tilinelson2
Banned
Are they going to rise in the same fashion as dedicated hardware games? I'd say part of rising development costs in the console and handheld space is due to rising consumer expectations of complexity and graphical and visual fidelity, rather than necessarily increasing hardware power. Big publishers could make their AAA games that looked like PS1 games on PS4 hardware, but no one would buy them.
Will the same be the case in the mobile sphere? Will it be to the same degree?
I believe it will not be like that. Even for current Nintendo handhelds, the consumers don't expect complexity and graphical and visual fidelity. Besides, the most successful mobile games do not have stellar graphics despite running in hardware far superior than Playstation Vita.
This problem will only happen if they promise "console experiences on-the-go", which is why Vita has been having problems in the western market, since it cannot live up to that promise, frustrating the consumer expectations and making the development costs prohibitive considering the small audience.
first day sellthrough {2014.06.19}
[PSV] htoL NiQ: Hotaru no Nikki - 60-70%
I'd be happy for NIS for the good sellthrough, but considering their shipment must have been very small, it will hardly have a different fate than most of the non-Disgaea NIS offerings.