01011001
Member
I don’t know if someone corrected you but Ninite is not really about STATIC geometry but rather non-deformable geometry. That’s why the second trailer/presentation was with a giant with super detailed geometry but it was “weld” to his body like an armor, it was moving and animated but non-deformable. So you are right in a sense … it’s limited for now.
I thought it was only static, but ok, still many objects will not be able to use it, which can result in a weird mismatch when pushed to the extremes.