Phonomezer
Banned
PS3 under 1 million?! O_O
That's awful.
That's awful.
See, Nintendo, this is what happens when you don't release anything of value for like 10 months.
Nintendo eventually fell to the same problem that third parties ran into on Wii. Failing to release worthwhile games for a long time causes core gamers, WHO WILL KEEP PLAYING GAMES WHETHER OR NOT YOU PUT THEM OUT, to abandon the platform for the places where the games are. Then when you DO release a great game, the audience has moved on and there's no one left to sell to.
This is why, if you have games that you can release and a large hole in the schedule, even if they're only traditionally for a niche audience, you need to release those games. There were essentially no Nintendo games of interest to the Nintendo core for A YEAR. Between Donkey Kong Returns and Skyward Sword, LITERALLY a year passed (in NA, at least.) November 21 to November 20. MAYBE you could count the Kirby game, but that only gives you an eleven month drought instead of a year. Meanwhile, they were sitting on games like Xenoblade, Last Story, or even things like Disaster or Regenleiv. Sure, it's likely none of those games set the world on fire, but you need something to keep gamers paying attention to your platform. Mindshare is 100% gone at this point, and it's poisoning the well for the WiiU.
We are talking about people spending less money on games, revenue is all that matters to prove that statement false.
Again: They're killing off the Wii to avoid brand confusion with Wii U. There's no other excuse for not supporting the Wii.
Except that isn't the case. As other people have said it's only down because this console cycle is coming to an end and the Wii isn't selling insane amounts...It's still a large market than it was last gen so all this talk about the traditional game industry dying is rubbish. People need to understand correlation =/= causation. Smartphones and tablets aren't eating into the traditional games market anymore than PCs ever were or are
Again: They're killing off the Wii to avoid brand confusion with Wii U. There's no other excuse for not supporting the Wii.
They don't have the teams to support the 3DS, WiiU, DS, and Wii at the same time.
As per the NPD gaming spend is barely above where it was in 2007, pre-crash and pre-iPhone. Which indicates in real-terms there's been a contraction. Secondly, this year NPD has stated non-traditional gaming spend has surpassed retail. So how exactly is doubling down on the gamebox model going to do anything?
Hold up a minute, Vita's dying, all the main consoles are down. Ergo GAF thinks people want new more expensive consoles? Huh?
We are talking about the entire gen, not this specific year. This gen has had growth in both dollar and unit terms compared to the previous one.
Billions of dollars of non traditional spending is getting spend on these gamebox.
Nobody, except maybe the console makers (due to R&D spend) give a flying fuck about "generations". This generation started in 2005, there has been the world's worst economic catastrophe since the Great Depression and the emergence of smartphones and tablets in the last seven years. The world has changed, so while in 2007 we could project gaming spend to be over $30 billion it's still languishes under $20 billion.
Whatever intent or belief that the games industry had about the model of its growth died in 2008 due to the emergence of the smartphone and the Great Recession.
Nobody, except maybe the console makers (due to R&D spend) give a flying fuck about "generations". This generation started in 2005, there has been the world's worst economic catastrophe since the Great Depression and the emergence of smartphones and tablets in the last seven years. The world has changed, so while in 2007 we could project gaming spend to be over $30 billion it's still languishes under $20 billion.
Whatever intent or belief that the games industry had about the model of its growth died in 2008 due to the emergence of the smartphone and the Great Recession.
Doesn't even factor in the huge growth in the hd console digital revenue. The home console industry isn't in some massive decline, it's just running out of people who haven't bought hardware already.Bright spots came from HD console software sales, which were up 9 percent in 2011
People aren't going to keep buying the same console. Generations clearly matter when talking about the 21% decline in hardware revenue.
Doesn't even factor in the huge growth in the hd console digital revenue. The home console industry isn't in some massive decline, it's just running out of people who haven't bought hardware already.
So where I have trouble understanding is, hardware revenue is declining but software revenue is doing okay. Conclusion: We need new hardware!
Total Units
Fouth Generation HW: 100M~ now
Fifth Generation HW: 144.5M now
Sixth generation HW: 195M~ when "next gen" started (about 30M higher now)
Seventh Generation HW: 207.5M now
The market hasn't seemed to be keeping up with the growth rate expected of it, even giving the seventh generation the most favorable comparison possible.
What consoles are you using for the 6th and 7th gens?
What consoles are you using for the 6th and 7th gens?
So where I have trouble understanding is, hardware revenue is declining but software revenue is doing okay. Conclusion: We need new hardware!
Total Units
Fouth Generation HW: 100M~ now
Fifth Generation HW: 144.5M now
Sixth generation HW: 195M~ when "next gen" started (about 30M higher now)
Seventh Generation HW: 207.5M now
The market hasn't seemed to be keeping up with the growth rate expected of it, even giving the seventh generation the most favorable comparison possible.
