Have you done all the Shrine quests? (I don't know its exact name in English, they are called Heroic Tests in Spanish). I think there are 42 or 43 and I was missing one of them (Related to taking pictures of some Guardians).
There's probably an obvious answer to this that I have forgotten, but what's the deal with the map going all fuzzy in the Gerudo desert? Has it got something to do with Devine beasts?
they're literally just called "shrine quests" in EN
sand storm.
But it's at specific part of the desert and It's ongoing, never stops right? I was moving in and out and it would start when I was in that area, and walk off a bit and I was out of the storm.
the south east will always have the storm until you deal with the beast since it is "hiding" in the storm.
I'm hoping there's other options. I tried cooking up some temperature-lowering food but it didn't help.
there is, yes.
The hardest shrines to find (that I remember) are:
-by the Hebra leviathan bones
-in the ice cold creek at Hebra
-under the stupid "bird" ledge that doesn't look like a bird
-in a lava lake reachable by mine cart on death mountain
Everything else was pretty obvious, and I don't recall any others which were difficult to find and undetectable by sensor.
Heh, I have all of these and still missing three. Just yesterday I found the obvious one withso I'm not too perceptive apparently.lightning bolts pointing at the target on the side of the mountain
For that one in spoiler tags, I noticed that I didn't have or get the quest when I found it. I had to go back to a NPC and chat him up before he'd give me the quest, and even then he didn't have the red indicator next to his name saying he had a quest. Kinda shady. Could explain why some people say they have outstanding shrine quests after they've found all the shrines.
This shrine is related to a quest? Maybe that's one of the quests I'm missing in my log.The same happened to me. I got the quest after finding the shrine because he didn't have the red spot. Do you know who also didn't have the red spot on my walkthrough and it was my last sidequest? The kid in Hateno that wants to see a lot of weapons :| hahaha
I don't know if you're ever pointed that direction, but the hot platforms are difficult to miss, and are conspicuous on the world map.The final shrine I found was the.brother gorons in the Gerudo area
Was there any hint they'd also be found there?
Annoyingly, I had walked past that area loads of time, even climbing the high areas,but I must have skipped over the tiny bit they were on.
Does adding more of the same ingredient matter in cooking and mixing? Like, would 1 stamina insect + 4 monster parts be better than just one of each? If it is, than is it better to have more insect or monster parts?
Also, do the different monster parts matter?
This shrine is related to a quest? Maybe that's one of the quests I'm missing in my log.
Which region is that?OléGunner;245753504 said:Just beat my second divine beast, Vah Naboris. Dungeon puzzle was tough but the boss was a real bastard!
I only had metal shields so dodging his electric scythe swipes was a pain in the ass.
Apparently there is a rubber outfit that makes this boss battle way easier lol
He hangs around at various stables. Meet him a couple more times, and he'll eventually settle in the Korok town in the forest.OléGunner;245753574 said:Now can anyone tell me where I hand in korok seeds?
I've been playing for like 40 hours and only found that fucker once the first time you meet him.
OléGunner;245753574 said:Now can anyone tell me where I hand in korok seeds?
I've been playing for like 40 hours and only found that fucker once the first time you meet him.
OléGunner;245753574 said:Now can anyone tell me where I hand in korok seeds?
I've been playing for like 40 hours and only found that fucker once the first time you meet him.
Yeah just head north. I think he tells you as much (maybe?), but you'll still have to look around a bit to find him.If I recall correctly, after you first meet him follow the river north towards the castle and look around any stables you come across.
Which region is that?
He hangs around at various stables. Meet him a couple more times, and he'll eventually settle in the Korok town in the forest.
If I recall correctly, after you first meet him follow the river north towards the castle and look around any stables you come across.
Yeah just head north. I think he tells you as much (maybe?), but you'll still have to look around a bit to find him.
Ah. Interesting. I'm about to head to that beast myself. Good thing I've got a few appropriate elixirs.OléGunner;245755300 said:Desert region for that divine beast.
