Hobbygaming
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But it includes 3rd party exclusives lolList says First Party studios.
But it includes 3rd party exclusives lolList says First Party studios.
Would still make sense if Sony owns the ip, but i don't know if they do.
Forza Horizon has nowhere near the draw of Gran Turismo
Isn't GT over 80 million sales as a seriesLet me know when GT7 has almost 30 million players like Horizon 5. Or GTS over 12 million players like Horizon 4.
It's pretty impressive to see that when hard data and statistics put plain simple without any subjectiveness, you end up seeing that actually the first party output by all these is pretty much alike.
part? more like a single customerI am part of the market, not the whole market.
i will answer this at the endNeither ignorant nor cynical. Just a statement of fact. Or are you going to tell me that Marvel films are super high quality productions?
why do you think that happened?We still had games like Resistance, Puppeteer, and more coming out regularly long after Uncharted released. This continued into the
PS4 early on and ended around 2016 when they moved HQs and stopped being a Japanese company and started to be an American one.
this will be adressed at the end as wellDreams and Astrobot are not AAA games. At most it can be argued that Astrobot Rescue Mission is, but as I stated, I am only referring to AAA non-peripheral games. Rescue MIssion is a game released on a peripheral.
They are deficiencies. In much the same way that only consuming citrus fruit will lead to a deficiency in other essential vitamins and nutrients. By only releasing/selling a particular type of product, you are creating a deficiency in others.
Nope and Nope.They easily can.
i will bet; you are taking about point 9....but that is only you, as you state yourself with this: "To me"To me, they are no different than a typical Marvel movie. It doesn't innovate, it isn't really all that high of a quality
Man, you're absolutely awful at analogies.
No matter how hard you try to push it, the Marvel one is nothing more than the alternate reality/pretentious shit you're specialized in.
As a movie guy I couldn't rate the Marvel movies any lower than I do, absolutely nothing in them appeals to me in the slightest way possible to the point I actually despise them with a driving passion, and yet I love most of "Sony™ games".
The whole radical difference in artistic sensibilities or even objective narrative quality in portraying same themes/characters saw with the Norse Mythology or Marvel's Spider-Man vs Tom Holland movies alone would begin to dismiss your ephemeral point.
Some of "their" games also do things not found anywhere else in the belonging medium and most of the time they represent excellence in many different aspects of production, in some cases arguably all of them, and you disagreeing with these simple facts wouldn't make you the gaming connoisseur you desperately try to be seen as, but rather a pretentious fart of which critical views were probably shifted for personal reasons at one point in time.. thought reinforced by some praises I've see you dispense towards mediocrity I wouldn't play even if paid.
And at last, as an enjoyer of polished single player experiences and despiser of actual mass market appealing shit like Fortinite, Apex, CoD and FIFA, their games were actively fighting against core aspects and practices of this medium I fucking hate, not much different than Nolan movies pushing for 35mm film to be preserved in the digital age.. if you want a proper analogy.
That is until the announced shift towards crap I couldn't give a single shit about like GaaS and whatnot, that is.
Your citrus one is even worse if possible, considering no one only plays first party titles and those brought by PS studios actually represent the very much needed supplements to the general gaming pool.. given how no one else can apparently do games like these.
We still had games like Resistance, Puppeteer, and more coming out regularly long after Uncharted released. This continued into the
PS4 early on and ended around 2016 when they moved HQs and stopped being a Japanese company and started to be an American one.
We still get games like AstroBot, Kena, SIFU, Stray, etc. Your argument doesn't hold up to scrutiny.
Astrobot, Kena, SIFU, STray are neither AAA nor first party games. Which is the point of the argument. Try again.
Isn't GT over 80 million sales as a series
Probably another user to add to the ignore list, he can keep Eddie company on my list
How many of these Xbox game are true AAA sp games ?
Astrobot is published by Sony, but the others are not.We still get games like AstroBot, Kena, SIFU, Stray, etc. Your argument doesn't hold up to scrutiny.
Astrobot is published by Sony, but the others are not.
Puppeteer ain't AAA yet you listed it. Almost ALL of SCEJ would not be considered AAA either.
So maybe you should try again with whatever argument you were trying to make...?
