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Media Create Sales: Week 27, 2014 (Jun 30 - Jul 06)

Could the YW phenomenon become a problem for Nintendo?

I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)

but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same
I'm sure Nintendo want YW on Nintendo's platforms instead of Sony or mobile.
 

Busaiku

Member
Again, it's too early to say whether or not Yokai Watch will have lasting appeal.
Level 5 has killed every single one of their franchises prior to this.
 

random25

Member
Could the YW phenomenon become a problem for Nintendo?

I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)

but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same

It depends really. Pokemon and Yokai Watch does not look to be competing directly at this point, and it may look to be beneficial for both especially if they are on one platform. Pokemon fanbase in Japan can help boost up Yokai Watch fanbase, and new 3DS owners who bought just for Yokai Watch can also be a new audience for Pokemon games. And Nintendo will be glad to have a new system-seller franchise on board with their portfolio, at least in Japan, and could be a series that will traverse their next handheld, assuming that Yokai Watch hype is maintained.

First Day Sellthrough:

Youkai Watch 2 -70%
Honke version more popular.
The blog says One Million first Day.

That YW hype!
 

Nirolak

Mrgrgr
Again, it's too early to say whether or not Yokai Watch will have lasting appeal.
Level 5 has killed every single one of their franchises prior to this.

Around the fourth entry is also where they should be gen transitioning, which has always been painful for them.
 
Could the YW phenomenon become a problem for Nintendo?

I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)

but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same

RS remakes are launching months away from YW2. I think that'll be fine.

If the two games released at the same time, it looks like pokemon would win but both games would have amazing legs.

Making easy money off a third-party million-seller can only be good for Nintendo.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Could the YW phenomenon become a problem for Nintendo?

I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)

but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same

I remember vividly the Digimon, Yu-Gi-Oh! and Beyblade phenomenon; I don't know where they stand today in the marketplace however.

It's all about maintaining the status quo, few properties have done so such as Pokemon and Gundam. Level-5's CEO wants Youkai Watch to be a longstanding franchise, he cited Doraemon as an example - let's hope he achieves the desired threshold.
 

DaBoss

Member
First Day Sellthrough:

Youkai Watch 2 -70%
Honke version more popular.
The blog says One Million first Day.
Translate that to English man. :p

Gold or Silver
Yf8lx5i.jpg
 

Busaiku

Member
Gold
so when ORAS comes out with lower numbers than XY, we gonna blame YW, right?
Well, considering that every remake prior has done about 60-70% as well as the main entries, probably not.
If Omega Ruby and Alpha Sapphire do as well as X/Y, that'd be amazing.
 

crinale

Member
What makes YW successful is that game is no longer the only revenue source.
To be successful or become a boom in Japanese market it is almost mandatory to make it a media franchise.
Level 5 is extremely talented to do so :D
 

ohlawd

Member
Gold

Well, considering that every remake prior has done about 60-70% as well as the main entries, probably not.
If Omega Ruby and Alpha Sapphire do as well as X/Y, that'd be amazing.

yeah I should have said significantly lower numbers.

ORAS doing that well (as much as I'd like it to) is a crapshoot.
 

Sandfox

Member
What makes YW successful is that game is no longer the only revenue source.
To be successful or become a boom in Japanese market it is almost mandatory to make it a media franchise.
Level 5 is extremely talented to do so :D

You could say the same thing about IE and we saw what they did with that.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
First Day Sellthrough:

Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.
So happy to read this - L5 deserves this. Game looks great as well.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Comgnet's retail chain preorders comparison, as of July 11th, 2014

[3DS] Puzzle & Dragons Z - 117pt
[3DS] Yokai Watch 2 - 124pt + 97pt = 221pt
[3DS] Super Smash Bros. for Nintendo 3DS - 206pt

[3DS] Dragon Ball Heroes: Ultimate Mission - 69pt
[3DS] Dragon Ball Heroes: Ultimate Mission 2 - 60pt

[PS3] Atelier Escha & Logy: Alchemists of the Dusk Sky - 30pt
[PS3] Atelier Shallie: Alchemists of the Dusk Sea - 24pt + 20pt = 44pt

[WIIU] Super Smash Bros. For Wii U - 17pt
 

Mory Dunz

Member
Comgnet's retail chain preorders comparison, as of July 11th, 2014

[3DS] Puzzle & Dragons Z - 117pt
[3DS] Yokai Watch 2 - 124pt + 97pt = 221pt
[3DS] Super Smash Bros. for Nintendo 3DS - 206pt

Wait, was/is Smash 3DS generally expected to open at over a million, or is it not?

