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NeoGAF SEGA Community Thread |OT| To be this good takes AGES

Kazza

Member
Yet another new Megadrive game in development:






This one's a side-scrolling shoot'em up, and they already have a demo you can download and play on the Kickstarter page. I've just played it, and the gameplay and controls already feel solid. If they can get the graphics/music/level design right, then it could end up being a very good game. It's already around 2/3 funded after just a couple of days, so the campaign is going to be successful for sure. At 45 euros for cartridge, box and manual, the price is pretty reasonable. Not having an actual Megadrive at the moment, I've gone for the 10 euro ROM version. Worth a punt, IMO.
 
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Kazza

Member
The Christian Whitehead Sonic 1 & 2 games are now playable on PC and even the Vita!






For Sonic 3&K, just buy the game on steam (it's still available there for some reason), and use the Sonic 3 AIR mod to make it widescreen etc. I have a feeling Sega might do a Sonic 1-3 rerelease, it being the 30th anniversary and all, but it's still good to have this.
 
Hey guys!

Been away for awhile trying to do stuff offline such as Exercise, Playing Puyo Puyo Tetris 2 and Yakuza: Like a Dragon but feel it's a good time to return and talk about SEGA stuff again!

I saw that Irene game and it plays a lot like Arrow Flash so I wonder if they are using the same Engine as inspiration?
 

Komatsu

Member
Sad to say our boy Yuji seems to have shat the bed with Balan. It doesn’t control very nicely and that kills a platformer.
 

Kazza

Member
Sad to say our boy Yuji seems to have shat the bed with Balan. It doesn’t control very nicely and that kills a platformer.

I haven't played it yet, but that gameplay video doesn't look great, and the reactions of those that have played it seem to be roughly 80-20 negative-positive. I personally don't mind the graphics and music (although the animation could use some work), but it's the super-basic gameplay and level design that disappoints me. Maybe the game is just aimed at a very young audience (those that found Mario Odyssey a bit too hard). It might be ok to play with your young children for $30.
 

Kazza

Member
I randomly came across this channel, with some nice videos about the Megadrive's sound capabilities (including the infamous GEMS driver):






The channel has some nice DJ sets featuring Megadrive music, as well as profiles of composers such as Koshiro:

 

Kazza

Member
One of the creators of Ecco, Mr Bones, Chakkan etc recent did an AMA on Kolibri:




He also did one previously for Mr Bones:




He really doesn't seem to have any happy memories developing for the Saturn! It doesn't seem Kolibri made much use of the 32X hardware (except for the expanded colours). Regarding the theme of the game, he said that there was no pushback from Sega about wanting to make a game about a hummingbird, they simply wanted him to create a 32X game and left the details up to him. I don't think that happens very much today.
 

Mhmmm 2077

Member
Sega owns Atlus, right? And Atlus, for some reason, publishes VanillaWare titles, right? With Catherine Classic, Persona 4 Golden and now Persona 5 Strikers coming to Steam, how possible is it that we will see VanillaWare games there too eventually? I know that nobody knows what are Sega's/Atlus' plans, but do you think it could happen? I would love to see more ports from Sega - new Sakura Wars, Skies of Arcadia, Jet Set Radio Future and of course some more stuff from Atlus/VanillaWare.
 
Sega owns Atlus, right? And Atlus, for some reason, publishes VanillaWare titles, right? With Catherine Classic, Persona 4 Golden and now Persona 5 Strikers coming to Steam, how possible is it that we will see VanillaWare games there too eventually? I know that nobody knows what are Sega's/Atlus' plans, but do you think it could happen? I would love to see more ports from Sega - new Sakura Wars, Skies of Arcadia, Jet Set Radio Future and of course some more stuff from Atlus/VanillaWare.

Vanillaware works more with ATLUS than SEGA, in fact, I think it was someone from SEGA who recommended Vanillaware to ATLUS after Princess Crown flopped!

