RJMacready73
Member
UK here finally says "Shipped" yeoooo now to get a proper date for delivery and get a day booked off work
Back to work for the next 3 hours
Around 3:33 for GT7 gameplay
Where did you read that?God dammit it is going to require a signature for delivery. I should have had it sent to work.
already in the gameIt looks like you use gyro to steer the wheel with the Dualsense? Cool! Or is that already part of normal GT7?
How are you guys going to store your PSVR2 when not in use? On display? In a box? I thought I read somewhere that it's best to keep it in a box to prevent dust on the lens or sunlight but would prefer to keep it on display
This guy is a hardcore PCVR guy and says that PSVR2 is like having an HP Reverb G2, but with an OLED screen, better colors, and better FOV and edge-to-edge clarity. I'm assuming the better edge-to-edge clarity is do to Eye Tracking Foveating Rendering.
He said the Frenal Lens does have god rays and the sweet spot is small. So there's trade-offs.
Where did you read that?
Picked up my headset this morning, the chromatic abberartion is really bad not sure if its the way it is or my headset is dodgy. I have a quest, Quest 2 and original PSVR and they weren't anywhere near as bad
Killzone VR. Too much to ask?
I can get it clear but any high contrast stuff like white text has red fringing that no matter how I adjust the headset I cannot get rid of itI listened to reviews till I was sick of hearing about the thing and that never came up. Can you get the sweet spot crystal clear in the center? Shit I wonder if that happens when you get a bad lens or something.
what game/games are you playing?I can get it clear but any high contrast stuff like white text has red fringing that no matter how I adjust the headset I cannot get rid of it
Those "lots of surprises" could be anything: The inclusion of games previously slated for some future release in the launch lineup, the announcement of loved games like Wingman and Wanderer, etc.So it’s a pretty solid launch lineup but personally the touted “lots of surprises” didn’t really turn up.
GT7 looks smooooth
If you want to avoid CA you have to be sure to adjust the distance from eyes to screens well. It has to be in the sweet spot (usually is close, but it depends). The more is far from there, the more the image goes out of focus and CA shows.Picked up my headset this morning, the chromatic abberartion is really bad not sure if its the way it is or my headset is dodgy. I have a quest, Quest 2 and original PSVR and they weren't anywhere near as bad
I have a winter storm hitting me tomorrow. I fucking know this is going to ruin my chances of getting my VR on time.
I can't seem to get Resident Evil Village to start in VR mode. It boots into flat mode and any option I pick from the main menu is met with a message saying that mode is not supported with the VR Sense controllers. Is the VR update not public yet? I'm on the latest version.
Inside the original box... inside a big drawer I have just under the PS5.How are you guys going to store your PSVR2 when not in use? On display? In a box? I thought I read somewhere that it's best to keep it in a box to prevent dust on the lens or sunlight but would prefer to keep it on display
Everything I've seen says February 22nd so probably not updated yet. IIRC the original Village had a midnight EST release so maybe in ~3 hours?
I'm in the same area and see the same stuff but have no way to check if it works. I suppose I could boot the game and see if there are options...Probably overnight whatever timezone your in. Mine appears to be up US East.
Oh wow, why the hell isn't this on the Blog Posts?!
In the U.S. all PS Hardware requires a signature. Mine is saying the same exact thing.Where did you read that?
I am starting to hear the same thing from actual owners that got the headset early. Other things are it gets really blurry on the sides. Hope it is just a matter of adjusting the headset to hit that sweet spot.Picked up my headset this morning, the chromatic abberartion is really bad not sure if its the way it is or my headset is dodgy. I have a quest, Quest 2 and original PSVR and they weren't anywhere near as bad
In the U.S. all PS Hardware requires a signature. Mine is saying the same exact thing.
I am starting to hear the same thing from actual owners that got the headset early. Other things are it gets really blurry on the sides. Hope it is just a matter of adjusting the headset to hit that sweet spot.
hearing abysmal first impressions too. On Ree not a single poster who has their hands on a unit have much good to say about the display. Maybe all the early reviews saying the image quality is great have set expectations too high... very strange that such glarring issues would be almost completely ignored by almost all major outlets.I am starting to hear the same thing from actual owners that got the headset early. Other things are it gets really blurry on the sides. Hope it is just a matter of adjusting the headset to hit that sweet spot.
hearing abysmal first impressions too. On Ree not a single poster who has their hands on a unit have much good to say about the display. Maybe all the early reviews saying the image quality is great have set expectations too high... very strange that such glarring issues would be almost completely ignored by almost all major outlets.
It could be that the people using it (actual owners/not reviewers) are not finding that sweet spot. I have had several different VR headsets and this can be an issue until you get it adjusted just right. I doubt reviewers would lie or fabricate how good it is if it wasn't....so I am feeling that is what the issue is. I will find out tomorrow when I get my headset. But this is one of the reasons I wish these were available at Best Buy. If it turns out it is not great you can easily return it to a retailer, but I don't think you can if you are dissatisfied with the headset via Sony Direct...at least for those in countrie where it was only available on-line.hearing abysmal first impressions too. On Ree not a single poster who has their hands on a unit have much good to say about the display. Maybe all the early reviews saying the image quality is great have set expectations too high... very strange that such glarring issues would be almost completely ignored by almost all major outlets.
I've literally run Song in the Smoke on PSVR1 and PSVR2 simultaneously, swapping headsets to see the difference, and the clarity difference is insane.
One of the reasons we went so hard on remastering the game was because the clarity showed off EVERY rendering flaw or shortcut in the game. LODs were INCREDIBLY noticeable. In PSVR1 SITS, rocks are popping into their highest level when you're like five feet away. On PSVR2 we changed the transition to 50% of what it was. Still noticeable. 25%. Still could see it in the distance. I think we finally got it to 10%. If you REALLY look for it in the grass you can see a transition (and we had to push it back AGAIN after we turned on eye-tracked foveated rendering because that made things even sharper).
Also noticed that a bunch of the small foliage was floating over the terrain in the original game, but nobody noticed because of the low resolution! I think I got them all but there might be some left.
Also had to re-UV a bunch of assets because you could see smearing up close on the detail textures that we added (there's 3 levels of detail textures that crossfade depending on distance). When you get up real close to a rock (which is all the time) you'll see nice 4096's on there to give you surface detail that wasn't there before (and is so fine it doesn't appear on Youtube, to my disappointment).