http://www.computerandvideogames.co...i-fi-shooter-will-compete-with-halo-gears-ea/
That's from 3 years ago with the EA Games President mentioning that Titanfall will given a 2 year dev cycle to get their game built and "polished to maximum quality."
It's almost like things changed? And with them expectations?
In that discussion they also openly stated planning on Titanfall competing with games like Gears of War and Halo. Gears of War released on a single system from a developer with no major console reputation. It ended up selling around 6million - with more than half of that coming in the first 10 weeks. Titanfall was planned to be released on all systems, including as a next gen launch title, and is coming from the developers behind the single most popular shooter on consoles.
I doubt EA thought the first game of a new IP from a new developer would sell Gears numbers. They wanted to build the franchise and be profitable. I'm sure they're going to achieve both. Now they pay Respawn a smaller amount for a sequel to come out in 2 years or so on all platforms with the bigger sales and make a large return
Putting their sales estimates (and thus their invest levels) at 10million units sold in the lowball range is I think going to be a very conservative estimate. And that was assuming a normal 2 year dev cycle.
I entirely disagree. MS paid for exclusivity which would cover a reasonable amount of the sales that would've happened on PS3/PS4, that's not small change. Combined with MS footing the bill for marketing, EA is left with basically the development costs - sum paid by MS for exclusivity. Less than Gears sales should easily give EA nice returns on it
Of course this was also with no intentions of simply giving away the title along with massive discounts on it a month after release. I'd be fairly surprised if Microsoft is taking a 100% hit (or in other words if EA is getting 100% their normal return) on every bundled TF copy.
What possible reason is there to believe that EA isn't getting almost equivalent revenue from those bundled copies of TF?
Looking at the general breakdown of a physical game sale
If MS paid more than $27 or so per copy of the bundled TF, they'd make more money than a standard physical sale, not only that but it doesn't add to the pool of used copies of TF that eat into new copy sales. I imagine the bundle that MS proposed was very beneficial to EA
I really can't even fathom how EA feels about TF right now. They really did seem to play things a lot quieter. It was Microsoft chest thumping and gorilla ground pounding about the game from the top of their lungs. All we do know is that EA signed on for TF2 before the sales results for the original even came in so they obviously see a future in the franchise.
I think EA is perfectly happy with how TF turned out. With what was potnetially going to be a complete write-off is now basically a low risk return for EA. They didn't have to pay for marketing and their costs paying to develop it are going to be somewhat offset by MS's exclusivity deal.
Yes TF isn't COD but it was only a postive outcome for EA. I don't see any other way to view it
Not sure I see where you're going with this. The Titanfall bundles were also $450. So your choices are a sim racer that released months ago, was met with lukewarm reception and the poorest metacritic of the series - or the biggest and latest release.
You were wondering why anyone would buy the regular bundle over TF. Some people might perceive similar value to the regular bundle with Forza. That's all
There is something ironic about me defending TF sales