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Media Create Sales: Week 5, 2015 (Jan 26 - Feb 01)

I don't see a DBZ 3DS game being able to garner shipments of 500k in 2 months in the West.

Why take such risks when you have a large established base that buys the game as well as having two next gen systems that are growing quickly. Doesn't make much sense at all.

It might be able to ship 500k worldwide, though; Nintendo platforms showed that DB games might be able to pull great sales, whether they are traditional games or not.

Also, I don't see taking much risk; you diversify the line-up (as for OP, which has a Musou-style game on Sony platforms and more traditional entries on 3DS), with little costs, since developing a 3DS game must cheap as hell right now.
 
I changed my expectations based on how badly PSV is performing this year, both hw- and sw-wise.

I don't think it'll get close to that figure by the way, hence the comment I made.

The only things that'll help it is that maybe some of the FFX/Persona 4/Oreshika crowd stuck around and would buy something like this, but that's not close to 400k. Even if they market it really well.

By the way, what PSV software has performed badly this year? Hardly anything has released yet.
 
So, this Xenoblade X - bundle is going to release for 35.000 Yen.

img_info_20150206_01.png


http://www.neogaf.com/forum/showthread.php?t=986888
 
P5 will definitely grow, but 1m in japan is a bit much, if it does get to 1m, it'll be after it's been ported around.

i think 650-700k is the ceiling.
 

Nirolak

Mrgrgr
Cut through the cynicism, and I think what's presented is actually a very valid point.

Let's take this example and pretend that a game that sold 45 million copies worldwide and was even selling over 400K in Japan in the PS2 era is comparable to Persona 5.

PS3: 839,835 (this includes budget re-releases and downloads)
PS4: 152,403 (this includes downloads)
Total: 992,238

First of all, by Famitsu, it has actually still failed to cross the mark.

Beyond that, the PS4 version is a year late notably enhanced port, which is a product that's very likely to attract double dippers.

By comparison, Persona 5 is a simultaneous release on PS3 and PS4, not a PS3 game followed by a notably enhanced PS4 release, so you're not going to get the same kind of double dipper audience padding the title.
 

tolkir

Member
What about GTA V? I thought that adding the budget release, it crossed that mark this year.

Famitsu

[PS3] Grand Theft Auto V <ACT> (Rockstar Games) {2013.10.10} (¥7.770) - 304,752 / 729,533
[PS3] Grand Theft Auto V [Bargain Edition] <ACT> (Rockstar Games) {2014.06.26} (¥5.389) - 3.282 / 105.981
 

ZhugeEX

Banned
GTA V has done amazing in Japan when you consider it.

1m+ sold in when popular games these days barely do half that any more.
 

Chris1964

Sales-Age Genius
02./00. [PS4] Far Cry 4 <ACT> (Ubisoft) {2015.01.29} (¥9.072) - 36.239 / NEW <92,37%>
___

06./00. [PS3] Far Cry 4 <ACT> (Ubisoft) {2015.01.29} (¥7.992) - 18.366 / NEW <63,84%>
___

