A few weeks ago, I documented what was Chaos Rings III's situation on Google Play, in order to get something remotely similar to an idea about the amount of downloads corresponding to specific placements in charts.
But there's a problem: the game seems to be a major failure on Google Play
October 17th, 428th Overall - 50 < x < 100 copies sold
October 18th, 65th Overall - 100 < x < 500 copies sold
October 19th, 36th Overall - 500 < x < 1,000 copies sold
October 20th, 24th Overall - 500 < x < 1,000 copies sold
October 21st, 16th Overall - 1,000 < x < 5,000 copies sold
...
November 12th, 26th Overall - 1,000 < x 5,000 copies sold
Overall = Paid Download Chart, since CRIII is a paid app.
Here's the graph about its rankings since launch, Paid Download Chart
The game has been steadily around 12-15th in there, and just recently it started going down, out of top 20.
This also means that the average amount of downloads per day, starting from the day after the game reached 1,000 downloads, is lower than 182 downloads.
And this is the situation on the Grossing Chart side (which includes both Free and Paid apps)
October 18th, 369th Overall - 100 < x < 500 copies sold --> Yen 280,000 < x < Yen 1,400,000 grossed
October 19th, 288th Overall - 500 < x < 1,000 copies sold --> Yen 1,400,000 < x < Yen 2,800,000 grossed
October 20th, 238th Overall - 500 < x < 1,000 copies sold --> Yen 1,400,000 < x < Yen 2,800,000 grossed
October 21st, 197th Overall - 1,000 < x < 5,000 copies sold --> Yen 2,800,000 < x < Yen 14,000,000 grossed
...
November 12th, 321st Overall - 1,000 < x < 5,000 copies sold --> Yen 2,800,000 < x < Yen 14,000,000 grossed
It saw a consistent increase for the first days, then a slow drop, then a more pronounced slowdown starting from October 29th, some steadiness at the beginning of November with a sudden rise a few days ago, but now it's falling again.
Daily grossing average from the day after crossing 1,000 - less than Yen 509,000
Note: The game was not featured on the Google Play Home Page, either on Google Play, and it has 326 reviews.
Despite not being useful to get an idea about actual amount of downloads / grossing, here's the situation on iOS
iPhone Paid Download Chart
It started high (6th), but it didn't last long, and the slowdown happend in a little amount of time, and now it's outside top 100
iPhone Grossing Chart
Much more dramatic negative trend than downloads, with even some days where...it was completely absent from Grossing Charts? Don't know what that could represent, honestly.
What about iPad?
iPad Paid Download Chart
Up and down, up and down, up and down, with a tendency towards going down. In the past few days
65th -> 32nd -> 63rd -> 46th -> 69th -> (currently) 52nd. Quite a roller-coaster.
iPad Grossing Chart
It seems it's faring better than on iPhone, especially when the comparison is about last two weeks, but like in the corresponding iPhone chart, there are days where the game didn't chart at all, including yesterday.
Tomorrow, I'll do a new analysis on Skylock, a game that seems to be doing pretty well, after all.