Or is there no clue for how the sales will be?
 

L~A

Member
Comgnet's retail chain preorders comparison, as of July 11th, 2014

[3DS] Puzzle & Dragons Z - 117pt
[3DS] Yokai Watch 2 - 124pt + 97pt = 221pt
[3DS] Super Smash Bros. for Nintendo 3DS - 206pt

[3DS] Dragon Ball Heroes: Ultimate Mission - 69pt
[3DS] Dragon Ball Heroes: Ultimate Mission - 60pt

[PS3] Atelier Escha & Logy: Alchemists of the Dusk Sky - 30pt
[PS3] Atelier Shallie: Alchemists of the Dusk Sea - 24pt + 20pt = 44pt

[WIIU] Super Smash Bros. For Wii U - 17pt

1) why is Puzzle & Dragons Z up there? Something special happened?
2) good for Smash 3DS... this one is going to have a nice opening.
3) there's 2 Dragon Ball Heroes : Ultimate Mission :p
4) Heh, not bad for Smash Wii U, considering we don't even have a release date.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
1) why is Puzzle & Dragons Z up there? Something special happened?
2) good for Smash 3DS... this one is going to have a nice opening.
3) there's 2 Dragon Ball Heroes : Ultimate Mission :p
4) Heh, not bad for Smash Wii U, considering we don't even have a release date.

1)It's for comparison-sake, since P&DZ had a very good debut as well: this is where it was at the same time before the release as SSB, the same for YW2.
3)Going to edit that soon. :p
 

Alrus

Member
Around the fourth entry is also where they should be gen transitioning, which has always been painful for them.

Well if they don't make fanbase alienating decisions like changing the protagonist and/or changing the time frame completely, maybe YW2 will hold better. Although if they keep it a yearly franchise, a decline is inevitable.
 

squall23

Member
Around the fourth entry is also where they should be gen transitioning, which has always been painful for them.
I don't actually believe it's the 4th game. The fourth game is usually not bad (Layton 4, IEGO). It's by the fifth game that starts to either get boring (Layton 5) or balls off the wall insanity/stupidity/excessive/drop off the deep end (IEGO 2).
 
A parent buying his child a video game is not something special, yes. Enough parents doing this at a game's release date to be worth mentioned is something that's exclusive to Japan.

Living in one of the worst countries when it comes gaming culture is making me jealous of even the smallest things, though.

Where do you live?

japan pls buy a ps4 pls
sony begs you pls (buy vitas too)
http://store.sony.jp/Special/Game/Ps4/Frozen/
rPqFhVr.jpg


If you guys are unaware, Frozen has become one of the highest grossing films in Japan's history.

Sony doing movie editions now......hope for an Evangelion 4.44 edition.
 

Aostia

El Capitan Todd
Wait, was/is Smash 3DS generally expected to open at over a million, or is it not?

Or is there no clue for how the sales will be?

I think that open over a million wouild be really HUGE, but I'm expecting it to perform really well:

- Super Smash Bros was the only million seller on the GC. GC sold slightly over 4 millions in Japan, so it had a crazy attach rate.
- Super Smash Bros sold over 3 millions on the Wii (Japan only) and was still charting in the yearly charts for 2013 despite being distributed back in 2008
- Super Smash bros brawl debute with 819,647 copies
- Wii install base at that time in Japan was at 5,159,142
- Super smash is one of the most popular games based on the multiplayer aspect
- 3DS is very popular in Japan, already sold over 15 millions units
- Local multiplayer games for portables are very popular in Japan
- Smash bros 4 3DS will be the first portable iteration for the franchise

I think that 1 million mark debut is possible. Not safe, but possible.
I really think that the "4 3DS" version will be a hit. So much that I think it will really hurt the Wii U version (in Japan)
 
What makes YW successful is that game is no longer the onlye revenue source.
To be successful or become a boom in Japanese market it is almost mandatory to make it a media franchise.
Level 5 is extremely talented to do so :D

Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.

But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.

You own Aniplex for eff's sake.
 

