Just gonna copypaste what i said to my friend on discord about the thoughts on the demo
ok so i beat the whole thing. it was a bit short since it only lasted to the section where the ganados storm you in the village center
but hoooly shit dude
it's funny how it was 30 minutes long yet it was around 10 gigs
doesnt give me a lot of hope for the final product's size, but considering what i'd played i'd wipe my entire drive if it meant i could play it
for one thing the enemy AI is actually supercharged in this version of the game
like that ganado village segment was initially pretty easy on the original version of the game, so long as you kept running you wouldn't die
which is funny, considering how much more limited the controls were in that version
in this version, even with the strafing and movement they're a lot more aggressive
they'll grab you more often if you run past them, they're harder to kill, they're more jerky and unpredictable in their movements so headshotting them is harder, and they team up far more
this is also compounded by the fact that they're a bit more bullet spongey, which isn't that surprising since RE2 remake had pretty spongey enemies, most RE games do as that's kind of a mainstay of the franchise
but that small change to enemy health makes them far more of a bitch to deal with, and also in turn makes the gameplay alot more survival focused as you can't really go in guns blazing. It's likely a holdover from Remake 2 since the gameplay is not too dissimilar to that game
to be fair, this is before you get the shotgun, and the original RE4 did keep the survival horror thing up until you got the more powerful weapons, because at that point the game basically did turn into a third person shooter with horror elements
I actually hope Capcom doesn't take that route again because the changes they've made to the game to make it more fresh i've actually really fucking liked
Not to mention the first area where you enter the guys house and he tries to kill you, that's pretty similar overall
except that there's an additional segment where after you kill the dude, he drops a key
you use it to unlock the door to the basement, where you see a dead officer and an intercom
you're then instructed to leave ASAP, but the guy you just killed now has his corpse reanimated thanks to the parasite inside him which made him violent to begin with.
oh, and killing him is a fool's errand, he's got way more health and can kill you in 2 grabs
So yeah the parasites are introduced right at the start rather than like 1 or 2 hours in
probably for the sake of the demo. It does get rid of a bit of the mystery of "why are these guys such crazy assholes" but it also makes the gameplay a bit more intense in turn and makes enemy encounters a bit more fearful, though that's also because of all of the compounded gameplay changes from the remake overhauling the controls
Thinking about it more though, I wonder if they really increased the health or it's just that the enemies flinch less when you shoot them so you can't just keep shooting them in critical parts to get away. Either way i recall that exact segment feeling a LOT easier in the original game.
I genuinely really like many of the changes made here and I can tell this is going to be more of a 'reimagning' rather than a remake. All the iconic stuff stays faithful like the village scene where you get swarmed by ganados but all of the smaller stuff gets a bit more of a unique, survival horror feel to it. If they keep this tone up throughout the entire game I feel like this could be one of the all time great remakes up there with Metroid Zero Mission, AM2R, CTR Nitro Fueled and OFC the RE remakes (excluding 3)