I would suggest you re-read the actual arguments made instead of continuing this sad warring performance of yours.
Lol no. Crackdown is ultimate trash and class b not triple A.You aren't fooling anyone.
Crackdown 3
Horizon 5
Horizon 4
Halo Infinite
Gears 5
Lol no. Crackdown is ultimate trash and class b not triple A.
Forza Horizon is great but is not a pure single player experience. It is a race with multiplayer.
Gears has a good sp game but is not focused on that.
Halo inf same as gears.
I think it does matter from a consumers standpoint, since Sony being the publlisher is what led to Astrobot existing. Stray and Kena on the other hand would still exist without an exclusivity deal with Sony.Sony's recent strategy has been to partner with indie studios to flesh out their diverse AA lineup, rather than develop them internally.
So funds/support are being allocated in this fashion, and we are getting those games as a result of it. Sure, technically it's not "first party", but from a consumer's standpoint it doesn't really matter.
GT Sport was probably the worst GT ever and sold 8m copies by 2019.Let me know when GT7 has almost 30 million players like Horizon 5. Or GTS over 12 million players like Horizon 4.
He can't, he has nothing to offer other than his paper-thin fabricated caricature of a gaming intellectual spreading shallow and regurgitated- most of the time by actual disingenuous warriors- arguments which fall apart under the tiniest scrutiny.Explain it to me rather than throwing out the term "warrior" every single time someone pushes back against a comment you make.
Please don't lump Mario Kart together with Gran Turismo when in comes to sales especially in this generation.
Gran Turismo is closer to Forza not MK.
Mario Kart franchise is on another dimension.
MK8 series sold over 60 million units and likely to end up around 85 million units sold which is closer to the total sales numbers of Gran Turismo franchise lol.
This is much better., I broke down the games in whether they interest me or not.
Xbox
Crackdown 3 - Don't care
Horizon 5 - Don't care
Horizon 4 - Don't care
Sea of Theives - Don't care
HiFi Rush - Good
Gears 5 - Don't care
Flight Simulator - Don't care
Halo Infinite - Good
Psychonauts 2 is debatable - Don't care
Sony
God of war reboot - Good
God of War Ragnarok - Good
Spider Man - Good
Days Gone - Good
Detroit - Good
Spider Man Miles - Good
Ghost of T - Good
TLOU II - Good
Ratchet Rift Apart - Good
Returnal - Good
GT7 - Good
Horizon Zero - Good
Dreams - Don't care
Demon Souls is debatable - Good
Nintendo
Pokemon Games - Don't care
Fire Emblem 2019 - Good
The game next to Fire Emple 2019 on the right - Good
The game at the bottom middle of the 2019 list ?
Paper Mario - Don't care
Xenoblade remake - Don't care
Super Smash Bros 5 - Don't care
Splatoon 3 - Don't care
Xenoblade 3 - Don't care
bayonetta 3 - Don't care
Hyrule Calamity - Don't care
Fire Emblem Heroes - Don't care
Luigis Mansion 2 - Don't care
Animal Crossing. - Don't care
Because you dont have any logic in your thinking.The only idiot here is you. Go look at the sales data for each Forza Horizon & Forza Motorsport game. Go look at the sales trajectory for Halo games from 4 to Infinite. Why did Halo Infinite never chart in NPD beyond the release month?
Either you're being stupid, or you don't understand what I mean when I say "mass-market, mainstream appealing AAA games". Because the easiest way to measure that are in software sales and revenue. Since Microsoft are like a brick wall when it comes to software sales & revenue, then we only have info like the recent market results from the UK, and general declines in software & services revenue to ascertain that Microsoft's IP are not the heavyweights they either were or what people like you think they are.
That's a stupid qualifier to make. Each GT game has averaged around 10 million in unit sales. So merely two GT games have moved more or less the number of units as the entire Forza Motorsport & Forza Horizon franchises.
Yes MK is in its own league but that doesn't mean GT outclasses the Forza games when it comes to sales; it just means the MK games (specifically the more recent ones; numbers for MK64 and Double Dash were MUCH more modest, especially Double Dash's) outclass GT in sales. At least I was kind enough to throw them in considering they're racing games. You can't bring up MK's outclassing GT sales without bringing up MK being a very different type of racing game. If anything, since Forza Horizon is closer to MK in terms of an arcade racer than to Motorsport & GT, the question could easily be asked: why aren't Forza Horizon sales better?
