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NPD Sales Results for June 2007

AdmiralViscen said:
THE SERIES DECLINED IN RELEVANCE

Expecting the Wii to restore it to prominence after 5 years of decline MAKES NO SENSE period, I already covered this aspect of your post. Unless you have another reason for dredging up 3 year old sales? Your point is to say that the game's "poor" performance on PS2/Cube should result in a sales balloon on Wii, right?

I already ****ing said everything you said in this post, but I'm clueless.
My ass you did. You were trying to insert some shit in my mouth about Gamecube selling more than the PSX BS or whatever it was you thought I was saying :lol when this shit I'm supposedly "repeating" you on is what I've been trying to get across to you the entire time.

And I said it is my opinion RE4 should have brought the series back to a greater degree compared to where it had been since it is the absolute pinnacle of the series. You disagree with that assertion. Fine. Just don't call me out like somehow I'm some sort of idiot for interpreting shit differently than you cause I'll proceed to do the same and then where are we at?
 

Rhindle

Member
JJConrad said:
For all this talk about how poor Wii 3rd party sales are, has anyone noticed that the 360 only has one 3rd party title that's higher than the Wii's (and only by about 30k)? There really isn't enough here to claim a moral victory like a few people are... especially when that game is an insanely popular, last-gen port that probably would have done better on the Wii.


The fact that we are already having these types of discussions is very telling. This time last year the 360 had only 1 game at all that would have outsold RE4... and not by much. Wii software sales are already comparable to the 360's current sales and its only going to get stronger. We're already back to reffering to all 3rd parties as one collective entity in order to balance these numbers ... we can't go much lower than that.
There are seven 3rd party 360 titles in the Top 25 this month, 2 PS3 titles and 1 Wii title. The 360 titles are almost all full price releases of new IPs. The Wii title is a budget release of an established franchise. That is the relevant comparison.

If there had been 7 good original Wii titles released this month, would they all have done well? Perhaps. The point is, no one knows yet whether it will prove to be a viable platform. Publishers are starting to experiment a bit, trying to figure out what works. Hopefully, it will turn out to be a viable platform for some types of games.

My original point was simply that Wii introduces a large dose of uncertainty into the market. Public companies like the EAs and the Take Twos of the world (and yes, those ARE good examples) loath uncertainty and risk above all else. The fact they're cautiously experimenting with the platform doesn't mean that they're happy about dealing the uncertainty of a platform that they can't reliably sell on.
 

fernoca

Member
Whether Resident Evil 4 sold great or bad is not Wii, GameCube or PS2's fault..

It was Capcom the one that started jumping consoles and releasing spin-offs...like people couldn't forget that Resident Evil existed...
 
TheRipDizz said:
My ass you did. You were trying to insert some shit in my mouth about Gamecube selling more than the PSX BS or whatever it was you thought I was saying :lol when this shit I'm supposedly "repeating" you on is what I've been trying to get across to you the entire time.

And I said it is my opinion RE4 should have brought the series back to a greater degree compared to where it had been since it is the absolute pinnacle of the series. You disagree with that assertion. Fine. Just don't call me out like somehow I'm some sort of idiot for interpreting shit differently than you cause I'll proceed to do the same and then where are we at?

Well, your shit made no sense, what do you want? God forbid I actually think you were talking about Wii vs GC/PS2 instead of GC/PS2 vs PS1. This is NPD 2007, not 2004.

I said about 5 posts ago that it is asinine to think that a fourth port of this game was going to send a bum rush of displaced RE fans from a decade ago back into the series. Period. Everything else I said was extraneous.

I never actually thought you thought GCN sold better than PS1, I GUESS IT WENT RIGHT OVER YOUR HEAD LOL WOW I'M GOOD
 
5z6w2tv.jpg

Nurse Ratched does not approve of the direction this thread has gone in
 

DarkMage619

Member
Jammy said:
Tenchu Z isn't third party... It was definitely published by Microsoft. :lol

How is RE4: Wii Edition's sales just OK? The game came out two and a half years ago, has been on GCN, PS2, and PC, and sold 150,000 in just TEN days. It's surpassing Capcom's expectations by quite a bit (450,000 worldwide), which is way more than you can say for Tecmo's Ninja Gaiden Sigma (who shipped half a million worldwide only to sell this little).

