Bartski
Member
A really unique and risky idea comes together with gameplay that works better than I expected and fantastic art direction.
Some things to note from my pet peeve checklist - almost zero pop-in, LOD swaps or culling issues. I often go deliberately looking for it in games as an act of self-torture, couldn't find any most of the time.
Some very rare occasions while running at far draw distance and in Midtown, almost totally unnoticeable in regular gameplay as opposed to many recent AAA titles.
Great animation work on the cat and remaining characters. Some expected cut corners, the usual stuff - clipping, some dodgy inverse kinematics and bad collision now and then. For an indie game tho it's all good, overall everything looks really well in motion 95% of the time.
I think the jumping mechanic was 100% the right choice. Shame they were probably short on resources to push more complex scripting and interesting deeper interactions with the robots replacing some of the fetch quests.
Making progress through the quest just causing mayhem by being a cat, the game could use some more of that outside the main path.
Story is quite predictable but does the job and is everything you need to drive exploration which is chef's kiss.
It's nice and short. I beat the game twice, took me 9,5 hours and then a sub 2h speedrun for plat.
Stray is a must-play in the indie/AA library and just another huge win for Sony.
Some things to note from my pet peeve checklist - almost zero pop-in, LOD swaps or culling issues. I often go deliberately looking for it in games as an act of self-torture, couldn't find any most of the time.
Some very rare occasions while running at far draw distance and in Midtown, almost totally unnoticeable in regular gameplay as opposed to many recent AAA titles.
Great animation work on the cat and remaining characters. Some expected cut corners, the usual stuff - clipping, some dodgy inverse kinematics and bad collision now and then. For an indie game tho it's all good, overall everything looks really well in motion 95% of the time.
I think the jumping mechanic was 100% the right choice. Shame they were probably short on resources to push more complex scripting and interesting deeper interactions with the robots replacing some of the fetch quests.
Making progress through the quest just causing mayhem by being a cat, the game could use some more of that outside the main path.
Story is quite predictable but does the job and is everything you need to drive exploration which is chef's kiss.
It's nice and short. I beat the game twice, took me 9,5 hours and then a sub 2h speedrun for plat.
Stray is a must-play in the indie/AA library and just another huge win for Sony.