I can see MK8 selling 1M by the end of Wii U's lifespan.
Also, this is the first time I've been up so early as to see the thread being created O_O
I believe you mean 10 million lifetime sale..
I can see MK8 selling 1M by the end of Wii U's lifespan.
Also, this is the first time I've been up so early as to see the thread being created O_O
I'm sure Nintendo want YW on Nintendo's platforms instead of Sony or mobile.Could the YW phenomenon become a problem for Nintendo?
I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)
but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same
I believe you mean 10 million lifetime sale..
Could the YW phenomenon become a problem for Nintendo?
I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)
but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same
First Day Sellthrough:
Youkai Watch 2 -70%
Honke version more popular.
The blog says One Million first Day.
Again, it's too early to say whether or not Yokai Watch will have lasting appeal.
Level 5 has killed every single one of their franchises prior to this.
First Day Sellthrough:
Youkai Watch 2 -70%
Honke version more popular.
The blog says One Million first Day.
Could the YW phenomenon become a problem for Nintendo?
I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)
but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same
Could the YW phenomenon become a problem for Nintendo?
I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)
but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same
Translate that to English man.First Day Sellthrough:
Youkai Watch 2 -70%
Honke version more popular.
The blog says One Million first Day.
Translate that to English man.
Gold or Silver
Well, considering that every remake prior has done about 60-70% as well as the main entries, probably not.so when ORAS comes out with lower numbers than XY, we gonna blame YW, right?
Gold
Well, considering that every remake prior has done about 60-70% as well as the main entries, probably not.
If Omega Ruby and Alpha Sapphire do as well as X/Y, that'd be amazing.
What makes YW successful is that game is no longer the only revenue source.
To be successful or become a boom in Japanese market it is almost mandatory to make it a media franchise.
Level 5 is extremely talented to do so
WelpFirst Day Sellthrough:
Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.
So happy to read this - L5 deserves this. Game looks great as well.First Day Sellthrough:
Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.
Comgnet's retail chain preorders comparison, as of July 11th, 2014
[3DS] Puzzle & Dragons Z - 117pt
[3DS] Yokai Watch 2 - 124pt + 97pt = 221pt
[3DS] Super Smash Bros. for Nintendo 3DS - 206pt
hahahaha
why doesn't your avatar match your tag, what is your avatar from anyway
Looks like Red from Transistor.
Comgnet's retail chain preorders comparison, as of July 11th, 2014
[3DS] Puzzle & Dragons Z - 117pt
[3DS] Yokai Watch 2 - 124pt + 97pt = 221pt
[3DS] Super Smash Bros. for Nintendo 3DS - 206pt
[3DS] Dragon Ball Heroes: Ultimate Mission - 69pt
[3DS] Dragon Ball Heroes: Ultimate Mission - 60pt
[PS3] Atelier Escha & Logy: Alchemists of the Dusk Sky - 30pt
[PS3] Atelier Shallie: Alchemists of the Dusk Sea - 24pt + 20pt = 44pt
[WIIU] Super Smash Bros. For Wii U - 17pt
1) why is Puzzle & Dragons Z up there? Something special happened?
2) good for Smash 3DS... this one is going to have a nice opening.
3) there's 2 Dragon Ball Heroes : Ultimate Mission
4) Heh, not bad for Smash Wii U, considering we don't even have a release date.
Around the fourth entry is also where they should be gen transitioning, which has always been painful for them.
A statement we haven't had in a long time.Level 5 gonna ram another franchise into the ground.
I don't actually believe it's the 4th game. The fourth game is usually not bad (Layton 4, IEGO). It's by the fifth game that starts to either get boring (Layton 5) or balls off the wall insanity/stupidity/excessive/drop off the deep end (IEGO 2).Around the fourth entry is also where they should be gen transitioning, which has always been painful for them.
A parent buying his child a video game is not something special, yes. Enough parents doing this at a game's release date to be worth mentioned is something that's exclusive to Japan.
Living in one of the worst countries when it comes gaming culture is making me jealous of even the smallest things, though.
japan pls buy a ps4 pls
sony begs you pls (buy vitas too)
http://store.sony.jp/Special/Game/Ps4/Frozen/
If you guys are unaware, Frozen has become one of the highest grossing films in Japan's history.