Personally speaking, I think Vanillaware should be a part of ATLUS/SEGA and given a budget to do what they want (I believe Vanillaware's Founder was a part of ATLUS before he broke off). At this point, Vanillaware seems to have ATLUS plastered on their Boxes anyway.

Vanillaware should port some of their games on PC and perhaps improve them so they look even better on a Monitor. A collection would be even better for those who are unsure of the games by their own merits.
 

Kazza

Member
Sega owns Atlus, right? And Atlus, for some reason, publishes VanillaWare titles, right? With Catherine Classic, Persona 4 Golden and now Persona 5 Strikers coming to Steam, how possible is it that we will see VanillaWare games there too eventually? I know that nobody knows what are Sega's/Atlus' plans, but do you think it could happen? I would love to see more ports from Sega - new Sakura Wars, Skies of Arcadia, Jet Set Radio Future and of course some more stuff from Atlus/VanillaWare.

I would love to see Muramasa, Dragon's Crown etc on PC. I think they would all sell pretty well to. To Sega, I think anything over 100k worth of sales makes a port worthwhile, and Vanillaware games could each easily do that. I think Persona has top priority right now, but afterwards other Atlus-published titles are definite possibilities.
 

Kazza

Member
Yet another new Megadrive game in development:






It's a side-scrolling shoot'em up, and they already have a demo you can download and play on the Kickstarter page. I've just played it, and the gameplay and controls already feel solid. If they can get the graphics/music/level design right, then it could end up being a very good game. It's already around 2/3 funded after just a couple of days, so the campaign is going to be successful for sure. At 45 euros for cartridge, box and manual, the price is pretty reasonable. Not having an actual Megadrive at the moment, I've gone for the 10 euro ROM version. Worth a punt, IMO.


This ended up getting funded with an impressive 62k EUR. These new Megadrive/Genesis games seem to do pretty well on Kickstarter. Here are the ones other I know of:

Tanglewood - 54k GBP
Xeno Crisis - 72k GBP
Demons of Asteborg - 44 EUR
Tanzer - 145k SEK (around 17k USD)
Phantom Gear - 36k USD

Pier Solar got 231k USD, but I believe the MD versiuon was already out at that point and that the kickstarter was for the HD version.
 
This ended up getting funded with an impressive 62k EUR. These new Megadrive/Genesis games seem to do pretty well on Kickstarter. Here are the ones other I know of:

Tanglewood - 54k GBP
Xeno Crisis - 72k GBP
Demons of Asteborg - 44 EUR
Tanzer - 145k SEK (around 17k USD)
Phantom Gear - 36k USD

Pier Solar got 231k USD, but I believe the MD versiuon was already out at that point and that the kickstarter was for the HD version.

Not sure you are up to date on this, but have you seen the Paprium talk over at SEGA-16? Fonzie sure has caused a lot of problems with Backers (including myself).

Most of the staff left the development of the game and Fonzie goes into hiding (heard it was a Cave in China).

Paypal froze his funds in between 2016 to 2017.

Promises a revolutionary thing in the Cartridges
Ships the game 8 years later, and during the Pandemic, unexpectedly to European users.

Reports of loose casing inside the game, game still mostly works in most scenarios.

Paypal apparently froze his account yet again, so some of his shipments haven't happened yet.

Stopped his Customer Service Posts for a few days citing "Fraudulant Complaints" and says they are still shipping the games.

Game reveals to have SEGA Assets on the Cartridge (Streets of Rage and Golden Axe) and some jilted users have reported this to SEGA.

Potential lawsuit from SEGA, meaning other shipments may not happen.

Promises ANOTHER game with a pre-order of $200 minimum with a questionable website made by Fonzie....despite having a SNES project that has been funded and not even updated about its release or development.


You could easily write a book about this game and the Development hell it has gone through, and the eventual shipment of "some" games.


In2DD8l.jpg


Done this out of boredom. Can you guess every SEGA/ATLUS franchise on here?
 
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Sega named the top Metacritic publisher for 2021.


Can someone please create a thread for this. i dont have privileges. Sega has been a top 3 rated publisher 4 out of the last 6 years. So happy to see this a long time Sega fan.
 
