Shig said:
Re: DR2's "low" sales: I don't really think it's the type of game people have to have on day one, like a Halo or a CoD. The month ended Thursday so it didn't even get a weekend's sales in; I'd be surprised if it didn't add at least another 150k over the three days this tracking stops just short of.
Brazil said:
I think it may be important to remember that Other M's launch day was August 31, so maybe there are a few thousand units sold left forgotten in the September ranking (?).
For comparison, if this old data I found is correct, Corruption sold 218k copies in four days in August 2007.
I don't understand why people still don't get how NPD's financial "months" work.
September covered August 29th-October 2nd. Metroid was entirely within September and had its first five weeks of sales during the September NPD data. It's going to fall off a cliff for October, not that we'll ever really know. No excuses there, sorry. And DR2 did get its first Saturday sales in, though not Sunday, but given the front-loaded nature of just about every HD game not named Call of Duty it's not going to shoot through the roof in October, would be doing well just to match.
The month always starts on Sunday and ends on Saturday. March, June, September, and December are 5-week months, the rest are 4-week months, except every few years they make January a 5-week month too to take care of that pesky extra day each year.
NeonZ said:
Of course, that's assuming Nintendo will leap frog the 360 and PS3 (rather than just released a boosted version of them) AND will fix whatever third party policy problems they currently have.
The "third party policy problems" are that third parties outright do not like Nintendo and will come up with any excuse to not work with them.
N64/GC - cartridges/discs are too small. Didn't stop them from bending over backwards to make sure 360 got every game, and for the first couple years a lot of exclusives and definitive versions. And had nothing to do with the Wii.
Wii - not powerful enough to fulfill their creative vision. Of course the gen before everything was on the weakest console with the biggest userbase, we'll just ignore all that.
Or how about the age-old excuse of not wanting to compete with Nintendo-made games? Never mind that for the first 2-3 years the Wii's third-party software sales were outpacing each other platform, up until the sheer lack of any third-party releases at all sent that stat off a cliff. Or the fact that early on Nintendo intentionally left huge gaps in its first-party release schedule to let the third-party games step up, and no one ever did.
No wait, then the excuse was that it was too hard to port titles to the Wii from 360/PS3, which doesn't explain why there were so many PS2/Xbox-only games that skipped the GC last gen, or why there have been so many high-publicity exclusives for the PSP, pretty much the only system with worse third-party sales than the Wii.
The only exclusive big mainline third-party game that I can think of that Nintendo has gotten in the last three generations of handhelds and consoles is Dragon Quest. That's about all the evidence you really need.
I'm sure with 3DS and whatever Nintendo does for their next console we'll hear a new round of excuses for the same old story - third-parties do not want to work with Nintendo, and haven't since the SNES era. I don't know what (or if) Nintendo can do to change that. 3DS is looking better initially but we'll have to see what's actually delivered and whether everyone will jump ship the instant a viable competitor is announced.