Wait, was/is Smash 3DS generally expected to open at over a million, or is it not?
Or is there no clue for how the sales will be?
What makes YW successful is that game is no longer the onlye revenue source.
To be successful or become a boom in Japanese market it is almost mandatory to make it a media franchise.
Level 5 is extremely talented to do so
A statement we haven't had in a long time.
I continue seeing GAFfers hating on L5...
I can understand if Gundam fans would hate them, but for the others...
It is clear that they are an entertaining company that often tries to go for cross-media projects (partnering with other companies sometime, like Bandai-Namco for the toy-aspect of their projects for example), at least from their Nintendo DS days.
They have a particular approach to their series: it is different from many other companies, but I don't see it as the "evil within" as others do.
There are companies that milk their franchises in a similar way, without the same "new IP" direction that L5 has.
There are companies that don't milk their IPS in the same way of course, but usually those are also just videogame IPs or just videogames companies.
There are companies that defend their IPs better, but that don't present big brand new IPs with the same pace of L5 too.
If we look at their recent series we have:
Professor Layton: it was a well-studied "Brain Training" epigon, developed with a cartoonish style trying to attract a variety of target ages following the enigma-fever and the touch-generation fever of the DS. It debuted slowly, but continued to grow. They decided to almost annualize the series (wasnt' exactly 1 each year) also because they understood that those fevers (enigma and touch) wasn't going to last forever (they understood it even better then Nintendo probably )
The games suffered a decline after some incredible peak. I'd say that it's normal, and that other "touch generation" games suffered even more. With a very similar stucture and the recycle of engines, I'd say that also the 300k (in Japan) of the recent 6th game are enought financially for them. Without counting also western sales (stilll very positive). Don't know how many Japanese games sell as much as the Layton series even after the decline. Postponing the releases of the games would have benefit the series? I highly doubt it.
Inazuma Eleven: planned as a cross-media IP, the game debuted slowly, and started to sell after the cartoon release. Then they started to annualize it following the annual TV cartoon series. Each new season saw a new game. And they continued with the GO series. Similarly to Layton, these games saw a peak and then a decline. Still able to sell 350K (in Japan)? Once again: not that bad. We could count the games able to sell those quantities. Without counting European sales (always good in Italy, Spain and maybe even France/Ger, but I'm not sure). This is a videogame based on an Anime (TV cartoon): cartoons popularity lasts (with exceptions, of course) some years, usually. They chose the right path in annualizing a videogame series based on a TV Cartoon.
Little Battlers: very similar to Inazuma, with in addition the toy side of things. So, videogame, tv cartoon and toys. I can really confirm you (I work in the toy market) that the most common thing for kids products (especially for TV cartoon based lines) is to present a novelty every year. This help you in selling-in your products, because you can present the "new" aspect as part of your promotional push to the line. The games sold well, than faded. But I think that the most negative part wasn't the annualization of the series, while the wrong choice in terms of platform (in terms of target age): they created consufion among the consumers about this line presenting too many version of the same game with small additions on a variety of different platforms. Probably, they shuold have chosen the 3DS right after the initial PSP debut, in the transition from last gen into this gen.
Yokai Watch: we all are seeing the success of this line, once again based on anime-manga-game. The game sold well from the beginning, then theanime aired and the sales went up, to stay stable so far. They now present the new game that will be probably followed by the new TV Cartoon later in the year.
A lot of those IPs were strictly bonded to cross-media projects: cartoons and toys for kids are normally treated as temporary successes: the popularity of bands among kids in the entertainment segment lasts some years (later they can be re-launched as well, of course, when a new generation of kids born and grows). They create the "phenomena" and then support it with big "PR" investments (the cartoons) trying to create turnover on the products (videogame or game).
Financially, it is a good direction.
You have also to consider the profit linked to the licenses rights.
You are in trouble if you see your benefit decreasing from the decline of popularity of your franchises, of course.
