"Falcom recruiting staff for Smartphone, Browser, and MMO development (Tokyo Xanadu)"
Looks like this is quite recent, wasnt Tokyo Xanadu announced months ago? It seems like it started as a PSV exclusive but due to disappointing sales and a rather bad outlook of the system, they want to branch out.
If you ask me, that game needs a lot more than a remaster. Maybe they can make some major tweaks to the gameplay, add a bit more content, and then bundle it with a KH3 demo and market it as "KH3 Prologue" or something. Lol.
So... if I'm not mistaken, it seems like the game is flawed? I haven't played many KH games, but perhaps that could have contributed to the game suffering in sales? The 3DS version didn't seem to have much legs at least.... although looking at this, it didn't open that much worse than 358/2 Days, Birth By Sleep was just way popular in JP lol.
3DS Kingdom Hearts 3D: Dream Drop Distance 230,189 348,136 Square Enix 2012-03-29
PSP Kingdom Hearts: Birth by Sleep 456,453 864,425 Square Enix 2010-01-09
NDS Kingdom Hearts: 358/2 Days 291,211 538,634 Square Enix 2009-05-30
NDS Kingdom Hearts Re:coded 119,532 273,269 Square Enix 2010-10-07
Given it was teased in Dengeki PlayStation, but Falcom is tweeting about mobile, browser, and MMORPGs in relation to the game, it's plausible that Tokyo Xanadu is our next example of a smartphone/Vita game.
"Falcom recruiting staff for Smartphone, Browser, and MMO development (Tokyo Xanadu)"
Looks like this is quite recent, wasnt Tokyo Xanadu announced months ago? It seems like it started as a PSV exclusive but due to disappointing sales and a rather bad outlook of the system, they want to branch out.
Make a guess before reading the spoiler:BriBri, since the complete and utter strangeness of the operation quite surprised me, what's the amount of reviews for Up 3D on the eShop? Just to get a minimal idea about its reception in Japan.
Make a guess before reading the spoiler:5!
Tokyo Xanadu was announced mid-December. And what disappointing sales are you refering to?
The division at Falcom that they're hiring for was revealed in February 2013: http://www.neogaf.com/forum/showthread.php?t=513097
They've presumably been working on this since then.
I think tomorrowWeren't the new sales supposed to go up today?
Weren't the new sales supposed to go up today?
Falcom is/was a very Sony and Japan centric company in the past gens, seeing how their target systems all sold bad for a few years in a row now and the best selling out of these systems suffering a decline compared to a already bad year it´s no surprise that they are pushing even more into this direction.
Not too surprising, seeing how PSV only sold 690,839 in 2012, so the push towards smartphones in February 2013 seems reasonable. The second half of 2013 and the first half of 2014 seemed to have brought some faith back into the system and at best to slightly postpone the even stronger push towards smartphones, but the second half (especially the 4th quarter) 2014 seems to have set expectations back down again. It´s really an interesting coincidence to hear about their hirings for smartphone, browser development right after a very weak 4th quarter again.
So MC has the PS4, next week, probably over 1mil finally. But Famitsu seems like it will be a few tens of thousand under the bar for a few weeks longer. (So, around 200k+ units under the PS3 either way, and that was at an absurd price-point in its first year. No?)
Not all that good either way.
See, with the second paragraph in specific, this is an area I really disagree with people. I feel that the overall effort from publishers to chase CoD/AC style sales was actually astonishingly successful.
That's true. In the case of 3DS Yo-kai Watch isn't the problem but the solution. The reason 3DS software sales didn't increase despite this title adding some millions is very simple and known for a long time now. The overall number of releasing titles is decreasing rapidly year after year. Top sellers remain strong but medium and low sellers tend to disappear at retail leading to the this result.
NCL needs to make sure that their new handheld supports mobile gaming shenanigans from the word, "Go!"
After 45 weeks PS3 is at 1.145.828 and PS4 at 970.667 (Media Create) and 1.186.463/925.570 (Famitsu)
There are also a lot of digital releases that sold well, in the low-medium range. For example, Kirby Fighters and Pokémon Trozei Link by Nintendo, that sold more than 100k; and Bike Rider, The Denpa Men, Touch Battle Tank, Puyo Puyo Mini, and so on. Not saying that they're compensating the lack of low-medium profile releases, of course, but surely they have to be considered in the whole picture.
Falcom is/was a very Sony and Japan centric company in the past gens, seeing how their target systems all sold bad for a few years in a row now and the best selling out of these systems suffering a decline compared to a already bad year it´s no surprise that they are pushing even more into this direction.
Not too surprising, seeing how PSV only sold 690,839 in 2012, so the push towards smartphones in February 2013 seems reasonable. The second half of 2013 and the first half of 2014 seemed to have brought some faith back into the system and at best to slightly postpone the even stronger push towards smartphones, but the second half (especially the 4th quarter) 2014 seems to have set expectations back down again. It´s really an interesting coincidence to hear about their hirings for smartphone, browser development right after a very weak 4th quarter again.
