nemiroff
Member
I suppose there's a chance all this added detail, geometry, textures etc will have an effect on frame rate too?
Basically both MS and the end user need to pick their battles wisely when adding all this extra data to the base game.
There shouldn't normally be a huge difference as MSFS is built to handle tons of data. I'm also pretty sure MS has guidelines and requirements for optimization (like tuning the scenery for various LOD settings) before putting it on the marketplace, and also ORBX is a veteran developer that has a valuable reputation to take care of, they wouldn't normally put something out that would break the game. With that said, it's important to remember that after such big updates as Sim Update 5, developers need to update their content for compatibility. And if they are not, in those instances bugs and performance issues may occur.
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