Feel Like I'm On 42
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They never patched Mafia 1 remake for 60 fps ....sucks so muchUncharted 1 on the ps4 for maybe the 5th or 6 the time...
Mafia 1 on series X.
They never patched Mafia 1 remake for 60 fps ....sucks so muchUncharted 1 on the ps4 for maybe the 5th or 6 the time...
Mafia 1 on series X.
I hear you but it plays OK. I also tried it on ps4 slim and the difference with series x is noticeable.They never patched Mafia 1 remake for 60 fps ....sucks so much
There's a vampire DLC that adds crossbows and vampire lords, and a return to Solstheim from Morrowind DLC. Both are good.Skyrim special edition is on sale for $10. I have the original version but haven't played since back when it came out. How good is the DLC? Any reason why I should dive back in?
Yes Isshin is a really tough one. Just to be sure, where do you fight him ?Just got to the end of Sekiro.Wtf is Isshin about,he's a freak.I fought him four times and he completely destroyed me,I must've only hit him about 3 times
Extremely underrated game.Just started Kurukuru Kururin on GBA switch. Pretty fun lol. Never had this one.
haha, remenber having the same impression. Like... Why is everyone hating on this? It's not so bad.... and then an hour or two later.... Oh, that's why.dead space 3. First 5 hours or so I didn't understand the hate, but damn the ice planet gets annoying, so many strange gameplay choices
Where you fight Genichiro at the start of the gameYes Isshin is a really tough one. Just to be sure, where do you fight him ?
I find the Sabimaru useful as you can quickly poison him to reduces his health, making it easier to build up his posture meter.
After like usual, learn the different deflect timings. Umbrella can be useful on some attacks.
Something I really like to do was the Combat art that jump (my personal favorite is Nightjar Slash) to avoid sweep attack and at the same time do some (health) damage. Even so the standard double jump method do more posture damage I think.
OkWhere you fight Genichiro at the start of the game
Got through the game just using the sword,so I will look at the things you suggested,and give it another try tonight,thanksOk
So yes, tough one. As I said, Sabimaru can helps to poison him. After it's paying attention and learn the patterns and deflect timing.
Umbrella helped me with the charged attack with a wide area. (couldn't get the deflect timing on my first run)
Got through the game just using the sword,so I will look at the things you suggested,and give it another try tonight,thanks
Really? It plays badly on xb1x and sx . Like a worse version if rdr2 at 30 fpsI hear you but it plays OK. I also tried it on ps4 slim and the difference with series x is noticeable.
I have all the games and they all suffer from the strangest design choices. The third game is way too easy just like Luminoys avenger 2. Infinite free healing and you're rewarded from dying by being made invincible? Stupid. Games need to have some element of risk vs reward in order to have some feeling of challenge.I played the demo for Grim Guardians: Demon Purge, the Gal*Gun spinoff 2D platformer game. Seems pretty mid tbh. It's kind of... semi Metroidvania in that you unlock abilities to open paths, but the levels are seemingly more linear like a classic Castlevania game. But the actual level design seems more like a Metroidvania ie. it's kind of simple and downplays platforming in favour of the very basic combat mechanics. Idk. Maybe the level design gets more interesting later on.
It's also a two-character game where you swap between both, sort of like Castlevania: Portrait of Ruin, but the characters don't feel fleshed out enough to justify it. They both have essentially the same traversal capabilities and basic offensive capabilities: one with a melee attack and one with a ranged attack... specifically I think Shinobu, the character using a machinegun, would have better synergy as a subweapon you summon to fire a burst than as a whole other character. When you fire as her you're rooted to the spot and have no options, which is boring. There's also a long recovery. Realistically you'll only use her for short moments when you need to attack something at range. Imagine if Megaman Zero didn't have synergy with the blaster & saber because he was two characters with a 1 second switching animation and it would be almost as bad as this. If you summoned her to fire independently of the other character, you could use her to stunlock an enemy to create an opening, or clear projectiles, or something... it would make so much more sense from a game design perspective.
It hurts especially because Curse of the Moon did it much better so you'd think they'd know – hell this feels like a spiritual sequel to those games as much as anything.
On the other hand I've finally surpassed 100 hours played in Gunvolt 3, and I think it's also surpassed Elden Ring as my favourite game of 2022... working my way through getting S++ runs on the hardest difficulty has been a lot of fun. It sucks that only Gunvolt fans play this game; Gunvolt fans are idiot losers who enjoyed Gunvolt 1 & 2 whereas this is legit a great game and probably the best that Inti have ever put out. But nobody plays it because it's the third game in a series that otherwise sucks (besides the first Luminous Avenger game).
I have all the games and they all suffer from the strangest design choices. The third game is way too easy just like Luminoys avenger 2. Infinite free healing and you're rewarded from dying by being made invincible? Stupid. Games need to have some element of risk vs reward in order to have some feeling of challenge.
Gunvolt 3 has variable difficulty though. If you just play on normal mode then sure, it's easy. Hard mode is easy too if you exploit image pulses. But on very hard (aka. merciless) difficulty you have to be able to play through with very limited abilities... you can't abuse heals or do anything crazy. I play without using any image pulses at all and it's fun. And on trial mode you're forced to play through honestly without any image pulses. On top of all of this you play for score which means not getting hit, which means learning the bosses... also you have to learn the levels and how to maximise score which involves some puzzling on its own.
It's a game where the difficulty ultimately relies on the player. If you want a casual game, you get a casual game. I'm not sure how you failed to notice the harder difficulties unless you literally did not finish the first playthrough
edit:
For example of how you can play the game hardcorely:
That is true I just wish they'd allow those harder modes to be unlocked right away
They're definitely fin games for rhe most part and I love the pixel art of these games.
Yeah ...but isn't it a consensus that Gunvolt 2 is actually quite good? As well as Lu Aven.1?I agree they should allow difficulty modes to be selected from the beginning
My opinion is that the other Gunvolt games are bad, so I wish people would play this one, but it feels like people are unwilling to start on game #3 lol even when the story has nothing to do with previous games
Yeah ...but isn't it a consensus that Gunvolt 2 is actually quite good? As well as Lu Aven.1?
But ps4 is worse in my opinion...Really? It plays badly on xb1x and sx . Like a worse version if rdr2 at 30 fps
Golded you up mate for reminding me that this is releasing tomorrow.Instead of playing Hogwarts Legacy i'm playing Xenonauts and XCom Ufo Defense from 1994.
Anyways tomorrow i will be playing Pharaoh: A new Era
Don't you guys love pure PC only games?
Thanks, man. Thats very kind of you.Golded you up mate for reminding me that this is releasing tomorrow.
Oh ....yikesBut ps4 is worse in my opinion...