21./10. [3DS] Kenka Bancho 6: Soul & Blood <ADV> (Spike Chunsoft) {2015.01.15} (¥6.458)
22./00. [PSV] Hitotsu Tobashi Renai V # <ADV> (Kaga Create) {2015.01.29} (¥6.696)
23./06. [PSV] Atelier Escha & Logy Plus: Alchemists of the Dusk Sky # <RPG> (Koei Tecmo) {2015.01.22} (¥6.264)
24./00. [PSV] Kurogane Kaikitan: Senya Ichiya # <ADV> (Happinet) {2015.01.29} (¥7.344)
25./14. [3DS] Final Fantasy Explorers <RPG> (Square Enix) {2014.12.18} (¥6.264)
26./08. [PSV] Tsurugi no Machi no Ihoujin: Kuro no Oukyuu <RPG> (Experience) {2015.01.22} (¥5.980)
27./19. [PS3] Grand Theft Auto V [Bargain Edition] <ACT> (Rockstar Games) {2014.06.26} (¥5.389)
28./15. [3DS] LEGO Marvel Super Heroes: Universe in Peril <ADV> (Warner Entertainment Japan) {2015.01.22} (¥5.076)
29./17. [PSV] Gundam Breaker 2 <ACT> (Bandai Namco Games) {2014.12.18} (¥7.171)
30./20. [PS4] Grand Theft Auto V # <ACT> (Take-Two Interactive Japan) {2014.12.11} (¥7.992)
31./00. [PSV] Durarara!! Relay # <ADV> (Kadokawa Games) {2015.01.29} (¥6.696)
32./25. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
33./27. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800)
34./24. [PS3] World Soccer Winning Eleven 2015 <SPT> (Konami) {2014.11.13} (¥8.208)
35./31. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu <ETC> (Nippon Columbia) {2014.11.20} (¥5.184)
36./00. [XB1] Far Cry 4 <ACT> (Ubisoft) {2015.01.29} (¥9.072) - 2.000 / NEW
37./30. [3DS] Attack on Titan: The Last Wings of Mankind - Chain <ACT> (Spike Chunsoft) {2014.12.04} (¥5.378)
38./32. [PS3] Yakuza 1 & 2 HD Edition [PlayStation 3 the Best] <ADV> (Sega) {2014.12.11} (¥1.944)
39./34. [3DS] Tomodachi Life # <ETC> (Nintendo) {2013.04.18} (¥4.800)
40./33. [PS3] Resident Evil HD Remaster # <ADV> (Capcom) {2014.11.27} (¥4.309)
41./00. [PS3] Tales of Vesperia [PlayStation 3 the Best-Reprint] <RPG> (Bandai Namco Games) {2014.10.09} (¥2.800)
42./18. [WIU] LEGO Marvel Super Heroes <ADV> (Warner Entertainment Japan) {2015.01.22} (¥5.616)
43./00. [PS3] Tales of Graces f [PlayStation 3 the Best-Reprint] <RPG> (Bandai Namco Games) {2014.10.09} (¥2.800)
44./36. [3DS] Gotouchi Tetsudou: Gotouchi Chara to Nihon Zenkoku no Tabi <TBL> (Bandai Namco Games) {2014.11.27} (¥5.626)
45./44. [3DS] Bravely Default: For the Sequel [Ultimate Hits] <RPG> (Square Enix) {2014.08.07} (¥2.700)
46./43. [WIU] Dragon Quest X: All in One Package <RPG> (Square Enix) {2014.08.07} (¥5.184)
47./00. [PS3] The Idolm@ster: One for All [PlayStation 3 the Best] <SLG> (Bandai Namco Games) {2015.01.29} (¥3.024)
48./28. [PS3] Gundam Breaker 2 <ACT> (Bandai Namco Games) {2014.12.18} (¥8.208)
49./41. [PS3] Call of Duty: Black Ops II - Dubbed Edition [New Price Edition] <ACT> (Square Enix) {2014.09.04} (¥3.024)
50./38. [3DS] Aikatsu! 365-Hi no Idol Days <SLG> (Bandai Namco Games) {2014.12.04} (¥5.627)

Top 50

3DS - 21
PS3 - 13
PSV - 7
WIU - 5
PS4 - 3
XB1 - 1

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    496.000 |    766.000 |    845.000 |  3.380.000 |  4.495.000 |
+-------+------------+------------+------------+------------+------------+
 
yeah that's what I'm thinking


at this point everyone who wants X already owns a Wii U.
Aside from Dragon Quest X there isn't a single RPG like Xenoblade that justifies to buy an expensive launch version of the system, if you like to play Xenoblade.

While saying this, I don't expect any high jumps in the hardware numbers when Xenoblade hits the market.


But I hope it gets somewhat decent sales, game looks awesome. ^^
 

Busaiku

Member
Aside from Dragon Quest X, I don't think there's a single RPG on the system.
However, unless Xenoblade Chronicles 3D gets in new users, it's still not gonna draw in anyone.
 
