Have you ever played VR? Have you ever played a racing game in VR?
VR & GT7 are made for each other. If you don't get motion sickness, you should absolutely buy one!
Got a T300 gt rs on the way !GT7+Steering Wheels are ready.
Between Fanatec, and a PSVR2 + T150, I chose the PSVR 2. I hope this was the way.Got a T300 gt rs on the way !
Correct.No i havent watched the countless recent videos, but... no more breakout box? No separate power cable? Just a USB-C cable that links PSVR2 to the PS5?
Yeah that guy never lies...Rumours that the psvr2 update will be ready for launch based on Sean Murray's Twitter activity, but I don't think anything concrete.
I've never set up pulleys or hooks myself, but I know some people have used tall stand instead. Kinda like those lamps that are tall and hang over things wit the lamp being offset by a curved section.I'm looking for tips on how to set up pulleys. I was a little dismayed to see this messy recommendation everywhere:
So I'm just sharing what I've found so far. I've just started looking into this.
So the three in a triangle are installed far enough on to stretch and put tension on all three pulleys. Then the final pulley is hooked into the center of that. The idea is that the center pulley can now slide around in the triangle, as the others cancel some of each other's tension.
I didn't like that because I am not planning to leave these hooked up. I was planning on just having two little sticky hooks up when I am not using this. I didn't like the idea of hanging 4 every time, 3 of which being part of a tangle.
So looking into this more, I've found that while this technique does work, it is a very crude execution of the concept. A full version would be a firm track with rollers. Using the pulleys for this is inefficient. Still makes a big improvement... if you have a lot of room to move.
If. Looking at my play space, this would be a waste. I can go a step forward or back, or two side to side. I can have a single pulley overhead, and any sense of it being not straight overhead would mean I was already going too far anyhow. So I can just stick two hooks and not fuss. That's good, because it was that simplicity that made me willing to try pulleys in the first place.
From what I've seen, the triangle setup does look good for those with a lot of room though. Looking again, I did see another system that had the pulleys and a couple pieces of track to get a lot more effectiveness than the triangle using the same concept. That looked good for a dedicated vr room.
Yes (foveated rendered)Is GT7 4k?
PSVR2 can do foveated rendering: https://www.trustedreviews.com/explainer/what-is-foveated-rendering-4294124Is GT7 4k?
PSVR2 can do foveated rendering: https://www.trustedreviews.com/explainer/what-is-foveated-rendering-4294124
So my guess is it will probably render at low resolution, but where your eyes are looking it will be very crisp - and it's 120hz, so way better feeling with the track.
I've never set up pulleys or hooks myself, but I know some people have used tall stand instead. Kinda like those lamps that are tall and hang over things wit the lamp being offset by a curved section.
Going by what a Pavlov developer is stating, PSVR2 foveated rendering can produce better/faster visuals than a 3090Ti: https://in.ign.com/playstation-vr-2...nvidia-3090ti-gpu-ps-plus-subscribers-can-nowSo its not actually 4k visuals but looks a lot better than the previous one for sure.
Another thing I never understood with the first VR, was Skyrim being entirely playable in VR why arent other full length games adapted? Most of the games I had on it were more like tech demos. Imagine RDR2 or Hogwarts in VR with 4k visuals, I mean that would just be next level shit!
So its not actually 4k visuals but looks a lot better than the previous one for sure.
Another thing I never understood with the first VR, was Skyrim being entirely playable in VR why arent other full length games adapted? Most of the games I had on it were more like tech demos. Imagine RDR2 or Hogwarts in VR with 4k visuals, I mean that would just be next level shit!
Your questions are related. If they want to do 4k right where your in pupils are pointing, they can do that. Most of the display will be much lower. Other settings could be lower, too. So is it 4k or is it not? Tough to say, really. The gaze area could be 4k but that doesn't necessarily say much about the real performance because it's just a small patch of try ye display.
Skyrim VR was a whole game port partially because it was a last gen game. In psvr, it looks about PS3 grade. The PS4 had enough juice to power through that with two images 60fps and make the whole game in VR without too much work.
That's an example of how the same game in VR takes a generational performance hit. Even though you get the full game, you still get this big compromise where if you just played the regular ps4 version everything would look way better. Bummer that you can't have both and makes the VR version less appealing than it otherwise would be. Imagine how big the downgrade would be if you tried to VR mod a game that wasn't already a generation behind. Check out what GT sport looks like in VR. Worse than gt5 on PS3.
With the etfr, we can see that's not a problem anymore. It's right there. Gt7 and re8 look like they've been brought over complete and the graphics are for the most part untouched.
