spatenfloot
Member
So Until Dawn seems to be doing okay from what I can tell. It has a LOT more streamers on PS4 than Madden, which would indicate it is fairly popular. Any retail people who could confirm this?
I think it means you technically don't exist. It's not even Tiger Woods. Like do elderly people play pS4 games?What's wrong with buying a golf game?
So Amazon has sold out of the standard black Arkham bundle? I'm asking because the price has spiked and now being sold by obscure third party sellers which is usually an indication the availability is at an end.
This is nowhere anywhere in a galaxial vicinity of being a real concern. The architectures are so close that development would continue for both Consoles regardless. (Within reason, of course.) Bigger problem regarding third party support is in making games for Consoles at all.
You seriously think that is their main concern? And you think 3rd parties wouldn't support them even if they were more behind? I honestly doubt that very much. Especially since the XB1 is basically just a W10 PC now - porting has never been easier in the history of consoles.
I'm not saying MS doesn't want their console to stay relevant, but I doubt their number one concern is to sell enough to maintain 3rd party support...they're not doing that badly, jesus. They're still ahead of 360 numbers, after all. 3rd parties seemed pretty happy to support that system.
MS number 1 concern is to make money, in the long run. They're likely taking a financial hit (not sure how much) to sell their consoles at a loss, but the idea behind that is to bring you into their ecosystem. Especially as a digital customer.
Already, there are a ton of games coming to the PS4 that are not coming to the Xbox One whereas there are much fewer games coming to the Xbox One that are not coming to the PS4. Yes, most of these are indie games and Japanese games, but they are games that are appearing on PS4 and not on XB1. Just because porting between the two consoles is easier doesn't mean anything if the audience isn't there to support a port or if MS puts up barriers to developers like the larger minimum requirement for disc printing and the indie parity clause. Thankfully, the audience on the Xbox One is the one supporting the AAA megafranchises of last generation and games in that style which helps MS with the system since those games sell to the vast majority of console gamers. However, the number of games coming to the PS4 and not to Xbox One ought to be troubling to MS.
Clearly you would prefer Sony's position, but its not like anyone is picking up major big budget releases that the other isn't. This isn't PSX or PS2 territory where anyone is missing out on must play games that define the generation as has been the case in the past (obviously disregarding 1st/2nd party exclusives)
So, your contention is that MS should be concerned about developer support because developers constrained by market or budget are choosing their competitor?
Clearly you would prefer Sony's position, but its not like anyone is picking up major big budget releases that the other isn't. This isn't PSX or PS2 territory where anyone is missing out on must play games that define the generation as has been the case in the past (obviously disregarding 1st/2nd party exclusives)
Well I have to disagree with you to a certain point there. Four big case 3rd party publishers seem to have already jump ship to produce exclusive games for PlayStation (to a certain degree).
Square Enix, Bandai Namco, Atlus & Koei Tecmo.
You could make the stupid old remark "Those are Japanese games, they don't count" but just to name a few heavy hitters:
-DQ11
-DOA Extreme 3
-Persona 5
-Tales
I would say they are very much getting to the PSX era (not so much PS2 yet)
So, your contention is that MS should be concerned about developer support because developers constrained by market or budget are choosing their competitor?
Clearly you would prefer Sony's position, but its not like anyone is picking up major big budget releases that the other isn't. This isn't PSX or PS2 territory where anyone is missing out on must play games that define the generation as has been the case in the past (obviously disregarding 1st/2nd party exclusives)
I'm also going to agree that these bundles are evidence of an incoming price cut. It seems like Sony is trying to clear the inventory of Batman and TLOU bundles. Combine these sales on older bundles with the lack of a price announcement for the Battlefront bundle... I think it's coming.
My guess is $50.
Big japanese titles with market in west will be multiplat in most cases so it's not like either PS1 or PS2.
And call DOA Extreme 3 a "heavy hitter" was a joke right?
Dragon Quest 11/10/Heroes/Builders will not come to XB1, Persona 5 will not come XB1, Tales will not come to XB1. What big japanese games come to XB1 again that isn't FF?