May as well if Switch ain't an option.What's the consensus about getting this for Wii U? I found a deal for the game and used 32gb Wii U console for $180. Very tempted to pick it up just to play this game.
What's the consensus about getting this for Wii U? I found a deal for the game and used 32gb Wii U console for $180. Very tempted to pick it up just to play this game.
What's the consensus about getting this for Wii U? I found a deal for the game and used 32gb Wii U console for $180. Very tempted to pick it up just to play this game.
The bolts painted in a Wall mountain? Yep, the quest is given by one guy in a stable that is looking at the side of the mountain and tells you that there's something weird there (I got the quest after discovering the shrine).
In a forest? That one is tricky without hintsFound a shrine base, but there's no one around to provide any hints for how to make the shrine appear. Mysterious. 🤔
The area is a bit wooded, but I wouldn't say it's a forest. It's just a quick sprint away from the entrance toIn a forest? That one is tricky without hints
Found a shrine base, but there's no one around to provide any hints for how to make the shrine appear. Mysterious. 🤔
Have you done the divine beast in that area?The area is a bit wooded, but I wouldn't say it's a forest. It's just a quick sprint away from the entrance toRito Village.
Not yet. Just started the quest.Have you done the divine beast in that area?
You'll have to watch the pedestal over a day to notice the trick. Think of applicable metaphors. You'll know when.The area is a bit wooded, but I wouldn't say it's a forest. It's just a quick sprint away from the entrance toRito Village.
This was initially my review of the game but it was longer than anyone would ever bother to read (this probably is too) so for now these are just my thoughts on additions I hope to see in the sequel:
-More enemy variety. This is a common request. Some flying enemies that aren't keese would be cool, just off the top of my head.
-More "epic" encounters. Instead of getting chased down by three wolves every ~ten minutes you're out exploring, how about a pack of twelve every thirty minutes? Or how about get rid of encounters with 1-2 keese entirely and replace it only with those encounters where an entire flock attacked you? I found the flocks to be a lot more fun and intimidating to engage with while the groups of 2 keese felt like more of a nuisance.
-How about at nighttime, instead of just coming across the stal monsters which are complete push overs, there are things like Shadow Lynels that make exploring at night genuinely scary, and maybe some other boss-type enemies that can only be found at night? I'd like nighttime exploring to feel more threatening, just as it would in some pre-industrial revolution time when people thought sea monsters and such actually existed. If I recall, people in Kakariko village mention that they're ordered not to go out at night because it's so dangerous, but it never really feels that way. more enemies show up, sure, but they're considerably weaker than the ones that are around in the day.
-terrain changes as story progresses. Maybe each time you complete a divine beast, Ganon's power/rage/whatever they want to call it grows and it does things like cause huge thunderstorms, or cause earthquakes that create faults in the world or something and these severe weather events/natural disasters would open up the ability to explore new areas. Maybe the thunderstorm provides gusts that let you glide to an area you couldn't reach before, or the earthquakes open up caves previously sealed shut. This would go against the "do anything in any order" set up but I personally wouldn't mind it.
-The ability to dive. I remember diving (well, sinking) waaaaay down in Twilight Princess to get to the third(?) dungeon and thinking how cool it was. BotW had a ton of variety in terms of landscapes but one thing that I think it was missing was the ability to explore the bottoms of lakes or to dive into the sea.
-caverns to explore. Similar to my request above, but for caverns. There was very little of that in BotW. Almost none, really. I suppose the forgotten temple counts in a way.
-How about when you blow up ore deposits, there's a chance to find iron and then X amount of iron can be taken to someone to repair/replace a badly damaged weapon you have? Just like what can already be done with the weapons you get from the champions, but for all weapons. This should also apply to wood and wooden items, obviously. Maybe someone in Goron city could repair metal weapons while someone in Korok Forest could repair wooden ones. This would alleviate people's frustrations with breaking weapons without getting rid of the incentive to acquire new weapons that would happen if weapons just never broke.
-larger towns. It was weird to me that every town had a population of like 30 people. I think if towns were about double their current size that would feel just about right.
