R6Rider
Member
I have done only 1 Hub quest so far (fighting Kulu). Will be doing them after Village.I’m doing combination of both Village quests and hub quests and I just reached HR2, so l can do level 2 hub quests.
I have done only 1 Hub quest so far (fighting Kulu). Will be doing them after Village.I’m doing combination of both Village quests and hub quests and I just reached HR2, so l can do level 2 hub quests.
Haven’t touched hub quests. Played all day yesterday and a few hours today. Maybe 15 hours total.Either you guys play this game very fast or I'm way too slow, I just reached HR2 and you guys already fighting Magnamalo.
In my opinion either works well. I’m personally enjoying Rise more than World so far but both are stellar.Which game would be a better start for me as a newbie that could never get into MH games, MHW or MHR?
Go for Rise first as it's the most streamlined.Which game would be a better start for me as a newbie that could never get into MH games, MHW or MHR?
The UI while docked is horrible. The UI in Rampage while docked is a travesty.Why is the UI in this such a complete downgrade from World? Having the full map on screen vs what was in World takes up so much more space.
This is really helpful, thanks. This is what I was asking earlier. I've only done a handful of hub quests so far, but they felt much more difficult at the same rank than village. If I'm reading this correctly and it's all for 1-player hub vs. village, monsters having over double hp is a little excessive, but that's ok. Most of the village quests so far I've been finishing in 5-8 minutes, so it's nice to have a little more fight in the monsters. I hope the part break and flinch thresholds aren't inflated too much though, that's when I start to get disenfranchised. A solid strong move to the face should flinch. It just feels good as the player and makes you feel like you're fighting a creature instead of a walking block of HP. World was particularly bad with this when scaling monsters for multiplayer. It was almost impossible to flinch monsters unless multiple people were targeting the same part, and you had to dedicate like half of a quest with 1-2 people trying to sever tails.From gamefaqs:
Low Rank Village Rathian
MH4U = 2,340 HP, 1.3× Attack, 1.0× Defense (head hitzone = 90)
MHGU = 2,070-2,340 HP, 0.94× Attack, 1.0× Defense (head hitzone = 90)
MHW = 3,540 HP, 1.55× Attack, 1.0× Defense (head hitzone = 70)
MHRise = 2,880 HP, 1.44× Attack, 1.0× Defense (head hitzone = 70)
Low Rank Hub Rathian
MH4U = no data (likely similar to MHGU stats)
MHGU = 2745-3285 HP, 1.1× Attack, 0.95× Defense
MHW = 3,540 HP, 1.55× Attack, 1.0× Defense
MHRise = 6,930 HP, 1.41× Attack, 1.0× Defense
High Rank Village Rathian
MH4U = 3,150 HP, no data on attack or defense
MHGU = 4,230-4,500 HP, 2.25× Attack, 0.95× Defense
MHW = 5,700 HP, 3.2× Attack, 1.0× Defense
MHRise = HR Village not present yet
High Rank Hub Rathian
MH4U = no data available but it was very similar to MHGU
MHGU = 4,770-5,310 HP, 2.30× Attack, 0.85× Defense (= 6,247 HP at 1.0 Defense for comparison)
MHW = 5,700 HP, 3.2× Attack, 1.0× Defense
MHRise = 12,150 HP, 3.5× Attack, 1.0× Defense
No wonder it took me so much time to take down big monsters in multiplayer Quest with 4 players.
Yep, look at sandbood 's post that I quoted above. It's got almost double the health. Still not sure what the part damage and stagger thresholds are.I know this has been answered, but do guild quests scale to solo players? I was whaling on a low rank monster and took 25 minutes. Felt long. The village quests are quite breezy.
All weapons are S tier. Just try them out in an easy mission and see which one suits you. You will definitely eventually find at least one that "clicks".Also, we know what weapons are S tier? I’m rocking long sword, but would like something else as well. Something more complicated
Thanks!Yep, look at sandbood 's post that I quoted above. It's got almost double the health. Still not sure what the part damage and stagger thresholds are.
All weapons are S tier. Just try them out in an easy mission and see which one suits you. You will definitely eventually find at least one that "clicks".
Charge Blade seems to be the one that people go to in order to try something mechanically more difficult. That or SnS. Everyone always sleeps on SnS, but it's probably the most versatile weapon in the whole game.Thanks!
Been using LS since 4U time for a change
Same, metacritic was what pushed me over the edge. So far it is a 9.1 user score and seems universally praised and comments that things are streamlined and travelling is so much better now from this board made my decision for me.I broke down and bought this game. I actually really like it so far ~5 hours. I like it much more than Gen Ulti and World. The environments are great.