Relax sales warrior. This thread isn't even about sales to begin with.The only idiot here is you. Go look at the sales data for each Forza Horizon & Forza Motorsport game. Go look at the sales trajectory for Halo games from 4 to Infinite. Why did Halo Infinite never chart in NPD beyond the release month?
Either you're being stupid, or you don't understand what I mean when I say "mass-market, mainstream appealing AAA games". Because the easiest way to measure that are in software sales and revenue. Since Microsoft are like a brick wall when it comes to software sales & revenue, then we only have info like the recent market results from the UK, and general declines in software & services revenue to ascertain that Microsoft's IP are not the heavyweights they either were or what people like you think they are.
That's a stupid qualifier to make. Each GT game has averaged around 10 million in unit sales. So merely two GT games have moved more or less the number of units as the entire Forza Motorsport & Forza Horizon franchises.
Yes MK is in its own league but that doesn't mean GT outclasses the Forza games when it comes to sales; it just means the MK games (specifically the more recent ones; numbers for MK64 and Double Dash were MUCH more modest, especially Double Dash's) outclass GT in sales. At least I was kind enough to throw them in considering they're racing games. You can't bring up MK's outclassing GT sales without bringing up MK being a very different type of racing game. If anything, since Forza Horizon is closer to MK in terms of an arcade racer than to Motorsport & GT, the question could easily be asked: why aren't Forza Horizon sales better?
Competition law says "probably not"You don't get it.
It's not about Metacritics or score averages by somewhat-iffy review outlets in an aggregation system that can be game'd. It's not about quantity of releases.
Most people wouldn't say Microsoft lacks quality games. What they lack are very mainstream, mass-market appeal heavyweight games and IP that are strongly associated with the Xbox brand. Halo is effectively a dead brand. Forza Horizon has nowhere near the draw of Gran Turismo or Mario Kart; neither does Forza Motorsport (which has less of a fanbase than the Forza Horizon games). Gears has stagnated. Flight Sim is extremely niche. Minecraft is more associated with PC, Nintendo and Sony than Microsoft, and does little for the Xbox brand.
Their answer to that has been to buy big publishers with popular hardcore/core-appealing IP that are also mainstream, that they can associate strongly with Xbox through ownership, probably by leveraging Game Pass. The real question is if they should be allowed to buy their way to mainstream market relevance when their own mismanagement of prior-owned IP are why those IP either stagnated or are dying.
GT Sport was probably the worst GT ever and sold 8m copies by 2019.
Has any Forza game ever sold over 3m copies?
Each GT game has averaged around 10 million in unit sales. So merely two GT games have moved more or less the number of units as the entire Forza Motorsport & Forza Horizon franchises.
Since when expectations on Nintendo games are much more "relaxed"? Have you seen the hype for tears of the Kingdom? And for BOTW? and for Mario Odyssey? And for Smash Ultimate? Metroid Prime 4?Expectations for Nintendo are also much, MUCH more laxed compared to Sony or even Microsoft.
Nintendo's games don't need $100 million budgets and huge marketing campaigns. There is also a cultural bias for Nintendo's IPs due to how long they have been around. We saw Sony's arguably most varied 1P output in the PS3 gen, and they almost went out of business for it because all the people who say they want that variety, weren't supporting it at retail.
Can't keep saying one thing and doing something else and not expect people to catch on. If Sony came out tomorrow and said they'd be scaling down to just a single Horizon/GOW/GOT/Spiderman-style game every 2-3 years and pad out the rest of their 1P schedule with new Gravity Rush, MotorStorm, Fat Princess, PS All-Stars etc., you'd get a few big-talkers championing it, and immediately get a bunch of console warriors clowning them on it.
Then a year after all those games dropped they'd all underperform and see record losses because the same people always complaining about Sony not doing many of those types of games anymore will just "conveniently" find excuses to not support them. Or, they'd expect Sony to put them in PS+ Day 1 but simultaneously try finding exploits to pay as little for the service as they possibly can.