-Expand Kilton's role. I think he's one of the more charming characters. I love that he has his own currency to "disrupt the establishment" and that he's this weird pariah that always sets up shop on the very edge of town and only shows up at night. I was genuinely surprised that so much effort went into a character that overall isn't that important.
-On a related note, and this is admittedly just a small nitpick, I'd like it if you could talk to the Bokoblins/Moblins/Lizalfos (or at least they could talk to you) if you're wearing their mask from Kilton. I don't think they'd have to say anything important, it'd just be funny and charming. The game already has a sand seal that gives you advice if you feed it fruit, so it's not like I'm that far from what they already do here.
-Let me keep anything in a stable. Charge me extra to store a bear and have them say something funny about how they really don't want to have to watch after it, but still let me register the bear. Same for all the other mounts.
-a way to look up recipes you've cooked.
-more weird stuff during a blood moon
-visually I'm fine with not doing any sort of big overhaul, I'd just like the game to be in 1080p with less haze and less pop-in. Sort of breaks the immersion when something just manifests like 50 feet ahead of you.
-customizable paraglider. It obviously comes from the Rito tribe (even though that doesn't make much sense since they can fly) so it'd be nice to see what a Gerudo paraglider or something of that sort would look like. With there being so many weapons and shields and armor it was weird that the paraglider can't be changed in any way.
-more natural voice acting. The English voice actors seem like they were instructed to enunciate very clearly, to the point that it doesn't always sound like natural speech. It felt more like listening to people narrate an audio book than acting out a cut scene.
-Let me ride a dragon. It would've been a nice Easter egg if the dragon you save (Naydra?) lets you ride her as a gift for having saved her. I'd like it if the game never explicitly tells you that you can do it (as is the case with many things in the game) but that if you try to land on naydra and ride her you find that you can. I think maybe you can do this if you have a set of armor that makes you shockproof/ freezeproof/ fireproof but I've not tried.
-village raids. It would be a nice side quest if bands of bokoblins occasionally raided towns. Sort of like when they would attack a traveler, but on a larger scale. You'd get a big reward for fighting off the whole group. It seemed weird to me that there would be enemy camps of bokoblins within 30 seconds of villages sometimes but they apparently never tried to ransack those towns.
-More natural edges to the world. I was really disheartened as I started to climb a cliff waaaay in the northwest and was just met with a message saying "You can't go any farther". How about a cliff that's impossible to climb, or wind that's too strong to move against? Anything that keeps me grounded in the world (like the sand storm at the edge of Gerudo) is infinitely better than an on-screen prompt informing me I've hit the edge.
This was initially my review of the game but it was longer than anyone would ever bother to read (this probably is too) so for now these are just my thoughts on additions I hope to see in the sequel:
-More enemy variety. This is a common request. Some flying enemies that aren't keese would be cool, just off the top of my head.
-More "epic" encounters. Instead of getting chased down by three wolves every ~ten minutes you're out exploring, how about a pack of twelve every thirty minutes? Or how about get rid of encounters with 1-2 keese entirely and replace it only with those encounters where an entire flock attacked you? I found the flocks to be a lot more fun and intimidating to engage with while the groups of 2 keese felt like more of a nuisance.
-How about at nighttime, instead of just coming across the stal monsters which are complete push overs, there are things like Shadow Lynels that make exploring at night genuinely scary, and maybe some other boss-type enemies that can only be found at night? I'd like nighttime exploring to feel more threatening, just as it would in some pre-industrial revolution time when people thought sea monsters and such actually existed. If I recall, people in Kakariko village mention that they're ordered not to go out at night because it's so dangerous, but it never really feels that way. more enemies show up, sure, but they're considerably weaker than the ones that are around in the day.
-terrain changes as story progresses. Maybe each time you complete a divine beast, Ganon's power/rage/whatever they want to call it grows and it does things like cause huge thunderstorms, or cause earthquakes that create faults in the world or something and these severe weather events/natural disasters would open up the ability to explore new areas. Maybe the thunderstorm provides gusts that let you glide to an area you couldn't reach before, or the earthquakes open up caves previously sealed shut. This would go against the "do anything in any order" set up but I personally wouldn't mind it.
