03./01. [3DS] Yo-kai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 26.351 / 975.864 (-55%)
Crazy drop for Yokai watch.
03./01. [3DS] Yo-kai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 26.351 / 975.864 (-55%)
I wish we could begin getting iOS and mobile revenue for the Japanese market. I suspect gaming is doing just fine there, it's just migrating away from Sony and Nintendo's systems and towards Apple and Google's.
With those PS4 numbers I dread to think just how small the Xbone number will be
Like W101 did?Just wait for dat Platinum bump
I suspect that 5 or 6 titles are sharing that mobile gaming cake.
This is the worst week of May since 2004.
Week 20, 2014 (May 12 - May 18)
1. Nintendo 3DS LL 20.619
2. PS Vita 12.844
3. PS3 7.060
4. PS4 6.887
5. Wii U 6.836
6. Nintendo 3DS 4.821
7. PSP 1.320
8. PS Vita TV 855
9. Xbox 360 132
Total - 61.377
Week 20, 2004 (May 10 - May 16)
1. PS2 - 30.348
2. Game Boy Advance SP - 20.958
3. GameCube - 4.135
4. Game Boy Advance - 2.554
5. Xbox - 222
Total - 58.217
Can't decide if I should laugh or cry.
This is the worst week of May since 2004.
Week 20, 2014 (May 12 - May 18)
1. Nintendo 3DS LL 20.619
2. PS Vita 12.844
3. PS3 7.060
4. PS4 6.887
5. Wii U 6.836
6. Nintendo 3DS 4.821
7. PSP 1.320
8. PS Vita TV 855
9. Xbox 360 132
Total - 61.377
Week 20, 2004 (May 10 - May 16)
1. PS2 - 30.348
2. Game Boy Advance SP - 20.958
3. GameCube - 4.135
4. Game Boy Advance - 2.554
5. Xbox - 222
Total - 58.217
I'm not sure the triple-A unicorn is that much safer. The target needs to be somewhere in between... which appears to be PS3, for now.
It's almost certainly top heavy, but so are consoles. At least in the West (where we have some more concrete numbers on mobile sales), iOS is not notably more (or less) top heavy than consoles are.
Which is an indictment of all of those platforms, frankly.
It'll get better but too bad none of those will hit the market within the next 12 months.You think things won't get better when FFXV, MGS5, GT7, RE7 or KH3 come out?
Game development and publishing are never safe, but western devs remain far more relevant and successful than Japanese ones.
Companies like Konami are making most of their money outside of videogames while EA, Activision, Ubisoft, Blizzard, Valve, etc. continue to grow bigger. When is the last time a big Japanese dev did anything interesting to non-Japanese audiences? How about the last time they did several in a row? Most of them don't even try despite the country having a birth rate below the rate of replacement for decades.
Unless you are in Japan dont really think it should matter to you either way.
Unless you are in Japan dont really think it should matter to you either way.
The main problem here I think is that I think that more people share the cake on the console market. You can be niche and be really profitable, while on iOS... well you're likely to disappear in a huge sea.
Of course, I may lack concrete data, But I also think that's because actual data are showing mobile revenue as a whole and not detailled enough.
I'm reasonably confident this really isn't true. The last I checked (circa 2011), ~85% of all third party sales on 360 were Ubisoft/Take 2/Activision/EA. Four companies. In general, the iOS market is more diverse and more open to competition, which is why you see so many small companies entering the mobile market rather than the console one.
Mid-tier games are being replaced by the rise of indie games. While they were previously confined to PC, the platform holders are doing everything to get them on board now. And this is bringing in a lot of games which are higher quality than the few "mid-tier" efforts that still exist (ASM2, Bound by Flame).Historiacally abysmal sales.
The thing I question is the vitality of the platforms, not just in Japan but worldwide. In the past the more moderate dev costs meant more releases all the time, which kept the gamers engaged. Not every game had to sell 6+ million copies.
This time it is different: big software hitters will come, but the implosion of the mid-tier means that you have to wait for a long time for any new releases in the genres you enjoy (with the possible exception of FPS games). This allows the attention and engagement of gamers to drift into other forms of entertainment.
Japan itself is a clear case: the money is made in mobile, so thats where we are seeing vitality: yes lots of the releases are of low-quality, but at least there is something new to play all the time for almost all the genres.
Quality matters, but so does output.
I suspect that 5 or 6 titles are sharing that mobile gaming cake.
I'm reasonably confident this really isn't true. The last I checked (circa 2011), ~85% of all third party sales on 360 were Ubisoft/Take 2/Activision/EA. Four companies. In general, the iOS market is more diverse and more open to competition, which is why you see so many small companies entering the mobile market rather than the console one. If you need me to pull it up, I can show you the number of smaller developers and publishers active in the iOS space relative to the console space.
Interesting you say that in a thread where people are expecting Mario Kart 8 and Final Fantasy XV to single handedly save their respective consoles from their horrible sales.
The main problem here I think is that I think that more people share the cake on the console market. You can be niche and be really profitable, while on iOS... well you're likely to disappear in a huge sea.
Of course, I may lack concrete data, But I also think that's because actual data are showing mobile revenue as a whole and not detailled enough.
Mid-tier games are being replaced by the rise of indie games. While they were previously confined to PC, the platform holders are doing everything to get them on board now. And this is bringing in a lot of games which are higher quality than the few "mid-tier" efforts that still exist (ASM2, Bound by Flame).
Mid-tier games are being replaced by the rise of indie games. While they were previously confined to PC, the platform holders are doing everything to get them on board now. And this is bringing in a lot of games which are higher quality than the few "mid-tier" efforts that still exist (ASM2, Bound by Flame).
So in the 18 months between now and the probable release of FFXV, does the PS4 have anything fairly big coming out for Japan? Because I don't know if a game system can go 18 months like this.
Flurry says 875 developers have 1 million or more active monthly users (ie healthy userbase).
They are calling it (you guessed it) mid-tier. And I doubt Flurry has the data of Asian devs. Thats a whole lotta devs with enough users to pay the bills.
Of course number of failures is still far greater.
What Japanese indie devs are making inroads into the console market, anyway? I don't really hear much on that front.
This picture used to represent a console being left outside in the cold whilst the rest of the consoles had a party on the inside.
In Japan at least, I'm starting to wonder now if theyre just staring into an empty room, strewn with the remnants of a party finished long ago.
Just bummed myself out
I can put together iOS game in garage in two weeks and then publish it. You can't do that with consoles.
This is what they are seeing in the room:
Right, that's a major part of the reason iOS is such a flourishing ecosystem. It's significantly more open to new entrants with lower barriers to entry. I can't tell if you're disagreeing with me somehow or simply explaining why my point is correct.
I can put together iOS game in garage in two weeks and then publish it. You can't do that with consoles.
What Japanese indie devs are making inroads into the console market, anyway? I don't really hear much on that front.
PS4 sales are hardly surprising. Combine the lack of appealing software with the state of Japan's home console market...
MS shouldn't even bother releasing the X1 there.
Weird how they're still tracking the 360, feels kinda pointless. Look at this: 100 units sold!
Hopefully the Vita will continue to manage staying above 10k even during slow weeks.
Those software sales....those hardware sales, terrible sales all around.
Sonic Racing Transformed did even worse than I thought it would.
Is there anything important coming out this week? Anything...