I meant heavy hitters to each of the publishers IP's, unless you want Attack on Titan or Samurai Warriors to replace DOA, I think it's safe to assume that is Koei Tecmo's heavy hitter?
None of this games are big japanese titles for west, with the exception of DQ XI (maybe).
Resident Evil, Metal Gear Solid, Final Fantasy, Kingdom Hearts, Dark Souls... this franchises that has good market outside of Asia are and will be present on Xbox One in the most part.
By 'print money' do you mean they are printing their own money just to give it away or burn it?
I don't think you got that saying right. Usually it means you are making tons of money. I don't see how they are going to make tons of money unless everyone decided to buy like 4-5 games with every system.
They're going to sell a ton without the coupon deals they will put out like last year because Halo 5 is an absolute monster.Print money?
Maybe for wrapping the bundles.
Selling a lot at loss does not equal profit.
They're going to sell a ton without the coupon deals they will put out like last year because Halo 5 is an absolute monster.
I think it means it has lot to do how poorly Xbox One is selling in east, especially in Japan. Why would they port games so few people would buy it in west and few in Japan.Like I said in my first post you can use the excuse "but japanese games don't count" if you want doesn't change the fact that publishers are jumping ship to make PlayStation exclusive games.
None of this games are big japanese titles for west, with the exception of DQ XI (maybe).
Resident Evil, Metal Gear Solid, Final Fantasy, Kingdom Hearts, Dark Souls... this franchises that has good market outside of Asia are and will be present on Xbox One in the most part.
And no, DOA Xtreme 3 is not a heavy hitter, it's a small launch even in Japan.
They're going to sell a ton without the coupon deals they will put out like last year because Halo 5 is an absolute monster.
You didn't ask me but I answer too. It's very interesting to see how Halo 5 sells. Halo 4 sold very well, but players left it pretty quickly and MCC's disastrous launch must have left sour taste into many mouths. But then again it's Halo with new story and well received MP in beta. So it's very hard to predict what happens when it launches.What kind of numbers are you predicting? I think the game itself will sell incredibly well, but not so sure it will cause a huge spike in sales like Destiny did for PS4 last year.
You didn't ask me but I answer too. It's very interesting to see how Halo 5 sells. Halo 4 sold very well, but players left it pretty quickly and MCC's disastrous launch must have left sour taste into many mouths. But then again it's Halo with new story and well received MP in beta. So it's very hard to predict what happens when it launches.
Just looked up Heavy Rain's opening month which was a bit over 219K. Supermassive would probably be happy to get around that for Until Dawn.
I think they'd be happy with 150k!
I read in the OT that some stores are already sold out in places.
Guess Sony may have underestimated demand..
Like I said in my first post you can use the excuse "but japanese games don't count" if you want doesn't change the fact that publishers are jumping ship to make PlayStation exclusive games.
Dragon Quest 11/10/Heroes/Builders will not come to XB1, Persona 5 will not come XB1, Tales will not come to XB1. What big japanese games come to XB1 again that isn't FF?
Well I have to disagree with you to a certain point there. Four big case 3rd party publishers seem to have already jump ship to produce exclusive games for PlayStation (to a certain degree).
Square Enix, Bandai Namco, Atlus & Koei Tecmo.
You could make the stupid old remark "Those are Japanese games, they don't count" but just to name a few heavy hitters:
-DQ11
-DOA Extreme 3
-Persona 5
-Tales
I would say they are very much getting to the PSX era (not so much PS2 yet)
That's some liberal use of the term "heavy hitter."
I meant heavy hitters based on the publishers strongest IP, not as in system sellers. Why are people confusing the two?
Having less games and less variety has an impact on perceived value by some customers. Maybe not for Joe Mechanic but every sale counts in the end and some of those games are good (not huge) sellers.
Are those impacts catastrophic? I don't think so. That doesn't make them negligible either.