-The ability to dive. I remember diving (well, sinking) waaaaay down in Twilight Princess to get to the third(?) dungeon and thinking how cool it was. BotW had a ton of variety in terms of landscapes but one thing that I think it was missing was the ability to explore the bottoms of lakes or to dive into the sea.
-caverns to explore. Similar to my request above, but for caverns. There was very little of that in BotW. Almost none, really. I suppose the forgotten temple counts in a way.
-How about when you blow up ore deposits, there's a chance to find iron and then X amount of iron can be taken to someone to repair/replace a badly damaged weapon you have? Just like what can already be done with the weapons you get from the champions, but for all weapons. This should also apply to wood and wooden items, obviously. Maybe someone in Goron city could repair metal weapons while someone in Korok Forest could repair wooden ones. This would alleviate people's frustrations with breaking weapons without getting rid of the incentive to acquire new weapons that would happen if weapons just never broke.
-larger towns. It was weird to me that every town had a population of like 30 people. I think if towns were about double their current size that would feel just about right.
-Expand Kilton's role. I think he's one of the more charming characters. I love that he has his own currency to "disrupt the establishment" and that he's this weird pariah that always sets up shop on the very edge of town and only shows up at night. I was genuinely surprised that so much effort went into a character that overall isn't that important.
-On a related note, and this is admittedly just a small nitpick, I'd like it if you could talk to the Bokoblins/Moblins/Lizalfos (or at least they could talk to you) if you're wearing their mask from Kilton. I don't think they'd have to say anything important, it'd just be funny and charming. The game already has a sand seal that gives you advice if you feed it fruit, so it's not like I'm that far from what they already do here.
-Let me keep anything in a stable. Charge me extra to store a bear and have them say something funny about how they really don't want to have to watch after it, but still let me register the bear. Same for all the other mounts.
-a way to look up recipes you've cooked.
-more weird stuff during a blood moon
-visually I'm fine with not doing any sort of big overhaul, I'd just like the game to be in 1080p with less haze and less pop-in. Sort of breaks the immersion when something just manifests like 50 feet ahead of you.
-customizable paraglider. It obviously comes from the Rito tribe (even though that doesn't make much sense since they can fly) so it'd be nice to see what a Gerudo paraglider or something of that sort would look like. With there being so many weapons and shields and armor it was weird that the paraglider can't be changed in any way.
-more natural voice acting. The English voice actors seem like they were instructed to enunciate very clearly, to the point that it doesn't always sound like natural speech. It felt more like listening to people narrate an audio book than acting out a cut scene.
-Let me ride a dragon. It would've been a nice Easter egg if the dragon you save (Naydra?) lets you ride her as a gift for having saved her. I'd like it if the game never explicitly tells you that you can do it (as is the case with many things in the game) but that if you try to land on naydra and ride her you find that you can. I think maybe you can do this if you have a set of armor that makes you shockproof/ freezeproof/ fireproof but I've not tried.
-village raids. It would be a nice side quest if bands of bokoblins occasionally raided towns. Sort of like when they would attack a traveler, but on a larger scale. You'd get a big reward for fighting off the whole group. It seemed weird to me that there would be enemy camps of bokoblins within 30 seconds of villages sometimes but they apparently never tried to ransack those towns.
-More natural edges to the world. I was really disheartened as I started to climb a cliff waaaay in the northwest and was just met with a message saying "You can't go any farther". How about a cliff that's impossible to climb, or wind that's too strong to move against? Anything that keeps me grounded in the world (like the sand storm at the edge of Gerudo) is infinitely better than an on-screen prompt informing me I've hit the edge.
How does one cast a cold shadow?
The thing causing the shadow could be cold. And if the sun is shining directly on something, a shadow could be cold, right?
Consider your surroundings.How does one cast a cold shadow?