Ninja Kn1ght
Member
I think TTP is trying to do his own Thurdayton. Kamiya working on Rising is just too good and too farfetched to be true.
Graphics Horse said:Not to mention it might not be called MGS5. I still believe!
I dunno, while I agree with your principle, not only do I like Metal Gear but I also really like the idea of Platinum getting a huge cash injection from making a game that will actually sell a ton of copies.Princess Skittles said:I hope this is an inaccurate rumor, I would rather have Platinum continue to work on their own stuff without being held back and creatively restricted by working on licensed properties.
This. They made excellent games with tight budgets who ended up not selling that much. This could be be a huuuuuge profile upgrade for them and they deserve it.duffyside said:I dunno, while I agree with your principle, not only do I like Metal Gear but I also really like the idea of Platinum getting a huge cash injection from making a game that will actually sell a ton of copies.
Imagine how much freedom they'll have if they make a huge hit that brings in a bunch of capital.
The flipside is that they simply because saddled picking up other company's shitty properties and becoming completely sterilized.duffyside said:I dunno, while I agree with your principle, not only do I like Metal Gear but I also really like the idea of Platinum getting a huge cash injection from making a game that will actually sell a ton of copies.
Imagine how much freedom they'll have if they make a huge hit that brings in a bunch of capital.
Mistouze said:This. They made excellent games with tight budgets who ended up not selling that much. This could be be a huuuuuge profile upgrade for them and they deserve it.
If it turns out true they would have a new IP in the works (Anarchy Reigns) and an episode of an existing franchise with a new gameplay (Metal Gear Rising).Princess Skittles said:The flipside is that they simply because saddled picking up other company's shitty properties and becoming completely sterilized.
I mean, isn't something like this exactly WHY these legendary guys split off from Capcom, etc. originally?
Princess Skittles said:The flipside is that they simply because saddled picking up other company's shitty properties and becoming completely sterilized.
I mean, isn't something like this exactly WHY these legendary guys split off from Capcom, etc. originally?
Maxrunner said:No cafe versions???
EatChildren said:The rumour says Kojima Productions are working on MGS5 for this gen, not that it would be announced at E3.
If the Rising/Kamiya thing is true, then the MGS5 likely will be as well, even if the latter isn't mentioned at E3.
There's been no conflicting evidence so far.
EatChildren said:If it exists we wouldn't be told of it.
There's probably a bunch of announced games that are coming to the Cafe, but Nintendo has the lock down on everyone.
C'mon. It doesn't take rocket science to predict that Konami will release an MGS5 on multiple platforms. Hell, I could accurately report that without any credible sources and eventually be correct. It's the release and announcement windows that are important in rumors about established franchises where you know a sequel is coming.Jtyettis said:Basically my thought as well. If the one turns out right then the whole thing is likely correct and no an E3 reveal doesn't necessarily have to be in the cards. Though with the whole Kojima making special announcements outside a platform holder conference then it may possible that some of this is revealed.
jackdoe said:C'mon. It doesn't take rocket science to predict that Konami will release an MGS5 on multiple platforms. Hell, I could accurately report that without any credible sources and eventually be correct. It's the release and announcement windows that are important in rumors about established franchises where you know a sequel is coming.
jackdoe said:But you'd expect the guy with the "100% credible source" to have some kind of time frame.
MGS5 like a Peace Walker upgrade, or a new game?EatChildren said:The rumour says Kojima Productions are working on MGS5 for this gen, not that it would be announced at E3.
If the Rising/Kamiya thing is true, then the MGS5 likely will be as well, even if the latter isn't mentioned at E3.
There's been no conflicting evidence so far.
But you'd expect the guy with the "100% credible source" to have some kind of time frame.Jtyettis said:And since there is no indiciation of that none of us have clue when that is going to happen.
_dementia said:MGS5 like a Peace Walker upgrade, or a new game?
In the Capcom case, the Clover guys worked for (were owned by) Capcom. They didn't make deals; they did what they were told.Princess Skittles said:The flipside is that they simply because saddled picking up other company's shitty properties and becoming completely sterilized.
I mean, isn't something like this exactly WHY these legendary guys split off from Capcom, etc. originally?
jackdoe said:But you'd expect the guy with the "100% credible source" to have some kind of time frame.
Haha. Of course. To be completely fair, the MGS3 and MGS4 PC ports are the areas of the rumor that are completely ludicrous to me; the Kamiya stuff is kind of crazy, but still semi plausible as big name Japanese directors are working together all the time now. However, I do not see Konami, no matter how crazy they are, porting a game from 2004 (or 2006 depending) to the PC of all places nor do I see them porting MGS4 to the PC over the 360 (and they missed their window of opportunity for a 360 release).gofreak said:Not at all. There are people who know stuff about stuff but who have zero idea of when it'll be made public. TTP's person may be one of those people
I would think autanomy and higer levels of creative freedom would be the reasons clover branched into seed. If a company is seeking them out then that puts platinum in a position to relinquish neither of the aforementioned or only an amount they are comfortable with.Princess Skittles said:The flipside is that they simply because saddled picking up other company's shitty properties and becoming completely sterilized.
I mean, isn't something like this exactly WHY these legendary guys split off from Capcom, etc. originally?
HixxSAFC said:Kind of believable until the MGS 3+4 PC ports. No way. Too good to be true.