Which game would be a better start for me as a newbie that could never get into MH games, MHW or MHR?
I didn't get any from killing that guy, How do I get it?Yep. Got me through until this morning. Forged the aknosom set and upgraded to level 4. Going to be out of town all day so I am so glad I can take the game on the go.
Charge Blade seems to be the one that people go to in order to try something mechanically more difficult. That or SnS. Everyone always sleeps on SnS, but it's probably the most versatile weapon in the whole game.
Yes, I came to that conclusion as well with that quest lmao.Just made it to HR. Managed to solo the rampage which unlocks it. Rampage seems like it might be more fun in multiplayer.
Didn't get which from him? You need to carve the monster once slain if you're not aware. They can also drop material as you damage them. Those appears as shiny rock-like things that are hard to miss. I can't remember but some weapons or armor might require items that only come from these drops or by carving a severed tail.I didn't get any from killing that guy, How do I get it?
I was a SnS main in World. I don't like it as much in Rise but I'm not sure why yet. It just feels off.That or SnS. Everyone always sleeps on SnS, but it's probably the most versatile weapon in the whole game.
I was a SnS main in World. I don't like it as much in Rise but I'm not sure why yet. It just feels off.
W-wrong thread?I'm a MH nub and after 30 minutes into this game I absolutely hate it. The music ... My god that fkn song , the menus are out of the ps1 generation, the controls are terrible/button layout, half the time I'm stabbing a wall or tree and the monster that's 10 feet away is taking damage, the voice acting is capcom arcade quality. I actually wanted to try andget nintendo to refund it
Just my opinion but I'm loving the village music. The songs for dango also make me want dango.I'm a MH nub and after 30 minutes into this game I absolutely hate it. The music ... My god that fkn song , the menus are out of the ps1 generation, the controls are terrible/button layout, half the time I'm stabbing a wall or tree and the monster that's 10 feet away is taking damage, the voice acting is capcom arcade quality. I actually wanted to try andget nintendo to refund it
Some Silkbind attacks might look similar but they don't confer the options that Wiredashes do (midair stopping and evasion).SnS can not only use consumables without sheathing but wire bug jumps as well.
Really? And you didn't play the demo first before buying?I'm a MH nub and after 30 minutes into this game I absolutely hate it. The music ... My god that fkn song , the menus are out of the ps1 generation, the controls are terrible/button layout, half the time I'm stabbing a wall or tree and the monster that's 10 feet away is taking damage, the voice acting is capcom arcade quality. I actually wanted to try andget nintendo to refund it
If you're looking for some input on how to appreciate and enjoy the game, we can try and help.I'm a MH nub and after 30 minutes into this game I absolutely hate it. The music ... My god that fkn song , the menus are out of the ps1 generation, the controls are terrible/button layout, half the time I'm stabbing a wall or tree and the monster that's 10 feet away is taking damage, the voice acting is capcom arcade quality. I actually wanted to try andget nintendo to refund it
Haha, is that you referencing one of the previous CB designs?Gotta say I love the added attacks and skills to the weapons! So far I've unlocked the charged shot for the Gunlance that propels you forward, and the pizza cutter for the Charge Blade.
I thought all the unlockables were going to be silk skills, but it's cool to know that's not the case.
Awesome additions that serve to make the already cool weapon roster even more varied.
Haha, is that you referencing one of the previous CB designs?
Edit: Apparently inline spoiler doesn't hide the link preview.
The default village song is fine, but the Hub music is way better. Immediately swapped it in for the Village BGM and haven't looked backJust my opinion but I'm loving the village music. The songs for dango also make me want dango.
How are you liking Gunlance? I've always thought about picking it up, especially for multiplayerso far I've unlocked the charged shot for the Gunlance
How are you liking Gunlance? I've always thought about picking it up, especially for multiplayer
Ouf, the demo is rough for me. I recall being pretty good at MH3 on wii with the hammer, couldn’t feel it at all in this game. Nostalgia? I lost the touch with the game mechanics? Demo is not a good intro I guess? I’m kind of doubting just paying full price to know if it’ll click with me.
I mained Charge Blade in both World and GU, and I think I'?m liking the Gunlance even more. Has many combos, one of them does crazy damage when you unleash all the ammo at once and it's very fun to use.How are you liking Gunlance? I've always thought about picking it up, especially for multiplayer