Aquamarine
Member
You really are a world traveler.
Gotta make the most out of your short time in this world.
You really are a world traveler.
COD3 sold more on Wii than PS3 from launch
Wii started selling much more than PS3, I believe that's the explanation for better CoD 3 sales, combined with Resistance being the primary choice for PS3 owners.
It's just after going through the GameCube years hearing everyone say that the reason GameCube didn't get certain games was due to install base, and then the Wii having a huge install base from the start and still not getting the games, it still stings.
i mean... higher install base leading to higher software sales is the reason publishers developed for higher install bases in the past.
Imru al-Qays;152127785 said:You've got to look at the demographics and tastes of the install base. The major publishers have talent and expertise with a certain sort of game. They didn't just refuse to develop games for the Wii out of spite: they looked at the console's demographics and made the (totally correct) call that the usual sort of AAA action game they knew how to make just wouldn't sell to that audience.
That's the rule, but Wii was not an ordinary console.
i think the argument is that they never actually made this sort of move. they had made the move to bank on the ps3. when the ps3 was doing its best gamecube impression in 2007, the reaction was to put games on the 360 as well, and not waste years of building new engines and creating games so it could go on a cheaper-to-develop-for and larger userbase.
there was a time early in the wii's life when people were receptive to the kinds of games that were popular on the ps2 and xbox. the great drought of 2008 made anyone waiting for anything of the sort take off for greener pastures.
the wii was an ordinary console. it was sold in ordinary storefronts, and had support from traditional customers. there's a world of difference between the wii as a platform, and say, steam. i consider steam a platform and valve a first-party developer who owns that platform. the storefront for steam is not traditional (almost entirely digital except for some card codes sold at retailers), and the support is pretty wide, including not just traditional publishers, but basically anyone who can get approved by the community.
what might not be ordinary about the wii was that it was a widely successful platform after a series of consecutively less successful platforms. but the wii finding non-gamers and turning them into gamers, effectively expanding the reach of the gaming market, was a fairly ordinary thing as well, as generations have always been bigger from one to the next (until this one, that is).
Imru al-Qays;152127785 said:You've got to look at the demographics and tastes of the install base. The major publishers have talent and expertise with a certain sort of game. They didn't just refuse to develop games for the Wii out of spite: they looked at the console's demographics and made the (totally correct) call that the usual sort of AAA action game they knew how to make just wouldn't sell to that audience, or wouldn't be worth the opportunity cost of developing.
Imru al-Qays;152127785 said:If there had been a market for this sort of stuff on the Wii someone would have exploited it.
the wii was an ordinary console. it was sold in ordinary storefronts, and had support from traditional customers. there's a world of difference between the wii as a platform, and say, steam. i consider steam a platform and valve a first-party developer who owns that platform. the storefront for steam is not traditional (almost entirely digital except for some card codes sold at retailers), and the support is pretty wide, including not just traditional publishers, but basically anyone who can get approved by the community.
what might not be ordinary about the wii was that it was a widely successful platform after a series of consecutively less successful platforms. but the wii finding non-gamers and turning them into gamers, effectively expanding the reach of the gaming market, was a fairly ordinary thing as well, as generations have always been bigger from one to the next (until this one, that is).
Imru’ al-Qays;152128970 said:And let's be frank: the major publishers made the right call not hitching their carts to the Wii. That audience vanished, and there's nothing any of them could have done to have stopped it.
The more traditional market was dominated by Xbox 360 and PS3.
No. COD3 and RE4 say otherwise. Early on there were signs of a prospective good base for traditional core games on the Wii. COD4 made that generation, though, and with it totally skipping the Wii in 2007 and no real RE4 followup, natural attrition from those that wanted that core experience took place. After that early potential was gone, I'd agree with your sentiment, but my issue comes from people who try to dismiss that early potential as never really being there.
I skimmed the last five pages and saw ~193k for Sony, ~143 for MS, is this speculation or leaked? Didn't see any friendly pie charts...
Do you believe that Wii's destiny would be very different if Call of Duty 4 was made for the system too?
No. COD3 and RE4 say otherwise.
Early on there were signs of a prospective good base for traditional core games on the Wii. COD4 made that generation, though, and with it totally skipping the Wii in 2007 and no real RE4 followup, natural attrition from those that wanted that core experience took place. After that early potential was gone, I'd agree with your sentiment, but my issue comes from people who try to dismiss that early potential as never really being there.