You have a port of Tiger Woods on Wii that sold as good as the 360 version and shattered the PS3 version, despite not being out for the holiday season like the other versions.

Sonic and the Secret Rings sold twice as well as Sonic and the Hedgehog (360/PS3) did combined worldwide.

Both Red Steel and Rayman: RR are million sellers worldwide. There are only two PS3 million sellers worldwide and both of them are... guess what... FIRST PARTY.

Call of Duty 3, Marvel: UA, The Bigs, Harry Potter, you name it... all sold better than their PS3 versions and a few of them hold their own against their 360 ones.

Trauma Center Wii was Atlus' most successful game in the U.S.! And these games take nowhere near the amount of development time and money on Wii than they do elsewhere.


These are some interesting statements. So seeing how well Red Steel, Sonic and Secret Rings, Rayman and some other titles sold on the Wii do you think that Wii should be the foundational platform for all 3rd party titles like the PS2 was for the last generation? Does anyone think that game quality overall would improve with the Wii as lead platform? How does the Wii make 3rd party games better than what could be offered on the PS3 or the 360? Also do you think there is any chance of a 3rd party title doing as well or better than a staple Wii title? I have my own opinion but I'd like see what what GAF thinks.

The Dark One
 

Mar

Member
Bildi said:
Short answer: no.
Long answer: no.

They make the games a hell of a lot more interesting.

Look, I was a Wii only guy not so long ago myself. But since owning a 360 I'm convinced achievements are one of the most amazing inventions in gaming for quite some time. When you get bored of playing a game conventionally, you can go off and do other random things for fun. Then other people can have a look at your profile and see all the little things you've done and instantly know how good you are / how much you like the game.

Sure, in Dead Rising I could have just put funny masks on 10 zombies on any console. But add in a real achievement for that, with a little icon that pops up on screen indicating this when you successfully do it. It just makes it all the more worth while. There have been times where I've gotten bored of the story progression and just played for hours to get achievements. It adds real replayability to games. And that is an indisputable fact.
 
Bildi said:
Short answer: no.
Long answer: no.
Well, the slightly longer answer is that they help compel people to buy the 360 version of a multi-format title over the PS3 version. And they make the game more gratifying to play.
 

Evlar

Banned
DarkMage619 said:
These are some interesting statements. So seeing how well Red Steel, Sonic and Secret Rings, Rayman and some other titles sold on the Wii do you think that Wii should be the foundational platform for all 3rd party titles like the PS2 was for the last generation? Does anyone think that game quality overall would improve with the Wii as lead platform? How does the Wii make 3rd party games better than what could be offered on the PS3 or the 360? Also do you think there is any chance of a 3rd party title doing as well or better than a staple Wii title? I have my own opinion but I'd like see what what GAF thinks.

The Dark One
I think, in technological terms, the PS2 was the worst choice for lead development console last generation but the best choice in business terms, and somehow things worked out OK.
 
DarkMage619 said:
These are some interesting statements. So seeing how well Red Steel, Sonic and Secret Rings, Rayman and some other titles sold on the Wii do you think that Wii should be the foundational platform for all 3rd party titles like the PS2 was for the last generation? Does anyone think that game quality overall would improve with the Wii as lead platform? How does the Wii make 3rd party games better than what could be offered on the PS3 or the 360? Also do you think there is any chance of a 3rd party title doing as well or better than a staple Wii title? I have my own opinion but I'd like see what what GAF thinks.

The Dark One

No console is going to be PS2 this gen. It's why everyone should shut up and chill out about the console race, all three players are secure.

And yes, I think there is a great deal of untapped potential in the Wii control scheme. I tremains to be seen if 'game quality overall' would improve, that's a stupid, loaded, unanswerable question. I don't see why the type of people who shrug off $600 purchases can't just park a Wii next to their PS3 or 360 and have the best of both worlds, it's not like you have to choose.