Aostia

El Capitan Todd
A statement we haven't had in a long time.

I know that this "stigmata" will never be reversed nor analyzed deeply, honestly.
this is my take on L5 management of multimedia franchise. Note: this come from a person who work on toy market, with really strict relationship also with TV Anime/Cartoon production agency:

I continue seeing GAFfers hating on L5...
I can understand if Gundam fans would hate them, but for the others... :D

It is clear that they are an entertaining company that often tries to go for cross-media projects (partnering with other companies sometime, like Bandai-Namco for the toy-aspect of their projects for example), at least from their Nintendo DS days.

They have a particular approach to their series: it is different from many other companies, but I don't see it as the "evil within" as others do.

There are companies that milk their franchises in a similar way, without the same "new IP" direction that L5 has.
There are companies that don't milk their IPS in the same way of course, but usually those are also just videogame IPs or just videogames companies.
There are companies that defend their IPs better, but that don't present big brand new IPs with the same pace of L5 too.

If we look at their recent series we have:

Professor Layton: it was a well-studied "Brain Training" epigon, developed with a cartoonish style trying to attract a variety of target ages following the enigma-fever and the touch-generation fever of the DS. It debuted slowly, but continued to grow. They decided to almost annualize the series (wasnt' exactly 1 each year) also because they understood that those fevers (enigma and touch) wasn't going to last forever (they understood it even better then Nintendo probably :p )
The games suffered a decline after some incredible peak. I'd say that it's normal, and that other "touch generation" games suffered even more. With a very similar stucture and the recycle of engines, I'd say that also the 300k (in Japan) of the recent 6th game are enought financially for them. Without counting also western sales (stilll very positive). Don't know how many Japanese games sell as much as the Layton series even after the decline. Postponing the releases of the games would have benefit the series? I highly doubt it.

Inazuma Eleven: planned as a cross-media IP, the game debuted slowly, and started to sell after the cartoon release. Then they started to annualize it following the annual TV cartoon series. Each new season saw a new game. And they continued with the GO series. Similarly to Layton, these games saw a peak and then a decline. Still able to sell 350K (in Japan)? Once again: not that bad. We could count the games able to sell those quantities. Without counting European sales (always good in Italy, Spain and maybe even France/Ger, but I'm not sure). This is a videogame based on an Anime (TV cartoon): cartoons popularity lasts (with exceptions, of course) some years, usually. They chose the right path in annualizing a videogame series based on a TV Cartoon.

Little Battlers: very similar to Inazuma, with in addition the toy side of things. So, videogame, tv cartoon and toys. I can really confirm you (I work in the toy market) that the most common thing for kids products (especially for TV cartoon based lines) is to present a novelty every year. This help you in selling-in your products, because you can present the "new" aspect as part of your promotional push to the line. The games sold well, than faded. But I think that the most negative part wasn't the annualization of the series, while the wrong choice in terms of platform (in terms of target age): they created consufion among the consumers about this line presenting too many version of the same game with small additions on a variety of different platforms. Probably, they shuold have chosen the 3DS right after the initial PSP debut, in the transition from last gen into this gen.

Yokai Watch: we all are seeing the success of this line, once again based on anime-manga-game. The game sold well from the beginning, then theanime aired and the sales went up, to stay stable so far. They now present the new game that will be probably followed by the new TV Cartoon later in the year.

A lot of those IPs were strictly bonded to cross-media projects: cartoons and toys for kids are normally treated as temporary successes: the popularity of bands among kids in the entertainment segment lasts some years (later they can be re-launched as well, of course, when a new generation of kids born and grows). They create the "phenomena" and then support it with big "PR" investments (the cartoons) trying to create turnover on the products (videogame or game).

Financially, it is a good direction.
You have also to consider the profit linked to the licenses rights.
You are in trouble if you see your benefit decreasing from the decline of popularity of your franchises, of course.
But if you launch new brands (with the money made on those successfull IPs) looking for the new "good one" as they did so far, everything is ok.

