerism.
Gaborn said:Depends on your definition of "pretty low." But if THIS post about the various platform top 20s is right, and THIS post about MadWorld (which is somewhere below the Wii Top 20) selling 66,000 is right, then I don't consider the 20th best selling game on a game PLATFORM being north of 66,000 being a BAD thing.
Madworld's first month was March, not April.Gaborn said:Depends on your definition of "pretty low." But if THIS post about the various platform top 20s is right, and THIS post about MadWorld (which is somewhere below the Wii Top 20) selling 66,000 is right, then I don't consider the 20th best selling game on a game PLATFORM being north of 66,000 being a BAD thing.
frankie_baby said:how the hell would not making the top 20 mean less than 15k sales? Yes its a possibility but i find that unlikely
Everything in the Wii top 20 is at minimum >13k (Excitebots)Stumpokapow said:66,000 month 1
plus whatever it did this month, which given that it did not appear in the leaked top 20 wii games would mean <15k.
Chumly said:Everything in the Wii top 20 is at minimum >13k (Excitebots)
I guess people can hope that its at least inbetween that and the Wii top 20
Are the SKU's definitely seperated though (Just curious)? Because like when we get NPD top 10's the Guitar Hero SKU's are combined right? I know they track each SKU but when they give the actual sales ranking is it combined?Spiegel said:Excitebots has 2 SKU
Everything in the Wii top 20 is at minimum >8k
That's not true and you know it.Stumpokapow said:a game not making the per platform top 20 sold less than 15k. this is not a possibility, it is a certainty.
Based on what? Wii is the #1 software selling platform, only challenged by DS.Zachack said:Wii Top 20 probably bottoms out pretty low.
Chumly said:Are the SKU's definitely seperated though (Just curious)? Because like when we get NPD top 10's the Guitar Hero SKU's are combined right? I know they track each SKU but when they give the actual sales ranking is it combined?
Probably. It fell off the Xbox live top 10 quickly and I can only find one or two flowchart Kens a day now.Narcosis said:If those creamsugar numbers are true the Wii top 20 depresses me. And did SFIV really fall off that fast with the 360 crowd?
Archie said:Probably. It fell off the Xbox live top 10 quickly and I can only find one or two flowchart Kens a day now.
creamsugar said:TOP 20 per platform
[
What is your source for thisStumpokapow said:number 20 per platform has always hovered around 8k to 20k during the non-holiday season, normally around 12k to 15k. a game not making the per platform top 20 sold less than 15k. this is not a possibility, it is a certainty. whether you find it likely or not, madworld sold fewer than 15k copies based on that top 20 per platform list.
It was discounted to $10 at some stores.AnEternalEnigma said:Guitar Hero Aerosmith?!?!?!
Jokeropia said:That's not true and you know it.
Gamasutra's Tie Ratio AnalysisStumpokapow said:It's certainly not true for all platforms for all months, but I think it's certainly a fair benchmark for most platforms for most months based on the era when we did get enough leaked data to establish a benchmark for that sort of thing.
If you think there's enough post-November 06 clampdown data floating around in the public that you feel comfortable establishing a different ballpark (say 10k, 20k, 25k, 30k--certainly the multiple VE3D top 10 per console leaks tell us that 40k-60k would be the cutoff for the top 10 for a console in non-holiday months), feel free to share your insight with me.
But I feel quite confident in saying that Madworld sold less than 15k this month.
Vinci said:You're saying this as if Nintendo gives a damn about the hardcore crowd or feels they're at all necessary. They're icing, a thin layer of it, on a cake three feet high.
Neo C. said:The easiest way would be restrictions made from the console makers, namely focusing on building an affordable console both for consumers and developers.
The situation in the next generation would be more difficult if Sony or MS still try to create the next power house. If this is the case, companies simply need to know their own limits. As we can see, some smart small companies are already focusing on handhelds and Wii.
I believe many gamers are graphic whores just because the marketing says so. If the marketing of many companies wasn't built around graphics, other aspects would probably gain more importance.
Flying_Phoenix said:As I've said before Nintendo is now marketing at the adult male market very aggressively and I have no doubt that GTA:CTW was a project that was suppose to correlate with this. Or do you guys think it's just mere coincidence that the game was released nearly the exact same time Nintendo started to do the male market pull?
Bizzyb said:But here's the thing, if you're not going to go for the HUGE Marketing push, then you can at LEAST hope or try to get some word of mouth spreading by announcing it earlier, and then letting the press get some coverage over a year or so, so that gamers will KNOW, and maybe some casuals will see it in a magazine or hear it from a friend, or see it on Gametrailers, or SOMETHING. Less than 2 months is not enough time to build any kind of grassroots marketing. That's how most all publishers do it b/c quite frankly, if you aren't going to spend tons of $$$ on ads, etc then that's your best bet.
justchris said:I don't know what you're talking about. What marketing are you referring to that is targeting the adult male demographic on Nintendo's part? I haven't seen it
justchris said:nor seen any effects of it.