There is nothing stopping a well-marketed third party game from doing as well as this or that first party title. Unless you're comparing it to freebie controller pack-ins.
 
DarkMage619 said:
How does the Wii make 3rd party games better than what could be offered on the PS3 or the 360? Also do you think there is any chance of a 3rd party title doing as well or better than a staple Wii title? I have my own opinion but I'd like see what what GAF thinks.

The Dark One
The argument was that third party titles designed with the Wii in mind with full backing WILL SELL.

And of course, there's always waggle. Whether or not it improves the game over the 360/PS3 is a moot point and is largely subjective.
 

Bildi

Member
Mar_ said:
They make the games a hell of a lot more interesting.

Look, I was a Wii only guy not so long ago myself. But since owning a 360 I'm convinced achievements are one of the most amazing inventions in gaming for quite some time. When you get bored of playing a game conventionally, you can go off and do other random things for fun. Then other people can have a look at your profile and see all the little things you've done and instantly know how good you are / how much you like the game.

Sure, in Dead Rising I could have just put funny masks on 10 zombies on any console. But add in a real achievement for that, with a little icon that pops up on screen indicating this when you successfully do it. It just makes it all the more worth while. There have been times where I've gotten bored of the story progression and just played for hours to get achievements. It adds real replayability to games. And that is an indisputable fact.
I dunno, I just don't see it - I think achievements are utterly wasted in almost every case. Seeing a little thing pop up at the bottom of the screen saying I drove 500 miles in DiRT did as little for me as every other achievement.

If there were some reward other than adding to your gamerscore I'd say fine, but they just do absolutely nothing for me. Honestly, there are so many games out I wouldn't replay a game just to get achievements if the game is actually boring. It's like playing to the end of a horrid game just to say you did it. Some people get a kick out of that. I'd rather just play a good game.

It's cool though - each to their own.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Rhindle said:
There are seven 3rd party 360 titles in the Top 25 this month, 2 PS3 titles and 1 Wii title. The 360 titles are almost all full price releases of new IPs. The Wii title is a budget release of an established franchise. That is the relevant comparison.

It is? Don't you think there's anything just a tad disingenuous with that comparison?
 
Test Drive Unlimited uses Achievements perfectly. The entire point of the game is to rack up achievement points. Completing races, collecting cars, exploring the island, all of adds to your achievement points, and how many achievement points you have determines what your rank is in the game.
 
TheRipDizz said:
Don't forget that the game is a all time classic, really didn't sell to too many people last gen and hence there are ALOT of people who havent played it and, most importantly, has retailed brand new for $29.99 since day one. Just saying, it's not like this is all roses in Capcom's eyes.

Why can't Capcom be completely happy that they are on their way to beat their original sales projections on this title ? I would think that the sales projections and the price are ajusted so the former translate a certain (probably comfortable) return on investment for the company, so isn't this good news when the results go beyond that ? Sure, it's obvious that deep inside, every publisher would like his games to sell the most theorically possible. But it's not inconceivable that Capcom simply kept their expectations down-to-earth in this case, and that they could be perfectly content with just meeting, or even beating their sales forecasts for this game. They really can't be blamed for that.
 
AdmiralViscen said:
Well, your shit made no sense, what do you want? God forbid I actually think you were talking about Wii vs GC/PS2 instead of GC/PS2 vs PS1. This is NPD 2007, not 2004.

I said about 5 posts ago that it is asinine to think that a fourth port of this game was going to send a bum rush of displaced RE fans from a decade ago back into the series. Period. Everything else I said was extraneous.

I never actually thought you thought GCN sold better than PS1, I GUESS IT WENT RIGHT OVER YOUR HEAD LOL WOW I'M GOOD
My shit made perfect sense. Like I said, you just failed to grasp it. ;)

And you're still putting words in my mouth. How does "bring back the faithful more than it did" get translated to "was going to send a bum rush of displaced RE fans from a decade ago back into the series." F*****.