They created Layton, and benefit a lot from that.
Then they decided to try the cross-media strategy with IE. Great success.
They invested in Little Battlers: good results but the comrpomised it with costumer confusion.
They tried with Yokai and they succeded (it is already obvious that this IP is a good one for them)

In between, they also launched several new IPs: most of them failed to attract the right target (Cinderella RPG for example), while other performed well (considering that it was "just" a videogame without huge investment for cartoon/toy development, Fantasy Life perfomed really well: it sold around 300k I think, and if we compared 3DS development costs with the actual Japanese sales, I'd say that this was positive)

So:
financially it worked for them
quality of their games among the same brand weren't impacted by the annualization (at least for Layton and Inazuma)
IPs new proposals continued with a good pace

At least, those are my two cents
 

KtSlime

Member
Oh my...well that is one way to sell consoles I guess. Is it a limited edition SKU? Why did I even ask that question, of course it is a limited edition SKU.
It's limited edition, but not how we usually think of it, as it will never run out of stock...
 
Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.

But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.

You own Aniplex for eff's sake.

Persona is one where they helped Atlus and made it a media franchise.

Also, you do see a lot of Vita's in anime's lool

On a more serious note, anime adaptations of video games are usually not good at all.
 

Shengar

Member
Judging from that line, I guess they are parents that want to bought the game for their children. The line is very different from those Monster Hunter in my eyes.
Also the popularity of the Gold version proved that Gold version will be always superior just like it did with Pokemon (H)G(S)S.
http://www.youtube.com/watch?v=CPKctR2gVvg

Edit: Sorry linked the Japanese version by accident. English one is what my tag refers to.
Edea is the only reason I continue playing Bravely Default at the moment.
I wouldn't say better lore (not yet, anyway), but in terms of story, character, exploration, it is at least on par with Pokemon. The characters are most interesting to me.

Also, you can have other Youkai following you in YW2 (not just Whisper) so it has that over Pokemon. :p

Sounds interesting, I'll put it on my radar for western releases. Also, what's the streetpass feature for Youkai Watch? Pokemon XY feature is kinda.......lol

Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.

But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.

You own Aniplex for eff's sake.

Yeah, MH is kinda strange. Capcom have deep partnership with Uniqlo in producing MH themed T-shirts, but outside that, Capcom doesn't really explored it as aggressive as it should be, namely like the figure market. For a series that have a ton of awesome monsters and armors, it's strange for me to not see them more often (or maybe it's just me not seeking in the right place).
I want my PVC/Max Factory female Barioth X pls capcom
 
First Day Sellthrough:

Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.

Huuuuge. Should be interesting to see the hold over the weekend. But either way, just, massive.

Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.

But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.

You own Aniplex for eff's sake.
There might not be an anime for MonHun, but it is also merchandise heavy at this point.

3DS software is really starting to hit overdrive for the year now: starting with Yokai Watch 2 -> Smash -> Pokemon -> MonHun.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
First Day Sellthrough:

Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.

One million shipped or sold through? Considering the first one is just at 1.2 million LTD, even 700k in the first week would be amazing.
 

crinale

Member
Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.

But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.

You own Aniplex for eff's sake.

Well what I wanted to say is that MH is very popular game but outside game industry it isn't doing much (it did get licensed comics, figurines and such but they aren't really taking off).
Pokemon, Yu-Gi-Oh franchise, couple L5 franchise and such have something other than games to sell gazillions with relatively low base cost, like trading cards and coins. For such franchise games and TV shows act as the driver force to gain profit back by selling those profitable toys and gadgets. The same logic goes to Kamen Rider TV shows, with only difference is where the franchise starts first (game or TV show).

And with those franchise Bamco is almost always involved. With YW boom they must be making tons of money just as L5 is doing so.
 
July - Yokai Watch 2
August - ?
September - Smash Bros 3DS
October - Monster Hunter 4G
November - Pokemon ORAS
December - ? (FFE?)

Pretty solid lineup for the rest of the year.
 

RalchAC

Member
http://www.m-create.com/ranking/

Youkai Watch 2 pre-orders: 814,000 (until Jul 06)

o_o

First Day Sellthrough:

Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.

O_O

If that's true holy shit. The game is going to crush everybody expectations. July predictions are going to look quite badly.

Hopefully they won't run this into the ground. Pokemon is almost annual but they GameFreak is quite smart managing it. The 3rd versions (which sell less since they're not must have, but sell quite well anyway) and remakes probably help avoiding franchise fatigue.

Could the YW phenomenon become a problem for Nintendo?

I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)

but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same

I don't see the problem there. In the good old days both Final Fantasy and Dragon Quest were on the same platforms, both sell greatly and both survived. People that like Pokemon is not suddenly going to hate it because they like more Youkai Watch.