Because the types who tend to insist everything come to a sub service Day 1 and those who try abusing loopholes to pay as little as possible for these same services, are usually one in the same.
Different strokes for different folks, but I'd say between the two, Sony have managed a much better means of balancing quality and innovations that resonate with enough the mainstream market because we see the results in the output and the sales/revenue performance of that output. And at least enough of the hardcore/core fanbase are into those games because the wider success can't necessarily happen without the initial appeal to most hardcore/core gamers.
It's a good thing to have variety like HiFi Rush or SIFU, but a successful platform can't rely on only games like those. As a more seasoned or particular gamer you haves your own tastes & needs, but don't underestimate the need by big publishers to appeal to the larger market. Just that some are better (quite a lot better) at finding a balance between innovation & polished familiarity than others.
Again, relating to Sony & Microsoft, Sony have consistently proven to be significantly better in that balance than Microsoft.
No, they are not, because the definition of first party games is that you have to own the IP, not necessarily develop it.They're still first party games if Nintnedo is the publisher. The majority of Nintendo-published games are primarily made by develloeprs they don't own.
The Fire Emblem / Zelda Warrors games are on the list and they are in a simailr situaiton, where they are developed by Koei Tecmo and published by them in Japan.
Games can score high in reveiws without $100 millions budgets and huge markeitng campaigns, that's not a Nintnendo-specific thing.
?Did you read what you quoted?
The conversation was about Forza Horizon.
I highly doubt GTS or GT7, or even GT6, outside Forza Horizon 4 5, and 3. You're just lumping Horizon and motorsport together like they all don't sell massively, when it's only Motorsport.
I disagree with this. They are just as at fault with poor balancing as either Xbox is or Nintendo - with arguably *less* innovations than either. Do they resonate with the mass market? Yes, they do. That doesn't mean much though. To me, they are no different than a typical Marvel movie. It doesn't innovate, it isn't really all that high of a quality, despite the tons of money they put into them. They are simply focus tested out the wazzoo with pretty graphics/animations.
Microsoft relied on the same tired trinity for nearly a decade, with failed attempts at expanding that (at least during the last generation, verdict is still out this gen). There is a reason they were known for Forza/Gears/Halo - but that at least provided them some instantly noticeable variety in a racer, third person shooter, and first person shooter.
Sony for nearly 8+ years now has been known for their "cinematic" games, which the majority offer the same third person perspective with RPG-lite mechanics, lite-crafting mechanics, open world to semi-open world, and a focus on narrative. I would argue that it is even *less* innovative and diverse in that regard. Occasionally we get something interesting like GT7 to help break up that monotony.
This is only discussing the AAA first party non-peripheral games, by the way. When we take into account the A to AA games that both studios release - they are about on even ground, shoring up the deficiencies for both.
Personally, I wish both would go back to how they were in the 7th gen (MS in the first half and Sony in the second half). That is where they had the most diverse line up of games each with something to please everyone. Would love to have quality AAA games that had the same passion and love as their A to AA offerings.
Games can score high in reveiws without $100 millions budgets and huge markeitng campaigns, that's not a Nintnendo-specific thing.
You seem to.I know. But I'm not really talking about review scores primarily.
?
FH4 has sold an estimated 1.8m copies, FH3 and estimated 2.5m, and there’s no estimates for 5 yet.
This is what I disagree with. Include all the 1st party games that each company released that year for their console. It is part of their output and it is objective.Its a DLC and three Wii U ports, I think it makes sense to leave them off.
FH4 sold more on steam. Estimate numbers should be way higher than 1.8m, considering the game has been on top weekly steam sales alot.?
FH4 has sold an estimated 1.8m copies, FH3 and estimated 2.5m, and there’s no estimates for 5 yet.
Did you think FH sells gang busters?
Agreed.This is what I disagree with. Include all the 1st party games that each company released that year for their console. It is part of their output and it is objective.
Xenoblade Torna was more of a standalone game. It was a prequel to Xenoblade 2 and got a physical release. It takes longer to complete it than a lot of the games on that list. But you are entitled to you're opinion. Objectively though, it is a first party release. Same goes for MLB the show and VR games. All first party output that have been excluded from the list.
Other than that, its useless to think of sales. As long as gamepass exist, FH series would have more userbase.