Sega named the top Metacritic publisher for 2021.


Can someone please create a thread for this. i dont have privileges. Sega has been a top 3 rated publisher 4 out of the last 6 years. So happy to see this a long time Sega fan.
Here you go!


I also hope to see Kazza return soon. This is a cool OT that's been pretty quiet as of late (could use some more SEGA fans).
 

Daniel Thomas MacInnes

GAF's Resident Saturn Omnibus
One of the creators of Ecco, Mr Bones, Chakkan etc recent did an AMA on Kolibri:




He also did one previously for Mr Bones:




He really doesn't seem to have any happy memories developing for the Saturn! It doesn't seem Kolibri made much use of the 32X hardware (except for the expanded colours). Regarding the theme of the game, he said that there was no pushback from Sega about wanting to make a game about a hummingbird, they simply wanted him to create a 32X game and left the details up to him. I don't think that happens very much today.



It's a funny thing. So many programmers and software designers hated working on the Saturn, including some of its brightest stars like Ezra Dreisbach and Yu Suzuki. And yet, one has to ask the question, what have they done since then? We'll call it the "White Album Theory of Greatness." The conflict, division and suffering were essential elements in creating great art. Now that everyone has unlimited technology and brain-dead-simple software tools, they should be crafting one masterpiece after another. And, yet, that's not happening.

Give an artist ten colors and they'll paint a masterpiece. Give them a thousand colors and watch them putz around uselessly.
 

Fat Frog

I advertised for Google Stadia
Sega named the top Metacritic publisher for 2021.


Can someone please create a thread for this. i dont have privileges. Sega has been a top 3 rated publisher 4 out of the last 6 years. So happy to see this a long time Sega fan.
Some haters tried to downplay Sega:

"blabla it's because of Atlus"

Wrong.
2014: Sega was at more or less 75%, Atlus at 70%...

Many publishers like Bethesda, 505 games had a Metacritic crown,
only one was king more than once.
It's Sega.


King of Metacritic for the 8th generation:

Sega :
2 crowns (2016, 2020)

Highest metascore for a publisher (81% in 2020)

Second place

Capcom:
1 crown (2018)


People don't realize how great Sega's performance is since the battle was unfair. Sega doesn't have the load of Nintendo fansites to boost the scores, and Sony has never been review bombed by IGN/Gamespot like Sega was (59% for Alien Isolation,for the best Alien game ever made, come on...) It also should be forbidden to compare Sega to Capcom.
Why that ? Simple.
In 2020, there was only 8 distinct titles for Capcom, 28 for Sega. Of course, it's easier to keep the quality high with so few titles...

But even with all these obstacles (bad faith IGN, trolls...)
Sega has overall beaten the other big publishers. All of them...
 

Fat Frog

I advertised for Google Stadia


Guess who's back at Sega ? Utsumi.

The guy behind the 1st party line up of the Dreamcast and the acquisition of Visual 2K back then. (from 2004 to 2014 he was CEO of Q Entertainment).

He came back at Sega in 2019 and became Chief Strategy Officer and the GM of Asia and Japan in 2020.

Such important dude to lead Sega of Japan Studios is awesome.
Since he worked at Sony from 86 to 96, I wouldn't be surprised if would hire abandoned talents from Sony Japan Studio.

I'm pretty sure he'll prepare exciting game projects for the next few years.
 
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Fat Frog

I advertised for Google Stadia
Sega didn't have fantastic results in 2020 due to its two majors obstacles: Pachinko and Arcade Centers.
Arcade being sold to Genda, it won't be a problem any further. Sega really needs to sell its pachinko business so as to fully take advantage of the confinement like the other publishers (most of them double their revenues).

Nonetheless, i'm not worried about Sega's survival for the future generations. Probably because of its second metacritic reign, Nexon just invest hundreds millions of dollars in Sega and Steam/Xbox BC are true blessing for them and the players. (Sega doesn't need to produce tons of remaster each generation anymore, Microsoft has made miracle with Orta, for instance and allowed the game to top the xbox japanese charts 20 years after its original release. This unexpected money every year from Steam/market place has been noticed in Sega's last financial report as a substancial source of revenues.