Flying_Phoenix said:Honestly I hardly ever watch TV yet ever time I do I nearly ALWAYS see these commercials.
And when I went to see Xmen Origins (eck!).
Flying_Phoenix said:GTA: CTW's legs possibly?
Chumly said:
justchris said:One commercial is hardly a marketing campaign, nor is is particularly aggressive, although a commercial before a solid summer male demographic blockbuster like Wolverine does support your argument.
justchris said:Are entirely normal with relation to the sales of most handheld games, and DS games especially, as well as the extremely good word of mouth for the title. Its own specialized advertising and its release immediately prior to a new hardware revision were also probably a factor.
Confusing the market with two incompatible upgrade paths is not without risk. Some company thought it was a good idea to have both 32X and Saturn, too.B-Rad Lascelle said:That would really be Sony's best short-term maneuver. Launch a rebranded PS2 with a motion controller and balance board ripoff for $149. Granted, they wouldn't have the Nintendo IPs but for a $100 discount, some fresh marketing, a pure-profit-at-Day-1 guideline and the best back catalog in gaming, it couldn't hurt.
AniHawk said:We're at the 30-month mark for the PS3 and Wii, and the 42-month mark for the Xbox 360. Compare this to last gen:
PS2 23,252,000 (42-month mark) (March 2004)
PS2 17,100,000 (30-month mark) (March 2003)
Xbox - 8,681,402 (30-month mark) (April 2004)
Xbox - 12,070,000 (42-month mark) (April 2005)
GCN - 7,393,241 (30-month mark) (April 2004)
GCN - 10,890,000 (42-month mark) (April 2005)
360 15,065,286 (42 months) (April 2009)
360 10,080,000 (30 months) (April 2008)
PS3 7,618,396 (30 months) (April 2009)
Wii 19,913,581 (30 months) (April 2009)
So the Wii's about 2.8-3m ahead of the PS2 at this point. The PS3 is about 300k ahead of the Gamecube (which only had that holiday season before it completely stopped selling), but it's over a million behind the first Xbox (which had a good year of sales left). This generation might make some sense if the two systems were switched, with the PS3 making gains on the PS2's enormous sales and the Wii improving slightly over the Gamecube.
EDIT: The 17.1m number for the PS2 was a complete guess on my part. It's actually about 38k off.
PantherLotus said:Could you explain the significance of that last point Donny? I think I'm missing the point.
bcn-ron said:NPD Canada exists too, but the numbers in this thread are USA only.
Japanese sales are tracked by at least three different trackers (Famitsu/Enterbrain, Media Create and Dengeki). GAF has had weekly threads for that for a long time.
PS3 doesn't buy you?Truespeed said:In NPD Russia
Suburban Cowboy said:PS3 doesn't buy you?
PantherLotus said:Excellent analysis donny.
JoshuaJSlone said:Anyone have a decent example of a leggy game that hung around near/outside the top 20 for a while? Perhaps something could be gleaned about its average monthly sales from periodic LTDs?
OnPoint said:Nice work.
jamesinclair said:So rock band officially lost the war?
Jon said::lol I don't know how EEDAR could have been off on their estimate by almost 60K! WHAT HAPPENED.
creamsugar said:Excitebots: Trick Racing < 9k (not include Wii wheel bundle set)
Klonoa < 2k
Actually its not. On the Wii its easy to see that it potentially has 20-30 titles selling between 20k-50k outside the Wii top 20. I posted numbers to back my position up all your doing is pulling shit out of your ass when it doesnt even make sense.charlequin said:Making one assumption and then extrapolating from known data may sometimes provide a certain amount of insight. By the time you're making two different assumptions, your own cherry-picked data has crowded out whatever real info was there to start with. And you made three here. (And the idea that the top 20 games of all three systems that are outside the top 10 overall will average out the same is not a particularly defensible assumption.)
The idea that a game that fell outside the system-specific Top 20 sold 15k or less, on the other hand, is pretty justifiable based on what we know from old leaked data and from our occasional chances to extrapolate data ranges thanks to specific data points in past months. If we were looking at a particularly strong month or a particularly solid slate of Wii titles, that might be a good reason to question the idea, but we're not; nothing did particularly well in April 2009 outside the few perennial sellers.
If anything, I'd guess Madworld did well under 15k this month -- after all, nothing guarantees it was even close to making the top 20 -- but even giving it a ton of credit and assuming it somehow did something like 20k, we're still looking at a cap of 86k LTD and probably not enough momentum even to crawl to 100k.
Cygnus X-1 said:Disappointment after disappointment on Wii...