That's your mistake. I have to chalk this up to the axiom CosmicQueso referenced, though. It may not have been malice, but there was definite incompetence on third-parties and Nintendo's part to not foster growth in that early core audience on Wii.
Shooters. Shooters on Wii are almost universally acclaimed as the second-best control method next to kb/m. Shooters, in particular, had a chance to make it huge on Wii and possibly expand into some of that mainstream/casual audience that got a Wii for Wii Sports. Motion controls were almost always too imprecise for traditional games, I felt, but pointer controls were a whole other story.
To be clearer, this is what TheShogun said about New 3DS XL sales (remind, at Gamestop) so far
Also, we have an entire thread dedicated to how the console has sold out in many other stores (not just GS), especially in specific areas. It sounds like Nintendo didn't ship such a huge amount of consoles, but also that demand is there, and seemingly a pretty good one.
I'd love to see data about how much money MS lost per console sale in November and December with all the deals and bundles. Seems like that was the only thing that made them win the NPDs. How much is the increased user base and catching up with Sony worth to them?
Probably was enough benefit to make up the monetary loss for them, I'd guess.
Those publishers would prefer to have that audience on the PS360 instead. You have to look at what their selling points and target audience are. Moreover, DLC was increasingly seen as an important revenue stream but one that's not as attractive on the Wii. All in all, a core gamer on the Wii is not as valuable as one on PS360, so it'd make sense to attract them to the latter instead. They would then try to publish blue ocean friendly titles on the Wii instead. While, it may not have been the correct choice, it makes a lot of business sense.If the major part of the Wii audience that was fostered only by casual/mainstream titles from Nintendo and third-parties over the years was always going to leave for tablets, then maybe. You can't know that, though. Personally, I think that a more focused effort to grow a traditional userbase on Wii would have made it easier to keep more/most of those around, since they'd be more invested into the traditional market, then. No, you can't say that the publishers made the right decision early on, though, when it was that decision early on that directly influenced the end result, in my way of thinking. AniHawk has said it many times over the years, but it became sort of a self-fulfilling prophecy about lack of traditional titles on Wii leading to a lack of audience for those titles leading to even less traditional titles.
Yes, yes, yes, yes, oh my, yes. Had to be at launch. The thing came out two years later in place of Modern Warfare 2, but if the biggest and most influential game of the generation had come out also on the biggest and fastest growing userbase by far in Fall 2007, I strongly feel that the traditional market on Wii would've been a much different landscape in 2008 and beyond. That's assuming a good sales success on Wii for COD4 in Fall 2007, of course, but I don't think that's a big stretch to believe considering how COD3 had already performed better than PS3 since launch. Now Wii might've (probably would have) still been third in COD4 sales behind 360 and PS3, but it would've made a huge statement to the rest of the industry to see that hugely influential game showing good returns on Wii, too.
Not that Sony really *needs* to do anything, but if I were in charge:
Lower price of the PS4 to $359. Sales bump from price drop, increase buzz, but still have the arbitrary $10 price difference just to tell your customers "yep, this is the superior console. It's worth the [trivial] premium."
Imru’ al-Qays;152131841 said:No they don't, actually. You can't base your entire argument on these two games. Neither of them actually sold that well - neither by the standards of the console nor by the standards of the generation. And they sold as well as they did only because they were favorably positioned within the Wii's ecosystem. The console had no ability to sustain a competitive market of mainstream action games.
Imru’ al-Qays;152131841 said:motion controls don't.
I skimmed the last five pages and saw ~193k for Sony, ~143 for MS, is this speculation or leaked? Didn't see any friendly pie charts...
Man I always thought that's a dumb message to send. Like, if the system is better and costs just as much as the competitor, ya'll getting a better deal customers. Reward that behavior with more clamor for that piece of technology, not less!
Since the PS4 is still going to sell just as much as XBO in the US at this price for the next however many months until the Holidays, they can carefully lower in their price drop bomb when they're good and ready. There's no need to rush, they know they can continue to make higher profit at this price range because they're still selling a fairly considerable amount of units. So like you acknowledge, until there's a *need* Sony is going to take this on their terms. It leaves them in the best strategic position, because it means they still have high profile cards to play whereas their competitors can only go so low.