Let's see how Shoji Utsumi will handle Sega Japan Studios for the new generation...
 

Kazza

Member
Here you go!


I also hope to see Kazza return soon. This is a cool OT that's been pretty quiet as of late (could use some more SEGA fans).

I just took an extended break from the forum for Lent, but I'm back now. It doesn't seem like I missed any news, Sega or otherwise. It's been a very quiet start to the year on the gaming front.

It's a funny thing. So many programmers and software designers hated working on the Saturn, including some of its brightest stars like Ezra Dreisbach and Yu Suzuki. And yet, one has to ask the question, what have they done since then? We'll call it the "White Album Theory of Greatness." The conflict, division and suffering were essential elements in creating great art. Now that everyone has unlimited technology and brain-dead-simple software tools, they should be crafting one masterpiece after another. And, yet, that's not happening.

Give an artist ten colors and they'll paint a masterpiece. Give them a thousand colors and watch them putz around uselessly.

I didn't recognise that name so I did a search and, wow, I never realised that one the the famed Lobotomy devs hated the Saturn hardware so much!

Aydan:
What were your personal feelings towards saturn development? Any real tough times and situations were you couldn’t get code to work the way you wanted etc?

Ezra:
The Saturn is a terrible design. Sure, guys can make great games for it, but the Saturn is not helping them.
The worst part is its refusal to benefit from the decades of development that had already gone into 3d graphics, and then adding insult to injury, the super-deluxe but pointless support for 2D tiled backgrounds
“The Saturn is a terrible design”
Aydan:
What was the hardest thing to accomplish on the Saturn for you as a programmer? Consistent frame rates? great graphics? etc.

Ezra:
The hardest thing is that it’s just missing some of the basic graphics functionality. It’s like trying to do math without subtraction: sometimes you can work around it with some effort, sometimes you can hack something to work glitchy, and sometimes it’s just flat impossible.


What did Yu Suzuki have to say about it? I don't recall ever hearing him speak about it.

Some haters tried to downplay Sega:

"blabla it's because of Atlus"

Wrong.
2014: Sega was at more or less 75%, Atlus at 70%...

Many publishers like Bethesda, 505 games had a Metacritic crown,
only one was king more than once.
It's Sega.


King of Metacritic for the 8th generation:

Sega :
2 crowns (2016, 2020)

Highest metascore for a publisher (81% in 2020)

Second place

Capcom:
1 crown (2018)


People don't realize how great Sega's performance is since the battle was unfair. Sega doesn't have the load of Nintendo fansites to boost the scores, and Sony has never been review bombed by IGN/Gamespot like Sega was (59% for Alien Isolation,for the best Alien game ever made, come on...) It also should be forbidden to compare Sega to Capcom.
Why that ? Simple.
In 2020, there was only 8 distinct titles for Capcom, 28 for Sega. Of course, it's easier to keep the quality high with so few titles...

But even with all these obstacles (bad faith IGN, trolls...)
Sega has overall beaten the other big publishers. All of them...

To be fair, a lot of those Sega games are rereleases of old games on new platforms. Still, even their new games have been of a high quality (and that's not counting the likes of SoR4 published by others).

Sega didn't have fantastic results in 2020 due to its two majors obstacles: Pachinko and Arcade Centers.
Arcade being sold to Genda, it won't be a problem any further. Sega really needs to sell its pachinko business so as to fully take advantage of the confinement like the other publishers (most of them double their revenues).

Nonetheless, i'm not worried about Sega's survival for the future generations. Probably because of its second metacritic reign, Nexon just invest hundreds millions of dollars in Sega and Steam/Xbox BC are true blessing for them and the players. (Sega doesn't need to produce tons of remaster each generation anymore, Microsoft has made miracle with Orta, for instance and allowed the game to top the xbox japanese charts 20 years after its original release. This unexpected money every year from Steam/market place has been noticed in Sega's last financial report as a substancial source of revenues.