If anything we may see GameFreak getting their ass together and releasing a game that looks good. The Pokemon in-battle models are cool, but the fields... not so much.

July - Yokai Watch 2
August - ?
September - Smash Bros 3DS
October - Monster Hunter 4G
November - Pokemon ORAS
December - ? (FFE?)

Pretty solid lineup for the rest of the year.

I think Winter in Japan can mean early next year. They may release the game in 2015 in order to keep some distance between Explorers and MH4G.
 

Chris1964

Sales-Age Genius
Yo-kai Watch 2 preorders

"The growth of the number of reservations has slowed a bit this week

786.000 until 2014.06.29
814.000 until 2014.07.06

Million opening title, first of this year is almost certain."

21./27. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800)
22./18. [PSV] Robotics;Notes Elite # <ADV> (5pb.) {2014.06.26} (¥7.344)
23./14. [PS4] Warriors Orochi 3: Ultimate <ACT> (Koei Tecmo) {2014.06.26} (¥7.344)
24./26. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800)
25./21. [PSP] World Soccer Winning Eleven 2014: Samurai Blue Challenge <SPT> (Konami) {2014.05.22} (¥3.067)
26./24. [PS3] One Piece: Unlimited World Red <ADV> (Bandai Namco Games) {2014.06.12} (¥7.171)
27./42. [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329)
28./34. [3DS] Style Savvy: Trendsetters - Tokimeki Up! <ETC> (Nintendo) {2014.04.17} (¥4.936)
29./31. [3DS] Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400)
30./28. [PSV] The Legend of Heroes: Ao no Kiseki Evolution # <RPG> (Kadokawa Games) {2014.06.12} (¥6.264)
31./33. [PS3] Rain <ACT> (Sony Computer Entertainment) {2014.06.05} (¥2.376)
32./35. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985)
33./00. [PSV] Demon Gaze: Global Edition <RPG> (Kadokawa Games) {2014.07.03} (¥4.644)
34./38. [PSV] Sword Art Online: Hollow Fragment # <RPG> (Bandai Namco Games) {2014.04.24} (¥6.664)
35./29. [3DS] Card Fight!! Vanguard: Lock on Victory!! <TBL> (FuRyu) {2014.06.05} (¥5.378)
36./13. [WIU] Kamen Rider: Battride War II # <ACT> (Bandai Namco Games) {2014.06.26} (¥7.689)
37./36. [3DS] Mario Golf: World Tour <SPT> (Nintendo) {2014.05.01} (¥4.937)
38./00. [3DS] IslandDays <ADV> (Klon) {2014.07.03} (¥6.480)
39./39. [PSV] Terraria <ADV> (Spike Chunsoft) {2014.02.06} (¥2.980)
40./43. [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800)
41./46. [PS4] Battlefield 4 <ACT> (Electronic Arts) {2014.02.22} (¥7.665)
42./32. [PSV] One Piece: Unlimited World Red <ADV> (Bandai Namco Games) {2014.06.12} (¥6.145)
43./44. [PS3] Metal Gear Solid V: Ground Zeroes <ADV> (Konami) {2014.03.20} (¥2.980)
44./48. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800)
45./47. [3DS] Fossil Fighters: Frontier <RPG> (Nintendo) {2014.02.27} (¥4.800)
46./49. [3DS] Tomodachi Life # <ETC> (Nintendo) {2013.04.18} (¥4.800)
47./00. [3DS] Harvest Moon: Linking the New World <SLG> (Marvelous AQL) {2014.02.27} (¥5.040)
48./00. [WIU] Taiko no Tatsujin: Wii U Version! # <ACT> (Bandai Namco Games) {2013.11.21} (¥5.480)
49./00. [PSV] Nobunaga's Ambition: Creation <SLG> (Koei Tecmo) {2014.05.29} (¥8.424)
50./00. [PS3] Battlefield 4 <ACT> (Electronic Arts) {2013.11.07} (¥7.665)

Top 50

3DS - 20
PSV - 10
PS3 - 9
PS4 - 5
WIU - 4
PSP - 1
WII - 1

SOFTWARE
Code:
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|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |    391.000 |    766.000 |    658.000 | 19.179.000 | 22.094.000 |
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