On topic:
Sony (like Nintendo) uses Media Create as a Source. That confirms what we're expecting.
Good, another one is on board.
PSP The Legend of Heroes: Trails in the Sky 107,044
PSP The Legend of Heroes: Trails in the Sky SC 117,496
PSP The Legend of Heroes: Trails in the Sky the 3rd 122,394
PSP The Legend of Heroes: Zero no Kiseki 120,283
PSP The Legend of Heroes: Ao no Kiseki 212,108
PSV The Legend of Heroes: Sen no Kiseki 145,121
PS3 The Legend of Heroes: Sen no Kiseki 103,457
PSV The Legend of Heroes: Sen no Kiseki II 120,751
PS3 The Legend of Heroes: Sen no Kiseki II 90,746
Doubt they're dropping Sony platforms any soon though.
There are also a lot of digital releases that sold well, in the low-medium range. For example, Kirby Fighters and Pokémon Trozei Link by Nintendo, that sold more than 100k; and Bike Rider, The Denpa Men, Touch Battle Tank, Puyo Puyo Mini, and so on. Not saying that they're compensating the lack of low-medium profile releases, of course, but surely they have to be considered in the whole picture.
SnK was the best selling one....did not expect that. Hopefully they can transition to PS4 successfully.
Isn't that already incorporated in the n3DS or was that just a rumor? (The CPU upgrade bringing in new support options for mobile titles, that is.)
That's true. In the case of 3DS Yo-kai Watch isn't the problem but the solution. The reason 3DS software sales didn't increase despite this title adding some millions is very simple and known for a long time now. The overall number of releasing titles is decreasing rapidly year after year. Top sellers remain strong but medium and low sellers tend to disappear at retail leading to the this result.
Oh, really? I had no idea.
this is not just a 3DS problem
"Falcom recruiting staff for Smartphone, Browser, and MMO development (Tokyo Xanadu)"
Looks like this is quite recent, wasnt Tokyo Xanadu announced months ago? It seems like it started as a PSV exclusive but due to disappointing sales and a rather bad outlook of the system, they want to branch out.
Yeah...this is pretty much what I imagined him saying...and I didn't understand the reasoning lol.Whatever dude, they were clearly making it a Vita exclusive. Then they saw two weeks of shit sales in a year of shit sales over a lifetime of shit sales for the dead dead platform and are changing all their plans. Because need I remind you it's a dead dead platform.
Kiseki games are selling very well on Vita. They are Falcom's biggest IP, so if Vita and PS3 are enough for their biggest IP, your reasoning makes no sense. No matter how much you come up with nonsense arguments for every publisher to release all their games in Nintendo platforms here in Media Create threads, they will not change their plans because of you.
That's true. In the case of 3DS Yo-kai Watch isn't the problem but the solution. The reason 3DS software sales didn't increase despite this title adding some millions is very simple and known for a long time now. The overall number of releasing titles is decreasing rapidly year after year. Top sellers remain strong but medium and low sellers tend to disappear at retail leading to the this result.
You should really stop with your paranoia, I wasn´t talking about Nintendo at all, but about Falcoms factual movement towards smartphone and browser games. And instead of childishly brushing everything of as nonsense with no argument at all from your side, learn to read. Even the charts points out a decline for Sen no Kiseki 2 for PSV and PS3. Anyway past softwaresales completely miss the point, since companies look at market trends, when it comes to long-term strategies. The sales of the systems are available to anyone and the trends I pointed out are quite obviously correct, maybe this is the reason for your whiny response, to suggest they´ll simply ignore these trend, despite their actual moves is wishful thinking. Going forward they´ll likely produce more and more smartphone and browser games, while their other output will at best remain stagnant.
Incidentally, the software sales of the dead systems (Wii U and Vita) increased during the same period.
Famitsu digital estimates:
[3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} - 20.209
[3DS] Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi <RPG> (Square Enix) {2014.02.06} - 8.714
[3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} - 84.227
Ok, Kirby digital estimates are only until May, since it didn't chart anymore in the top 30 retail+digital ranking.
DQM2 digital is just for february and march (didn't chart after that).
Also, Kirby has download codes that are not included in this pure digital figures, while YW2 doesn't have these cards.
But there's something wrong with this.
Kirby and DQM2 numbers are too low.
There's also some discrepances between Nintendo's report for Smash for 3DS digital sales and Famitsu.
you really want compare the amount of games developed for PS2/GC/XB/GBA era with the current one ?
a lot of developers moved on mobile, some others on digital (the first two which comes on my mind are D3P and Arc System Works)
First, Sen no Kiseki II was released recently and we don't have updated numbers from Famitsu Top 100 or MC Top 500 to reach any conclusion. But you only look at numbers that fit your discourse.