The deviation between what the REs did on the PSX and what they did on the PS2/GC is huge. While not exactly bringing everyone back, I think it should have brought more faithful back than it did, since 1: It was the absolute pinnacle of the series and 2: It was selling to a shitton more possible people. It's an opinion based on those points. You don't agree. Cool. This shit's not that hard dude.
 

Bildi

Member
Son of Godzilla said:
Test Drive Unlimited uses Achievements perfectly. The entire point of the game is to rack up achievement points. Completing races, collecting cars, exploring the island, all of adds to your achievement points, and how many achievement points you have determines what your rank is in the game.
Not trying to be a complete ass here, but what does having a higher rank give you? I play Test Drive because I like playing the game and have never noticed this aspect of it.
 
Bildi said:
Not trying to be a complete ass here, but what does having a higher rank give you? I play Test Drive because I like playing the game and have never noticed this aspect of it.
Do you dislike the entire concept of scores in games? Because achievements and ranks are really just the modern evolution of a concept that is as old as gaming itself.
 
Bildi said:
Not trying to be a complete ass here, but what does having a higher rank give you? I play Test Drive because I like playing the game and have never noticed this aspect of it.
Didn't I explain this already? Achievements are a new form of porn. Some people masturbate to them.
 
Bildi said:
Not trying to be a complete ass here, but what does having a higher rank give you? I play Test Drive because I like playing the game and have never noticed this aspect of it.
More races and cars, just like any racing game.

The whole build up your driver any way you choose through achievements goes *really* well with the open ended world thing it has going on.
 
Norse said:
not at all...matter of fact it shows you are a much more diverse gamer than I. I salute you, for you are not the typical nintendo fanboy. No way they would admit to owning another gaming platform's game.
I'm a serious Nintendo fan and I bought a PS3 before I bought a Wii and it wasn't
entirely
because of not being able to find one.
Segata Sanshiro said:
annnnnnnnnnnd how's it going in he---oooh.

1176408512684.gif
not a Segata Sanshiro gif? still, :lol @ House.
 

DarkMage619

Member
AdmiralViscen said:
No console is going to be PS2 this gen. It's why everyone should shut up and chill out about the console race, all three players are secure.

And yes, I think there is a great deal of untapped potential in the Wii control scheme. I tremains to be seen if 'game quality overall' would improve, that's a stupid, loaded, unanswerable question. I don't see why the type of people who shrug off $600 purchases can't just park a Wii next to their PS3 or 360 and have the best of both worlds, it's not like you have to choose.

There is nothing stopping a well-marketed third party game from doing as well as this or that first party title. Unless you're comparing it to freebie controller pack-ins.

Judging by the raging sales I do not think that Wii-PS2 comparsions are unwarranted. Sure Wii hasn't sold as well as the PS2 RIGHT NOW, but given time if demand keeps up across all parts of the globe there is a real chance for it to establish a significant installed base.

As far as game quality improving overall being 'stupid, loaded, and unanswerable question', time and time again I see many GAFers quick to fire off insults and belittle others comments but less and less time actually thinking and responding with something of substance.

Of course game quality is subjective, but if the masses find that a Wii title offering something that they want over what they many find on other consoles, then for them at least, the quality was improved overall. I was really trying to see if the current sales of 3rd party multi-platform titles were reflecting this or if people were just excited to see the Wii sell in general. Sorry my question was so beneath you.

There is always choice involved with consoles and their game libraries. I am just tring to see if the Wii is offering the variety to compliment its great hardware sales. Only time will tell if the Wii sales are just because of the fantastic price or if its something deeper. BUT judging sales of current multiplatform titles is at least a basis to deterimine what is driving the Wii.

I still think that it is the 1st party or Nintendo published titles that make up the foundation of Nintendo's base of sales. Checking the software charts I still see Nintendo dominating but not so much of the 3rd party representation. Things may change but for now it is what it is. I do also believe that the Wii will need to provide a platform that ALL generes of title can perform and not just ones that fit into a certain mold if it going to be a true platform lead like the PS2. What ever happens it WILL be an interesting generation.