I'm not really confused, I still find the use of the term heavy hitter in reference to games with limited sales potential and hardware impact basically word salad. Similarly, "big case 3rd party publishers" in reference to any of those listed outside of S-E, really. Assuming my interpretation of "big case" is accurate.I meant heavy hitters based on the publishers strongest IP, not as in system sellers. Why are people confusing the two?
I'm not really confused, I still find the use of the term heavy hitter in reference to games with limited sales potential and hardware impact basically word salad.
Similarly, "big case 3rd party publishers" in reference to any of those listed outside of S-E, really. Assuming my interpretation of "big case" is accurate.
The answer is SFV.
Heavy hitter in more than just Japan? Yes
Not on Xbox? Yes
Reason for not being on Xbox about market share? No.
I'm confused? I thought Capcom said it was an issue with funding and development? I'm sure cross play, user base of ps4 vs. Xbox, customer trends etc...went into the picture, but the deal wasn't made because of a situation like 3DS vs. Vita where the devs were perfectly satisfied on just one platformIf Square didn't bring Deus Ex to Xbox, that would be significant as a sign of the platform losing third party support.
But arguing that publishers with low single digit market share not bringing niche games to a platform are evidence of that platform losing meaningful third party support? Come on.
Oh dear.
I think it means you technically don't exist. It's not even Tiger Woods. Like do elderly people play pS4 games?
You bolded a part of a post that read:The term heavy hitter to each publisher is the IP that sells the most to them right? Making sequels for such IP's means that the games sell pretty well no? Would my statement be incorrect to say that the names I listed are not the heavy hitter franchises to each individual publisher?
Maybe I am wrong with Koei Tecmo's heavy hitter, it may be Samurai/Dynasty Warriors since they have more sequels and branch off's but my point remains clear wouldn't you say?
When in all of my posts did I mention: "just to name a few heavy hitters that sell to everyone and aren't niche and are only coming to PS4". I don't think less on any of you for having different opinions on the term heavy hitter but the meaning still holds ground for the publisher that keeps pushing out those games.
Edit:
All the publishers I mentioned have published more than enough titles to justify the term "big case" as opposed to some small publisher like 5pb. or Team17. We just have different opinions and in your case lack of differential meaning of words.
But why even write all that, it doesn't disprove the poster you quoted? Even if less devs are making games, there are leas games in general,console market is getting smaller, more are still choosing to put there games on PS4, and that matters to consumers. Think that was his point, that even if a bunch of the exclusives aren't GTA level anymore like PS2, it still increases the value of a platformIf I can restate your argument slightly and expand it be be applied to the Console market as a whole... the significant contraction in the number of developers and publishers making content for Consoles over the past decade has resulted in a homogenization of offerings and a limited breadth and depth of software resulting in Consoles as a whole losing some of the mass appeal enjoyed during previous generations... well then I'd completely agree with you.
And being niche =/= being negligible.
As for your digital/narrative comment, I have no idea what you're referring to. Examples?
Why are games being discounted just because they're not big sellers?
Why are games being discounted just because they're not big sellers?
They're going to sell a ton without the coupon deals they will put out like last year because Halo 5 is an absolute monster.
Why are games being discounted just because they're not big sellers?
MS's main concern with Xbox One is remaining relevant enough for third-parties to support.
Already, there are a ton of games coming to the PS4 that are not coming to the Xbox One whereas there are much fewer games coming to the Xbox One that are not coming to the PS4. Yes, most of these are indie games and Japanese games, but they are games that are appearing on PS4 and not on XB1.
Four big case 3rd party publishers seem to have already jump ship to produce exclusive games for PlayStation (to a certain degree).
Square Enix, Bandai Namco, Atlus & Koei Tecmo.
You could make the stupid old remark "Those are Japanese games, they don't count" but just to name a few heavy hitters:
-DQ11
-DOA Extreme 3
-Persona 5
-Tales
As for your digital/narrative comment, I have no idea what you're referring to. Examples?
the significant contraction in the number of developers and publishers making content for Consoles over the past decade