Second, the "trend" you pointed out is only meaningful for you and for veiled console war stuff that is often posted in these threads to spell doom and gloom over the platforms other than their preferred ones.
If anyone would take seriously your "quite obviously correct" trends, every company would immediately shut down development for 3DS, Vita, Wii U and PS3 because the trend is going downward, and not by an insignificant margin. That would leave only XB1 and PS4, because they don't have enough data to indicate a downward trend, but they would probably die as soon as any hint of lower sales in one quarter hit one of those systems.
If that is what you believe, okay. But it is hard to believe that comes from the same person that said companies publish games in platforms other than 3DS just because they are greedy, stubborn, and like to suffer.
Even the charts points out a decline for Sen no Kiseki 2 for PSV and PS3.
Nah, people from Nintendo have said they want to bring Unity to (N)3DS but it probably isn't feasible. However with the N3DS's HTML5 support there is a good chance that Nintendo bring their Web Framework to it.
Whatever dude, they were clearly making it a Vita exclusive. Then they saw two weeks of shit sales in a year of shit sales over a lifetime of shit sales for the dead dead platform and are changing all their plans. Because need I remind you it's a dead dead platform.If Tokyo Xanadu was ever planned as a Vita exclusive, I imagine it would move over to a Vita/PS3/PS4 release before mobile ...
Who has talked about PS2/GC/XB/GBA? I said that systems newer than 3DS didn't have the same "problem" 3DS had in the last 9 months compared to the same period last year, despite 3DS lineup being stellar and the dead systems lineup being meh.
I personally don't think that the lack of increase in 3DS sales is a 3DS huge problem, but it goes against the proposed common-sense solution. Something must be done in order to revitalize the market, and for that it is needed a real growth, not moving sales from one game to another. And I can't see any solution that would either expand dramatically the hardware sold, inverting the trend of many years or that would increase the number of games bought by person, which would offset the hardware decrease. Youkai Watch, despite its success, didn't do that to 3DS alone. Maybe 10 games like Youkai Watch would to that, but there is no evidence that confirms or contradicts that proposition.
Whatever dude, they were clearly making it a Vita exclusive. Then they saw two weeks of shit sales in a year of shit sales over a lifetime of shit sales for the dead dead platform and are changing all their plans. Because need I remind you it's a dead dead platform.
Whatever dude, they were clearly making it a Vita exclusive. Then they saw two weeks of shit sales in a year of shit sales over a lifetime of shit sales for the dead dead platform and are changing all their plans. Because need I remind you it's a dead dead platform.
Even in a sarcastic post you couldn´t resist the urge to sugarcoat PSVs sales, sure just 2 weeks of bad sales. everythingisok.gif
That the exclusive for PSV part was actually refering to fanboys hyping it up as an actual PSV/PS exclusive surely didn´t cross your mind lol.
I AM talking about PS2/GC/XB/GBA era when I meant "this is not just a 3DS problems", actually less games are sold every week compared to the past, this is a GENERAL situation, not an exclusive 3DS problem
http://www.nintendo.co.jp/ngc/before/03_12.html
those are only 3rd party games released in DECEMBER 2003 for GC, the same quantity probably released in 2nd half 2014 for Wii U combining both nintendo and 3rd parties
http://search.jp.playstation.com/search?query=&sort=2&count=50&group=1&pspUmd=1&design=2&start=500
PSP games released in December 2007
Too lazy to count them ? They are 21, probably the same Vita had in Q4 2014
As I said, developers moved on mobile/digital, so retail releases are becoming less and less; just to make an example, D3P made the Simple Series, I don't remember how many on PS1, over 100 titles on PS2, a good 40 titles (or more) on DS, they switched the series on Wii U, PSV and PS4, a couple of titles, Simple @ Series on 3DS (digital) already has more than 30 titles, those titles in the past were all retail, now are digital
ASW the same, they released many games on both 3DS and Vita, the same games around 5-6 years ago were absolutely sold by retail
sörine;146440181 said:I think moving to PSV+3/4 development was already Falcom's backup for Vita cratering. And they did it awhile back, after Ys Celceta.
They probably would've been okay just jumping ship wholesale to 3DS, but they didn't. Not an uncommon story either really.
If doing well in Asia is the goal then Falcom should dump consoles in general and head back to PC.It's like at Asian market Sony is publishing some Falcom's games, just like Nintendo did for some Dragon Quest in NA (And Asian market is quite important for a small company like Falcom). So they do have a reason to stick with Sony for a while.
http://search.jp.playstation.com/se...psvCard=1&group=1&pspUmd=0&design=2&start=400
That same page shows 21 vita games on december 2014.
So maybe you should try to confirm those things before stating them as facts
Edit: Looking closely there are 3 Limited Editions, so 18 games in those 21 entries.
sörine;146442665 said:If doing well in Asia is the goal then Falcom should dump consoles in general and head back to PC.
A lifetime of shit sales sure does sugar coat the Vita's performance. #l2rleetspeakawesomesauce