The Dark One
 

Bildi

Member
Gary Whitta said:
Do you dislike the entire concept of scores in games? Because achievements and ranks are really just the modern evolution of a concept that is as old as gaming itself.
I have no problem with scoring in games if that is the objective of the game. Achievements are an extra thing, many of which involve no extra effort or skill on the part of the player other than beyond what is required to advance in the game normally.

Son of Godzilla said:
More races and cars, just like any racing game.

The whole build up your driver any way you choose through achievements goes *really* well with the open ended world thing it has going on.
I guess what I'm saying is that winning races opens races and cars as far as I know, and achievements don't open anything additional (again, as far as I know).

It's OK guys, I'm not trying to make any point. Achievements do it for some people and not for others. I'm a big 360 fan (except reliability which no sane person could defend) and achievements have nothing to do with with the enjoyment I derive from the 360. Which probably says a lot about the games themselves.
 

jman2050

Member
Gary Whitta said:
Do you dislike the entire concept of scores in games? Because achievements and ranks are really just the modern evolution of a concept that is as old as gaming itself.

No one should have a problem with the concept itself, just the inane implication that the 360 is somehow alone in this regard. I mean, I don't recall playing Sonic Rush, Dance Dance Revolution, Guitar Hero, Puyo Puyo, etc. on the 360, but I certainly recall each one of those games keeping track of ranks, scoring, etc. and giving added incentive and replay value as a result of that.
 
Mar_ said:
They make the games a hell of a lot more interesting.

Look, I was a Wii only guy not so long ago myself. But since owning a 360 I'm convinced achievements are one of the most amazing inventions in gaming for quite some time. When you get bored of playing a game conventionally, you can go off and do other random things for fun. Then other people can have a look at your profile and see all the little things you've done and instantly know how good you are / how much you like the game.

Sure, in Dead Rising I could have just put funny masks on 10 zombies on any console. But add in a real achievement for that, with a little icon that pops up on screen indicating this when you successfully do it. It just makes it all the more worth while. There have been times where I've gotten bored of the story progression and just played for hours to get achievements. It adds real replayability to games. And that is an indisputable fact.
I personally don't care about achievements, as long as they are limited to single player.

But ffs keep that shit out of multiplayer games. Everytime I'm playing ET:QW Beta there are a bunch of stat/achievement whores who don't give a f*ck about the mission/objective just to gain points/ranks no one apart from themselves care about.
 

.dmc

Banned
The 3rd party failure-on-Wii myth will die eventually. Don't know if anyone ever pointed it out, but end of financial year 2006, Lost Planet + Dead Rising had sold 1.37million/1.22million whereas Rayman + Red Steel sold 830k/900k.

There is still a 4/500k difference, but considering that a/ Red Steel was killed by negative buzz, b/ it was competing with Zelda, c/ LP/DR were supposed to be the two big examples of how awesome 3rd party sales are on 360 + d/ LP/DR were selling on a larger install base.. they're closer than you'd think right?

And before anyone says 'but RS was a piece of shit', I think you can only counter that by saying, you're right, and imagine how much better it would have sold if it weren't.
 

fernoca

Member
People are taking and derailing Bildi's reply to achievements..out of content.

Anihawk asked what did they do?
Answer: Nothing

Anihawk asked if gamers win or can buy anything with those points?
Answer: Nope, you can't buy anything

So how does that translates into hating the general concept of scores and gaming, etc..??
He wasn't lying or anything..I mean..let's be real..
Achievements are fun and everything..but aside of the many that buy and rent every 360 game out there just to get the achievements and up that 20,000 points score..there's nothing else to gain..and many just like to get achievemtns, because others got them..not because they actually want to.

Is not like the first gamer to get 1,000,000 achievements points is going to receive something, unless that's something Microsoft is planning... .. :lol
 

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
.dmc said:
The 3rd party failure-on-Wii myth will die eventually. Don't know if anyone ever pointed it out, but end of financial year 2006, Lost Planet + Dead Rising had sold 1.37million/1.22million whereas Rayman + Red Steel sold 830k/900k.