Those publishers would prefer to have that audience on the PS360 instead. You have to look at what their selling points and target audience are. Moreover, DLC was increasingly seen as an important revenue stream but one that's not as attractive on the Wii. All in all, a core gamer on the Wii is not as valuable as one on PS360, so it'd make sense to attract them to the latter instead. They would then try to publish blue ocean friendly titles on the Wii instead. While, it may not have been the correct choice, it makes a lot of business sense.
You're using late gen reality to color early gen results. You need to look at how things looked in 2007.
As of October 2007 for the top third-party PS3 games...
Pointer controls. Motion controls and pointer controls are not the same thing. It muddies the discussion to use the terms interchangeably. I'm not talking about waggle, but about point and shoot gameplay closer to mouse controls than dual-analog. And Wii and PS3 had the same setup when it came to online games at that point (i.e. it was up to the publisher to work it out).
I don't think a system with a very weak hardware and focused on new way of play games (Wiimote) is an ordinary console.
Several Nintendo hardcore fans bought one for sure (Zelda attach rate at beginning was insane) but Wii made history with demographic expansion as you noted. The more traditional market was dominated by Xbox 360 and PS3.
Imru al-Qays;152128970 said:Maybe it did indeed exist in the very early stages, but that core-receptive Wii audience was living on borrowed time. Every month that passed saw more HDTV penetration, every year that passed saw the price differential between the Wii and the HD twins shrink. If they had anticipated the Wii's success maybe they could have made some money in years one and two, but it's not really plausible that the hardcore audience would have been content with the Wii as a primary console for more than a year or two any more than it's plausible that they would have been content with the PS2 as a primary console well into the seventh generation. The hardcore cares about graphics, that's why console generations happen. By the time the big publishers understood that the Wii was going to be successful the clock had already started ticking, and they made the call that whatever audience existed at that moment probably wouldn't be around by the time whatever they started developing would come out of the oven.
Every generation has been bigger than the last as a result of natural growth and aging of the core demographic. The Wii was responsible for the entirety of the seventh generation's gains, as well as the entirety of the seventh generation's losses, and it was sui generis in the fact that those gains came from non-adjacent demographics that no one at the major publishers understood.
And let's be frank: the major publishers made the right call not hitching their carts to the Wii. That audience vanished, and there's nothing any of them could have done to have stopped it.
i think the general point is that it was really too late to do anything after 2008. in 2007 there was quite a bit of time, and using the latter part of the generation to claim people would have moved elsewhere because of 'graphics' doesn't really work for me. it didn't seem to be the case for the 3ds and vita or other handhelds for that matter. i think people will just go where the games are.
as you can see from this chart, the biggest growth occurred with the ps1 and ps2, and doesn't seem to have come from any sort of natural aging, but rather a large boom.
the wii's contributions were more modest, but continued to grow the console market as it had in the past.
the audience vanished because no one was catering to them in the end. just dance still sold the best on the wii in 2014. the audience was out there, but no one was making games for them anymore.
Imru’ al-Qays;151987598 said:Odd to see all the consoles are doomed talk back so soon after the robust holiday numbers.
The only way to sustain negativity about this generation is by refusing to acknowledge what's been going on with Nintendo. PS4 + Xbone are handily outselling 360 + PS3 and PS2 + Xbox and that doesn't look liable to change anytime soon. The only contraction is coming from Nintendo's inability to hold on to the Wii's transient audience, which tells us nothing about the health of the market overall.
On a global scale this generation is in even ruder health.
Imru al-Qays;152144387 said:Graphics matter to console gamers. If people just went where the games are we wouldn't have console generations: people would just stick to the consoles they already own. As we're seeing this generation the console core seems willing to go where the graphics are even if there are no games there.
Don't really think the handheld market is particularly relevant to the question of the Wii.
You're conflating the two things I mentioned: 1) natural growth and 2) aging. Natural growth is just that the population grows every year, incomes rise every year (except under Republican presidents), and the demographic cohort that corresponds to your target audience grows alongside this growth in population and disposable income.