It might be able to ship 500k worldwide, though; Nintendo platforms showed that DB games might be able to pull great sales, whether they are traditional games or not.

Also, I don't see taking much risk; you diversify the line-up (as for OP, which has a Musou-style game on Sony platforms and more traditional entries on 3DS), with little costs, since developing a 3DS game must cheap as hell right now.

You are clearly missing the point here. DBZ game is likely on its way to 1 million. The Naruto games do 2 million. A lot more money can be made with such properties on home consoles in the West. There is a massive established base and one that in some cases is even growing. NB knows this.
 
You are clearly missing the point here. DBZ game is likely on its way to 1 million. The Naruto games do 2 million. A lot more money can be made with such properties on home consoles in the West. There is a massive established base and one that in some cases is even growing. NB knows this.

You're missing the point. I'm not saying Bandai Namco should give up on those games, that sell so wonderfully in the West. I'm saying that the company can diversify its portfolio by developing (with really low cost) proper DB games on 3DS, since the IP is viable in Japan, and it might be very successful in the West; that seems really a missed opportunity to bank on an audience that might dig DB games; 3DS has a lot of kids and people buying "anime" games (e.g. IE is successful in Europe). That is, following what they did with OP, both on 3DS and PS3/PSV.
 

ZSaberLink

Media Create Maven
Aside from Dragon Quest X there isn't a single RPG like Xenoblade that justifies to buy an expensive launch version of the system, if you like to play Xenoblade.

While saying this, I don't expect any high jumps in the hardware numbers when Xenoblade hits the market.


But I hope it gets somewhat decent sales, game looks awesome. ^^

Yeh I agree with Captain Smoker. I really doubt a large portion of the audience who wants X had already bought the system. I actually think that this type of title is one that actually would make the traditional PS3/PS4 audience turn their head towards the Wii U. However, I'm not expecting a huge amount of people willing to buy a console for that one game. But of the games thus far, I could see this one being a game that convinces a different set of people to buy the console as opposed to the traditional Nintendo titles.

And while it means absolutely nothing, the Xenoblade X Wii U bundle shot up to #3 on Amazon.jp's hourly charts (above the Xenoblade X game itself, etc.). No idea why there seem to be two of them though... (is there a special edition of the bundle too?).
 
You're missing the point. I'm not saying Bandai Namco should give up on those games, that sell so wonderfully in the West. I'm saying that the company can diversify its portfolio by developing (with really low cost) proper DB games on 3DS, since the IP is viable in Japan, and it might be very successful in the West; that seems really a missed opportunity to bank on an audience that might dig DB games; 3DS has a lot of kids and people buying "anime" games (e.g. IE is successful in Europe). That is, following what they did with OP, both on 3DS and PS3/PSV.

Opportunity cost most likely. Besides I don't think a really low budget DBZ handheld game will do well at all in the West. I already told you why OP is different.
 
Opportunity cost most likely. Besides I don't think a really low budget DBZ handheld game will do well at all in the West. I already told you why OP is different.

3DS already showed to be a viable platform in the West for many third parties. Dragon Ball is a popular IP also among kids and teens, who represent a large portion of the system's userbase. And I'm not talking about a "low-budget" game; I'm talking about a game with higher production values than, let's say, Ultimate Mission, which would be anyway cheaper to produce than, say, Xenoverse. DB has a long history on DS with good sales in the West as well (Origins sold well).
 

extralite

Member
Yeh I agree with Captain Smoker. I really doubt a large portion of the audience who wants X had already bought the system. I actually think that this type of title is one that actually would make the traditional PS3/PS4 audience turn their head towards the Wii U. However, I'm not expecting a huge amount of people willing to buy a console for that one game. But of the games thus far, I could see this one being a game that convinces a different set of people to buy the console as opposed to the traditional Nintendo titles.