So where I have trouble understanding is, hardware revenue is declining but software revenue is doing okay. Conclusion: We need new hardware!
Total Units
Fouth Generation HW: 100M~ now
Fifth Generation HW: 144.5M now
Sixth generation HW: 195M~ when "next gen" started (about 30M higher now)
Seventh Generation HW: 207.5M now
The market hasn't seemed to be keeping up with the growth rate expected of it, even giving the seventh generation the most favorable comparison possible.
So where I have trouble understanding is, hardware revenue is declining but software revenue is doing okay. Conclusion: We need new hardware!
Total Units
Fouth Generation HW: 100M~ now
Fifth Generation HW: 144.5M now
Sixth generation HW: 195M~ when "next gen" started (about 30M higher now)
Seventh Generation HW: 207.5M now
The market hasn't seemed to be keeping up with the growth rate expected of it, even giving the seventh generation the most favorable comparison possible.
6th: only PS2, GC and Xbox (DC owners likely double dipped)
7th: 360, Wii, PS3
People predicting the doom/stagnation of gaming are ignoring the MASSIVE amount of dollars going into iOS/Android, facebook/social, digital sales and virtual goods (not just games, but DLC and microtransactions; I spent like $250 on League of Legends this year).
The traditional console and retail business, while still currently huge, will be an increasingly shrinking portion of the pie from now on. These sectors are relatively stagnant or growing only modestly, the big growth is elsewhere.
But my main thing is 226m for Gen 6, where are we getting that from? Because if we use the numbers I last heard for Gen6, then it drops dramatically. By like 10-15 million, and that all of a sudden shoots a shitload of holes in the 'consoles arent growing' theory, because the growth from 6 to 7 will be quite similar and very healthy.
NPD Dec 2004 said:Xbox = 1,044,000
PS2 = 989,000
Gamecube = 814,000
NPD December 2005 said:PS2: 1.5 million
GCN: ~470,000
Xbx: ~ 415,000
X360 ~ 280,000
A good assumption. My point is the dedicated game box is a beast that is going to go away. If we lasted another two to three years it may no longer be inconceivable to have cloud services from MS or Sony deliver a new generation off games through existing devices. Unlikely to happen this gen, too much invested, but I feel whatever comes out next is the last gamebox ever.
My first reaction to that statement is that it's pretty radical, and my second reaction is that I have no idea what it means. What minimal threshold of features/specifications does a device have to meet to be a 'gamebox' to you? The fact that the thing we plug into our tvs to play our games will probably be able to do more and more things in addition to games means the extinction of the 'gamebox' exactly when? It must be after xbox 360, since we still have the last gamebox ever to go, but beyond that I'm completely lost.
Should Nintendo release a camera add-on that's similar to Kinect, but more functional with the WiiU if Microsoft lags in releasing the Xbox 3? That seems like a move that could really kill Microsoft's casual business.
and here we go again -_-"Poor Sony, couldn't even beat a dead console. We should start preparing now so we're not hurt as bad when they eventually announce they're going 3rd party.
Poor Sony, couldn't even beat a dead console. We should start preparing now so we're not hurt as bad when they eventually announce they're going 3rd party.
So what do we think the next step in PS3's 10 year plan should be?
Sony cut the price in 2011 by $50, but sales are down significantly year over year:
1.21M in December 2010 (down 11% compared to December 2009)
~936K in December 2011 (down ~23% compared to December 2010)
A couple of Sony suits mentioned recently about targeting the female market a bit more, didn't they?
Avatars. Say you will about what MS did to Rare, but putting them in charge of Avatars and Kinect Sports was the most marketable use of their talents. They were able to add more detail to avatars with HD without losing the cartoon charm of Miis. Combining them with the dash board and Live made everything look more accessible.
Kinect became Wii HD while Move ended up a gamer's accessory.
The last holiday season of last gen before 360 launched. Console sales are well under this December's results, despite the Xbox having received Halo 2 that November, and the consoles being 3-4 years old instead of 5-6 years old.
Hardware numbers are just shockingly low all around. Judging by the numbers in the predictions thread, nearly everyone expected substantially higher sales.
Oh, well. Maybe Microsoft will finally get around to doing a price cut. I was convinced they'd do one this year, but I never expected them to maintain their sales momentum so long. (Been waiting on a price cut before picking up a slim.)
This in particular is unfortunate for Microsoft not because 1.7m is a bad number, but because Y2Y increase (mostly) and beating the expectations every month since slim lunch might have given them a false sense of security that might come back to haunt them.
Hardware Note:
-“Hardware was particularly hard hit in December. Normally, we see sales increase from November to December on an average sales per week basis (keeping in mind December is a 5-week retail month as compared to November which is a 4-week retail month). The 3DS and the DS were the only platforms to realize a unit sales increase versus November, which is highly unusual since typically all platforms enjoy a lift in the biggest month at retail.”