There is still a 4/500k difference, but considering that a/ Red Steel was killed by negative buzz, b/ it was competing with Zelda, c/ LP/DR were supposed to be the two big examples of how awesome 3rd party sales are on 360 + d/ LP/DR were selling on a larger install base.. they're closer than you'd think right?

And before anyone says 'but RS was a piece of shit', I think you can only counter that by saying, you're right, and imagine how much better it would have sold if it weren't.

What were expectations for UBI with those games? Capcom only thought DR would do 600k.
 
.dmc said:
The 3rd party failure-on-Wii myth will die eventually. Don't know if anyone ever pointed it out, but end of financial year 2006, Lost Planet + Dead Rising had sold 1.37million/1.22million whereas Rayman + Red Steel sold 830k/900k.

There is still a 4/500k difference, but considering that a/ Red Steel was killed by negative buzz, b/ it was competing with Zelda, c/ LP/DR were supposed to be the two big examples of how awesome 3rd party sales are on 360 + d/ LP/DR were selling on a larger install base.. they're closer than you'd think right?

And before anyone says 'but RS was a piece of shit', I think you can only counter that by saying, you're right, and imagine how much better it would have sold if it weren't.

why did you use LP and DR as examples of 360 3rd party software sales?
 

TJ Spyke

Member
I like the idea of achievements, but I hate when developers put in achievements for things that you would never want to do (and are not fun, the only reason to do them is for the points). Thankfully these are rare from what I have seen. I can't speak for others, but if there were an Xbox 360 and PlayStation 3 versions of a game and both versions were the same, I would pick the Xbox 360 version because of achievements.

BTW, didn't a "person" already hit the 1 million mark? I say "person", because I think it was proven that it was a group of people sharing the account.
 

Mar

Member
fernoca said:
Anihawk asked what did they do?
Answer: Nothing

I replied with a longer version of 'they add replayability'.

Look it's fine if a number of you guys don't see the point in them. All I know is that for me, it's a revelation and one that's new to me because I just bought the console. I've been playing games since the 80s doing little shit for no reward other than for my own gratification. Finish a game on one credit. Finish a game on one life. Finish a game without getting hit. Whatever. Now, with achievements, those little things are actually added to my profile and I like it. I like it a hell of a lot.

As for it being annoying in multiplayer games. I'm not much of a multiplayer competitive gamer so I can't really say much. But at least it adds more players online, even if they are just being idiots.
 
fernoca said:
People are taking and derailing Bildi's reply to achievements..out of content.

Anihawk asked what did they do?
Answer: Nothing

Anihawk asked if gamers win or can buy anything with those points?
Answer: Nope, you can't buy anything

So how does that translates into hating the general concept of scores and gaming, etc??
I mean..let's be real..
Achievements are fun and everything..but aside of the many that buy and rent every 360 game out there just to get the achievements and up that 20,000 points score..there's nothing else to gain..and many just like to get achievemtns, because others got them..not because they actually want to.

Is not like the first gamer to get 1,000,000 achievements points is going to receive something, unless that's something Microsoft is planning... .. :lol
They are what you make them. I think thta's the best part about them. They can denote "renting games that have easy to get achievements" achievment whore(which is cool if that's what you and your buddies are into), experience in certain games, a combination of both, whatever. The fact that the entire thing's transparent means the system is legit for any purpose you deem fit. It's a great asset for the 360.
 

fernoca

Member
Mar_ said:
I replied with a longer version of 'they add replayability'.
Yeah, but is not like AniHawk was asking for a deep/personal experience on what do you feel by achievements.

I mean..
If someone around the street asks you about Xbox 360 games achievements, and what they do..and you say "replayability"..for many, that means new levels, new content or stuff..but for many others, playing the same game..in harder difficutly, just to get an extra 100 points next to you username....wouldn't mean much.

The short answer way to the original question is still a No...
The fact that people enjoy getting achievements and get to spend more times playing their games is another thing...