And while it means absolutely nothing, the Xenoblade X Wii U bundle shot up to #3 on Amazon.jp's hourly charts (above the Xenoblade X game itself, etc.). No idea why there seem to be two of them though... (is there a special edition of the bundle too?).

I made similar arguments in the past so I obviously agree with most of this post, but not so much with the bolded part. Buying a console (used) just for one game and selling it again is very easy in Japan and exactly what happened to the original Xenoblade on Wii. Even though that in itself might not actually improve the user base, the resulting good word of mouth is real. Nintendo is obviously trying to revive that hype with the N3DS port too.

By giving the game lots of content it won't return to the used market as quickly as some others, which coupled with a presumably high demand kept used prices for Xenoblade on Wii close to the original retail price. We can at least expect the same thing to happen to XBX as well.

What is more important though is the strong multiplayer component. Games like MH, DQX, or in the West, Destiny, can satisfy a gamer's need to that extent that they won't need many other games beside it. Nintendo is positioning XBX as a core game to own a system for. And even if many will buy the game and console (probably used) with the intention to sell it again, the key is to convince them to keep it because they want to play more XBX.

Now add open world, which is all the rage now, and showcase it not just with online presentations but also in stores months before release and you can tell Nintendo has high expectations for it. That store presence is very important. PS4 users will get a demo of FFXV but will still have to wait, for the announcement of the release date even. People on the fence have no reason to buy a PS4 just yet, and if they do for the demo, they might sell it off again. Nintendo's headstart can actually be utilized in Japan because PS4 isn't a runaway hit there.

There is also a pattern of new Western game genres being a small hit among Japanese fans (and/or devs) with at some point a Japanese game based on that genre turning up and becoming a huge success. We had Wizadry/Ultima -> Dragon Quest, Alone in the Dark -> RE, FFVII, Skyrim -> Dragon's Dogma (this latter one was more of an attempt than a fully convincing example but it still fits the pattern). Xenoblade could be that first Japanese open world game to be a smash hit. Clearly Nintendo wants it to be that game.
 

duckroll

Member
3DS already showed to be a viable platform in the West for many third parties. Dragon Ball is a popular IP also among kids and teens, who represent a large portion of the system's userbase. And I'm not talking about a "low-budget" game; I'm talking about a game with higher production values than, let's say, Ultimate Mission, which would be anyway cheaper to produce than, say, Xenoverse. DB has a long history on DS with good sales in the West as well (Origins sold well).

I agree with this general point a lot - it's not an either or situation, strong brands can support both bigger console titles and smaller portable entries to cater to a wider overall demographic and genre interest. The problem though, is that good mid-tier development is getting harder and harder to come by, especially for licensed properties. There have been DB and DBZ games released before which I consider to fall in this range - Dragonball Origins was by Game Republic, the Dragonball Z Kai RPG was by Monolithsoft. Game Republic is now out of business, and Monolithsoft's resources are going to be increasingly geared towards Nintendo published software. If we're talking about making a good RPG or action adventure game which has good mechanics, above average production values for a lower end platform, and satisfies the userbase, it can't just be something outsourced to a cheap developer with no supervision. But when it comes to putting good talent to use on properties Bandai Namco would imo, prioritize on properties which they own 100% of, rather than something they are licensing, so they'll make stuff like Tales or Gundam first. In the end, it's a resource issue.

Xenoblade could be that first Japanese open world game to be a smash hit.

Funniest thing I've read all week so far!
 

Nibel

Member
Know what: if Xenoblade Chronicles X characters had better faces, it would have better chances in Japan. Or anywhere!

Also, I wonder if the mech gameplay will have any impact on sales.
lol
 

extralite

Member
Funniest thing I've read all week so far!

Considering how successful GTA5 is and how well even DD did, maybe I raised the bar a bit too high. But same as I tend to overestimate, you tend to underestimate potential hits like this. You expected KI:U to sell like SF64 3D, a remake, just because of the genre that supposedly couldn't sustain more sales. You underestimated DQX as well.

And with DD it were different naysayers but I was maybe the only one to have no doubts it would become the best selling new IP on PS3.

