Time for some mobile analysis again. This time, Dragon Quest V. The game came out just a few days ago, so it's still young.
Situation on Android
Paid Ranking
3rd, and then 1st, as it was expected. Again: this is just the Paid Ranking, no Free Downloads are included. If Chaos Rings III gave us an outlook about how low numbers are for games being quite low in Paid Charts and Grossing Charts on Android (btw, the game still has to cross 5,000 downloads over there - major failure, what the heck went wrong with that), this time we can have a look at how something actually topping Paid Rankings actually performs.
Right now, the game is between 10,000 - 50,000 downloads. The game released on December 13th, 2014, so it's still very young. Given it's been 3rd and 1st so far, we can make an average.
First three days average - 3,333 < x < 16,667 per day.
Grossing Ranking
Going by Grossing Charts, it seems the game started pretty low (outside of top 100), went quite higher in second day and, then, another rise (even if much smaller, positions-wise), and it's currently 32nd.
Considering the game's downloads and the price (1,800 Yen), this means DQV's Grossing LTD is between 18,000,000 - 90,000,000 Yen, so
First three day Grossing average - 6,000,000 Yen < x < 30,000,000 Yen
What's the situation on iOS, instead?
iPhone
Paid Ranking - 1st since launch
Grossing - 12th -> 6th -> 6th -> 11th -> 15th -> 17th
iPad
Paid Ranking - 1st since launch
Grossing - 6th -> 5th -> 5th -> 6th -> 8th -> 8th
It seems the game had a much better Grossing debut on both iPhone and iPad and, overall, a better trend on iPad, while on iPhone now it's starting going down.
Unfortunately, though, we don't have dowload numbers for iOS, so it's difficult to get a clear idea about Grossing. But we have some datas for other games, don't we (I remember Nirolak posted them...and maybe I asked about them already, but who knows where that post is now XD ).
EDIT: Ah, there you go. I should bookmark that post, this time! *bookmarked*
By the way, are those specific iOS daily revenue or overall mobile daily revenue? Aren't some of those apps on both marketplaces?