MGS2 wasn't as reliant on pressure sensitivity as MGS3 as well. MGS3 utilized it up the wazoo (leading to a very large learning curve) for CQC.kodt said:Yeah, besides these games are not really playable without pressure sensitive controls. AFAIK there aren't any controllers on PC that use pressure sensitive face buttons or drivers that support them.
I tried playing MGS2 on PC and there was no way to get a good controller layout working so I gave up. (Not to mention several bugs and sound issues I ran into).
MGS1 ran fine on PC, but again, there was seemingly no way to get the control layout the same as PS1.
If they brought these to PC it would need native controller support with some solution for pressure sensitive buttons.
jackdoe said:MGS2 wasn't as reliant on pressure sensitivity as MGS3 as well. MGS3 utilized it up the wazoo (leading to a very large learning curve) for CQC.
Oh, THAT'S why I didn't get CQC right away and ended up never using it. xPjackdoe said:MGS2 wasn't as reliant on pressure sensitivity as MGS3 as well. MGS3 utilized it up the wazoo (leading to a very large learning curve) for CQC.
It was a pain in the ass (not only because of pressure sensitivity, but also due to the button juggling you have to perform) and I only used it because it looked cool.Roto13 said:THAT'S why I didn't get CQC right away and ended up never using it. xP
Both games used it for aiming. Twin Snakes showed how cumbersome aiming would be without pressure sensitive buttons. Also, the reason MGS2 for Xbox isn't on the 360 as an original is due to this (original Xbox had pressure sensitivity as well, but the 360 ditched it; Sony had no choice but to put it in due to BC in the early models).kodt said:Yeah, I guess MGS2 just used it for leaning in first person mode, but that was a pretty important feature. MGS3 used it on almost every button CQC was confusing at first, but once you get it down it is very rewarding. I would rather there be no PC release than a release with sacrificed controls and gameplay.
I thought they took all that poop out in MGS4?kodt said:Yeah, I guess MGS2 just used it for leaning in first person mode, but that was a pretty important feature. MGS3 used it on almost every button CQC was confusing at first, but once you get it down it is very rewarding. I would rather there be no PC release than a release with sacrificed controls and gameplay.
Yeah, they finally came to their senses in MGS4 and dropped all of the analog sensitivity because it was a horrible, horrible idea in the first place.beastmode said:I thought they took all that poop out in MGS4?
Hideo Kojima Answers Big Questions
No MGS4 port for NGP. No MGS5 announcement at E3. MGS 3D this year. And more...
Posted on 05.27.2011 at 19:44, by Anoop Gantayat
Looks like the NGP demo of MGS4 Konami showed in January was just for demonstration purposes...
The latest episode of the Kojima Productions podcast had a new segment in which Hideo Kojima gave simple yes or no answers to some big questions.
You can hear the responses for yourself in the podcast (MP3). The segment starts at the 33:30 mark.
Just in case the high pitched voice of the questioner breaks your headphones, here's what was said during the segment. Kojima replied yes or no to the questions asked by the questioner.
Will you appear at the Microsoft E3 press conference? <-- NO
Will you announce Metal Gear Solid 5? <-- NO
Will MGS 3D be released at the end of 2011? <-- YES
Is Doctor Lautrec the new title from the Metal Gear staff? <-- NO (with a laugh)
Did Kojima Productions Not Work on Metal Gear Arcade? <-- YES
Is Gray Fox the main character in MGS Rising? <-- NO
Will MGS Rising's multiplayer be shown? <-- NO
Is MGS Rising's release date November 1, 2011? <-- NO
Will MGS4 be ported to NGP? <-- NO
Are you planning something big for Metal Gear's 25th anniversary next year? <-- YES
Reading between the lines, you can probably count on Kojima at either Sony's or Nintendo's conferences (or both).Jtyettis said:
kodt said:Yeah, I guess MGS2 just used it for leaning in first person mode, but that was a pretty important feature. MGS3 used it on almost every button CQC was confusing at first, but once you get it down it is very rewarding. I would rather there be no PC release than a release with sacrificed controls and gameplay.
It's not that simple. How hard you pressed a button meant the difference between choking, holding, or killing someone. That would become a nightmare to try to reassign these functions to separate buttons (makes the already cumbersome button juggling in MGS3 even more cumbersome).Graphics Horse said:MGS2 also introduced the choice of firing or lowering your weapon depending on how quickly you released the button. PC just needs a seperate button for CQC as I'm sure it must have done for the aiming in MGS2.
The rumor originated overseas, but quickly made it on to Japanese humor blogs like My Game News Flash. A link to the My Game News Flash story was passed along to Platinum Games' Hideki Kamiya, who responded "So this rumor has also come to Japan." Hideo Kojima replied to Kamiya's Tweet, saying "But it would be nice if it were true."
LiquidMetal14 said:But will he be at the Sony or Nintendo presser?!?!
Someone else had the same idea
Yeah, so I don't see why they can take it out in MGS4 and not take it out in a port.Ridley327 said:Yeah, they finally came to their senses in MGS4 and dropped all of the analog sensitivity because it was a horrible, horrible idea in the first place.
Finally, PC *PORTS* of MGS1, MGS2, MGS3 and MGS4 are bound to be released digitally via Valve's e-Commerce portal Steam.
*CQC hold* -> *Radial menu* -> *Click on action*jackdoe said:It's not that simple. How hard you pressed a button meant the difference between choking, holding, or killing someone. That would become a nightmare to try to reassign these functions to separate buttons (makes the already cumbersome button juggling in MGS3 even more cumbersome).
lol Don't be foolish!ArjanN said:or Konami's event.