I have no doubt XBX will be a success. The only question is, will it be just successful for a core game on Wii U (i.e. comfortably outsell Zelda Musou)? Or will it be enough to keep the Wii U competetive with the PS4 (i.e. sell in the same ball park as Bloodborne, and outsell the PS4 version of P5)? Best case scenario it will sell to the the core audience for months, definitely possible if the multiplayer is good enough.

XBX is Nintendo's biggest trump card this year. It has huge potential, there's no doubt it would sell great on PS3 or PS4. But will it being for the Wii U really stop people from buying it? I think not, because of the used market. The Wii U being supposedly dead doesn't matter. You can sell the console again and only pay like $30 for the time you owned it, if you buy used and sell to the same store.
 

Oregano

Member
Xenoblade X would be lucky to match the original's sales. The userbase just isn't there for a smash hit.

The 4DS version might be a Smash hit though.
 
Nope, neither is FF Type 0 HD



I wonder if DQH will have the smallest PS3 : PS4 ratio for a Japanese game. The bundles will definitely help.

Just wanted to correct this post, FF Type 0 HD has now arrived on the preorder chart.

^^^

What do you guys mean by a smash hit, numbers wise.
 
Hopefully Xenoblade X can cross 150k let alone becoming some hit. The problem with thinking that a new audience is seriously going to buy a console for this game is that there is noting in the future to satisfy them. If I am an RPG fan who has been disinterested in Wii U so far, but thinks Xenoblade looks interesting, why would I spend so much money on the system (not even getting into the buying it and selling it back thing). There is no big RPG coming after.
 

extralite

Member
Xenoblade X would be lucky to match the original's sales. The userbase just isn't there for a smash hit.

The 4DS version might be a Smash hit though.

By that logic Bloodborne would have an even lower ceiling, since the PS4 only has half the Wii U's user base.

The upcoming games need to be system sellers, or the PS4 is screwed. But if those games can be system sellers, why can't XBX be one as well?

Hopefully Xenoblade X can cross 150k let alone becoming some hit. The problem with thinking that a new audience is seriously going to buy a console for this game is that there is noting in the future to satisfy them. If I am an RPG fan who has been disinterested in Wii U so far, but thinks Xenoblade looks interesting, why would I spend so much money on the system (not even getting into the buying it and selling it back thing).

It's very common to do this in Japan, at least for core gamers. But yeah, dismiss my argument even though it has repeatedly been mentioned in these threads that it is indeed common.

Edit:
There is no big RPG coming after.
That didn't stop 200k people from buying DQX on Wii U. And the lack of other hunting games didn't stop people from buying MH on 3DS.

Not to mention that if XBX is successful, there will be more RPGs on Wii U. Oh, one is even announced: FE x SMT.

And another is already released even: DQX. If XBX really performs as some people are saying, DQX would already be bigger than it.
 

Oregano

Member
By that logic Bloodborne would have an even lower ceiling, since the PS4 only has half the Wii U's user base.

The upcoming games need to be system sellers, or the PS4 is screwed. But if those games can be system sellers, why can't XBX be one as well?

I don't have high expectations for Bloodborne either. DQ Heroes is the only title going to sell decently on PS4 until MGS5.
 
sörine;151039175 said:
I knew the 700k shipped, it was your 840k that seemed new. It was never stated by Atlus and it's oddly close to what chartz lists. So where's it from?

No where because it seems that i remembered wrong.
 

extralite

Member
I doubt either will be anywhere close to 200k, but I can't say which one will do better. Different games, genres, systems, etc.

That's awfully conservative for both. XB was supply constrained and did well on the used market, XBX has good chances to outperform it. And the Souls audience is dedicated enough to buy a console for a new title. 200k should be the lower end, not the ceiling, for both.
 

Mory Dunz

Member
Hopefully Xenoblade X can cross 150k let alone becoming some hit. The problem with thinking that a new audience is seriously going to buy a console for this game is that there is noting in the future to satisfy them. If I am an RPG fan who has been disinterested in Wii U so far, but thinks Xenoblade looks interesting, why would I spend so much money on the system (not even getting into the buying it and selling it back thing). There is no big RPG coming after.

