you are absolutely correct. CRT displayed pixel art in a different wayPixel art was only good for CRTs
This is a million times superior and the natural evolution of 2D graphics.
Thank you for this direct side by side look.It's subjective, but I think the old Advance Wars is much more asthetically pleasing than the new.
Do we have additional information about this one? Like the release date or all the platforms it is supposed to come?talking about Metal Slug... I have a soft spot for "tactics" strategy spin-offs so I hope this works!
not much, "dynamic tactical RPG with roguelike elements" & TBA. Can only wishlist and wait:Do we have additional information about this one? Like the release date or all the platforms it is supposed to come?
Can only wishlist and wait.
What game is that?Waiting for modern port, preferably Switch. I wanna play this gem again in my bed:
Oh it is a Hideo Kojima game. Cool.POLICENAUTS
Oh it is a Hideo Kojima game. Cool.
Didn't even know Snatcher. Interesting to browse through the wiki.Yup and its a real fun P&C with some action elements but the OST and story are awesome plus there are characters here that later ended up in MGS titles. This was one of his first games. If I remember correctly, you can emulate the Playstation version of the game because thats the one the fans translated. I believe officially it never received an English version. If you liked Snatcher, you'll love this.
EDIT:
Damn based on wikipedia, the fan translation arrived 14 years later.
Didn't even know Snatcher. Interesting to browse through the wiki.
Getting some cool vibes from the trailer.
Star Renegades - I'm in peace with being the only person on Neogaf who likes it. Challenging rogue-lite turn-based combat done right, hard as fuck perhaps bit too punishing for most.
I dropped it into my wishlist immediately after Bartski posted the trailer. Is it really that hard?I'm no turn based RPG player, but I decided to give it a try since most RPG's are some anime bullshit or boring Tolkien stuff. It's a great game that's too punishing for my taste. I've dumped hours into it on "easy" and only managed to get to the third planet. My whole party was killed in the second fight. Tired of the slog, and quite frankly, board of it. Maybe I'll come back to it one day.
What stands out about it IMO is while there is a lot of RNG regarding planet layout, pickups, team members you can get on every run, very little depends on RNG in actual combat aside from mob configuration you encounter.Is it really that hard?
Sounds addicting as hell! Now i want to play it even more.What stands out about it IMO is while there is a lot of RNG regarding planet layout, pickups, team members you can get on every run, very little depends on RNG in actual combat aside from mob configuration you encounter.
There is no accuracy as in no missed hits, it's all about making calculations and decisions navigating between attack power, shields, offensive moves vs defensive moves and fighting for the "initiative timeline" (whatever it's called) by planning MANY moves ahead. So by the end of my successful run - I remember playing the game with a calculator and taking notes on paper, I understand this sound a bit extreme and is not to everybody's liking...
Because yes it's extremely difficult. You really need to know the game inside out to make it through the last planet as even a tiniest mistake you make in a fight (and by that I mean not making the absolute most of the team abilities with perfect planning) and you're screwed.
Took me over 2 weeks of daily attempts, often multiple, to get to the end of a run which is when the game begins really.
It's also roguelike in the sense you loose almost all progress and all leveling up you start from scratch.
Got a very healthy /r/ community sharing strats and tips A subreddit for the Star Renegades community!
This game would be much easier if you could travel to the main hub whenever you want. Aborting a mission should do just that. Bring you back to the main hub to pick different classes and purchase stuff. Maybe you just lose your progress on whatever planet you're on. Oh well, whatever. I get why they went down that path. The game is actually very short, but to make up for it, extremely punishing. Forcing restart after restart. Still a great game overall. Don't see myself going back after knowing what I have to deal with starting on world 3.What stands out about it IMO is while there is a lot of RNG regarding planet layout, pickups, team members you can get on every run, very little depends on RNG in actual combat aside from mob configuration you encounter.
There is no accuracy as in no missed hits, it's all about making calculations and decisions navigating between attack power, shields, offensive moves vs defensive moves and fighting for the "initiative timeline" (whatever it's called) by planning MANY moves ahead. So by the end of my successful run - I remember playing the game with a calculator and taking notes on paper, I understand this sound a bit extreme and is not to everybody's liking...
Because yes it's extremely difficult. You really need to know the game inside out to make it through the last planet as even a tiniest mistake you make in a fight (and by that I mean not making the absolute most of the team abilities with perfect planning) and you're screwed.
Took me over 2 weeks of daily attempts, often multiple, to get to the end of a run which is when the game begins really.
It's also roguelike in the sense you loose almost all progress and all leveling up you start from scratch.
Got a very healthy /r/ community sharing strats and tips A subreddit for the Star Renegades community!
Thanks for the reminder! Was going to buy this sometime ago, but for some reason didn't do that.Blasphemous made me go “holy shit!” More often than most recent games.
Bu-bu-but... artists back then saw the sprites on their monitors just like you see them on the right here! They clearly intended you to see the raw pixels! /sPixel art was only good for CRTs
Fine vector'ish art with rigged modular animation. I consider it an affront to pixel art. At least the animation part of it, frame based is much better.Never liked the pixel art in dead cells that much, especially the enemies.
Is this considered a form of pixel art?
First time I'm seeing the new art direction.It's subjective, but I think the old Advance Wars is much more asthetically pleasing than the new.
This looks marvelous!
What game is this? Is this PCE?
2 pages and no Owlboy?
Game itself was a bit disappointing after the long way. But it looks soooo nice.
Narita Boy is already a classic to me although it just released this year. I had so much fun with that!
Looks and sounds crazy good. Controls are a bit floaty but i got used to it.
The story sure was convoluted but i loved the game as a whole.I couldn’t get over the cringeness of the story, but the game was cool up until the point i stopped.
cool man, I think it comes with all the Stir of Dawn DLC inside, so it looks better than v.1 + optional but best bosses in the game. Have fun!I'm really diggin Blasphemous although i just started the game. Art style is top notch and the whole atmosphere is really distinct.
It also plays well and provides a reasonable challenge in terms of "git gud".
The story sure was convoluted but i loved the game as a whole.
Where did you stopped?