Thank you for elaboration. Wasn't new CEO saying they'll put a little more focus on consoles (which include handhelds also) ?
Matsuda's true opinions are a bit hard to parse because if you put together all his statements about Square Enix's strategies, usually made at the same time, it boils down to "We will do absolutely everything and be everywhere."
For example, they currently have:
1.) Two separate cloud gaming services (Dive-In and Shin-Ra), with a previous cancelled one called Core Online.
2.) A kickstarter publishing arm.
3.) Six AAA console games (FF15, KH3, TR10, Hitman 6, DE4, JC3).
4.) Four handheld games (BS, TDQ, SaGa, FFEX).
5.) A mid-tier console game (DQH).
6.) Two new MMOs (FF15, DQ10) plus one old one that i can't remember if it still gets expacs (FF11).
7.) About 5+ upcoming larger production value f2p mobile games with more announced each month.
8.) A variety of PC f2p online games (Nosgoth, Triad Wars, Gods and Generals).
9.) Premium digital download titles like Lara Croft TOO or Chaos Rings III which just released.
10.) A sea of ports and remasters.
11.) Apparently they're still doing browser games too (SaGa browser was also announced).
For a company their size, they're all over the place.
However, one mostly common aspect was they stopped shipping games that didn't have either strong digital components or would sell like 350-400K+ in the mid-tier or 2-3+ million for bigger titles, at least intentionally.
Like Namco has sold ~3.3 million units this year, but it's across 51 titles selling an average of 60K, so that each drop in the bucket adds up to a lot.
Square was a company about selling vastly less games and having each sell a lot more. If SaGa is a traditional game and on Vita, it doesn't seem likely to fit the retail game pattern.