Paper. Mario.
we must believe or it won't happen.


Anyway, I don't think anyone seriously thinks Xeno will move hardware....or even sell that much software at this point. The bundle will be ncie though.
 

extralite

Member
Anyway, I don't think anyone seriously thinks Xeno will move hardware....or even sell that much software at this point. The bundle will be ncie though.
If Nintendo doesn't think it will move hardware, why promote it in stores 2 and half months before release?
 

Oregano

Member
You think Bloodborne is not going to be anywhere close to 200k LTD? Are you serious?

In the long run it migt do but aren't GTA5 and Ground Zeroes the best selling PS4 titles? I don't think it will do 200k in the short term unless I am missing something obvious?

If it came out after the PS4 has built up an install base it would be entirely different.
 

Mory Dunz

Member
You think Bloodborne is not going to be anywhere close to 200k LTD? Are you serious?

In the long run it migt do but aren't GTA5 and Ground Zeroes the best selling PS4 titles? I don't think it will do 200k in the short term unless I am missing something obvious?

If it came out after the PS4 has built up an install base it would be entirely different.

What are the best selling PS4 games currently anyway?

I could see Bloodborne and XBX both doing...around 200k. That's my guess.
How did Souls games do before?
 

Takao

Banned
That didn't stop 200k people from buying DQX on Wii U. And the lack of other hunting games didn't stop people from buying MH on 3DS.

Not to mention that if XBX is successful, there will be more RPGs on Wii U. Oh, one is even announced: FE x SMT.

And another is already released even: DQX. If XBX really performs as some people are saying, DQX would already be bigger than it.

You're comparing two of the biggest properties in the Japanese video games industry to Xenoblade. Do remember that DQX was announced as a cross-platform game from the start.

You're comparing a launch window game, where a lot of optimism regarding future software lineups and other things remain to a game coming 2.5 years after launch.

You brought up a game that was announced more than 2 years ago and has literally nothing to show for it.

Please.
 

Kid Ying

Member
Xenoblade ended up doing almost 200k, but lets not forget it was on a much healthier userbase on a console that already had a couple of big RPGs and its first week was 80k. It sold the resto on good word of mouth alone.

Right now, the audience for core games on the wiiu seems locked on 50 to 60k. DQX and MH did better, but they were also much bigger franchises than FF and Bayonetta.

But it could well. I know a lot of people that bought the wiiu for DQX only and they only play this. If Xenoblade makes them interested... It might do well. At least the first one was well reviewed.

I think it will surpass the 100k barrier. Dont know about 200k. Lets hope.
 

extralite

Member
Nintendo thinks a lot of things...lol

But I meant people who usually post in MC threads by "anyone". So not counting drivebys and the like.

Nintendo is a driveby poster? PD 3DS sold according to GungHo's expectations yet some people in this thread were surprised by the high sales. Don't disregard publisher's expectations.
 
In the long run it migt do but aren't GTA5 and Ground Zeroes the best selling PS4 titles? I don't think it will do 200k in the short term unless I am missing something obvious?

If it came out after the PS4 has built up an install base it would be entirely different.

What are the best selling PS4 games currently anyway?

I could see Bloodborne and XBX both doing...around 200k. That's my guess.
How did Souls games do before?


Those were both on PS3 as well.

Dark Souls : 368k
Dark Souls 2 : 340k
Demons Souls : 315k

I'm expecting Bloodborne to have an LTD of 300k on PS4. The Souls fan base are very dedicated and not so big that it would be unfeasible for a similar end result.
 

sörine

Banned
Nintendo is a driveby poster? PD 3DS sold according to GungHo's expectations yet some people in this thread were surprised by the high sales. Don't disregard publisher's expectations.
I thought PDZ sold above Gungho's expectations? It did 1.5m+ but they expected a million or something?
 
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