lovely topic lately, thanks everyone.my only critics to the last posts is that nobody is giving my a optimistic interpretation of future nintendo outlook
I'm forever optimistic
as I own a large amount of shares
lovely topic lately, thanks everyone.my only critics to the last posts is that nobody is giving my a optimistic interpretation of future nintendo outlook
I'm forever optimistic.as I own a large amount of shares
really?!great, a user that can legitemely rant about them announcing metroid at e3 instead of skylander x amiibo
I don't own that much, haha. And I doubt they'd let some random college kid into an investors meeting.
Don't worry sir, Tanner will drive the revolution.
Yes, I do enjoy good discussions haha
Thanks,
Yeh, as someone who works in the Mobile Telecommunications industry it's really amazing to see just how the landscape has changed over the past 15 years. If you told Nikon that mobile was a threat to the camera industry before 2000 they would have laughed in your face. After all the camera industry growth was doubling almost every decade and the camera companies at the time were very profitable.
But what happened, well mobile camera came along and now there were 1.75 billion camera phones sold in 2014 compared to just 100 million dedicated camera devices. We are now taking more than 1 trillion pictures per year with the overwhelming majority coming from camera phones (even though dedicated camera users usually take more photos over device lifetime).
And look at what happened to the dedicated camera industry after that, back in 2000 for example, the biggest camera brands were of course Canon, Kodak, Nikon, Polaroid, Minolta and Konica.
Now the biggest camera brands are Nokia, Samsung and Apple, all because of smartphones. In fact Minolta and Konica have now gone out of business, Kodak went bankrupt, Polaroid went bankrupt twice and Canon and Nikon have had to radically change their busines to focus on the niche professional camera market.
So really mobile has taken over camera, that was a very drastic and quick shift. With gaming mobile is taking more and more of the pie and will certainly take over traditional console revenue in the next few years.
But it's not as drastic as the camera industry crisis. But we will see Sony and Microsoft react by focusing more on core gamer but also trying to converge with mobile to provide cross platform experiences to cater to both core and casual. Developers will focus on creating big selling titles (generally) and the lower budget, quick buck games will go to mobile more.
So console is far from dying, but its changing and the industry as a whole certainly isn't as big or the same as it was 10 years ago.
To put some numbers here. Camera industry is 95% mobile, game industry is only around 40% mobile at the moment.
Sorry for my English.
Good post. Another factor which might accelerate things is that the younger generation is growing on mobiles. What are the demographics on PS4 and XBO? We know WiiU owners are mostly men above 20-25. Are kids below 10 even playing HD consoles nowadays? Will they when they get older? If not, the home console market is going to disappear. Sales of the PS4 are strong now, but it's mainly because 1) it had a low price at launch, 2) Console gamers were exhausted of the longer than usual previous generation and 3) It has virtually no competition. In a word, it's front loaded and isn't a sign of good health in the long term. That article explains it quite well :
http://www.forbes.com/sites/markrogowsky/2014/08/21/dear-sony-heres-why-so-many-people-are-buying-the-ps4/
Comg points and Nintendo don't mean much.
Its a lot easier to use comg to see performance of Sony titles.
Still, comg isnt exactly representative of all of Japan so should be used with caution when identifying national trends and pre orders.
"Worried" in what sense? Mobile isn't going to replace the experiences traditional consoles offer. It never will. It was never intended to. It doesn't even really try to. That isn't the argument anywhere. What the traditional console space should be worried about is relevance in resource - both in investment resource and talent resource.
Japan is a prime example of this. With traditional sales in decline, publishers are refocusing their business resources to what makes more money. So that means funds which were previously invested into making more console games are now going to mobile R&D instead. At the same time, creators who used to work in the traditional console space are finding it more lucrative to work in the mobile space instead. This means they're no longer creating content for the console space.
It's not about replacement, it's about fading to irrelevancy. Mobile games won't offer the experiences people who only like traditional console games enjoy. But such people will increasingly find less games made for them, and people who used to make games they liked might no longer be making those type of games.
I don't take COMG as a reference for the market
Codename S'T.E.A.M. was instantly dead the second they showed the artstyle.