In my case, I like achievements..but I only like them in the games I really want to get them (I don't get them in every game), like in Ultimate Mortal Kombat 3... (though those sucked, I mean..a 3 hit combo? Perform a Fatality? I got 9 of the 10 achievements just during the first 5-10 minutes after buying the game).. :lol ..that was the only game I cared for achievements and they sucked, and is because I love MK...Winning 100 online matches was more interesting, but that was only 1 achievement ..out of 10.. :(
 

JJConrad

Sucks at viral marketing
In the first months after the PS3 and Wii were released, we were comparing their sales relative to the 360 in the same time period. It was considered unfair to compare sales head-to-head because there was no way they could compete with the one-year headstart. Six months later, we are no longer doing that. In fact, we are now putting the Wii's software sales to a disadvantage by ignoring first party sales as the only method to make the 360 look better. In June of last year, the 360's third party sales were no better than the Wii's third party sales this month. No one questioned the viability of the 360 then, like they are the Wii today. It's software sales were called "phenomenal" despite lacking strong 1st party sales. At the rate the Wii is going, there is very little time left before even 3rd party sales outsell the competition.

 

cvxfreak

Member
Code:
Worldwide Sales of all Resident Evil Titles Over One Million

1. Resident Evil                5,080,000                                 
     Original PSone | 2,750,000
     Director's Cut | 1,130,000
     Dual Shock Ver | 1,200,000
2. Resident Evil 2              4,960,000
3. Resident Evil 4              3,600,000
     GameCube       | 1,600,000
     PlayStation 2  | 2,000,000
4. Resident Evil 3: Nemesis     3,500,000
5. Resident Evil CODE: Veronica 2,540,000
     Dreamcast      | 1,140,000
     PlayStation 2  | 1,400,000
6. Resident Evil Outbreak       1,450,000
7. Resident Evil (GameCube)     1,300,000
8. Resident Evil Zero           1,250,000

Source: http://ir.capcom.co.jp/english/data/million.html

RE4 will reach 4 Million thanks to the Wii version. And thanks to continuing PS2 sales and further sales of the Wii version, RE4 won't be far off from RE1 and RE2. It's already beyond RE3.
 

laserbeam

Banned
JJConrad said:
In the first months after the PS3 and Wii were released, we were comparing their sales relative to the 360 in the same time period. It was considered unfair to compare sales head-to-head because there was no way they could compete with the one-year headstart. Six months later, we are no longer doing that. In fact, we are now putting the Wii's software sales to a disadvantage by ignoring first party sales, as the only method to make the 360 look better. In June of last year, the 360's third party sales were no better than the Wii's third party sales this month. No one questioned the viability of the 360, then like they are the Wii today. It's software sales were called "phenomenal" despite lacking strong 1st party sales. At the rate the Wii is going, there is very little time left before even 3rd party sales outsell the competition.

Its also to an extent crazy since the majority of what Microsoft has to rely on is 3rd party. They dont have a phenominal 1st party system like Sony or MS. If MS didnt have good 3rd party they wouldnt exist period
 

HokieJoe

Member
edwardslane said:
the market will react just as equally when nintendo drops the price of the wii down to 199.99

nintendo is still in the best position for pricing.

Not arguing that. As MS and Sony get closer to market sweet spot, I predict fewer people will buy the Wii. I'm not arguing that the market is zero-sum, but there certainly is a pool of likely console buyers out there. Most people are just waiting for price-drops on the PS3/360 IMO. The Wii is cheap enough that a price drop isn't necessary to sell them.
 

nategc

Banned
hyp said:
nintendo first party is a ****ing monster.

crickets chirp for 3rd parties. *sigh*

who needs third party when you have mini games....... "looks at third party games"..... well, atleast nintendos better
 

davepoobond

you can't put a price on sparks
AdmiralViscen said:
If you'd seen the fake numbers you would not be comparing PSP to DS.

i really dont understand, the "fake" numbers said that PSP was a lot less? are we allowed to say whether or not what ballpark they were in? cause i didn't see them, so i dont understand.
 
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