Let's see how Shoji Utsumi will handle Sega Japan Studios for the new generation...

I never knew that Orta did so well in Japan at its rerelease (although to be fair, even 500 copies may be enough to top the Xbox charts there! :messenger_tears_of_joy:). I'm pretty optimistic about the future too. Hopefully their next two big investments (the Atlus Fantasy game and the CA FPS game) pay off for them, both critically and financially.
 

Fat Frog

I advertised for Google Stadia
I just took an extended break from the forum for Lent, but I'm back now. It doesn't seem like I missed any news, Sega or otherwise. It's been a very quiet start to the year on the gaming front.



I didn't recognise that name so I did a search and, wow, I never realised that one the the famed Lobotomy devs hated the Saturn hardware so much!





What did Yu Suzuki have to say about it? I don't recall ever hearing him speak about it.



To be fair, a lot of those Sega games are rereleases of old games on new platforms. Still, even their new games have been of a high quality (and that's not counting the likes of SoR4 published by others).



I never knew that Orta did so well in Japan at its rerelease (although to be fair, even 500 copies may be enough to top the Xbox charts there! :messenger_tears_of_joy:). I'm pretty optimistic about the future too. Hopefully their next two big investments (the Atlus Fantasy game and the CA FPS game) pay off for them, both critically and financially.
Yeah, but almost all publishers are rerererereleasing. Look at Square Enix collections, Capcom and Nintendo updated all the Wii U games for the Switch... (and even with the loads of rereleases Square isn't in the top 10... because there is ports and ports.)
 
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Kazza

Member
So, which Sega games has everyone been playing recently?

I got a nice arcade stick at Christmas and started the year with Fighting Vipers and VF2:

1gZmyMm.jpg
QQMnSc4.jpg


4hSjDCH.jpg
72HH2a5.jpg



Is it just me, or are the arcade ports on the Xbox 360 much harder than the Saturn versions? Easy and Normal seem the same to me. I've become pretty good with Sarah, but could only get to the 5t or 6th level. Fighting Vipers is even tougher, but then again I don't have as firm a grasp on the controls for that game.

I also had a great time replaying Guardian Heroes in January. It was just as fun as I remembered when I rented it about ten times from Blockbuster Video back in 96/97! I'm still impressed by the sheer number of sprites thrown around the screen. Even when it gets so hectic that you can't even find where your player is, it's not in the least bit frustrating, I just sit back and enjoy the ride!

bUrKEeZ.jpg
J1oZlE6.jpg



It's my first time with Radiant Silvergun (never got into Saturn importing back in the day), and I'm not good at shooters, so progress is slow with this one. It's a big jump in complexity from the 1-2 button 16-bit shooters I'm used to. Fortunately, the Story Mode saves your upskilling progress, so your weapons get more powerful with each game.

982Caue.jpg
aGalxTY.jpg
 

Kazza

Member
I'm going to give Fighting Vipers and VF2 a rest for a while and give VF4 on the PS2 a try. I think it's got a training mode, so hopefully I can git gud much quicker.
 
I need to get back to playing Yakuza: Like a Dragon and get my Saturn back into my room (just finished renovating my Loft, to which I mostly live in).

Got a Gaming Chair now! I also got some Kallax across my rooms to put my games and books in.

Kazza Kazza Your images make you look like you play on the floor! :LOL: Looks like a great room to play the 360 in though!

Sadly been playing "The other Company's" game, Fire Emblem which holds up extremely well for its age and does remind me of Shining Force 1 and 2 a lot.

Once I finish Yakuza: Like a Dragon I might have to go back to either Sakura Wars (which I am using a guide on), or Shining Resonance (which I need to beat).

Switch wise, I still have Puyo Puyo Tetris 2 to beat, as at the end. (feels sadly very short vs the original game's story mode). Loving the remixes in the game though.
 