Thanks.
I too agree with the front loaded argument. Not to the same extent as "consoles are doomed" people but lets face it, we're not going to see 280m+ consoles sold this generation and the PS4 has seen amazing sales early on but isn't sustaining that at this point in time.
Consoles still have their customers and this gen has and will see great titles and software sales. Hardware sales are also fairly good for PS4 and X1 and are tracking higher than 360 and PS3 at the same time. Of course when you add Wii and Wii U then they are tracking behind last gen.
Here is my forecast through end of 2019:
Codename S'T.E.A.M. was instantly dead the second they showed the artstyle.
IS should have made a new Advance Wars, it would sell better too
Codename S'T.E.A.M. was instantly dead the second they showed the artstyle.
I hope Nintendo Applefy's their hardware.
Portable=iPhone
Console=iPad
Most software is used on both, the console will be able to do it all.
Not yearly refreshes, but maybe biannual alternative years for each.
Only have to upgrade in traditional 5 year periods.
i'd honestly be surprised if this wasn't the way they take things. i have to assume that ds on wii u is practice for next-gen when they'll be putting ds/3ds games on devices with one screen. imagine the next handheld is slightly bigger than a vita, but smaller than a gamepad, and using it with your home console gets you the full library. they could sell the console on its own, and the handheld on its own, but you could use them together like the wii u with its gamepad (which would allow for wii u backwards compatability too).
Exactly how I see it happening.
Plus Nintendo on failure (GC&Wii U) likes to innovate using what they already spent R&D investments on which led to the Wii and potentially the NX. Plus the closure of Club Nintendo and all of Iwata's comments cement a OS or non-hardware tied account systems.
Nippon Ichi FY 2014/2015 results (April 1, 2014 - March 31, 2015)
http://www.nippon1.co.jp/news/pdf/2015/20150515_2.pdf
Overall (millions of yen):
Revenue: 3,672 (+0.1%)
Operating income: 139 (-75.9%)
Net income: 19 (-95.9%)
Divisional breakdown in millions of yen > revenue (operating income)
- Packaged business: 2,662 (-81)
- Online business: 820 (+486)
- License business: 55 (+40)
- Other business: 133 (-32)
- Adjustments: 0 (-273)
Packaged business made a loss of 81 million yen but strong performance from online business made up for it.
but in this case, wouldnt' somehow admit to be abandoning the "_put segment here_" market?
I mean, doing that approach would make less significant buy/purchase/own both hw product/consoles, considering the "90% shared" library. That would probably lead into a dead "Wii U 2" product in Japan, where the home consoles are way weaker than the portables, and to a dead "4DS" product in the West, for opposite reasons.
Their comment of "creating a new concept product for both West and Japan taking into consideration the different approaches of both markets, could imply that actually this assumption is right, but I think that they would still spend almost the same money in R&D and production for 2 products, while the results in terms of hw purhcase could lead to an even smaller volume for the home in Japan and for the portable in the West, and not to an increase of market share.
Splatoon 200k opening week confirmed.
To me it seems like this move would basically be giving people the choice of what appeals more to them and by not having to make separate games for each console will probably free them up to do more on that side. At this point I think each part of the world has picked their sides when it comes to handheld, mobile, and console so it makes more sense to just look at that rather than trying to change that. If they truly pay attention to the west this time then I think it has the potential to work out decently enough for them in conjunction with their future mobile titles.but in this case, wouldnt' somehow admit to be abandoning the "_put segment here_" market?
I mean, doing that approach would make less significant buy/purchase/own both hw product/consoles, considering the "90% shared" library. That would probably lead into a dead "Wii U 2" product in Japan, where the home consoles are way weaker than the portables, and to a dead "4DS" product in the West, for opposite reasons.
Their comment of "creating a new concept product for both West and Japan taking into consideration the different approaches of both markets, could imply that actually this assumption is right, but I think that they would still spend almost the same money in R&D and production for 2 products, while the results in terms of hw purhcase could lead to an even smaller volume for the home in Japan and for the portable in the West, and not to an increase of market share.
nis america had a net income of $1.1m
also they're going to start supporting steam (nis japan).
nis japan's plans for the new year:
-start supporting steam
Nothing depressing about it. Were you depressed when VHS went out?
