GZ was excellent fun, but after completing the main mission I didn't feel like going back and doing the side ops.
Make sure to listen to all the GZ tapes on youtube then.
GZ was excellent fun, but after completing the main mission I didn't feel like going back and doing the side ops.
Make sure to listen to all the GZ tapes on youtube then.
I will!
I've enjoyed the tapes I've listened to in TPP thus far.
Honestly I felt like some of the tapes were going to be full cutscenes but they couldn't finish them so they just tossed them into a damn audio tape.
In the previous game* not games. No one complained about mgs1-3+PW.Nah, tapes are their compromise for all the bitching they received for long cutscenes in the previous games.
In the previous game* not games. No one complained about mgs1-3+PW.
People definitely complained about long cutscenes and long radio conversations before, things just hit critical level with MGS4.
They came up with the compromise with Peace Walker and used it in MGSV, both have the same approach. Cutscenes for what matters and tapes for long conversations.
Well... Agree to disagreeTapes were cool in Peace Walker but I don't remember being able to listen to them while playing. They definitely improved from PW to V.
Wait till' you hear them ALL and tell me whether you can say the same xD
Will you be ashamed of your words and deeds if you watch that?
However Robert the Online Community Manager said that it wasn't Konami who listed it, could it be him trolling or being genuine who knows?
"Kaz, I'm already a porno."
"Kaz, I'm already a porno."
This was... surprisingly faithful to the game
(Just watched it for "research purposes")
What a thrill...with darkness and silence through the niiiiight.
Hello my Lovelies❤️
In today's video, this man has made it his mission to deliver the best ASMR to you, one way or another!
Relax and let Big Boss see his mission through to the end!
This is going to be a doozy of an answer
After years of failing to understand comic book properties, Hollywood has finally cracked the code on how to adapt them into movies and we're seeing the critical and financial benefit from it. Video games are naturally the next wave Many people think that video games can't successfully be adapted into films because of the inherent difference between an active experience and a passive one. I disagree. In my opinion, part of the reason this code hasnt been cracked is because Hollywood hasnt developed these properties with the right filmmaker. The first great video game movie needs to reconcile the fact that each game has its own language that elicits specific emotions from a player while investing an audience in a compelling cinematic narrative rooted in character.
Though many people are skeptical this can be done, the first great video game movie will silence naysayers in the same way THE LORD OF THE RINGS films completely redefined fantasy and reminded people that in film nothing stays unadaptable for long. Metal Gear Solid is often poster boy for the interactive movie, conception of games. Kojima develops experiences that thrive on interactivity, and then pumps them full of long / idiosyncratic cut scenes that owe their heritage more to the tropes of film than to gaming (even though he's constantly pushing the medium forward) . In a time when the action in movies feel too much like a game, the Metal Gear franchise is a game that has some of the most engaging and inventive gameplay on the planet but people have often said the series feels much like a movie. We must accept the following: The ACTIVE experience of playing a game naturally invests the player because of the personal actions being taken. The PASSIVE experience of watching a movie is very different and you don't have the same kind of natural investment. Plot elements, character arcs and many things that may work well in a game might not translate on screen. So I intend to do two things:
1) understand the actual feelings a game elicits from you when you're playing it. What does Metal Gear make you feel? What is the quiet tension of sneaking around? What is the dread you feel as you're going further and further from safety? What is the panic you feel when the alarm goes off? Those are just basic elements of the MGS formula but finding a way to recreate those feelings on screen is crucial. The MGS series has constantly evolved in those gameplay elements and so there is much to look at...
2) Metal Gear is not like anything else on the planet. Therefore Kojima's voice must be protected. The walking ideologies and talking philosophies of the characters. The complex and varied tone needs to be present. The intensity, the weirdness, everything....(Go watch Kong, it does crazy things with tone).
There's so much more I could write.... but hopefully this started to let you know how much I care about this franchise.
I just returned to this game after over a year's absence, and I'm wondering if you guys can offer any suggestions for tackling the Platinum.
I haven't finished all the tasks, nor have I achieved an S rank every mission--but would I be mistaken trying to complete all the Side Ops first? I figure that doing so would give me the most resources with which to tackle the Main Missions.
Kept you wai... yeah its been a while, but the FB MR R-L FLTN Falkenberg Multi-Role Recoilless Rifle (Fulton Warheads) is coming 4/18! #MGSV
Jack, do you know what day it is today?
Looks like Yoji Shinkawa done some artwork for it!
RIP John Cygan ;_;
RIP John Cygan ;_;
Thought y'all should know but there's an excellent mod that adds like 50 more side quests to MGSV that aren't total copy paste missions. They're actually quite good, and its like this is what the game should've had from the start.
http://www.nexusmods.com/metalgearsolidvtpp/mods/464/?
Thought y'all should know but there's an excellent mod that adds like 50 more side quests to MGSV that aren't total copy paste missions. They're actually quite good, and its like this is what the game should've had from the start.
http://www.nexusmods.com/metalgearsolidvtpp/mods/464/?