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Kazza

Member
Kazza Kazza Kazza Kazza Your images make you look like you play on the floor! :LOL: Looks like a great room to play the 360 in though!

I actually do tend to sit on the floor when playing on console! :messenger_tears_of_joy: Although I have a perfectly good sofa right behind me, I just prefer to sit cross-legged on the floor, staring up at the TV, just like a little kid, especially when using the arcade stick. Laying on the sofa is for watching films etc, gaming is too active to do that. I have a desk for when I'm using PC.

Got a Gaming Chair now! I also got some Kallax across my rooms to put my games and books in.

Your loft sounds nice now, you should put a photo in the gaming setup thread.
 
Finally Platinumed Puyo Puyo Tetris on Vita after 6 damn years.

Npizcj3.jpg


I can sell it on as I have the Switch games, but stupidly when asked a Family Member to clean the case, some of the liquid got onto the paper, leaving a Pinkish PS Vita name across the top. Not happy at all but will mention this when I sell it.

Proud of this Trophy as I never expected to get it! Being my 20th is amazing as my 10th is Valkyria Chronicles 4.
 

Kazza

Member
Finally Platinumed Puyo Puyo Tetris on Vita after 6 damn years.

Npizcj3.jpg


I can sell it on as I have the Switch games, but stupidly when asked a Family Member to clean the case, some of the liquid got onto the paper, leaving a Pinkish PS Vita name across the top. Not happy at all but will mention this when I sell it.

Proud of this Trophy as I never expected to get it! Being my 20th is amazing as my 10th is Valkyria Chronicles 4.

Congrats! Was the Platinum difficult? I played through the game on steam a couple of years back. I completed the story mode and then stopped playing soon after that. I don't know if I got a steam platinum for it. You can invest an endless amount of time in that game, learning the various techniques. I watched a few videos, got good enough to complete the game, and then called it a day.
 

Kazza

Member
Here is a very good article by the guy currently writing the Treasure history book. It details how Sega's revenue growth was starting to experience some challenges as early as the end of 1993, and the author identifies 3 main factors:
1. strength of the yen (making foreign currency worth less when transferred back to Japan)
2. Increased competition from Nintendo
3. Increased competition on its own platforms from 3rd party games

The third reason is perhaps the most surprising, as Sega did get a small slice of sales from every third party game after all, but this apparently wasn't enough to offset decreased sales of first party software.

Here is revenue from third party sales:

Sega-Export-Game-Royalties.png


And here was revenue from foreign market first party and hardware sales:

Sega-Consumer-Export-Revenue.png


Despite maintaining a strong stream of releases, Sega was facing more third party competition, especially from Acclaim (Mortal Kombat, NBA Jam, etc.). Both EA and Acclaim were competing well with Sega’s in-house sports titles. Although Sonic the Hedgehog 3 and Sonic & Knuckles sold well, they failed to come close to the heights that Sonic the Hedgehog 2 reached.

Royalties, of course, were nothing to complain about. But Sega, like Nintendo, had built its platform first and foremost as a way to promote its own games (Nintendo infamously restricted third party publishers to just five releases per year on the NES). Unlike Sony, who centered their business model with the PlayStation on supporting third parties and basing profits on royalties, Sega invested heavily in development and published dozens of in-house titles per year.

Sega’s troubles beginning in late 1993 can be traced back to a variety of factors: the volatile exchange rate, competition from Nintendo as well as third party publishers on the Genesis, and a market that was buying less as it waited eagerly for the next generation of gaming hardware. Its solution was to get the Saturn to market as soon as possible—something that Sega of America resisted due to the high price of the console and the desire to maintain its large consumer base. This led to the ill-fated 32X, which I won’t go into now, but you can read my thoughts on it here.

 
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Kazza

Member


That's such a weird project. I wish them well, but I'm not sure it's going to work out.

I'm looking forward for the Zwei Remake though (hope it comes this year). I've just bought an Oculus Quest 2, so hope the VR game comes my way. All this, plus the Orta being made BC on Xbox, means it has not been bad to be a Panzer fan these past few years.
 