There's a reason potato mods exist. AAA game settings do not go so far down that your rdr2 looks like a PS2 game. Potato mods show that it can be done, but at some point, makers do not want the game to be out there in that form. Some are going to be okay making a dumpy version of the game, but some are not and that would put them off making a VR version.
So the THEORY here is that now that there's no sizable hit in your graphics when you mod the game to VR, more big games will be interested in including a full VR mode. It'll be easier because you don't need to rebalance all the graphics for this really low target, and it won't get into a realm where it's looking so ugly they don't want to promote it. Hopefully that works out. Can't hurt, at least.
RDR2 already has a nice 1st person mode so Rockstar definitely considered the world’s fidelity up close. Changing the game’s systems to work in a VR space takes quite a bit of work though.So its not actually 4k visuals but looks a lot better than the previous one for sure.
Another thing I never understood with the first VR, was Skyrim being entirely playable in VR why arent other full length games adapted? Most of the games I had on it were more like tech demos. Imagine RDR2 or Hogwarts in VR with 4k visuals, I mean that would just be next level shit!
Check this out.Apart from the benefits of eye-tracking for foveated rendering, I can't help but wonder how it could be used in a psychological horror game to deliberately mess with your peripheral vision.
Imagine seeing disturbing things in your periphery, but as soon as you look at them, they're just normal things. That'd be an interesting experience that eye-tracking could enable.
Switchback (coming in March) already uses the eye-tracking for enemies that move when you blink.Apart from the benefits of eye-tracking for foveated rendering, I can't help but wonder how it could be used in a psychological horror game to deliberately mess with your peripheral vision.
Imagine seeing disturbing things in your periphery, but as soon as you look at them, they're just normal things. That'd be an interesting experience that eye-tracking could enable.
I spent a fair amount of time with the original PS VR on different games while never owning the device myself. It was definitely an awe inspiring experience although it lacks processing power. I did not play any racing games. There have been moments of motion sickness for me but these ususally came from me, moving my body inacordingly to what would happen in the game itself and in some occasions i got used to it after a while.
There is not a single doubt in me that i wouldn't enjoy the hell out of GT7 in VR given how much i play it already.
However the fact that i'm so much slower while playing in cockpit view makes it insufficient in competitive races for me. In addition i don't have a wheel and i think this should be a given to get the most out of it. There are also not enough games outside of GT7 that appeal to me and would justify the purchase. I'm very interested in it but for now it seems that i will wait a bit and see how things pan out.
Yep I remember playing gts and was easier to hit the apex. But it was such a small mode that I didn't bother muchI was instantly faster in Wipeout VR. I crushed my lap times in flat-screen mode within minutes. Dirt Rally was the same. Depth perception is a huge advantage.
Got GT7, Moss Book 1 & 2, Kayak Mirage.
Interested in Thumper but watching videos I literally don't understand the gameplay. Like what is happening gameplay wise?
Switchback VR is already doing that. And that game comes out in March 19th I think.Apart from the benefits of eye-tracking for foveated rendering, I can't help but wonder how it could be used in a psychological horror game to deliberately mess with your peripheral vision.
Imagine seeing disturbing things in your periphery, but as soon as you look at them, they're just normal things. That'd be an interesting experience that eye-tracking could enable.
Time feels frozen. Fortunately TLoU is on tonight and maybe that will distract me. This level of hype is honestly embarrassing. Last time I checked I was an adult.
WHOA!!! Has anybody seen this game yet?
Yeah I've played it on PSVR1. But I think that video isn't the actual PSVR2 version. That channel does that a lot and is clickbaity.
That being said it's a great game, and is supposed to be coming to PSVR2.
I didn't have too much issues with tracking, but I had a good camera setup to help.I hear this game would have been a lot better without the issues of the tracking/controllers
Is this true?
Well if they'd patch it in they would get my money since i love Wipeout.I was instantly faster in Wipeout VR. I crushed my lap times in flat-screen mode within minutes. Depth perception is a huge advantage.
Still butthurt, eh?Yeah that guy never lies...
So what are the must haves. I'm trying to keep it to three games as a showcase to start with, getting
Call of the mountain
Then maybe the airplane combat game
And then idk, analog? Is that an fps?
On the PS store under the VR2 category NMS is already a listing to purchase. Mine already says purchased because I have it.Still butthurt, eh?
Just FYI, Sean Murray has posted single emoji tweet before every significant new patch. If he did again recently you can bank on getting an update to the game.
Have GT7 alreadyFor a showcase? GT7!