Why Early Access?
“To obtain
game-play feedbackin order to improve the game, e.g. balancing and feature requests. The campaign missions will need to be completed as well as the manual. Also, there is expected to be bugs.”
Approximately how long will this game be in Early Access?
“About 4-12 months.”
How is the full version planned to differ from the Early Access version?
“We plan to have the eventual
bugs fixed, missing
features added and the
campaign missions completed. We also plan to add missing
documentation such as how to do
modding. We also plan to work on sound effects and music.
For the campaign missions and battle maps, we are planning to add the following:
- Campaign Chapter 01: included with the game.
- Campaign Chapter 02: 3 Missions (about 1 month to complete)
- Campaign Chapter 03: 4 Missions (about 1 month to complete)
- Campaign Chapter 04: 4 Missions (about 1 month to complete)
- Campaign Chapter 05: 4 Missions (about 1 month to complete)
- Campaign Chapter 06: 4 Missions (about 1 month to complete)
- Campaign Chapter 07: 4 Missions (about 1 month to complete)
- Campaign/more: depending on how well the campaign is received, we'll add more.
- Battle Maps: there are currently 2 (we might add another one or two)
Be warned, the
AIis rather weak at the moment. We plan to make it stronger before we leave EARLY ACCESS.”
What is the current state of the Early Access version?
“The following functionality is implemented:
- A couple of scenarios for both single and multiplayer.
- Chapter 01 of the story campaign is completed.
- Core AI functionality with the AI being able to do rudimentary attack and defense.
- Cross-platform multiplayer over LAN/internet including co-op team and clan games.
- Troops including infantry, tanks, jets, helicopters, airships, warships, submarines and more.
- Weapons including bullets, shell, laser, bombs and EMP stun. Also included are nuclear weapons including ICBMs.
- Factions each with their own technologies including stealth, shields, portal, hover and drones.
- Day-night cycles, rain, wind and solar flare activity.
- Map editor and a central server to host and distribute player-modded maps.
- High scores, playing statistics and multiplayer ELO-ranking.
- Music and sound effects.
”
Will the game be priced differently during and after Early Access?
“We plan to gradually raise the price as we ship new content and features.”
How are you planning on involving the Community in your development process?
“Players are encouraged to
post feature requests in the
Steam Forums.”