Congrats! Was the Platinum difficult? I played through the game on steam a couple of years back. I completed the story mode and then stopped playing soon after that. I don't know if I got a steam platinum for it. You can invest an endless amount of time in that game, learning the various techniques. I watched a few videos, got good enough to complete the game, and then called it a day.
It's tedious, especially on one of the trophies which requires you to use a certain Tetris technique which requires setting the blocks up a certain way. Chances of getting a certain piece for it is 7 to 1 of course, but trying to alot it a certain way takes some skill too. I managed to do it though (I think it is 10 times). Took me an hour though.

Popping 100,000 Puyos takes absolutely ages to do. Use Fever Mode mostly but even then it took me a week to get it.

Online is dead so I had a friend boost with me to get those Trophies. They were the last ones I needed.

The Adventure 100% one is probably the hardest if you struggle on the Skills mode as that requires you to get C amount of points within a certain time. I couldn't get DLC to boost the 100% to 150% so I did that one vanilla. I enjoyed the challenge though! Fusion is probably the one most struggle with due to the weird Ruleset but I enjoyed that one the most but probably took me a long time to max out those Challenges.

There is a Pop 5 Puyo Colours at once which requires a certain set up too but Mini Puyo mode helps a lot there with more space.

Mostly tedious but you need some skill for Adventure Mode 100% and that Tetris Technique 10 times.

I have the second game on Switch which I have 90% finished (including the Challenges). The difficulty between the originals on Vita and Switch vary quite a lot as the Vita verison is actuallh much easier than the Switch version. No idea why but I struggled to get max stars on some Challenges on a few early Chapters whereas the Vita version was really easy.

Has anyone seen the Sonic Colours Remastered Leak by a German Voice actor on LinkedIn?

I think it is being branded Sonic Colors Complete or something as they plan on adding to the game?
 
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Kazza

Member
Has anyone seen the Sonic Colours Remastered Leak by a German Voice actor on LinkedIn?

I think it is being branded Sonic Colors Complete or something as they plan on adding to the game?

Yeah, someone made a thread about it. I think it's definitely possible. It's a great game, and the visuals easily hold up in 2021 (especially if they can boost the FPS to 60 and the res to 4K). I hope they also do a directors cut of Unleashed, with some of the werehog stages given some extra polish (some levels were simply too long).
 

Kazza

Member
I missed this April fools by the guy who did the Megadrive music for Xenocrisis:




The heavily dithered, grainy graphics are an extra nice touch - makes it seem even more of a native SoA developed game :messenger_tears_of_joy:
 

Fat Frog

I advertised for Google Stadia


Series X, PS5 or Stadia, buy it.
The arcade selection is one of the best so far.
The Series X version has the better IQ(VS Stadia) but i would say the base stadia version has the best value (Smoother than the PS4 PRO, probably on par with the Series S for only 40 bucks which is insane since you don't pay any hardware or sub... and surprisingly no input lag detected for VF2, VF5FS, FV, Motor Raid.
 
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Kazza

Member


Series X, PS5 or Stadia, buy it.
The arcade selection is one of the best so far.
The Series X version has the better IQ(VS Stadia) but i would say the base stadia version has the best value (Smoother than the PS4 PRO, probably on par with the Series S for only 40 bucks which is insane since you don't pay any hardware or sub... and surprisingly no input lag detected for VF2, VF5FS, FV, Motor Raid.


It should be out on Steam within 6-12 months too. I'll get it then. I'm finally getting a new PC (laptop), so will be starting Yakuza 0 for the very first time. I've heard it's great, so can't wait! After that, there's Kiwami 1 & 2 (only ever played the PS2 versions), so I have plenty of Yakuza to keep me occupied until Judgment comes.

With the announcement of Judgment 2 seemingly imminent, I think that game will probably come to Xbox/PS5/Stadia before the end of the year. I hope they stick to regular fighting for that one. Although I hear 7's turn based system is a lot of fun, I've always enjoyed the brawling in Yakuza games so hope that Judgment keeps that at least.
 