Games will continue to be made, and consoles won't entirely disappear.
nis america had a net income of $1.1m. it seems they make up 64% of all revenue for the company.
nis japan's plans for the new year:
-keep making new intellectual properties
-witch and the hundred knight ps4
-start supporting steam
-develop for mobile
-expand more overseas
-improve/strengthen relationship with nisa
-improve/strengthen human resources and management
Surprised to see that "many" pre-order for Mirai DX, considering there isn't that much new stuff in there.
+-------+----------+----------+----------+----------+----------+----------+----------+
| Month | 3DS | PSV | PS4 | WiiU | PS3 | XB One | Total |
+-------+----------+----------+----------+----------+----------+----------+----------+
|January| 326.739| 125.809| 107.999| 63.623| 48.930| 1.981| 675.081|
| Feb. | 168.806| 82.453| 111.015| 26.200| 27.845| 2.513| 418.832|
| March | 125.971| 89.763| 159.420| 28.726| 27.870| 1.346| 433.096|
| April | 130.845| 89.803| 99.936| 50.572| 22.343| 1.852| 395.311|
| May | | | | | | | |
| June | | | | | | | |
| July | | | | | | | |
| August| | | | | | | |
| Sept. | | | | | | | |
|October| | | | | | | |
| Nov. | | | | | | | |
| Dic. | | | | | | | |
+-------+----------+----------+----------+----------+----------+----------+----------+
| Total | 752.361| 387.828| 478.370| 169.121| 126.988| 7.692| 1.922.360|
+-------+----------+----------+----------+----------+----------+----------+----------+
Do they give any details about this?
nis america had a net income of $1.1m. it seems they make up 64% of all revenue for the company.
nis japan's plans for the new year:
-keep making new intellectual properties
-witch and the hundred knight ps4
-start supporting steam
-develop for mobile
-expand more overseas
-improve/strengthen relationship with nisa
-improve/strengthen human resources and management
from what i can gather, they plan on taking what they've learned with app/mobile development and distribution to try and apply it to steam. i expect this would fall way more on the distribution side. they specifically mention overseas markets too, so i think they recognize this as a move mostly for nis america.
nis america had a net income of $1.1m. it seems they make up 64% of all revenue for the company.
nis japan's plans for the new year:
-keep making new intellectual properties
-witch and the hundred knight ps4
-start supporting steam
-develop for mobile
-expand more overseas
-improve/strengthen relationship with nisa
-improve/strengthen human resources and management
Read my lips, Nippon Ichi: DISGAEA DISGAEA DISGAEA DISGAEA.
You got me? NO OTHER THINGS UNTIL YOU DO THE ABOVE.
"But we have a Cladu--"
NO *slap* Wrong. That's not what people want, give them Disgaea on PC and then you can start to make your quirky other IP's for the platform.
Behold.Do they give any details about this?
Behold.
It ain't Disgaea.
I am almost 100% certain this is due to DR money. If only Spike had published it themselves and gotten all the profits... maybe there'd be enough money for a new VLR game...
Behold.
It ain't Disgaea. Anihawk guessed right with Firely Diary. Which doesn't strike me as a good first choice, because why release an indie-style puzzle platformer on a market flooded with indie platformers?
They're falling into the exact same trap GungHo did, who released Dokuro on Steam before any of their RPGs. GungHo realised their mistake, sought fan feedback, and are now bringing Grandia 2 to Steam. NIS will probably just give up.
i doubt they expect much from it. it's a small effort that they probably made money on already. it seems more like an easier way to get used to the process than to set up shop and expect big things.
now imagine disgaea on steam - community-voted-on weapons and maps, trading cards as random drops in item worlds, the ability to mod sprites, select control schemes and maybe even gameplay styles (if it's disgaea 1 maybe there's a classic mode and maybe there's a mode that plays like d5). that's the sort of thing you don't want to screw up.