But if you launch new brands (with the money made on those successfull IPs) looking for the new "good one" as they did so far, everything is ok.
They created Layton, and benefit a lot from that.
Then they decided to try the cross-media strategy with IE. Great success.
They invested in Little Battlers: good results but the comrpomised it with costumer confusion.
They tried with Yokai and they succeded (it is already obvious that this IP is a good one for them)
In between, they also launched several new IPs: most of them failed to attract the right target (Cinderella RPG for example), while other performed well (considering that it was "just" a videogame without huge investment for cartoon/toy development, Fantasy Life perfomed really well: it sold around 300k I think, and if we compared 3DS development costs with the actual Japanese sales, I'd say that this was positive)
So:
financially it worked for them
quality of their games among the same brand weren't impacted by the annualization (at least for Layton and Inazuma)
IPs new proposals continued with a good pace
At least, those are my two cents
It's limited edition, but not how we usually think of it, as it will never run out of stock...Oh my...well that is one way to sell consoles I guess.Is it a limited edition SKU?Why did I even ask that question, of course it is a limited edition SKU.
Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.
But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.
You own Aniplex for eff's sake.
Edea is the only reason I continue playing Bravely Default at the moment.http://www.youtube.com/watch?v=CPKctR2gVvg
Edit: Sorry linked the Japanese version by accident. English one is what my tag refers to.
I wouldn't say better lore (not yet, anyway), but in terms of story, character, exploration, it is at least on par with Pokemon. The characters are most interesting to me.
Also, you can have other Youkai following you in YW2 (not just Whisper) so it has that over Pokemon.
Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.
But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.
You own Aniplex for eff's sake.
First Day Sellthrough:
Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.
There might not be an anime for MonHun, but it is also merchandise heavy at this point.Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.
But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.
You own Aniplex for eff's sake.
http://www.youtube.com/watch?v=CPKctR2gVvg
Edit: Sorry linked the Japanese version by accident. English one is what my tag refers to.
First Day Sellthrough:
Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.
There might not be an anime for MonHun, but it is also merchandise heavy at this point.
lolwut?
why? I don't understand. Mrgrgrgr
On a more serious note, anime adaptations of video games are usually not good at all.
Well, I'd say MH is somewhat of an exception. It's a franchise, but its roots are still firmly driven by the games.
But you're right on that. In fact, I'm surprised so few other publishers are taking that leap to expand their games IP proactively into a multimedia one. Especially Sony.
You own Aniplex for eff's sake.
ffFirst Day Sellthrough:
Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.
I'm glad they are on top again, but they are so good at destroying their brand.A statement we haven't had in a long time.
Corrected;-)July - Yokai Watch 2
August -September - Smash Bros 3DSFarming Simulator 14: Pocket Farm 2
October - Monster Hunter 4G
November - Pokemon ORAS
December - ? (FFE?)
Pretty solid lineup for the rest of the year.
One million shipped or sold through? Considering the first one is just at 1.2 million LTD, even 700k in the first week would be amazing.
First Day Sellthrough:
Youkai Watch 2 -70%
Honke (the gold one) version more popular.
The blog says One Million first Day.
Could the YW phenomenon become a problem for Nintendo?
I mean, nintendo biggest franchises don't have any competitive counterpart, Pokemon, AC, Mario Kart and biggest third party games don't have any competition from Nintendo (they don't make rpg like DQ or hunting games)
but YW really reminds Pokemon in many ways and now L5 made two versions as nintendo has always made with Pokemon
Last but not least, target audience is the same
July - Yokai Watch 2
August - ?
September - Smash Bros 3DS
October - Monster Hunter 4G
November - Pokemon ORAS
December - ? (FFE?)
Pretty solid lineup for the rest of the year.
Wait, what?It's limited edition, but not how we usually think of it, as it will never run out of stock...
--------------------------------------------------------------------------
|System | This Week | Last Week | Last Year | YTD | Last YTD |
--------------------------------------------------------------------------
| ALL | 391.000 | 766.000 | 658.000 | 19.179.000 | 22.094.000 |
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27./42. [PSV] Persona 4: Golden <RPG> (Atlus) {2012.06.14} (¥7.329)