Fat Frog

I advertised for Google Stadia
It should be out on Steam within 6-12 months too. I'll get it then. I'm finally getting a new PC (laptop), so will be starting Yakuza 0 for the very first time. I've heard it's great, so can't wait! After that, there's Kiwami 1 & 2 (only ever played the PS2 versions), so I have plenty of Yakuza to keep me occupied until Judgment comes.

With the announcement of Judgment 2 seemingly imminent, I think that game will probably come to Xbox/PS5/Stadia before the end of the year. I hope they stick to regular fighting for that one. Although I hear 7's turn based system is a lot of fun, I've always enjoyed the brawling in Yakuza games so hope that Judgment keeps that at least.
On a laptop ? Hope this is a good one, Kiwami 2 was very demanding to reach 60 fps but it seems Yakuza 6 is well optimized. Cross fingers for Judgment.
 

Kazza

Member
On a laptop ? Hope this is a good one, Kiwami 2 was very demanding to reach 60 fps but it seems Yakuza 6 is well optimized. Cross fingers for Judgment.

The laptop arrived yesterday, and I couldn't resist booting up Yakuza 0 almost immediately. The settings all automatically set themselves to Ultra/144Hz. My only Yakuza experience before yesterday was with the PS2/3, so the jump from 25-30 fps to 145 has been nice :messenger_sunglasses:

My laptop is a Zephyrus G14 with a Ryzen 7 5000 series CPU and an RTX 3600, so I'm confident that it'll be able to handle the Dragon Engine games just fine. I reckon Sega will continue with cross gen releases for another year or two at least (just like they did with PS3/4), so hopefully my set-up will be fine for a while yet. That said, I'm looking forward to see what they can do with the next gen of Yakuza engine.

Apart from the Yakuza games, I have a ton of other Sega stuff on my Steam account that my old non-gaming laptop couldn't really handle:
- Valkyria Chronicles 1/4
- Panzer Dragoon Remake
- Sonic Generations/Lost World
- Bayonetta
- Vanquished
-Shenmue 1/2/3 (yeah, Even Shenmue 1/2 couldn't play on my old laptop without stutters!)
- more that I'm forgetting...

Looking forward to playing through them over the next year.
 

Kazza

Member
Cute little story. It makes me nostalgic for the time when the internet was still new and fresh:

Brought Together by the Dreamcast​

Our two stars are now known as Akira Kusaka and miho. Akira streams on Niconico Douga and is a singer, all while working at a bar in Osaka city. Miho is the bassist for metal band LOVEBITES.

The two became friends through chatting on the Dreamcast online service nearly 20 years ago. The console was equipped with a standard telephone line-based modem for gaming, browsing the web, email, and of course group chats. Akira and miho were both very into chatting, using the handles “Rena” and “Hina” respectively.

It was rare to find other elementary school aged kids online, and they immediately hit it off with their shared love of game music. When they got home from school, they’d immediately turn on the Dreamcast and talk to one another pretty much every day. And though they lost touch with one another after they graduated from elementary school, they never forgot about each other.

Fast forward to April 2021: Miho came to know about Akira through one of her streams, and summoned the courage to go visit her at the bar she worked at during a trip to Osaka to play a concert with her band. When each of them posted their own memories and feelings of joy from reuniting on Twitter, it struck a chord with a lot of people: Those tweets ended up getting about 200,000 likes.

Akira wrote “I’m now friends with “Hina” (Miho) again after so long” and “Thank you Dreamcast. Thank you Internet era. Thank you us”. To which Miho replied “I’m so glad that I got the courage up to visit her, because now we’re friends again after 20 years. I’m looking forward to it!” and “And let’s not lose touch again!”.

EyHVIgWU8AI4Cud


A Dreamcast Online Reunion – One Million Power
 
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Kazza

Member



That's crazy! Does anyone know how RGG studio and Sonic Team compare in terms of size. RGG are machines!
 
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