Aging is the process by which your target audience grows older while maintaining its interest in your product, thereby expanding the demographic reach of that product. Sony saw that there were gamers who had outgrown Nintendo or who had been too old for Nintendo in the first place, and was able to market a product to them. It then spread from there to the rest of that age cohort. The success of the PS1 and PS2 was the steady expansion of a single coherent demographic, and the steady increase of market penetration within that demographic. People who were gamers but weren't being served by Nintendo, and people who weren't gamers but who fit the demographic profile of a gamer - people who there was no reason couldn't be turned into gamers, in other words.
(The fifth to sixth generation expansion was at least in part attributable to the fact that the sixth generation lasted a lot longer than the fifth had.)
Just Dance sold the best on the Wii in 2014, but that doesn't mean the audience was out there. It means that what was left of the audience was on the Wii as opposed to on another home console. Just Dance 2014 sold much, much worse than previous entries in the series because the audience had departed for smartphones and tablets and Facebook and the rest.
X360/PS3, PS2/Xbox didn't launch in same timeframe, PS4/Xbone did ( one week timeframe ). It is a unfair comparison. You can't compare PS4/Xbone install base vs. X360/PS3 install base because PS3 came out one year later. Of course PS4/XBone install base will be bigger, but you can only compare them to X360 only in first year.
Hard to say, Sony and especially Nintendo need to be profitable. There is a lot of pressure on Sony to rebuild itself financially. They managed to keep the XB1 from gaining too much significant ground for those two months in the US and the next few months at least will probably go back to the PS4. A game bundled in for $399 will keep them on top even if the XB1 is $50 cheaper. My gut tells me a $50 permanent price drop between E3 and November. Microsoft will counter with a $299 slim model unveiled at E3 (without Kinect). They should offer a premium model with Kinect and a 1TB hard drive for $399. Nintendo? I don't think they have a clue what to do next.
Not that Sony really *needs* to do anything, but if I were in charge:
Lower price of the PS4 to $359. Sales bump from price drop, increase buzz, but still have the arbitrary $10 price difference just to tell your customers "yep, this is the superior console. It's worth the [trivial] premium."
X360/PS3, PS2/Xbox didn't launch in same timeframe, PS4/Xbone did ( one week timeframe ). It is a unfair comparison. You can't compare PS4/Xbone install base vs. X360/PS3 install base because PS3 came out one year later. Of course PS4/XBone install base will be bigger, but you can only compare them to X360 only in first year.
Dude you need to stop. Uncharted 1 & 2 didn't stop selling the day U3 launched.
Uncharted 1: 4.5 million
Uncharted 2: 6.5 million
Uncharted 3: 6.5 million
Golden Abyss: 1.5 million
Total: 19 million
Is a much more realistic estimate.
Yup. Better than the average non-holiday month.
Imru’ al-Qays;152144387 said:The success of the PS1 and PS2 was the steady expansion of a single coherent demographic, and the steady increase of market penetration within that demographic.
Did I read on here that MS gives some XBL money to IW?That XBL Gold money is worth it.
I have to say you're oversimplifying the PS1 to PS2 expansion since it wasn't just a single coherent demographic. Sure it was later in the cycle, but Guitar Hero exploded and brought in a very different audience to the PS2 that definitely didn't exist on the PS1.
It's hard to say without actual figures, but I'd be surprised if Killzone:Sf has outsold KZ2 (the franchise high mark) or if Infamous:SS has outsold Infamous 1 (the franchise highmark).
Both titles hugely benefitted from launch drought 'must buy something to justify my new toy' as well.
EDIT:
Which franchise titles selling more on PS4 than on PS3 are you referring to here?
All of the "definitive edition" ports sold less than their respective last-gen cousins entirely because of userbase discrepancy.
13 days according to this news story
http://www.polygon.com/2015/1/15/75...x-one-is-getting-another-temporary-price-drop
Imru al-Qays;152128970 said:Every month that passed saw more HDTV penetration, every year that passed saw the price differential between the Wii and the HD twins shrink.....
, but it's not really plausible that the hardcore audience would have been content with the Wii as a primary console for more than a year or two
The hardcore cares about graphics, that's why console generations happen.
.
I can see PS4 winning NPD for February easily. Xbox One has sunk on Amazon.
I think Sony definitely have NA and worldwide in the bag.
So, Wii releases, sells like mad. These big pubs would have needed 2+ years to pivot, they would have to redo their pipiline, and hope their was an audience for their games on wii in 2009 onward in standard definition.