Huh, I had no idea (but I don't play non-melee, though I wanna try archer). I thought they got rid of that stuff when they stopped having different gunner vs blademaster armors and just giving you the one. Weird way to go about it but semi-understandable they had to cut asset costs for HD MH...Don't forget that non-melee hunters take extra damage to physical attacks.
What’s your defense stat? Getting killed in two hits is kinda normal at Master Rank but you shouldn’t be one-shot except from special telegraphed attacks. Do you pick up a few green bugs on the way?I was able to kill some monsters (including my least favorite: Tigrex) by using defensive dango skills as suggested by Pejo . But now vampire dragon is kicking my butt. Repeatedly. With one hit kills. I'm mostly running around healing, only for another attack to take away all the health I just healed. It's a bit frustrating.
I use different loadouts depending on the weapon's element, but it sits at around 580 defense. I don't pick up many bugs because they're just a hassle. It's a mechanic I never really liked in Rise. I'm not gonna run around for 10 minutes to just collect some buffs. But if I happen upon some, of course I'll pick them up. I mostly die to some of Malzeno's quick attacks, like when it stabs the floor with its wing(s) or when it teleports and does a ground slam. Those just kill me instantly if dango defender doesn't trigger.What’s your defense stat? Getting killed in two hits is kinda normal at Master Rank but you shouldn’t be one-shot except from special telegraphed attacks. Do you pick up a few green bugs on the way?
I found Malzeno to be actually a bit easier than Rathalos MR or the Rakna variant.
Im at 577 and I’m farming Malzeno without being one-shot so I think it’s because of gunner armor type.I use different loadouts depending on the weapon's element, but it sits at around 580 defense. I don't pick up many bugs because they're just a hassle. It's a mechanic I never really liked in Rise. I'm not gonna run around for 10 minutes to just collect some buffs. But if I happen upon some, of course I'll pick them up. I mostly die to some of Malzeno's quick attacks, like when it stabs the floor with its wing(s) or when it teleports and does a ground slam. Those just kill me instantly if dango defender doesn't trigger.
You can also try taking 2x Palamutes with the tank tools to reduce the overall time that you're the one being targeted. I haven't used a Palamute since base rise, so I'm not sure how effective they are at actually grabbing monster attention, but maybe it'll help?I use different loadouts depending on the weapon's element, but it sits at around 580 defense. I don't pick up many bugs because they're just a hassle. It's a mechanic I never really liked in Rise. I'm not gonna run around for 10 minutes to just collect some buffs. But if I happen upon some, of course I'll pick them up. I mostly die to some of Malzeno's quick attacks, like when it stabs the floor with its wing(s) or when it teleports and does a ground slam. Those just kill me instantly if dango defender doesn't trigger.
About to fight Shagaru, time to relive the glorious MH4U days!
I meant to tell you, I don't play LS but I saw a way to heal during Harvest Moon without breaking the circle.One thing I love about LS's Special Sheathe is you can position yourself while charging and once you start the attack you cant be interrupted but still take the damage.
I meant to tell you, I don't play LS but I saw a way to heal during Harvest Moon without breaking the circle.
The TL: DW version is just use the items from the radial menu and then spam draw attack. It's almost definitely a bug, so they'll probably patch it out eventually
Here's the full video if you want to hear this guy sloooowwwwlly explain everything.
Haven’t bought this yet since i am running my son and nephew thru Rise until they beat the game. Does beginning of Sunbreak give better armor and weapons than end game Rise? I’m using Phantom Mirage Longsword.
Looks like you finished the village part, the single player quests you can do at the beginning. It’s kinda easy and designed for new players.Not to sound like a downer, but the pacing is the worst I've seen in any game. 2 hours in I beat a monster at rank 5 or so and the end credits roll. Now I'm on rank 6, took down a Tigrex and I still have no idea what's going on. Am I in the post game? Is there an actual plot? Maybe its because I'm using a ranged weapon in the bow gun, but I haven't yet come close to dying and everything gets ready to be captured in under 10 minutes.
Strong arm stance is really nice, and some of the later GS look absolutely amazing, you’re in for a treatA buddy bought me the expansion for my birthday that just passed. Hadn't played in awhile so it took a minute to get familiar with everything again. I use greatswords only, can't tell if the new switch skill is actually better but it feels more fun to use since it's quicker. Also happy to see the influx of mods that have come out since I last played helping take care of some minor annoyances I had with the game.
The newly unlocked longsword wirebug counter thing at this part I'm at, anyone know at what point of the whole animation the enemy attack has to hit for the counter to actually work? It's not quite clear. And do you still lose health, just less/you don't flinch/do more damage in return or not at all?Finally got to play for a bit after a week. Fun new quests. Just unlocked the first Seregios hunt, it looks like it will be fun but I don't have time tonight...
From what I can understand, before monster lands a hits, the window is much more smaller compare to Iai Spirit and Foresight Slash, but you hear a sound when you successfully countered.The newly unlocked longsword wirebug counter thing at this part I'm at, anyone know at what point of the whole animation the enemy attack has to hit for the counter to actually work? It's not quite clear. And do you still lose health, just less/you don't flinch/do more damage in return or not at all?
Making Gores set next even tho I probably won’t use it, it just looks cool and I want it in my collection.
Afflicted monsters are far more interesting than tempereds from world. I do wish we had something like World's investigations though since that made for better farming endgame. That said, Rise has been pretty generous with drops so it might not need them for drops but it was nice for longevity. Rise really only has the charm grind which is RNG upon RNG.The postgame is really fantastic so far, between the afflicted monsters and the MR versions of former bosses like Ibushi.
The new Ibushi set is going to be my layered armor, much better than the HR set which looked ridiculous.
Now to keep farming the final boss to get all the components I need.
Man I wish I could get into GS. Seeing those numbers looks incredibly satisfying but I just can't get into the weapon and the pre-positioning shtick. I hear the tackle helps immensely in Rise, maybe I'll try it out again on a rainy day.I think I'm in love.
And here I thought pre-Sunbreak LS was powerful. This thing is nuts. And the cooldown is so fast I almost have a new bug ready to use. The 4224 in the previous combo is cause I missed the Offensive Guard timing. It's still crazy.
I hear that, especially in multiplayer. I've seen some really good GS players even with the added unpredictability of multiplayer and while I don't really care how long a hunt takes as long as it gets done, I swear they go by so much faster when grouped with those good GS players cause they hit like a truck. That said, so far my favorite weapon in Sunbreak has been Gunlance, between maxed guard/guard up, full burst, (reverse) blast dash and bullet barrage it's everything I love about artillery HBGs except it can travel halfway across an area in one go and nowhere near as squishy. I've yet to try out SA in Sunbreak but I liked it in the demo. As soon as I farm more mats I'll probably make a few sets. Looking forward to that since SA was probably my favorite weapon in base Rise.Man I wish I could get into GS. Seeing those numbers looks incredibly satisfying but I just can't get into the weapon and the pre-positioning shtick. I hear the tackle helps immensely in Rise, maybe I'll try it out again on a rainy day.
Just play a more hit and run focused styled until you get used to the monster? After a while you’ll naturally see attacks coming and find yourself getting into an advantageous position.Man I wish I could get into GS. Seeing those numbers looks incredibly satisfying but I just can't get into the weapon and the pre-positioning shtick. I hear the tackle helps immensely in Rise, maybe I'll try it out again on a rainy day.